Japanese works database(How to join/Help)
Top page: All/Only Reviews
Others
Site map

Search / Outside DB:

Game ranking: Rank 77/in 3,421 titles (Total 94.16/Deviation 71.55) Rank 76 <= => Rank 78
Game average points ranking: Rank 77/in 601 titles (Average 2.14(Very good)/Deviation 60.22) Rank 76 <= => Rank 78 (more than 10 evaluatoin)
Game ranking of 2001: Rank 5/in 77 titles Rank 4 <= => Rank 6

Shin Sangoku Musou 2(Game)


[Other version: RSS/Japanese version]

All
Reviews(Post)
ForumImages
Information about this title

KOEI Playstation 2 Xbox
Yo Hitoto
Yasunori Masutani
Masaya Onosaka
Hirohiko Kakegawa
Yukimasa Kishino
Kazuya Nakai
Yukitoshi Hori
Kenji Nojima
Takahiro Yoshimizu

Tetsu Inada
Yasuhiko Kawazu
Moriya Endo
Takahiro Kawachi
Emi Uegawa
Yuko Sumitomo
Junko Shimakata
Chizu Yonemoto
Yoshiyuki Kono
Osamu Ryutani
Tsuyoshi Takishita
Rika Komatsu
Yasuhiko Tokuyama
Hisayoshi Suganuma
Hiroaki Miura
Hirofumi Tanaka
Keiichiro Yamamoto
Released:2001/09/20 in Japan
Sites about how to play the game
1. http://www.geocities.co.jp/Playtown-Denei/2071/index.html
Official sites
1. http://www.gamecity.ne.jp/products/products/ee/new/smusou2/ (Translation)
2. http://www.gamecity.ne.jp/products/products/ee/Rlsmusou2.htm (Translation)
Music sites
1. http://game-melody.com/s.cgi?n=sinsangoku2&w=ma5
2. http://game-melody.com/s.cgi?n=sinsangoku2&w=ma3
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanVery good(2.14)7771.5594.16 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan23,4637944
Outside Japan47900

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People221351300
Percentage50.0%29.5%11.4%2.3%6.8%0.0%0.0%
Added percentage50%79.5%90.9%93.2%100%100%100%
Summary90.9%2.3%6.8%
                                                                                                  

Views for recent 8 days
Total6543213130
9
0
2
2
1
1
1
1
1

LanguageSorted by dateSorted by recommendation
EnglishGood
(Only Evaluation)
Normal
(Only Evaluation)
Bad
(Only Evaluation)
All
(Only Evaluation)
None
JapaneseGood
(Only Evaluation)
Normal
(Only Evaluation)
Bad
(Only Evaluation)
All
(Only Evaluation)
All
This reputation board


Post your review / Top page
The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/06/23 Good [Original Japanese review]
by 赤い水性のシャア Provider: 5200 Host:5193 Browser: 8090
The work which did most and was full in matchless series.
In the action game which used the Mikuni mind as the motif, 蹴散らす爽快感 is made sale for an overwhelming number of enemies.
Graphics are impressions currently firmly made in the more beautiful one first.
A complaint does not have a sound side, either.
Surely there is invigoration when it comes to an important battle side.
The feeling of ばっさばっさ and 蹴散らす is good in the enemy who is hundreds of persons alone.
Furthermore, is also the point that the capability of a character is extended and there is pleasure to raise glad, by beating an enemy general at the item obtained?
moreover, a character -- abundant -- doing -- being crowded -- an element -- fully .
However, the point that there are hundreds of enemies is also a fault.
It is the problem of processing speed.
if it battles in the area where it is crowded with enemies, it may be said that processing speed stops catching up, a motion will come to be alike slowly violently, and invigoration will decrease conversely The rest feels a problem for how to attach the degree of difficulty.
When it gets used and a general becomes strong, I want to come to raise difficulty.
honest, although attack frequency increases or it is guarded, if surely difficulty is raised -- the impression that it is only having merely become hard is strong Like is not come [ which has spoiled the "invigoration" which is sale of this game ] to feel the point which whose HP of an enemy does not decrease easily but takes time strangely even if it cuts and cuts, although especially this is being able to say a zako enemy.
Defense power of なら敵 is not thought as important at any rate, but the direction which raised offensive strength more thinks [ balance ] that it is likely to become good.
(まぁ -- unless it gives it a try, it does not understand) Although many things have been described, if it collects, invigoration, the numerousness of characters, and the pleasure and + element to raise are abundant.
However, the point I want you to improve can see in having made it crowd, so that processing speed does not catch up, and how to attach difficulty.
Since it is って touch, I will make comprehensive evaluation
[good]
.

