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Game ranking: Rank 346/in 3,457 titles (Total 23.01/Deviation 53.23) Rank 345 <= => Rank 347
Game average points ranking: Rank 171/in 605 titles (Average 1.77(Very good)/Deviation 56.37) Rank 170 <= => Rank 172 (more than 10 evaluatoin)
Game ranking of 2000: Rank 18/in 77 titles Rank 17 <= => Rank 19

Shin Sangokumuso(Game):Action


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KOEI Playstation 2 PSP

Released:2000/08/03 in Japan
Official sites
1. http://www.gamecity.ne.jp/products/products/ee/Rlmusou2.htm (Translation)
2. http://www.gamecity.ne.jp/psp/ssm_psp/ (Translation)
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanVery good(1.77)34653.2323.01 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan4,8141413
Outside Japan24000

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People5161000
Percentage38.5%7.7%46.2%7.7%0.0%0.0%0.0%
Added percentage38.5%46.2%92.4%100%100%100%100%
Summary92.4%7.7%0%
                                                                                                  

Views for recent 8 days
Total6543213029
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/04/10 Good [Original Japanese review]
by 剣舞大使 Provider: 11609 Host:11609 Browser: 6034
Invigorating action to which the characters of the Mikuni mind do activity of a match for a thousand on the battlefield ...
Initial work.
Therefore, although the thing with the invigorating way after two of the series which came out behind was unavoidable, he was able to be enjoyed very much those days.
If it thinks that "ability of a player" and "the circumstantial judgment of whom to help among ally generals" are asked even if the time to solidify before an attack also strikes a matchless wild dance 4 times is long, and there is no true matchless wild dance, it will be the system which is not bad.
It was more interesting to fight with an enemy general, although it is not bad to beat small fish, either.
However, if the enemy general of this work rises after being downed, he recovers physical strength and や has the time of る.
"-- life recovery + -- 50, 100, and FULL ...
" -- in order to avoid this situation, stop an attack by from 3 not to make an enemy downed -- it is sufficient, and although carried out, seemingly, there is an infinite combo ...
It did not know well, and since it was also pleasant to have shot a Ryofu with tic [ chikku ] by bow and arrow from a distance, let's 良しと.
It was fighting without also knowing a guard at me and the beginning, when saying that it did not know.
This was hot.
A thing without the description.
The 4th page is impossible although the 3rd page has cleared somehow.
From the person who borrowed "kana which was R1.
If called " ...
Is it - in bow-and-arrows じゃ?
since it did when pushing L1 on the trial -- a result -- being all right and the body -- memorizing -- strong -- becoming -- と -- saying -- a thing -- such things -- it is .
The に which does not escape even if reinforcements come by the fighting Ryubi army scenario of Nagasaka "reinforcements だぁ-!
It is the game which an ally becomes fine, is reversed after the words ", and still remains in various meanings that it is as that a display is not a "撃破 general" but "the worthy rival who remained in the heart" たり [, and ] the result after a battle end in memory.
[ cutting deeply in the Taso Tsao army ] 兵卒 had ridden on bagu って馬.
Since nothing was carried out only by riding, it was watching for a while.
〓o〓 孫尚香, and 夏候惇 were favorite.
However, although it was unavoidable that there was much り-ed of a motion with few stages etc., there was also a difficulty.
But since he was enjoyed, evaluation is "good."
2007/06/24 Best! [Original Japanese review]
by RORORO Provider: 3566 Host:3557 Browser: 6342
The initial work of a great work.
When it played for the first time, it was impressed truly.
Since it tried in the shop and the play was made, when thinking, "It seems to be interesting in " etc." and playing, it fitted in completely.
If it is not doing at that time, present himself will think that there is nothing.
A system only beats a simple free enemy.
It only pushes down anyhow.
It only pushes down intently.
It is the game which everyone can play, thanks to such a system.
Her elder sister is also an action lover, thanks to this.
[ whose action was weak ] Although just the game too loved by everybody was regarded as it being a true masterpiece and was made into the highest, I want to carry out to the honest extreme.

