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Game ranking in Japan: Rank 247/in 3,357 titles (Total 32.00/Deviation 55.64) Rank 246 <= => Rank 248
Game average points ranking in Japan: Rank 391/in 592 titles (Average 1.00(Good)/Deviation 48.38) Rank 390 <= => Rank 392 (more than 10 evaluatoin were posted)
Game ranking of 1996 in Japan: Rank 9/in 126 titles Rank 8 <= => Rank 10

Super Donkey Kong3 nazo no Kuremisutou(Game)


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Rare
Nintendo Co.,Ltd.
Super Nintendo Entertainment System Game Boy Adobans

Released:1996/11/23 in Japan
Official sites
1. http://www.nintendo.co.jp/n02/shvc/p_a3cj/index.html (Translation)
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanGood(1.00)24755.6432.00 
Outside JapanVery good(2.00)6046.152.00 

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Inside Japan28,4353332
Outside Japan1,07411

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Percentage6.2%31.2%37.5%9.4%12.5%3.1%0.0%
Added percentage6.2%37.4%74.9%84.3%96.8%99.9%100%
Summary74.9%9.4%15.6%
                                                                                                  

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2004/05/03 Very good [Edit/Delete//Only this reviewer/Only this review/post sympathy comment/]
by jess Review history[Good:1(100%) Normal:0(0%) Bad:0(0%)] / Provider: 31870 Host:31978 Browser: 3875
can not download easily dgdgsrgg
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/04/07 Good [Original Japanese review]
by dfdf Provider: 46099 Host:46115 Browser: 6287
Although he does not so like 3 compared with 1 and 2 - boss key or day deii is not in a reason, either.
New characters, such as deinkii, do not have not-good 馴染め, either.
- The view of the world deviated from boss key kongu, and goes into a rare world.
- Is a game system it こ not to come intricately?
Since it is the problem of a sense in short, is it suiting those suiting?
He did not receive somehow...

2007/11/05 Very good [Original Japanese review]
by COOL Provider: 54698 Host:54741 Browser: 3876
It is not necessarily said that 本作 has evolved notably although the mechanism in graphics or a stage does not lose 2 but is not inferior and fastidious in it.
the charm of this game can be set on a world map which trades with the friend of a bear in item exchange, gets a new item or discovers a banana bird for every area map above all -- it does and is a lump element of course, if all of those elements are not konpu(ed), high score 103% comes out [ having come (ず??.) and ] -- it is .
If it is said what did divide compared with the previous work and changed, although it will be troubled by the reaction (smile), I think that it is Ryosaku by whom the posture referred to as entertaining a player variously is felt.

2007/10/26 Very good [Original Japanese review]
by Nanasu Provider: 48246 Host:48356 Browser: 5234
When even the following smell of a previous work was good, there was no complaint.
the stage which has a feeling of a trauma strangely the back -- "-- it reached to an extreme and the mind ょう" was lost The graphics to which I wanted you to carry out a do lump like before in the mood of saying like this being pleasant have no complaint.
It completely arranges from the present poor graphics rather.
Screen 見て surprise was carried out after a long time.
Evaluation ...
It is good [ near the highest / "very good" ].

2007/09/29 Good [Original Japanese review]
by 土筆 Provider: 9918 Host:10034 Browser: 6287
Graphics also regard this work as it having been beautiful and good music having gathered as usual.
It was thought that the both sides of the waterfall of the stage of a waterfall etc.
were especially uncanny.
Moreover, I think that it was also good that the variation of a boss game increased.
The first taru suffered troubles until it understood it that pushes down, and the snowman had changed and was interesting.
Having been individually glad is becoming easy to perform movement and the save between worlds.
Although it had many things become game exaggerated when there was a difficult stage before save became possible since the previous work had to clear the stage as it is in order to perform movement and save of a world, it was lost, and it was easy to play and felt.
Although mind that the difficulty of a game fell by favor is carried out well -- The mini game of a swan key was pleasant as an element of play the back.
The music which cannot say [ that ] not at all when losing was pleased.
In proper use of a team rise, and a previous work, I think that it was also good that the coke which there was almost no turn and was hard to use upwards has played an active part.
Conversely, one of the points regarded as not good is the game which inputs the command of a banana bird.
Although there is also novelty at first and it was felt interesting, it has been reduced only to the troublesome thing as the command to memorize increases.
Moreover, it was hard that ranbi had been erased.
Although 蹴散らす's was a pleasant sensation about the enemy by that dash -- On the stage where alternative Ely cannot use a water gun, either, ranbi was unreliable that it is hard to use (it is painful that bazu cannot be stepped on).
The back, a use has only the opening part to the top where operation is difficult, and a drainer jump thinks independently that it could be.
Evaluation presupposes "It is good." I think that it falls a little compared with 2.