2008/04/11 Very good [Original Japanese review]
by 剣舞大使 Provider: 11609 Host:11609 Browser: 6034
matchless [ which accomplished and upgraded remarkable progress from 1 ] -- 2 It was surprised at the new element full load that the appearance of the item which can strengthen status, the increase in a general, arms, and the unique arms and rare item recoverable from a stage that can be struck now to an attack 6 times were newly added etc.
However, although that was right especially after doing three or subsequent ones, there was also a portion which thinks, "This does not become somehow.
Was it cut?" Isn't there any limitation in man's desire?
- A "Zan" is bad to an eye.
In a general's unique arms, attributes, such as a "flame", "thunder", and a "Zan", were attached.
The general handling the arms to which it excels, and this is attached since it was a thing that small fish also gives 撃破 and the enemy general a fixed damage by 1 撃 found the "Zan" useful.
It was strong to the extent that it was able to say that the strongest will be Taso Tsao, since a "Zan" released especially Taso Tsao continuously.
(Talk that a personal game is another.) However, it is bad to this "Zan" and an eye.
Since a dark aura is expressed by "ぐにゃあ" and the screen, it is not a saw potato repeatedly.
The eye was shut when taking out a "Zan." If it is Taso Tsao, they are charge 6"ふん at the time of an attack, ふん, ふん, ふん, and haaa!
The eye was opened when having finished asking this to reliance for the words ".
The "Zan" of 2 is truly bad to an eye.
- A lower horse cannot be carried out with a horse run.
It can get down only after stopping.
Is it because it is dangerous when carrying out a lower horse, actually running?
However, if invigoration is made sale, it will be even if it carries out only こ to not coming with reality ...
And it is unrecoverable, running an item.
Although it could gather once on the item when a matchless gauge was not full and O button was pushed, it まどろっこ(ed) and cut.
- The matchless wild dance of a Kannei in some too unreasonable enemies' attack 夷陵 fighting.
It is past [ damage quantity ].
70 percent of physical strength is held.
It is also conviction that the ally general who asked him 即敗走.
And bow and arrows.
It is too painful.
a bow soldier and a crossbow -- a soldier is atrocity among series For example, talk when using the Ryomou who trained so so in Hefei Shinshiro.
When it is going to jump and avoid bow and arrows, it is the hit from one.
When considering, from 3 from two and late-coming are [ a ぐさぐさ hit and ] "ぐふ, ぐふ, and のわぁ-"..
It is the moment of death.
physical strength -- this is severe although it was full Well, there is resistance to the teeth and it was entertained fairly.
When it does that 5 丈原 fight by 姜維, is it the recollections in which having become only two persons with the ally captain made the highest record of an "extreme situation", and it did its best most?
Evaluation is "very good."
2008/02/11 Very good [Original Japanese review]
by Arutemakoa Provider: 30497 Host:30492 Browser: 5591
[A good point and its description] Matchless series with which the masterpiece of KOEI is first represented by this Mikuni matchless.
Although there are Warring States matchless, cancer dam matchless, etc., it is the work which fights for 1 of this matchless series, and 2.
It is also the charm of this work that a response is felt also as an action game.
It deals in the contents with a title's, they say that a player chops with bassabassa the enemy who is the action game carried out based on the popular version of the historical novel "Sangokushi", and crowd round, and are made invigoration sale of a match for a thousand.
- an invigorating feeling -- first, whatever the first object of evaluation in this matchless series may call it, it is the "invigoration" when cutting and blowing away an enemy I think that this invigoration will probably fight for No.
1 or No.
2 in matchless series.
The reason is the "sound" when cutting.
Sound is sharp anyhow.
An enemy will be blown away by anyhow sharp sound if it cuts with bassabassa.
This can be called invigoration which probably is not in other games.
- The stage of fighting the Mikuni mind is map-ized and, as for the game of 特徴こ of a game, various soldiers and generals are stationed there.
And the victory conditions of a self-army are fulfilled and it is said that a partner's army is evacuated.
Although there are various victory conditions, it is "enemy's captain's 撃破" fundamentally.
Moreover, the general and small fish soldier who bar in it are beaten.
- Stories, such as a story, choose the general who only the Mikuni mind has and belongs to Mikuni in 蜀, 魏, and Kure, and fight fighting in connection with the general.
Moreover, the general lives in the event which enters in the middle of the middle, and there are dramas, such as appearance and a view, in it.
these generals living and also seeing appearance -- one of the pleasure of matchless [ this ] -- it can say .
" - Music foundations have much music of the lock style, and enliven atmosphere.
Music regards me as this matchless 2 having risen most.
Especially the theme of the strongest general's 呂布 and battle preparation remain in an impression.
- As for addition element 今作, various generals, such as hiding arms, such as the 4th arms, and a hiding general, appear mostly.
Furthermore, the general has appeared also from 封神 expansion.
Although this general turned to the editing-related direction in subsequent series and did not come out, these generals liked it individually.
- Probably difficulty 今作 will be able to be said for difficulty to be higher.
Especially, the person who entered from Mikuni matchless 4 will be serious.
It becomes the difficulty of a being difficult or.
An action game could also enjoy skillful い人 enough.
[Bad point] Although the work of - lock on system こ has a system called lock on, it says that this system pursues the enemy to whom the attack faced up once, and pleasure is spoiled in this portion.
It is lost from 4 and is comfortable.
- Although position 今作 of a horse can ride on a horse and can be moved because of movement, if it gets off a horse, it will not be displayed on a map where there is the horse.
It is quicker to walk and go, if the map of looking for a horse like 豆粒 from the inside was troublesome when saying clearly and had such spare time, although free was large.
[Comprehensive evaluation] It is very invigorating and difficulty also has resistance to the teeth.
Although the reason which you probably call highest is known somehow, after doing Mikuni 4, when it does, irritation may be memorized to a lock on system etc.
probably because I already did 4 too much -- already -- it cannot return to 2 However, very much, since the invigoration of 2 is high, it carries out evaluation to very good thing evaluation.

