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Game ranking: Rank 187/in 3,459 titles (Total 42.84/Deviation 58.31) Rank 186 <= => Rank 188
Game average points ranking: Rank 347/in 605 titles (Average 1.19(Good)/Deviation 50.31) Rank 346 <= => Rank 348 (more than 10 evaluatoin)

Shin Sangoku Musou 3(Game)


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Information about this title

KOEI Playstation 2 Xbox
Yasunori Masutani
Masaya Onosaka
Hirohiko Kakegawa
Yukimasa Kishino
Kazuya Nakai
Yukitoshi Hori
Kenji Nojima
Takahiro Yoshimizu
Tetsu Inada

Yasuhiko Kawazu
Moriya Endo
Takahiro Kawachi
Emi Uegawa
Yuko Sumitomo
Junko Shimakata
Chizu Yonemoto
Yoshiyuki Kono
Osamu Ryutani
Tsuyoshi Takishita
Rika Komatsu
Yasuhiko Tokuyama
Hisayoshi Suganuma
Hiroaki Miura
Hirofumi Tanaka
Keiichiro Yamamoto
Hisao Egawa
Hideo Ishikawa
Rumi Kasahara
Sites about how to play the game
1. http://www.fy.st86.arena.ne.jp/musou3/
Official sites
1. http://www.gamecity.ne.jp/products/products/ee/new/smusou3/ (Translation)
2. http://www.gamecity.ne.jp/products/products/ee/Rlsmusou3.htm (Translation)
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanGood(1.19)18758.3142.84 

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Inside Japan16,4635236
Outside Japan40700

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Summary80.5%5.6%13.9%
                                                                                                 

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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/04/08 Good [Original Japanese review]
by Sennuki Provider: 38066 Host:38222 Browser: 4203

[Good]
- access time shortening, refined dress design (why I recommended the evaluation of a certain controversialist of the who is not for convenience now already seen even now when clicking evaluation with much recommendation first) it is because this point was emphasized as a strong point -- if the dress of each general to 2 is said well -- the royal road, although it had applied to an adventurous spirit when saying bad (The character molding itself not but to the last dress) it of this work is pulled somewhere, is kept and item acquisition is possible for it also in the state of smart impression and horse-riding -- if 絶影鎧 comes to hand thanks to this system, the character which specialized in the fighting power of a horse-riding state can be literally fought without 乗りっぱ on a horse [惜] I think that the way of 2 猛将伝 of the Hideyasu previous work was often taking [ the direction of a previous work ] out the charm of those characters with it being the same individually [ the story of the evils of - access mitigation, impressions which character size somewhat reduced a little, and the characters who do not belong to Mikuni, such as - Ryofu, chousen and enshou, and a southern barbarian general, as the dignity of the evil or 斬撃 of access mitigation, or a blow and synthetic invigoration decreased a little ].
Since there was already a talk by the previous work, し [ freshness is also thin a little ].
Although he and the love love were also available for especially chousen at all in the Ryofu scenario, it had the charm to which the scenario of 2 猛将伝 which were the scenarios which just use is worn and are not dependent on him is [ somewhere ] smarter at proud loneliness, and a Ryofu is looked up to by the pin by her own story.
The scenario of chousen likes 2 猛将伝 individually.
[総] True Mikuni matchless series thinks that the basis portions of a basic system or game nature were somewhat already completed by it by 2 - 2 猛将伝 with it being fundamental.
since -- to the last, even if this work does not have a previous work, I can consider it also to a thing like the additional disk which can be started A minor change is planned quietly, if it can take to that, and good will be carried out and it will not come out, wrong is carried out, and I think だ.
Although I also like 2 - 2 猛将伝 (he likes especially the story of 2 猛.) If the performance itself results in chousen from the first unlike a historical fact, since her existence itself can consider also in a fantasy, he likes this work at this work.
individual ending -- eliminating -- influence-ending -- carrying out -- the specialization to a large-number-of-people-event, refined character dithering, and somewhere "bulls" -- "black" -- it is -- an image and one (the room of an improvement is a certain thing) horseman -- shooting -- a という燃える situation -- all -- to the last -- a minor change Although considered at kana and the time of sale which went wrong since he had purchased mostly at a fixed price, it is cheap, and I was able to rethink later the result kana which can be enough enjoyed if it can receive.
Although it is difficulty that there is a little fine bug, it is cured there by 猛将伝.
Mind I want you to cure and sell a bug from the beginning to is also carried out.