2007/09/28 Very good [Original Japanese review]
by 八郎太 Provider: 18003 Host:17961 Browser: 4663
Introduction -- Can't some ways of starting which resembled the previous work be obtained?
I wanted the device to a slight degree.
It is quite good at the other point.
Is it necessary to use the head rather than a previous work?
Probably, it will be まぁこんな also in difficulty.
The merit of BGM and graphics is also living.
Graphics have the impression which became brighter on the whole.
It is the work which can be enjoyed without a complaint.
-- Since the direction of a previous work is liking in the atmosphere of a story and the whole, evaluation presupposes "It is very good."
2007/08/13 Normal [Original Japanese review]
by Meteo Provider: 19923 Host:20014 Browser: 3162
Introduction.
謎って what 8s たん, and ろ?
(smile) of an one kuremisu island Is the action nature like a previous work the touch which showed the shadow and put power into graphics considerably?
graphics -- 3 -- it is top class in appearance in the work However, the feeling of a frame frame and 謎解き element of a mortal wound which are the liver of an action game are quite thin.
It was unsatisfactory for a suufuami last work.
Although it is highly complete, it is carrying out in a small way.
Although it is individually interesting, I think that the portion made indifferent is common in dorakue 5.
If compared with two works a front, does it carry out frankly?
普通 is attached [ make / have you / it ].

2007/04/04 Very good [Original Japanese review]
by god Provider: 34156 Host:34167 Browser: 3023
In boss key series, it is the difficulty of the boss of the highest class.
Are pains taken to rise the body of chaos ...
Although a stage is in difficulty with a rose, it is a good stage ばっ loan.
However, when kurasupu comes out, it is difficult 100%.
The strength of a baronku rule was also good.
Since the captain of a previous work was too strong.
graphics -- truly -- と -- しか -- it cannot say however, a banana bird -- more -- passing -- it is .
It is just unnecessary addition.
However, the invigoration after carrying through is uncanny too.
Evaluation is also impossible for a bad thing.

2007/03/31 Good [Original Japanese review]
by Orutafuoosu Provider: 53824 Host:53807 Browser: 4925
Since it finished clearing a while ago just, it writes in.
Not remaining, because the secret of boss key series merely clears has been understood.
However, it is with how it is that mura is in the difficulty of a course.
in "sukuitaa aimed at", it failed in DK coin 取り repeatedly -- carrying out -- "fire rope panic" -- beginning -- the stage of a cliff -- tsuワmono ぞろい Eye the collection of items is vainly elaborate and also subtracts a thing with many enemies who cannot push down.
However, an animal friend is secure as ever, and if a drainer jump and a team rise are also mastered, he will not be 100% super-も夢.
し [ the part which suffered troubles, and its impression are also special ].
He will also buy front series, if there is an opportunity.

