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Game ranking: Rank 1,179/in 3,405 titles (Total 4.00/Deviation 48.36) Rank 1,178 <= => Rank 1,180
Game ranking of 2000: Rank 35/in 76 titles Rank 34 <= => Rank 36

Sin And Punishment(Game)


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Reviews(Post)
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(Books)
Latest Books: 2007/06/25 ():The Nation's Sin And Punishment: Or The Hand Of God Visible In The Overthrow Of Slavery $95
Books(50hit)
Sales/Latest
Rank:1146462
Paperback:Eternal Christianity

Tag:$99
2006/11/09
()
Eval.:*****

1.Vital, Educational, & Compelling all weaved together...
Rank:1472801
Hardcover:The Wrath of Almighty God: (Jonathan Edwards on God's Judgment Against Sinners) (Great Awa...

Tag:$95
1997/09
()
Eval.:*****

1.The Wrath of Almighty God-Man's greatest fear and disdain
Rank:1731046
Paperback:El Castigo Sin Venganza / Punishment Without Vengeance (Clasicos / Classics)
Tag:$95
2003/09/30
()
Rank:3341067
Paperback:And I Will Make Thee Whole - Addresses the Stigma Among Latter-day Saints That Mental Illn...

2005
()
Rank:5504200
Hardcover:Reward, Punishment and Forgiveness: The Thinking and Beliefs of Ancient Israel in the Ligh...
Tag:$00
1999/10/01
()
Rank:5509977
Paperback:Biblical View of Sin, Guilt, Final Punishment
Tag:$49
1998/12
()

Digital:Cr«¿menes sin castigo.(TT: Crimes with no punishment.): An article from: Proceso
Tag:$95
2005/07/30
()

Paperback:The Nation's Sin And Punishment: Or The Hand Of God Visible In The Overthrow Of Slavery

Tag:$95
2007/06/25
()

Paperback:The Nation's Sin And Punishment

Tag:$00
1864/01/01

Unknown Binding:National as well as individual sin visited by temporal punishment: An assize sermon preach...
1832
()
Information about this title

Nintendo Co.,Ltd.
NINTENDO 64

Released:2000/11/21 in Japan
Official sites
1. http://www.nintendo.co.jp/wii/vc/vc_tb/index.html (Translation)
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanVery good(2.00)1,17948.364.00 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan1,36532
Outside Japan8800

How others evaluated in Japan

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People0200000
Percentage0.0%100.0%0.0%0.0%0.0%0.0%0.0%
Added percentage0%100%100%100%100%100%100%
Summary100%0%0%
                                                                                                    