2008/02/18 Good [Original Japanese review]
by Arutemakoa Provider: 30497 Host:30492 Browser: 5591
It is the series which took in many aggressive things also in truth and Mikuni matchless series.
Consequently, evaluation becomes bad rather than 2.
Moreover, it explains the PSP software and "truth and Mikuni matchless" which were carried out based on this matchless 3.
[Description of matchless 3] - Although there are many portions which are inferior compared with invigoration matchless 2, the invigoration when blowing away an enemy too is living.
It is regrettable that the number of enemies has merely decreased a little.
- Arms are not acquisition nature but the improvement nature by the experience value, if an experience value collects, arms of an arms system this work will improve, it gains in offensive strength, and the number of times of an attack also increases it.
However, this experience value could not be said as a not much good system, since it cannot say that it is not much easy to collect.
- Since it becomes the matchless mode for every influence instead of the matchless mode of the individual of a matchless mode previous work, it is almost meaningless since it does not play and spread by the character raised when becoming a stage difficult after all, although character change is also possible one on the way, and story progress also seldom changes, it may be early to 飽き bored.
- Single-combat general wartime and a single combat are possible, and a general and a player fight by 1 to 1.
However, it is better not to make it a single combat, since the morale here will fall if an enemy general becomes above strong and it becomes a draw.
Therefore, it cannot be said as a good system here.
- The enemy soldier enemy soldier was above strong, and in order to use many jump charges, frustrating increased.

[comprehensive evaluation]
-- too -- matchless -- it is going to attain differentiation with 2 and, honestly there was [ a skillful stake or ] nothing If you buy it now and it carries out, it osusume buying it with medieval times.

[Description of the PSP version]
- area division system this work has the battle according to area as a system original with PSP.
Although it is this gaining control of one area at a time, and aiming at headquarters, this system is disrepute as "having taken the invigoration which runs in a battlefield." However, since I made it PSP, even if I transplant similarly, I think that I am not interesting.
To it, strategy nature of this area battle system is increasing rather than old matchless series, and I thought that I was very good.
- Some which are called 兵糧 are in 兵糧 system time restrictions, and 兵糧庫 is in the above-mentioned area, and if 兵糧庫 is not attacked, it will lose at the deadline.
Therefore, it must not simply progress for every area, but the route which can carry out skillful く制圧 of the 兵糧庫 must be considered.
However, 兵糧 decreases early very much by this 兵糧 system.
I say and exceed and think that it could be late.
- Sub将 system himself has a sub将 system instead of a guard, has support skill and special skills peculiar to sub将, and also strengthens a little rose meter.
Moreover, sub将 does not necessarily have many strong things attached, either, and is decided by a general's leadership.
That is, a general has cost called leadership and cost is set also to sub将.
Since the cost of sub将 must be restored to the leadership, there is also strategy nature how sub将 will be taken.
- Although the enemy general enemy general is taking sub将 as well as the player, since four persons are taking from what and one army corps [ three ], when severe in two army corps, a total of no less than eight partners will be carried out.
It is very frustrating in order that that fellows may pounce on a player all at once.
It is very severe, in order that other sub将 also as one person aim use may interfere and the sub将 may also use a very stingy hand.
Furthermore, there is also speed of decrease of 兵糧 and difficulty is very high.
- A thing called the level in a battlefield is set up and an arms this work has a level only in a battlefield.
For the level, the number of times of an attack is 5 times at 4-6.
Although the number of times of an attack is 6 times by 7-10, since the level in a battlefield returns to 1 whenever a stage finishes, the number of times of a real attack will return to 4 times again.
Therefore, the strong charge 6 cannot be used at first.
This will also be one of the bad points.