2007/06/11 Normal [Original Japanese review]
by Fuoomyura Provider: 27679 Host:27547 Browser: 8082(Mobile)
It is invigoration by simple operation which is individually represented by this game!
He sees and does not like the game [ た / a game ].
まぁ -- it is individual -- good -- it is everybody and should add to evaluation -- と -- isn't it こ?
I think that it is uncanny first that game nature called a match for a thousand was realizable against many enemies.
The technical power as a maker of kooee is felt.
I also regard the design of a character as kakkoii.
On the other hand, it is simple, and invigorating, = easy It is regrettable that there is a place which has become.
If difficulty is raised although it is simple therefore, I will feel that it is the game balance which is only unreasonable.
It does and many lump elements are raising the status of the character which is.
However, although it is simple therefore, he has a feeling that the difference in kyara has repeated the same work greatly.
A good point and a bad point are touch called two sides of the same coin.
普通 is attached [ evaluation / make / have you / it ].

2007/04/27 Good [Original Japanese review]
by Tokotontonkotsu Provider: 12661 Host:12693 Browser: 2989(Mobile)
When it does now, also so pleasantly, there is nothing.
Since, as for a reason, invigoration is not felt.
- an attack is locked -- once you pursue that fellow intently in small fish, carry out kiln じ勘弁 - If it will get down if a horse does not stop at the completeness which gets off a horse immediately and is not れ, and there is no れ, し [ it is troublesome ].
It does not laugh and spread in if it is earlier to have been attacked by the enemy and to fall.
- That there is [ which does not have viewpoint 変えれ ] nothing viewpoint 変えれ until an attack finishes completely has led to that a target is locked, 合間って, and the remarkable fall of invigoration.
- The position of a horse understands and is fatal.
Having played this work again now made evolution of matchless series reconfirm.
If threw away 4 and it has not been rubbed.
Isn't 2 made now?
The direction of new work is a top too since only invigoration is a strategy and a game [ sell ] nothing.
I thought that they were the 3000 yen medieval times 4 from the 1000 yen medieval times 2.
Although it was the highest those days.