2007/03/03 Good [Original Japanese review]
by Rein Provider: 24060 Host:23818 Browser: 5234
It has already seemed to have not been the thing which can call it an excellent work to there at いちど reexamination てみた and the time.
Only always a thing with a taste which graphics have so that naturally, and a stage did not have in a previous work, either.
[ beautiful ] Do you regard a little that many people also merely inserted 謎解き as 仰る as mazu かった kana ...
"difficulty went up that it was" as that conversation must be considered as a bear and others たり [, and ] -- rather than -- "めんど -- it became stinking -- the direction of the feeling " will go far ahead [ going into a cave, in order to rescue a banana bird here just to 2 of a previous work having collected a bonus stage and DK coin ] helping a banana bird in the button input in a cave, if a disagreeable way of speaking is carried out -- honesty -- since there is nothing not at all also happily ...
A game cannot be smoothly advanced like a previous work from the above thing, and it is なっちゃった ワke.
Although it is less than the difficulty of a stage a little from the previous work as the whole, it is sorry also about having felt that there was no settlement [ like ] which is a previous work.
the stage where a lighter barbell becomes 100km suddenly rather than it says that difficulty goes up gradually, out of which it came and which was felt, and has been cleared easily -- next, the stage of "it is a tower gushingly" ばり of the previous work which cannot be cleared unless it dies should hear here and there 5 times -- ます Of course, the stage itself is not bad.
Only always what an idea is full and is admired, saying "it is such a stage thought つい shelf well." It was thought that a problem was in arrangement and balance of a stage a little.
The back, although it is individual, music is also somewhat unsatisfactory.
Although he likes the music of "fire rope panic" ...
"prickle prickle taru めいろ" of a previous work, and "-- piling -- highness like ", and "こごえるち or すいろ" -- or [ that there was no quality music ] Although "it piles and falls" did not say the music of rasubosu, either, he had a feeling which lacked in climax for a while.
ED is the kana to which I wanted you to also take out a boss key and day deii individually although it was able to laugh at the two leading roles' exchange.
If avarice is said more and I will also have activity which hits kuruuru like the boss key of a previous work carried out, I will think that it was better.
Although many complaints were described, these are all the things of the result compared with the previous work, and consider being classified into appropriate Ryosaku by them as one game.
Very much [ the feeling of achievement when a zako enemy and a boss being individual, being strong, enjoying / boss / made / have you / it ] oneself considerably, and carrying out a clearance (it being able to do in back work) 105% /.
When seen as "boss key kongu series", the fun like a previous work was not felt sure though it was regrettable.
However, since it cannot say that it is the structure which can never be enjoyed if it sees as "1 A game", evaluation will presuppose "It is good."
2006/10/21 Good [Original Japanese review]
by T.A Provider: 29010 Host:28892 Browser: 3646
The 3rd work of "super boss key kongu" series.
Since graphics are naturally sale, naturally graphics are good.
However, it is the least good work among series.
Probably arrangement of area was also bad and, naturally the person who wanted to also give simply the 謎解き element which is not needed like a previous work for a certain reason was surprised.
It is not good to say that a boss key reviews again.
It is also day deii in passing.
A feeling of a neta piece cannot be denied.
music -- well -- me -- it was good-like Although it does not reach the worst, in series, it is the worst.
There is also a well good point.
Confrontation with a boss.
since the very first was "taru", I profoundly-interesting-came out, saying "next, it is whom", and it was doing It is based also on the point said so and is "good."
2006/08/26 Good [Original Japanese review]
by に〜ぷ〜 Provider: 474 Host:4 Browser: 5234
Although it was inferior to 1 and 2, he was able to be enjoyed very much.
Of course, graphics are very a high level.
Is it hard to use deinkii?
Especially a drainer jump is.
an opportunity to actually use is also excessive -- although cut I was enough although I felt that it was low for difficulty compared with 2.
But the difficult course was difficult.
The place of thunder was damaged considerably.
The boss also just called it the tolerable level.
I think that how to fight the very first boss could be very much characteristic.
I think whether this was the first time that it is not the form pushed down by the damage with friend and foe.
The boss game of a snowy course was pleasant.
Each course was also rather good.
The baronku rule of rasubosu was a formidable enemy.
The baronku rule of The Lost World went wrong repeatedly.
It was rather difficult until it reached there well.
Its difficulty is high although the course of a rocket is interesting.
Since it was unclearable unless it had grasped the course, although it was matchless while having ridden on a rocket, it was serious.
It is eye the collection of bonus coin that I suffered troubles most.
I feel that it was more difficult than 2 for this.
The fellow who collects the bananas in the direction of the second half has the uncanny memory which did its best.
It is す at being bad たり [, and ] that kyara of a bear newly came out.
[ being good although it is good ] Although a tale spreads, is it troublesome?
But after it was required for the full clearance, it did its best.
When calling it new kyara, the game (?) which takes a banana bird was interesting.
The cave looked for by helicopter was difficult.
It was able to laugh in are when collecting all etc.
There was also a feeling of achievement simultaneously.
Evaluation is "good." it is inferior to 1 and 2 -- but more than [ level ] -- it can do -- it is .
If it says so, is engaado a reward for perfect attendance?