Views for recent 8 days
Total2019181716151413
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2007/07/21 Comment(good) [Original Japanese review]
by Sennuki Provider: 38066 Host:38071 Browser: 4203
Only a few played a few before.
The version which will be a pan tsuaado lagoon, an attack animal school, and supehari if a suitable way of speaking is carried out and which is not 空飛ã¹.
It is the cancer (?) shooting game of TPS (third person viewpoint) which carries out forcible scrolling at screen back.
A hero progresses making full use of right-and-left movement (a dash is possible surely), right-and-left rolling movement (it 転 a side and avoids), a jump (a two-step jump is possible), aim cursor movement, shooting, and a sword (attack reflection is possible for a part of sword).
Aim cursor has the manual (offensive strength is the twice of semi auto) moved personally, and after semi auto (offensive strength of the half of a manual).
The [total play time] Up to a tutorial and about the 2nd page [a good point] -- how to use the controller of -64 -- Hideyasu -- operativity is so interesting that it thinks whether it made from ã with a controller of 64 first - moderate -- kuru ã£ã¦ã‚‹ story and setting - high -- it degree[ of difficulty ]-does and is [ respond and ] -- it redied -- since it is made to say and consider, unreasonable is excessive -- it is -- it is .
(Hard un-playing [ Normal, ]) it is - it bit -- saying -- firing away - with too pleasant Gaea -- although the interesting tutorial tutorial itself is honest although it is out of order somewhere, and the operation method is taught firmly Appearance kyara is i ã£ã¡ã‚ƒã£ã¦ã¾ã™.
(Certain kyara of the frame frame 7 is resembled) Although the tutorial of shirumira of SS or the atom of GBA was also made firmly, it of 本作 is the touch which added surrealism 㕠to it further.
[a regrettable point] - high difficulty -- it is difficult even when it is easy - the variation missile of an enemy's method of attack avoiding -- although ã¿ãŸã„㪠solid arms have the method of coping with offensive and defensive one again flipped with a sword ...
the time of the time which will have been shot if an enemy's attack becomes intense, and the time currently avoided becoming the about the same The shooting serious consideration was better.
saying [ ...
], if offensive time does not avoid only a few immediately -- completely -- removing -- it is -- it is .
Was "shooting, though rolled (avoiding)" impossible?
[Conclusion] It is interesting.
It is the game nature which is likely to be set also to simple izubesuto and the game center.
Although the first direction was only still played, since it does not know when it is clearable, it is provisional and evaluates.
Is an indirect bleeding expression O.K.
64 more �
when it saw OP demonstration (this editing digest ?), it was surprised at first even if it incidentally shoots an enemy -- blood -- not coming out (now) -- a schoolchild -- relief (?)
2006/09/19 Very good [Original Japanese review]
by mizunasi Provider: 31396 Host:31651 Browser: 4665
ãŠãŠ -- this -- moreover, minor The fixed screen type action cancer shooting game make the game made, so that the degree of 毎 was unusual, and according to the training jar manufacture also with many fans.
Although it was an incomprehensible genre, a place [ it called it 3D invader sensuously ].
even moving kyara to the peculiar operation method which did not leak to the example of training jar manufacture, but was based on the controller of 64 when difficulty was naturally also high satisfactorily at first -- as -- not becoming -- 㨠-- saying -- a spa -- rutan specification if a kind field -- it is equipped fully and the training mode for merely getting used to the operation method is easily set up from the beginning by difficulty setup -- is also seen everywhere and being compared with other training jaagee -- rather -- first -- being easy -- an impression (favor [ of Nintendo ] ?) Although troubles are suffered considerably at first, if full use of training is made, as it is, anyone can move.
skilled in the origin-pleasure which STG which destroys earnestly and is avoided earnestly has, when it becomes right [ that ] -- it can do ...
る -- 修練 is still required to become like It cannot make progress, unless it dies and memorizes the action pattern of the composition of a map, or an enemy.
However, charm in which STG also has doing so and realizing process making progress.
It can clear, if easy and it does its best for a while.
it comes to be able to carry out skilled [ of the back deep game nature ] as it is as adhering to a high score ãŸã‚Š [, and ] ...
ãš (it has not reached to the domain) [ adhering to "an attractive play" after that ] And an element attractive [ one more ] is a story.
It is flying away anyhow and absurd.
The deployment which cannot be predicted continues and it is not made to 飽ã bored to the last.
A deep thing with the view of the world which was very serious in practice and was elaborate although it was tale ã¿ãŸã„ of a gag tone completely when it was written as ...
Although the element made to 深読㿠moderately is included, I think that it was the result which falls to the intestines once in tale.