2006/11/30 Best! [Original Japanese review]
by m11 Provider: 21547 Host:21658 Browser: 3875
He likes in true Mikuni matchless.
A feeling of upgrade with a previous work carried out most.
The appearance of a ball or unique arms was new.
3 and 4 飽き bored immediately.
And the work used as the cause which gets interested in 3 national history, and Mr.
Mitsuteru Yokoyama's 3 national history were read for themselves, and it was impressed by itself.
However, is 斬属性 past [ strength ]?
The memory which carried out the 4000-person murder by Taso Tsao For the time being, it does, and it is crowded and is the work given [ made / have you / it ] for a long time since there was an element of rising also as invigoration and a friend.

2006/09/28 Best! [Original Japanese review]
by F山 Provider: 30979 Host:31032 Browser: 6287
Although matchless 1 was a no mark, it heard and purchased rumor that this matchless 2 was interesting.
When it did, as an action game, it was an excellent work with a very high level.
It is very interesting.
It walks along it and turns around a map and an enemy is chopped.
invigoration -- rather -- high -- again -- doing -- also being crowded -- it was abundant and was able to play, without having 飽きed bored for a long time & which carries out processing omission as dissatisfied at the time of a two-person play; a field of view should become narrow.
It was the wonderful result except it.

2006/08/17 Very good [Original Japanese review]
by Aamaahirochi Provider: 4497 Host:4413 Browser: 6287
It was quite interesting, did considerably and was crowded.
The invigoration which can beat a small fish soldier with ばったばった using various generals who appear in the Mikuni mind was terrible.
Since it was completed that simplicity and flexibility are also high and it can go to beat a general alone since an enemy can push down only by a way also carrying out button continuous hits and turning it off etc., it was good.
The strength of bow and arrows is merely - just for a moment.
It went to push down first of all, whenever it finds it each time.
the time of being struck from behind, while fighting with the enemy general -- just .
The rest is difficult to move, when there is no horse, since the map is large.
It was a range permissible although the place where balance is bad also had an enemy as it is as that there are many [ strangely ] fields and a field where an enemy general is above strong たり.
since it was very interesting, evaluation is very good -- coming out -- 。
2006/08/17 Very good [Original Japanese review]
by Batou Provider: 46184 Host:46007 Browser: 4483
a history game in history -- I think that it is hacchake た作品 most It is 1 large masterpiece describing the world of the まんま which everyone [ say / brandishing and cutting a solo spear deeply by the general of the Mikuni mind etc.
] is comics, or was seen with the novel.
Such a great game is invented well.
It just said that a history game maker was characteristic.
Seemingly it is sememe fine [ which has done also except heroes, such as 関羽 and 〓o〓 ].
It designs, and although there are various things which are flying in the direction in which it made a mistake in another meaning from various having fitted in for every character, I was allowed to enjoy myself.
The beam battle of Kung-Ming and relations is a favorite (both persons do not use at all).
Such a party is moved, and since the mob's soldiers are struck and it lies down, that is not interesting calls it a lie now.
and 今作 -- matchless series -- most -- laver -- I think that it is a laver work Although it does not know whether to be that, as for Mikuni after this, difficulty adjustment was also carried out somehow, I think that invigoration is missing.
It was playing directly and it will also attain the 1000 people end that some that it is only this also at the point has a reason also in behind.
However, even if it does by which kyara, what does not have a great change in a scenario is regrettable.
Although it is the problem which accompanies all the time in this Mikuni, doesn't only this much become in any way?