2006/06/23 Bad [Original Japanese review]
by HUNGRY SPIDER Review history[Good:2(40%) Normal:1(20%) Bad:2(40%)] / Provider: 4807 Host:4667 Browser: 7395
There is no not much good impression.
-- although the thing with uncanny graphics accepts, since the number of DK series is also the 3rd truly -- comment with honest "natural [ it is uncanny and ]" って's That is, it gets used to real graphics and is ちゃった.
For not lowering quality, the merit of production is also sale of DK although it is uncanny.
If even one of the two of a previous work has done, a picture and music cannot but become the recognition "it is good and is natural." In short (is it the fate of a game of this sort?), cannot come out of the region "as expected", and it is said boil.
it is the stage which resembles 1 closely fairly compared with 2 -- although - was thought, I cannot think that it was acting on plus Since the stage has been made too much artificial, the atmosphere of the "nature" which 1 originally had becomes thin, and a very halfway impression remains.
And (it may be sale of a work) I think that the system was complicated and there was a place where 苛々 has preceded rather than invigoration.
That is, halfway, even if it says from a contents side.
Probably for the reason, the negative spontaneity of "being やんなきゃ since the hand was attached" is stronger than the bojiteibu spontaneity of "wanting to do." Although I of the thing with high difficulty am also a welcome, 謎解き thinks in action how it is just for a moment.
item collection -- always -- a nerve -- it can sharpen -- なきゃ -- since it is bad, it is tired of being honest However, a boss does series 通 and is the highest.
For a baronku rule, it is the difficult excellent worthy rival who is still beaten although it is inferior to the captain of a previous work truly.
Belcher's boss to whom even a baron has a bone as it is from aarikku also as an exception is jostling, and kaabii(ing) ぼすぶっち, " it sees, and, as for た, 本作 burns most I want to extol only this point as a boss lover.
Synthetically, it will be how.
-- Although the boss was good, would not a strange view of the world be accepted in the meaning of being halfway just for a moment in addition to system becoming more difficult rather than mysterious?
し [ there was also a place in which music is also obtrusive and has floated from a stage ] -- There are many subtracting points.
However, such a game also burned and I am もんなあ which was special also as for the pleasant sensation of perfect achievement.
It is bad [ which considers the fall from 2 although it is a little severe after wavering, and it is usually depended / "bad" ].
[ bad ] [ it ]
2006/06/23 Very good [Original Japanese review]
by Y I Provider: 1821 Host:1630 Browser: 4184
Although it was not about two, he was able to be enjoyed comparatively.
difficulty -- last time and どっ -- deep どっ -- is it deep?
Is there any little adventure element this time?
future -- evaluation of each stage -- 1 and orandaganga lake: -- although there is only the first field and there is so difficult no place -- bow nasusute in the second half of 1-3 Pains were taken to go into - ji.
A drainer jump is quite severe.
A boss still does size.
There is no た事.
Woods of 2 and kuremu wood: Is a ruffian the Riverside race?
DK coin bonus stage is drainer Jean.
It will not arrange, if there is no pu.
requiring special attention to 羽虫 if a boss takes care not to break taru -- not much -- Or [ not suffering troubles ] The small bay of 3 and the cotton top: It is becoming slightly difficult.
3-3 and 3-5 are troublesome.
3-3 is kurasupu.
Abandon a motion, nibura is made to eat riraachi of a sea urchin in 3-5, and there needs to be nothing!
Although a damage does not have a boss, it is the formidable enemy who aims at fall death with a water gun.
On a scaffold It avoids carefully and is a water gun!
4 and a mekanosu factory: There are many peculiar stages.
It is an occasion when two duct stages do not get used to operation especially.
す.
If a boss understands the timing of laser and a burner, he will be an easy victory.
5 and a snow-covered mountain K3: A bonus clearance is difficult for the first cliff going up and swimming up the rapids.
Especially for the former, a motion of kurasupu is in the second half.
Since it becomes early as it becomes, it is difficult.
In the place which disguises itself as sukuitaa, it is ordinarily.
It will not be in charge of bombardment probably, even if it is moving.
Inattention is impossible.
A boss wins, if the movement toward 雪球 bombardment is memorized.
6 and a razor ravine: Difficulty is high generally.
If especially 6-1, 6-2, and 6-5 do not understand the structure of a stage Clearing does not often even become.
A boss is also the highest class in the former.
Safe for a needle attack Let's carry out skillful く活用 of the zone.
hiding place [ of 7 and chaos ]: -- although it is comparatively easy if it is alike and this level takes the first half, it is remarkable 難所 the second half It is 7 especially as 7-3.
-4 cannot be inattentive.
the thunder and the latter to which the former sights here clearly -- carelessly -- It will be dropped on the bottom of a valley by coin doozaa if it is carrying out.
7-5 -- operation on either side -- getting used -- れ ば -- it is not difficult right [ that ] It is whether both bosses are easier than a previous work, if cautious of the timing which applies taru in the second half in the first half.
8 and a kurematoa island: Three are still easy for The Lost World in the first half.
However, the two remaining are 誇 about fearful difficulty.
ります.
In 8-4, avoiding, although the timing of suiipii is quite severe and hurries 8.
They do not have no choice but to memorize [ of the stage ] 8-5 and this repeatedly.
the fate into which colliding with an obstacle just for a moment also falls with a fuel piece is awaiting ...
The greatest threat in a boss game is the electric shock which comes from right and left.
giving -- being also prodigal -- ま to which electric shock comes it does not have iron taru -- as .
9 and general comment: -- inside 々 -- although it was interesting, I feel that invigoration has fallen from the previous work Therefore, it good Is with ", and is made ".