2006/05/31 Good [Original Japanese review]
by 武信君 Provider: 4845 Host:5017 Browser: 4928
Too, it sees now, and if it sees, touch called the development way cannot be denied still more in respect of the number of stages, and the number of times of an attack.
however, the point that this work should be evaluated is a point that 仰って cage ます carried out the great contribution to the action game of next PS2 too also in others It says, or an eye is well attached to such dogfight things, and it is touch called shelf kooee.
The foundation is stopping, and even if an appearance general also evaluates having noticed the foundation of matchless series well, he thinks that it is certain that it is Ryosaku.
Several persons of appearance kyara merely thought that it could not be obtained by them that all action く's were the same.
In consideration of the point, evaluation is "good."
2006/02/10 Good [Original Japanese review]
by 古典派の男 Provider: 40935 Host:41100 Browser: 3650
Although it is the game which had surprise considerably those days, when it plays now anew, it is touch that that is not right, either.
since the large evolution by 2 is the base of subsequent matchless series too -- the size of kyara -- cut at once -- in respect of the number of る敵, the number of characters, the variation of action, and the brightness of appearance, if it sees now, it will be felt as "a game a decade ago" If it is hard to involve in a lot of enemies since the attack range is quite narrow compared with subsequent series, especially 3, etc., and it is going to attain a 1000-person murder, it cannot but stop 撃破(ing) bee まちま and an enemy after all, although it can 撃破 lightly if it is hundreds of numbers only by playing ordinarily, since the number with which an enemy comes out is frightful.
Moreover, like [ this work ] a next work, since this fires matchless wild dances nothing and ば an enemy with a whiff, what idea also has anyhow it.
[ troublesome at the time of a famous general partner although it can be accompanied by the guard and he can walk ] Since a steamed bun with meat is used for an enemy general recovering physical strength with a steamed bun with meat at the same time it occurs and 1 goes up although physical strength recovery could be blocked when becoming the fixed motion end back after two and devising the attack to the enemy general under recovery action, when beating a general, cautions are needed so that it may not knock down.
However, since a guard ば an enemy general with a whiff by matchless wild dance even if it is fighting the enemy general carefully with a whiff so that there may be no ばさ, the opportunity of physical strength recovery is given and a guard is very obstructive anyhow.
As a point better than next series, it was glad that whose move speed of a horse was quick anyhow compared with 2.
moreover, although various movies were inferior [ the level of an image / to next series ] facts, they were only what have a parenthesis anyhow good [ how to show / skillful くどれ ] -- carrying out -- especially -- OP movie -- the highest -- it can do -- looking to advantage -- it was .
It "a game is not carried out by the number of 兵.
The parenthesis merit of Taso Tsao in the movie of 官渡 of carrying out here (= head)" thinks that it is what can never be seen in next series.
Since it is the match-for-a-thousand action game too sold to the very first, although there are many dissatisfied points, I think that the influence which this work had on the next action game has an unfathomable thing.
Considering having begun to do a matchless imitation thing to other companies, it is thought too that this work was great.

2006/02/09 Good [Original Japanese review]
by Jupitaachan Provider: 7964 Host:7652 Browser: 6673
The work of the beginning of truth and Mikuni matchless series.
Since the friend was doing truth and Mikuni matchless 2, he bought this work with interest.
The field was run about and the invigoration of 蹴散らす for an enemy was able to be experienced.
Was the stage satisfying with fighting and Akakabe of fighting and 5 丈原 of fighting and 虎牢関 of fighting and 夷稜 of the Huangjin rebellion and Hefei fighting, although it was few?
If that it was merely worrisome plays on a difficult stage (夷稜 fights [ that 5 丈原 fight or ]), while fighting with an enemy's famous general, it is that there is much physical strength recovery power of an enemy general above.
While all recovering in the place referred to as being able to push down if back blow くらわ is carried out got angry, it memorized a sense of exhaustion.
There is a memory which may be all recovered and did not push down 1/3 damage easily by くらわせただけ.
Didn't voice come [ the time of an encounter of the encouragement and enemy famous general of the ally general when still arresting not a full voice but a general etc.
] out of this work the back?
As evaluation, stress emission can be carried out, and although it is invigorating, unusual physical strength recovery of an enemy famous general is "good" in くわなかった's to mind.

2005/11/28 Normal [Original Japanese review]
by Gannaa Provider: 519 Host:473 Browser: 3646
matchless [ in which inside く爽快感 had the offensive number of times unsatisfactorily only 4 times ] -- since it did after 2, it is so felt excessive -- a seed probably -- matchless -- if it is doing before 2, I will think that he was able to be enjoyed more The stage was easy to have the atmosphere which is present in a battlefield widely from the time of 1.

2004/08/02 Good [Original Japanese review]
by ☆星桜☆ Provider: 50093 Host:50120 Browser: 4925
Since such games had not been experienced at the beginning which was bought, all were fresh.
Whatever it might call it, the feeling of bassari which beats the enemy rapidly did not accumulate!
Since the place which chouun is pleased, furthermore brandished the spear all hit me, I jumped into the place in which the enemy has gathered, and did by being very pleasant to be pleasant [ 蹴散らす's ].
It comes out with 2, 3, and Empires now, and I evolve rapidly that it is as that the number of times of a continuation attack and the method of the attack for every kyara change たり, and think that the polish has started invigoration.
I can meet this series and think that it was really good.