2006/06/08 Best! [Original Japanese review]
by Jupitaachan Provider: 10064 Host:9896 Browser: 6673
It is the work which did most and was crowded with truth and Mikuni matchless series.
the element with as various - two-person plays which can equip setting change (the number can be adjusted now and a guard does not need to have an enemy general beaten) and item of the upgrade-izing and the guard of the increase and arms of the increase and stage of a character as 可能 etc.
was added, and it was markedly alike compared with the previous work, and became interesting I hear that an enemy general's HP recovery power fell [ that was the best ].
In the previous work, they were difficulties beating a captain as it is as that ちまちま recovery is carried out only by burdening with a damage for a while たり [ and ].
[ all recovering, just before pushing down ] However, in 今作, although carried out, since a previous work was not heavy, recovery was good.
After difficulty was made into difficulty, and it is said that the 4th arms were got, did, and was crowded, and whenever went up further in.
Troubles were suffered and the feeling of achievement when getting was unbearable.
However, the opening part stage was clearly easier also at the difficulty same on the stage (the Huangjin rebellion and 虎牢関 fight) of the opening part, and the stage (5 丈原 fight) of the final stage.
The feeling of achievement when getting the 4th arms was felt further on the stage of the final stage.
And when the effect of a flame, ice, 陽, and shade was attached to the 4th arms and a charge attack was especially delivered in the shade, it was the strongest by the power for which a general soldier dies from a blow.
When a charge attack of 小喬 was delivered, the general soldier could push down quickly splendidly and it was very a pleasant sensation.
I think that it is the work which became more interesting at a stretch than a previous work.

2006/05/29 Bad [Original Japanese review]
by 九天公爵 Provider: 1092 Host:890 Browser: 6213
It is 成型作 of matchless series.
arms, growth, a story, victory conditions, an event, and the matchless game (Warring States ばさ et al.) of the second half that is molding altogether (an event is ...
but although it is the 4th generation degeneration) -- large influence -- あた ...
however, the fighting 蜀軍 scenario of 夷陵 ...
not much -- unbalance ...
the 呉軍 scenario with what [ difficult (the meaning of 火計 prevention is ?) ] -- abnormalities -- easy ...
it is unfair -- therefore, evaluation -- usually -- a large demerit mark -- required Additional evaluation one of these days -- matchless [ of a re-play and 甘寧 ], and 斬玉性能 -- it which is minus not much is kyara unbalance -- one-line descent -- required
2006/05/29 Best! [Original Japanese review]
by 武信君 Provider: 4845 Host:5017 Browser: 4928
Is it the work which did most and was crowded with truth and Mikuni matchless series?
The attack also increased to 6 times and its invigoration improved truly by introduction of a true matchless wild dance, a 檄無双 wild dance, etc.
Was I glad for 猛将 of kyara, such as 孫策, 魏延, and 徐晃, to increase?
It is that it can play to a southern barbarian suppression game also on a stage...
It did not see, even if it thought that it came out honestly in a 藤甲 soldier etc.
Thus, in 1, the quality is improving, so that it does not become a comparison.
The reason called highest masterpiece will just be there.
Although it is a digression, since most Mikuni mind works are probably drawing focusing on 魏 and 蜀, I regard the thing strong unusually [ visual が of kyara of Kure ] with it being ...
at least as individual.

2005/11/20 Comment(good) [Original Japanese review]
by Gannaa Provider: 3883 Host:3674 Browser: 3646
When the music of 魏 makes difficulty favorite on the whole high rather than likes it, although the theme of 呂布 which was [ 2 ] good also as for music is the music, the Hefei Shinshiro envelopment game, and 魏 at the time of being Gi of 5 丈原 whom 2 regards as the strength of 呂布 being expressed most, with a bow soldier stronger than a general Although there are 喰らう and physical strength also becoming red by running fire and a considered thing to which Gi of the Hefei Shinshiro envelopment game which often existed is most made as for fighting invigoration and which an enemy's large force vigor is imminent suddenly, and a screen becomes heavy very well, 蹴散らしていく's is very interesting in an enemy.