[Comprehensive evaluation]
A system has many experimental portions and its balance is very bad.
However, the numerousness of invigoration or enemies is higher than 3.
It may not be bad, even if it purchases, since he can buy it for about 1500 yen if it is now.

2007/11/20 Good [Original Japanese review]
by Nonemone Provider: 24940 Host:25056 Browser: 3876
Use of color is slightly too light, and it is kana.
It is ありゃ although stages are ち, and whether to be narrow and the first place.
This is also interesting, when it plays, although there are also many of it being the scene which is familiar here etc., and places which an enemy comes out in succession and worries [ that it is various and ] as it is as becoming slow when important たり.

2007/09/17 Very bad [Original Japanese review]
by Batou Provider: 43664 Host:43642 Browser: 5533
[Good point] You have to mention especially.
[a bad point] -- the experience value system of arms -- clearly -- saying -- trouble -- it is stinking Which plans to make many hours whether spent on making the highest arms?
I think that there are strangely few enemies.
In fact, the number of 撃破 in 3 is inferior compared with it of 2.
It becomes suddenly realistic, although 蹴散らす's is pleasant about an overwhelming large force in a strange place, and something is disagreeable.
the back and an ally -- easy -- dying -- passing -- it is .
Although it is the system that the character used for every stage in matchless mode is changeable, since it cannot win unless it uses kyara which grew up after all, I think that it is meaningless.
[Comprehensive evaluation] It is the work which was not able to be most enjoyed in matchless series.
It won in medieval times and seemed to have been good from the bottom of the heart.

2007/02/22 Bad [Original Japanese review]
by 無尽 Provider: 51450 Host:51510 Browser: 5234
in a repetition of movement which has got bored with action of this sort soon, and the rash end, although it is powerful, mannerism avoids -- not having -- is applying to the novelty by which applying to change which does not not much have 1, 2, 3, and a new element remains in the impression a fault?
But I thought that the quantity of a motion received and was rubbed.
It is about why 4 appeared in that it makes between い人, plays and more nearly finally than a horse a great element addition cannot already be performed by the thing of better た and this hand, either that wonderful he can be enjoyed about in two.