2006/04/26 Best! [Original Japanese review]
by Miruguru Provider: 467 Host:552 Browser: 6287
The super boss kiikongu series of the third work.
Of course, graphics are the highest level at a super famicom.
Music is well correct on a stage and made Nintendo think truly.
It is blunt, a drainer jump is also quite difficult, and the motion of deinkii of new kyara was not so good.
Moreover, 今作 is sorry about enemy kyara also being renewed and the same Mino kyara, such as jingaa and nekkii (zokkii), having stopped being also.
It is most difficultly [ in this series ] the most individual, 1-2 is done also with the player with which it has played, it ceases, and difficulty is with whether they are a bee and kitsui to sufficient free beginner.
Especially "attach き to thunder", "it being a duct lightly", and an "upside-down pipeline" are difficult.
Since it does, and it is crowded and there is also an element as usual, doesn't it 飽き bored?
It cannot simply play with a crunching sound, but has become the game in which a mechanism is fastidious in too much and a stage also accumulates stress.
But do you think that it is more interesting than other games absolutely?
In boss key series, it is difficult.
After this, since this series stops coming out, it is regrettable.
Evaluation is made into the highest.
These three works are the series included in the category which can be called masterpiece also in the history of a game.

2005/11/24 Good [Original Japanese review]
by Shinkureaa Provider: 17981 Host:17859 Browser: 6334
The device idled and what [ the stage's / は which the work boss key whose decline of fortune was truly completed also by super boss key kongu 2, and could be seen, and day deii reviewed, and / which cannot be put on without feeling neta ぎれ truly ] induces stress rather than a pleasant sensation had increased.
For deinkii of moreover and new kyara, a motion is late.
Be hard to use a water murder jump.
.
However, even if it rots, it is super boss key kongu.
It is a too interesting category!
The pleasant sensation and this which venture 2D jungle and beat an enemy cannot carry out a manager in other games!!
As [ come / "it being good" and 2D action game which can be referred to as interesting after this / out of evaluation / by って ワke ];
2005/11/17 Very good [Original Japanese review]
by RIZE Provider: 45461 Host:45437 Browser: 3875
me -- this -- uncanny -- having liked -- he may like by the action system of SFC Did laver also say and carry out powerful music which is not in the present game, and can fine operation also improve, or it rubbed [ did beam horizontal sukuroosu throw away and ]?

2005/09/11 Good [Original Japanese review]
by 加藤俊郎 Provider: 1370 Host:1306 Browser: 2617
this work -- the super boss kiikongu series 3 -- is difficulty the highest at appearance in the work?
take care about thunder -- it does not know Kong of how many bodies coin doozaa piled, and the go faced a close contest in the worn-out article rocket very much, and fell victim He wants to throw a controller and it is real w.
- A place [ a picture is very beautiful following 1 and 2 a good place ].
The dreadfulness of computer graphics is known well.
Is music also often made as usual?