2005/08/09 Very good [Original Japanese review]
by DEE Review history[Good:2(100%) Normal:0(0%) Bad:0(0%)] / Provider: 13505 Host:13879 Browser: 4184
& gt; those who do not know the Mikuni mind well also think that they were able to enjoy this game very much.
It was as Mr.
Schwarzenegger's saying, and although it was peevish and I did not know the Mikuni mind at all, he was able to be enjoyed enough.
Since 3 was not so interesting individually, does it like 2?
& gt; -- if button continuous hits are merely carried out -- "gyaaー" and "hieeー" -- the the best [ say, and ] for stress alleviation, since it falls I also regard this as whether it is right and becoming to kill time [ good probably ], even if it does now the tactics which cannot be 事位 fought in the well narrow place which is the game made even with half sleep (smile), and I took.

2005/08/09 Very good [Original Japanese review]
by Shuワrutsueneggaa Provider: 17641 Host:17623 Browser: 3875
It can be called the work most completed in true Mikuni matchless series.
Although only saying [ that a general famous also for the Mikuni mind total-appears ] or a fan is so glad that he is moved to tears, those who do not know the Mikuni mind well also think that they were able to enjoy this game very much.
The ease of operation will be raised as a reason received in everybody.
Although the general with a そりゃあ name is set up very much toughly, he is not in arresting bowl さ or 兵卒 which comes out in the necessity of elaborating on tactics purposely etc.
if button continuous hits are merely carried out -- "gyaaー" and "hieeー" -- it says, and since it falls, it is the the best for stress alleviation Then, what is necessary is to study fundamental operation, to complete how to fight oneself, and just to challenge the formidable enemy gradually.
such -- very -- 楽ちん Height with visual another.
A general's illustration is showy, is individual, and can be had and enjoyed by the eye.
Of course, it is since it is a game there although there was not a person who is making such a showy fashion that time ...
Let's carry out skilled [ of the splendid work to which a clear-cut solution is given and which they let out ].

2005/07/01 Best! [Original Japanese review]
by スマブラ好き Provider: 9970 Host:9908 Browser: 6287
I fitted into matchless series from this work.
When I had PS2 bought by chance and it considered now although it was this game that it worried about what game I have bought, and was chosen suitably, it was good in the beginning to be with 買っ too.
beginning -- a "what kore ?
enemy -- where -- it has already lost -- although " was thought, while doing, it waited and went to the fun of this game gradually It was very good to have ridden on the invigoration, horse, and image which beat an enemy, and to have run in a battlefield.
I use well 甘寧, 呂布, Taso Tsao, many 葛亮, 司馬 i, 黄忠, and 魏延.
Is especially the matchless wild dance of 甘寧 the highest?
beating the enemy troops who attack merciless in the Hefei battlefield envelopment game 魏軍 scenario from one edge by the matchless wild dance of 甘寧 -- unreasonable 苦茶 -- it was pleasant Since quality of image and graphics are easy to improve operation and difficulty adjustment can also do them as an option, if a beginner also gets used, he can be enjoyed easily.
When complained, was it that a screen becomes slow at the time of 2 plays when operation is intense?
It was excellent except it.
I will make evaluation into the "highest." In the matchless series currently done occasionally even now, I think that this is Ryosaku most.

2005/05/10 Very good [Original Japanese review]
by 猩々紅冠鳥 Provider: 33985 Host:33962 Browser: 4184
Is this the most interesting although it did with 2, 2 猛将伝, and 3?
I feel that invigoration had decreased by story serious consideration or missions serious consideration after three (Warring States matchless 含む).
I think that it will not be the best blending point when this extent follows game nature and a historical fact.
It is also a good impression military power balance and that it is what is made to that by which it thinks well and sushi and the happening event also know the Mikuni mind now with a grin.
Is the scene on which 甘寧 and 〓o〓in Hefei apply a surprise attack to the enemy's line liking individually [ both ]?
It is fastidious also in such fine production, and a general's balance is not bad, either (甘寧 is an exception.).
And it is past [ strength ], I think that the completeness as a remarkable game which does, is crowded and has worth is high.
However, although it is good, the process of doing item collection etc., it being crowded and having worth is comparatively free, and is not interesting.
It is the kana whose fun has decreased after [ some ] being able to carry out all map experiences mostly and becoming so, if it plays at least in three each country.
However, even so as compared with three or subsequent ones, he was able to be enjoyed, and it is series 最良作 without a complaint.