2006/09/28 Good [Original Japanese review]
by F山 Provider: 30979 Host:31032 Browser: 6287
Since matchless 2 was extremely interesting, although 3 was naturally purchased and it does not go to an honest disappointment, it has felt like the degradation version of matchless 2.
Invigoration is low clearly compared with 2, and is better positively.
[ of the map 2 ] Also the portion which is not in 納得い although it is a single combat introduced newly and thinks that it is good as it is.
呂布 and some generals were very hard and doubted whether ほん could be won by within a time.
here -- capability -- although it challenges by the high fellow, an attack is hardly effective But if it becomes a draw, morale will fall one by one.
it is the unreasonableness of such もん倒す -- ろ well -- matchless -- although there is admiration which became imaichi compared with 2, if it sees as one game, it is so bad -- it can do -- coming out -- there is nothing Although new kyara was also increasing, the mind which carries out honest all the members' part did not happen.
although 2 also bought 猛将伝, this is rare up to there -- it cut
2006/07/29 Good [Original Japanese review]
by Jupitaachan Provider: 10064 Host:9896 Browser: 6673
Although it thinks that it was good, evaluation is lower than 2.
Arms do not become very much strong probably.
With this work, an experience value can be acquired by beating an enemy general or continuing attacking eight or more combos.
Since it gathered from the stage in 2, arms were strengthened and it was easy.
And to addition capability being attached to arms, by 3, since it was not attached at all except unique arms, it was moved by dissatisfaction 2.
Did 許 cho suffer troubles?
Since it was peculiar kyara and was not able to do very much strongly.
It is regrettable that used about the stage and had many belts.
It is good examples that they are the same structure, such as a 石亭 plot game, to fight Hefei, and 2 喬争〓a〓
It was touch that it was that a situation is only merely different.
Balls increased in number to the item.
The capability of a ball came to be attached now to anyone.
Since probability nature became, 陰玉 with absolute power has stopped however, seldom operating by 3 2.
The same was said of 氷玉.
I think that it was 炎玉 which gives the damage certainly as what can be used.
It was 周泰 that was glad as a new character.
The attack was early, and the matchless wild dance was sharp and he liked at があった's.
The system with which one horseman is shot from this work is introduced.
If this is refused, the morale of an ally will fall.
It can fight with a famous general, without surely being interfered by nobody.
However, if it loses, it will become game over on that spot.
How to fight the enemy shot to it one horseman is not pleased.
A matchless wild dance is not used by any means.
After devising here by matchless wild dance, how appropriate for iya of using at once to fight was adopted.
there was that no see in a draw and morale falls in 納得い It says [ having received the challenge ].
at any rate -- なら -- from [ here ] -- a single horseman -- it is made to want you to devise 討ち
2006/05/29 Very good [Original Japanese review]
by 九天公爵 Provider: 1092 Host:890 Browser: 6213
matchless [ the ] -- my first 持有 -- not much -- 楽い Matchless mode : 董卓 subjugation, a 虎牢関曹劉孫袁 influence set, and the gateway of yellow cloth fort offense and defense, yellow cloth 包圍, and the next that is just a beginners' class person stage are 開い and 呂布 an influence exception and the first stage!!!
A map merely The 紀念 metropolitan game of Mikuni (魏 Luoyang but well situation of 曹 hi) kyara action and lock on are troublesome.
An arms system and its system are 3 EMPIRE 合適.
New kyara : It is [ whether 周泰 and 月英 are consent and ] 曹仁.
Halfway is a large welcome although that 守城名将 and the first stage are questions a little!
That character!
Attack without that 怯
2006/05/21 Normal [Original Japanese review]
by Jou Provider: 17002 Host:16924 Browser: 4184
3 of the expectation for which it waited while playing 猛将伝 of 2.
However, it is that it is honest at the time that there was nothing, so that it expected.
A map uses and it is the numerousness of belts which is first attached to an eye.
The number of scenarios is severe [ that a map is not many ], although it increases and cooks.
although there is also a stage which can regard a part as unavoidable kana -- that -- using -- the number of belts ...
Next, the thing which matchless mode became a flow chart type.
since the previous work was every person's matchless mode -- a new trial -- と -- although it may be having been saying, it was seldom praised The place which is inferior to a previous work in music was also regrettable.
And the overwhelming fall of difficulty.
Although the place referred to as wanting various men to play could be evaluated, since the strongest which suited 猛将伝 of 2 was lost, difficulty is with nurui.
Now, it does not become [ mind of doing again if it clears briefly ].
Although it looks worse than a previous work generally, I think that it has improved as a game.
since -- evaluation -- "-- it usually considers as " It was very glad that 周泰 came out.
Although a 月英 woman thinks that she was not needed ...