2004/05/29 Comment(good) [Original Japanese review]
by Morochi Provider: 6119 Host:6187 Browser: 3875
あ and the enemy who appears for a long time without surely gaining control of an enemy base purposely -- collecting -- partner するって -- a feeling -- being good -- the memory which was doing it in order to attain a 1000-person murder surely ...

2004/05/29 Best! [Original Japanese review]
by レインボー猫 Provider: 40569 Host:40530 Browser: 4960
The general of a match for a thousand is wild rampage ." This feeling can feel truly and is invigorating to the highest.
It is the highest when it goes into story mode after raising a few in the free mode, although it is the relation of capability at first and cannot go on a wild rampage so much.
A famous general's 暴れっぷり to which what is the highest how and it mows off a coarse soldier.
The work which reproduced in the game expression of "blowing away an enemy " and which may be called only (this series is ).
The general of the Mikuni mind feels that it was such touch truly.
It is a single horseman truly and is 蹴散らす about the enemy of 1000.
It is a throw, if it sets without gaining control of the place where an enemy appears purposely, and he is given up if the enemy who crowds round is torn and is torn, in order to perform the play to say.
For は, わ is good , although it will become a bunch and will start, if it thinks that は and self can be pushed down!!!
invigorating in the mood of calling it " -- is it supreme?
As for 呂布, it was easiest to have pushed down by 黄忠.
When it is going to push down except っていう and a bow, it is 殺られる conversely.
I think that it is the masterpiece of the wild rampage action game which displayed the capability of PS2.

2004/04/30 Very good [Original Japanese review]
by Noouei Provider: 19915 Host:19676 Browser: 4546
Is there any place which may be compared with a sequel very well?
It is quite good that a stage feels it large.
Since there is also little time and, as for 2 or 3, narrow touch carries out it in any way ...
Although it is hot that a two-person play is not made, since he can be enjoyed by easy operation, is it good?
呂布倒す was difficult ...
It is [ a lengthy combo and ] usually ちまちま by the repetition of three attacks at a jump attack ^^; ...

2004/04/06 Best! [Original Japanese review]
by 猛虎 Provider: 10431 Host:10300 Browser: 4928
This is interesting!
It has in stress emission and is deep.
However, when action is a beginner's man, it may take time until it gets used to a map, the position of kyara, or movement.
蹴散らす is just a pleasant sensation about an enemy with a horse!
Since it increases while kyara also clears, it is thought whether to 飽き bored.
However, since it is the hardest to push down 呂布 by the strongest in this series, the direction which how to twist confidence avoided is osusume.
Does he incidentally like 夏候淵 at this time?

2004/03/28 Best! [Original Japanese review]
by Morochi Provider: 6119 Host:6189 Browser: 3875
Since it is No.1 software at the time of being the first stage when puresute 2 was put on the market, and was peevish and there was no not much good impression at first The inside of the small fish of the enemy who 持ってる springs with straw straw and comes out of it is thrust in by the single horseman.
this is interesting when す does (it is ...
since it is action with the Mikuni mind) -- rapidly -- hamatt て今 -- all series -- It is a masterpiece suitable [ toxicity まさ although the time of a difficulty which requires for the sale 1 greatest stage of this game the invigoration of 快感こ which brandishes arms is long, in order to experience that invigoration, while playing repeatedly ] to the highest peak of the action game of PS2.

2004/03/28 Best! [Original Japanese review]
by Sunafukin Provider: 26718 Host:26531 Browser: 3646
It begins, and is very fresh at the time, and swift attack is ball better た.
It is kooee ってすごいって思ったもん.
For itself, the story was also able to be enjoyed extremely [ it is intelligible and ].
[ who entered from the Yokoyama 光輝 "the Mikuni mind" ] Operativity is also rather good and it is the result epoch-making as that time.
A bow is used and they are ちくちく reliance ていったり and 蹴散らし from Umagami.
Invigoration using a matchless wild dance.
It all cleared.
Since it was a 周瑜 lover, 周瑜 was a favorite most.

2004/03/28 Good [Original Japanese review]
by 十兵衛改 Provider: 6374 Host:6081 Browser: 3875
Since it played in fact after 2 came out, although it does so much, to a pleasant thing, it is unchanging.
I also think that it can be evaluated that the persons who got interested in the Mikuni mind increased in number thanks to this series.

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