2005/03/28 Good [Original Japanese review]
by Niiberungu Provider: 661 Host:447 Browser: 3874
now -- の -- the Mikuni freak who is playing like If historical background ?
of 各 "fight" is known, as it is, he will be able to be enjoyed.
this game (each one camp of every kana ?) with deer しまぁ, the 1st person, the 2nd person, and the 3rd so so pleasant person -- the do lump after it is not so pleasant as it having been also in other men's comment -- "-- I think that it is because it merely cuts, and it becomes " as a scenario is traced If conscious even of the number of attack stages which arms have, し [ the thing which meet so and to die is the translation which is not ].
Of course, there was invigoration.
In respect of such, I think that it is a very pleasant game.
& gt; stewardess Mr.
夷陵 fights -- the thing with tight 蜀軍 -- a certain meaning -- since it is natural -- don't one [ unavoidable ]?
Since he is also a 蜀 fan, although he wants to carry out unprecedented 蜀軍 mansee like "an anti-popular version of the historical novel "Sangokushi"" (smile), since it is a game dealing with expansion to the last, if 蜀軍 declining-sun-ized from 夷陵 is not expressed, I will think that it is not conversely interesting.

2005/03/28 Best! [Original Japanese review]
by Sabukichi Provider: 10978 Host:10852 Browser: 3646
Graphics and an item think that the foundations of No.
1 of this work are good, although improved.
The field was large anyhow, and although it was occasionally serious, it was still pleasant.
It is -- to which the れ stage became narrow as it became the second crop something.
My present is not so detailed about the Mikuni mind now the back, either.
on the contrary, the favor -- kooee -- what -- although it is interpreted and does not come with mukatt as like -- (smile)
2005/03/11 Very good [Original Japanese review]
by C.Q. Provider: 17594 Host:17285 Browser: 5978
although the Mikuni matchless which it has is only grapple version and truth I and II, also now, this II is doing a friend -- 自重せ -- though it says, it has gone to thrust in purposely to a place with many enemies, and to carry out a matchless wild dance Does he like fighting the Hefei castle?
If it is a castle attack and 魏 when it is Kure, is the point that it can fight with a lot of general soldiers quite good?
When 関羽 was chosen on the Kure side of fighting [ 関羽 dies in the free mode on a historical fact to fight ], it was able to laugh at 関羽 having said in the first demonstration, "He is a partner or --" considerably.
(I am pleasant to hear the reaction of each kyara on this stage.) If it is 趙飛, it will see and the thing [ た / a thing ] which it fought at once and was extorted will be said.

Next / Post your review / Top page
ALERT: You cannot use open proxy or TOR for posting your review. If it is detected, your access to this site will be prohibited.
Rule for reviews

This site allows you to write reviews for each title, but we don't allow you to criticize others' comment. Too bad or meaningless words are also not allowed. The comment which doesn't follow the rule will be deleted. If you find any comment which doesn't follow the rule, please notify us by clicking Suggest to delete.

Example to be deleted frequently

Favorite side
You dislike this one, then don't see it or comment this title
- Please go to the fan site. Anyone has the right to say what they feel in this site.

Disliking side
Do you like this one? You are stupid.
- Your view is only your view. Please concentrate on only the content of the title, not on others' comment.

Please use only English. If not, the comment will be deleted.



Please give your evaluation or comment.

You need two other people's comment to post your comment again after you post your evaluation or comment.

Your Name(Required)
Password (Required. more than 4 characters)
Your comment about this anime(Required)

Your evaluation of this title(Required)
You can choose the evaluation only once. After you post your evaluation, please choose comment instead of evaluation from the options.
Evaluation of this title(You can choose this only once)

Best!!
Very good
Good
Normal
Bad
Very Bad
Worst

If you evaluated this title once, please choose comment instead of the evaluation.
Comment by the person who thinks this is good
Comment by the person who thinks this is normal
Comment by the person who thinks this is bad

Please choose appropriate option for readers.

Caution: Please post the evaluation which follows the rule.


Top page of DB | Site map | Copyright(c) 1999- 1st Class All rights reserved