2006/03/12 Comment(normal) [Original Japanese review]
by Gannaa Provider: 338 Host:403 Browser: 3646
until 馬超 which was able to use 2 very well enters at a stretch by 3 at the category of the strongest kyara -- strong -- having become -- the reason is that being taken down even if it is attacked, when having ridden on the horse, thanks to a thing with a very strong horse-riding attack and 絶影鐙 was lost if 絶影鐙 is taken -- 馬超 -- the ground -- taking down -- fighting -- た -- it has been lost Although it was gladdest that 曹仁 came out as for new kyara, is what it is hard to use rather than 月英 of new kyara of 蜀 which gakkari(ed) by kyara which this cannot use very easily dissatisfied?
Although he liked the sound in which 周泰 of new kyara of Kure tended to use the quite strong matchless arcana for, and 夏候惇 which also likes an attack and a quick sound individually cut with that sword also cut reach with slight length 2, since slight sound of 3 had the admiration which deteriorated, in 3, the sound of 周泰 is a favorite.
Since it was the unreasonable system that the morale of an ally falls only by avoiding a single combat when the grade an expected single combat was [ grade ] quite a disappointment will become high, if it says about a system, since there was this when [ at which it did not care for it ] an enemy's HP was moreover recovered during a single combat, since the morale here fell, this one was troubled by overwhelming disadvantage and the draw.
Although the system of a single combat was lost, if a single combat carried out perfectly is carried out, is 4 available even if it revitalizes 5?
Since do lump of collecting, and growth of arms being [ the direction which is not needed by any means ] pleasant, and collecting powerful arms can also be performed.
this to which the battlefield became quite narrow in the rest is slightly narrow -- elapsing -- it is -- he liked the large battlefield individually It is the kana into which it could put the virtual scenario to a slight degree since 関羽 thought that it was able to be laughed at having participated in the battle that it must already be dead, and this feeling of hachamecha was also a matchless charm at the time of 夷陵 fighting 2 the virtual scenario may be independently contained in.
Since the enemy who does [ mind as difficulty was made low too much ] is weak, the thing without the feeling of tension like 2 is regrettable.
Since it would die shortly after the message of the captain hard-fight which was not needed comes out and lets it alone, action seldom came to make for a captain to become easy to die into freedom.

2006/03/12 Comment(good) [Original Japanese review]
by 斐川 竜斗 Provider: 40026 Host:39822 Browser: 3875
ふ-む -- be very well fastidious -- it is disrepute locally Although I think that I am the highest in matchless.
although he likes the new system by which in wanting to see two it is alike, and there is not no inflation of strength or a difference does not appear in kyara with arms and they become empty It is pleasant to consider many things.
Is it pleasant for the story in matchless mode to differ from the previous work?
May turn idea る楽しみ which it pushes that there is no self-kyara in previous work みたい ghost じみてい come out?
Do you also regard disrepute as it being the last evolution system of this series for me partly?
Is [ be / various gimmicks of a stage / and ] it interesting?
I am pleasant for there to be also various clothes and to see them.

2006/02/26 Very bad [Original Japanese review]
by 魔星黎奴 Provider: 33701 Host:33638 Browser: 4184
Although it does not those[ with explanation ]-ま, and it thinks that 1 and 2 are very interesting, there is no 3 too pleasantly.
If an individual dissatisfied point is mentioned If it is the thing which a previous work will compare and will jump into the enemy's line carelessly also in the thoroughgoing state, an enemy's intensive attack is received and it becomes the pinch at a stretch.
And it is the bow soldier who is more fearful than anything.
The thing which it was exposed to the rain of an arrow in 1 and 2, and was sunk how many times ...
however, 今作 -- an enemy -- receiving -- わ which is not strong -- since it receives [ 喰らって ] an intensive attack and is not painful at わ in which a few power of わ矢 and speed have declined, there is no feeling of strain A captain can be 瞬殺(ed), although it jumps into an enemy's headquarters, without [ which nothing considers ] the capability value having gone up to some extent, if like.
(The method of tactics [ to say / which nestle up ] 取った to say clear comfort) As those who know the threat of the group envelopment to a previous work, and a feeling of tension, this was a 可也 shock.
If the difficulty as a game is tepid so far, since the feeling of achievement at the time of a stage clearance cannot be tasted at all.
The event scene in matchless mode is also dissatisfied.
Having been attached to especially the nose is that lower hi fights.
An utterance when the eye of 夏候淳 is able to be shot, surrender of 陳宮, flooding.
When expansion was known by halves, these scenes were able to be considered to be only change for the worse of episode.
It is corrected and I try to want (to shine in 猛将伝.).
Only the utterance of 夏候淳 and the scene of flooding know an improvement part.
Although it can consider as the number of stages also increased, ...
and almost all stages consist of belts using the part of other stages.
In the time of the castle which comes out by 石亭 in Hefei being the same thing etc., it was disappointment.
Also one by one [ stage ], width is seldom felt for it in what.
Even the stage for time limit 90 minutes.
For new kyara, aside from 周泰 and the 曹仁, 月英 is なあ ...
(Sweat) I did not want you to take out woman kyara to 蜀 individually.
Even if woman kyara was in Gi and Kure, I wanted to let pass and get only 蜀 by bulls influence without woman all.
It is also the sore part also in the character 2 of a part of existing appearance that it was that the image is different or kyara nature has deteriorated the back.
袁紹 and 〓o〓are that it is as that the characteristic voice which had come out to the previous work is lost たり [, and ].
[ that 魏延 of a previous work has taken the place in the style of 蛮族 although it was a mechanical impression ] (けど that 声出す will be [ けど ] what very much) 可也 -- although it is fine, I wanted it to stop to deliver a charge attack of 黄忠 and 夏候淵 bow and arrows If the two persons to whom free is often likely to use bow and arrows for the practicality of bow and arrows to be low can shoot charge of easy and the number infinity of arrows ...
Once, although there were faintly delightful scenes, such as laughing voice revival at the time of the matchless wild dance of 司馬懿, 刀捌き of 周泰, and an indoor game of 苑城, since degradation is too dizzy as compared with 2, it is this evaluation.