Although the scene impressive also in visual pulled out many (especially the stage 2-2 is a must) performances of 64 to the limit, it could be said that it is not an overstatement.
Although it is a masterpiece, everybody cannot enjoy himself and is the touch "are very good."
2006/09/04 Very good [Original Japanese review]
by HUNGRY SPIDER Review history[Good:2(40%) Normal:1(20%) Bad:2(40%)] / Provider: 4807 Host:4702 Browser: 7395
although it wrote "there is a game for heavy users in 64 with it being unexpected" by other evaluations -- 本作 -- one of the most typical example of the It is the shooting game of "the super-orthodox school." Form is a shooting game system which is often in a game parlor.
Although it is three stages where difficulty is NORMAL(ed) with EASY, and HARD can be used if it clears -- It is EASY.
-- If it gets used, a clearance is possible enough.
But a no mistake is severe.
Is it clearable if a NORMAL-- considerable effort is made?
HARD -- Seemingly the talent is necessity.
Well, in short, difficulty is carried out very much, it says, and they are things.
HARD has suffered a setback to too much difficulty, and although I who write and who say also have much hidden mode, I cannot yet know all, either (tear).
if there is a person who conquered HARD -- true -- it respects the height reason of the difficulty, and the panel of seeing hell if it is looking at the volume on ã£ã¦æœ¬ indulgently since it was only the purpose getting used to operation to the last and high score appearance of this was carried out in this mode although "practice mode" is prepared once since it got used -- ã£ã¦ -- since it is not the sweet game of the grade which becomes easy In addition, since the difficulty which HARD of final 本作 is set to EASY and can moreover choose first is NORMAL and HARD ã ã£ã¦ã‚“ at the beginning of development, it is moral 疑ㆠof an honest development group.
absolutely clear, supposing it is the difficulty -- it is impossible -- ã‚ Since even HARD of 本作 is with a 甘ã„㣠lever in short.
although it was æ¼¢ fearfully also in 本作 (it is) by which level dropping ã¦ç™ºå£² was carried out considerably, -- party was mind of putting a how far 漢㪠game on the market But the make lump is considerable.
本作 is different but as an enemy becomes hard or the damage of change by the difficulty of a promise increases by shooting.
Whenever a level goes up, seemingly a motion and attack of the enemy will come to be disagreeable firmly, and the setting change of a shooting time-tested product of the above [ ã‚„ / top / ã‚‹ ] is also followed perfectly, and it is difficult by leaps and bounds.
if it only explains so not saying, "it will be early to ?HARD also in NORMAL in 100!!", to the extent that it is only appropriate -- real -- changing -- ã‚„ -- ã‚‹ã‚“ If it moves and has not calculated very much, it is this unreproducible thing.
the staff -- ãŸã¡ -- the bad (a light gamer like me -- so -- 㨠-- ã—ã‹ -- it cannot take) passion of temper is felt tightly The feature of 本作 is not only the difficulty realized to the end of precise calculation.
The view of the world and presence are also first class goods.
A stage setup [ in / 本作 / in the strife of the armed volunteer who is frightened of the retaliation to the human beings of the life object (attack object rufuian derived from there) produced for the overpopulated increase, and the violence of rufuian, and gains control of the people who mob-ize, and the relief group which made the 授血 person from "holy-woman achi" and her who opposes them first in a roll ].
A however 釿¿ƒãª story is developed only by seeing this, or imagination will stick intuitively.
It seems that it does not only ask that the story is very deep and it is various to a player, and the literature [ holy-woman achi is whom, and the last also has many portions which looked mysterious / -- / what became, and ] through a game is read (actually novelized).
Seemingly only as a game, "it is difficult"'s is 本作 also as a story.
Moreover, by like [ body present ã™ã‚‹ ] and 64, kyara speaks it well, so that it is exceptional (although it is all English).
At least this point understands how 本作 is made.
But if it is merely called being as difficultly formal, that is not right, either, and visual pleasure and visual force are also full marks.
The air battle with an armed volunteer develops such an acrobat battle that it is wonderful, and shines, and some which should be mentioned especially have the force of fighting [ Tokyo ] or the last decisive battle which turned into bloodshed hell.
The weightiness of a story and the presence conjointly brewed from there are wonderful.
It is 力入ã£ã¦ã‚“ãªã‚ too.
However, also the fault that kyara cannot be easily seen since there are many color schemes dark on the whole.
Although I give popularity to the work with which a maker's volition is transmitted, and the work with a story with dignity, if it says on the standard, 本作 will be the highest peak rightly.
But since it is also clear for it to be considerably first-hard and to have become so, I will be allowed to consider as evaluation by "it being very good" near the highest.

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