2005/12/22 Normal [Original Japanese review]
by Shinkureaa Provider: 13001 Host:12986 Browser: 6334
Is it delicate?
-- It is the impression referred to as more diluted than 2.
Rather than pleasure, adjustment thought as important to balance was carried out and invigoration of game balance decreased.
Each new system is one now.
It was "evolution forced forcibly" って touch at teiruzu series みたい rather than it said to attach what is not [ gochagocha い ] in the refined system, and to make itself enjoy.
-- If there is 2 when a conclusion is said, I will think that it is unnecessary.
But since there was no strong, bad place, it is "common." Although it was next, that 猛将伝 came out again cut with the birthmark.
Matchless series is not played after this work.
--
2005/09/01 Very good [Original Japanese review]
by スマブラ好き Provider: 9970 Host:9908 Browser: 6287
2 ...
It is the kana ?
って touch which fell.
Compared with a previous work, it moves, and it ずらい and some are felt few compared with invigoration 2.
It is that the charge 6 of 甘寧 which has also changed the motion very well is a tornado ...
It and an arms growth system are not needed!
If it moreover does not raise to a level 11, し [ it is incapable ].
A scenario is also the worst.
し [ it does not consist of Akakabe as history ].
But 周泰 of new kyara was good.
unreasonable, when having ridden on the horse -- strong -- it came out, and it was peevish and this was the highest Is also gag interesting?
し [ compared with 2, the laver of 兵 of a tension part is quite good ].
Music is the kana which was as good as well the same as 2.
Did I like the music of a stage which sticks 蜀 and a conclusion?
Individually, 2 was better.
Although there was also a portion which surely deteriorated well, since it was covered by kyara or music, evaluation is made "very good" and gained.

2005/08/27 Very good [Original Japanese review]
by Sukaafueesu Provider: 23251 Host:22997 Browser: 3846
A stirrup and a ball can be equipped standardly now and the quality which arms are also individualized for every general and endures a previous work can be realized.
moreover -- since the number of equipment is restricted for every characteristic of a general, although the invigoration which the breath went also into the scuffle of a player, and the choice increased also to the motion of a player in gimmicks, such as 雲梯 and 連弩, acting on the war situation directly further, and has made the source of the universe of a feeling of strain and a feeling of 疾走 to the battlefield is missing -- about a system, the charge rushes and jump charge which were regarded as " that what is necessary " is just to be secretly by the previous work incorporate -- having -- more colorful action -- possible -- becoming -- confrontation with a general, and one horseman -- shooting -- coming out -- flip return etc.
is considerably found useful Although it can carry out skilled [ of the world which kyara and a background are also written in finely and is more full of a reality in 今作 ] -- It is the kind of horseriding with abundant 惹く's about an eye first at the write-in object.
although it has been barely checked also in the previous work -- 今作 -- visual -- involuntarily -- niyari The color scheme of 4 tsu is given to general horseriding and general horseriding, respectively, and as well as 赤兎 and 的盧, if 飛電 and 絶影 are added and it results in these peculiar horseriding further, it can check to individualization of not only a color scheme but the design of a stirrup.
The horse-riding effect is in each and move speed also changes with the conditions.
This which can go to war by horseriding united with the war situation on the battlefield is large satisfaction.
And this ball that was probably prepared as +UNIQLO in the previous work this time.
Not only it is advantageous to a player that a ball is replaceable according to a battlefield, respectively, but a do lump is effective from -- which can also go to war by conversely disadvantageous equipment.
If 斬玉 is equipped, the power of charge will go up more and it will live also in a strong general so at 手こずらず, and if it is a coarse soldier, a certain amount of death-on-the-spot effect is also expectable.
No, it is 1 tsu of a delightful place that there is freedom which can be chosen from what.
Troublesomeness is felt for peculiar arms always being changed into the form of a cellular phone, and raising the level.
You equip 烈玉.
Are --'s cowardly there with charge rushes intently in a general?
However, dignity is felt some for these in the state [ all / --, i.e., an additional effect like a previous work, by which arms are purely treated as arms / a state ].
Because, generals are since it is the translation which it is pure, then is protected and fought.
The effect of an attribute shows up in charge only in the state where a gauge is full less than [ Lv.10 ].
Whenever it reaches Lv.10, an attribute will be added to charge.
-- This difference is whether for it not to be very large and to be at a Lv.10 arms slack strong point -- The additional effect of an item is not expected like a previous work, but by 今作, even if と are also enough elements, I can consider them.
An additional general.
It is conviction also in [ 曹仁 and 周泰 / a design ] general.
However, 月英 -- Why --.
It is what stabs the national organization of a reason with water why although surely there is no flower like Kure in 蜀陣営, and it grew by humanity and justice or feeling and was ruined -- If 厳顔 and 関平 are appropriate.
(関平 has entered into 4) Even if it と, し [ it talks, and it will be twined with 黄忠, 〓o〓and others ] -- and peculiar arms -- " 戈" -- って (Tiger) Did it hang with the tank?
However, it is 唖然 at this scenario.
If it continues playing with when 孫堅 falls --!
Rights of a grandchild, such as fighting Hefei, are 孫堅.
-- 2 猛将伝 are flashbacks to if-scenario which disregarded even ?!
expansion and an authentic history.
However, they are the contents by which the impression good for how to which the talk -- progresses was received, stepping on an order towards capture, and the scenario of 3 猛将伝 wipes this away.
The do lump by 3 is rewarded, and it is satisfied with a result of this 列伝, and is conviction.
In 今作, it is the touch き with 猛将伝 --.
this scenario that flew away -- if -- inside 容 -- my evaluation was the highest if it was a certain thing -- a mistake is not made in being alike Although it is just a thing talk --
2005/08/19 Best! [Original Japanese review]
by Mauu Provider: 6090 Host:6275 Browser: 6287
After waiting in the Warring States, it is man who attached the hand to Mikuni.
a bow soldier's attack with which the item has not gathered upwards the opening part and small fish interferes during charge with the short reach of kyara -- 鬱陶しい -- etc.
-- although there was much dissatisfaction, the character is trained little by little highly -- と -- it has stopped being alike and worrisome Thinking that it is more invigorating than the Warring States, if it gets used たり.
It is troubled by every person having individuality and choosing it as him, although a character is a huge number.
The music of a lock tone suits music for a view of the world well, and it was pleased.
(Especially theme of 呂布) Whatever it may call it, the invigoration with which this game cuts an enemy is not hanpa.
It is the game which has fitted in most now.

2005/08/09 Very bad [Original Japanese review]
by Shuワrutsueneggaa Provider: 17641 Host:17623 Browser: 3875
Was it an honest disappointment, although 3 was purchased, since it fitted into 2 earnestly?
There are too many dissatisfied points.
1: There are few enemies.
Although a match for a thousand is sale, there are too few small fish which appear compared with 2.
Moreover, since it is not collected into one place, the work which ちまちま倒 the party every in part is hard.
2: Work is not decided.
Since automatic targetting functions only at first, first 撃 must brandish arms toward an uninhabited field, if an enemy's position shifts after that even if it hits.
It says clearly and comes to the head.
3: The acquisition method of arms.
Arms are not gained, and although a level is raised and is made to evolve, now, collection volition does not boil at all.
It is still more regrettable that there was also no +alpha in capability.
4: Story.
A thing was not able to be told in disgust to deployment which disregarded an authentic history and expansion too much.
5: New kyara.
That 曹仁 came out accepts.
But 周泰.
周泰出す -- if -- 程普 is taken out first and the important figure of the Kure No.
1 is not taken out why -- ?
月英 ......
or it is unavoidable -- 蜀 -- already -- 人材い -- or Although it is it こ not to come roughly, if it searches, it may still be.
Because the previous work was an excellent work, especially these faults (except 5) were conspicuous.
Evaluation "was worsened very much" generally.

2005/04/16 Bad [Original Japanese review]
by Parabonaantena Provider: 39250 Host:39073 Browser: 5533
I think that it was at least three-year before that this game came out surely.
In that time truth Mikuni matchless 2, I who was waiting was looking forward to it very much as new work.
Although it thought that it was doing considerably at the beginning which was bought, it did not fit in about two.
then -- concrete * item many -- elapsing -- it is .
Not having been pleased especially (it collecting) is a ball.
* General It increased three new kyara.
this makes how much time really spent on all generals' collection る's, although this was also a welcome -- ?* kyara action It changed fairly.
This was not independently dissatisfied, either.
し [ new actions, such as jump charge, also increased ] ..
* stage It is very hard to do.
Unlike 2, it is too complicated.
hidden suuteji -- something -- 鬱陶しい -- 。 * Matchless mode An influence exception is as dissatisfied as something.
Kure, 孫堅, and 孫策 are to what extent valid -- it 飽きs bored immediately * Arms system It can be individually called now 悪点 of No.
1 of a work.
How much time is made to be spent on seeing three aside from the unique arms.
It is an intention.
It is thought anyhow that this work has too much futility.
although an unavoidable thing spends many hours somewhat -- this -- doing -- passing -- it is .
I think that 2 was still more interesting.
It is made "bad" by synthesis.
bad [ it does at the beginning which was bought, and / on one ], since having been crowded is a fact, although it may have said to the "worst" in fact -- it is alike and carries out
2005/03/16 Very good [Original Japanese review]
by Kuわわ Provider: 4053 Host:4043 Browser: 5237
Since it was not evaluating when often seeing Is it large that a bow soldier's attack came to be first interrupted compared with 2?
Since it was the biggest problem in 2.
I think that it was good that were comparing with the previous work by concern of the number of item equipment or a ball, and the upper kyara difference became small (mind which is not so in practice, either has not carried out, either).
Is it that back new kyara increased?
Although I will carry out [ mind as it has evolved from 2 ] if it writes like this, if it gives it a try, compared with something [ 2 ], I will feel that it is insufficient.
Although it does not know well what is insufficient (smile).
Since grade completion was carried out, I think that the thing changeless [ almost ] which it is probably at the time of 2 is a reason.
I feel [ which was too great ] that it divided and was disappointed with ょっ.
Since it thinks that it is a well still sufficiently interesting game, it solves by making evaluation into height.

2005/01/29 Comment(good) [Original Japanese review]
by Kuわわ Provider: 32917 Host:32812 Browser: 5237
New kyara of Kure is 凌統っぽい.
Arms are nunchaku.
appearance resembles 孫策 -- I want to see It is whether since karami of 凌統 and 甘寧 seems to be interesting, it is good.
Although new kyara is seemingly still in rumor ...

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