apply and escape from the field screen of a kuremisu island, and a shutter -- it cooked and reached by a slip slip, the shield of taru, and taru, a fire ball car bottle and coin doozaa piled, and the music of a boss game is pleased The place where the mini game which can play in the hut of a swan key is interesting.
It fitted into poipoi considerably.
The place which various mechanisms occur for every stage and is rich in variety.
The duct and especially the upside-down pipeline were interesting lightly.
- The timing of a drainer jump of deinkii felt that it was somewhat too severe the bad place.
Pains were taken to go into the bonus stage which is not put in unless it uses it...
A place with many enemies who cannot push down.
...
which touch that invigoration was lost carried out -- there is much especially bazu (enemy of a bee) -- elapsing -- it is .
The thing with the bad usage feeling of Ely of an elephant was individually worrisome.
When that was not used, on the bad stage, it was like [ which feels stress ].

2005/08/22 Bad [Original Japanese review]
by dij Provider: 39963 Host:40040 Browser: 3875
It is with how it is that the boss key which is also a title calls it 2, calls it kore, and does not play an active part at all.
it is like [ the stage is also complicated and ] 1 -- with a crunching sound -- admiration -- or ...
it was difficult after all and has not cleared
2005/07/24 Best! [Original Japanese review]
by 志摩流しライナー Provider: 44862 Host:44899 Browser: 6287
Probably, you may call it the game which even an upper person is the broadest from a beginner in boss key kongu series, and can be enjoyed.
About difficulty, if it is only a stage clearance, although it is easier than 2, and DK coin and the banana birds of the final stage are collected, it is troubled.
The stage where the trap of the out from one exists if especially the opening part is done (to a aarikku game) and it will fall is only two places, a slip slip and the Belcher game, is conversely related with the atrocity of the mechanism of the final stage, and is the maximum unlucky class.
It is also glad that power type kyara which very severe Dixie's damage judging is improved, and can step on and crush the enemy of muscular morimori to kyara which can be used is added again at 2.
When the Riverside race was begun and challenged, it was completely desperate to not knowing in the drainer jump of deinkii, and it went into bow nasutaru and DK coin was taken.
Although sense of incongruity was felt for the stage in a modernistic background or a mechanism, as it is, it captured and there was がい.
Although it is regrettable that a truck did not come out.
When it goes into the store of a bazaar, it talks with a bazaar and "gaki called a link" and "the hand was struck for 500 rupees" come out into the words of a bazaar, it is suspected to be ?
whether it is the thing of the hero of rinku ってまさ or "the tradition of zeruda."
2005/07/09 Good [Original Japanese review]
by TARTE Provider: 9051 Host:8952 Browser: 6287
It could be easy to the beginner to have changed to the setup whose save is always possible unlike 1-2.
Since it got used to the lightness of day deii and Dixie by 2, it was hard to use deinkii as やたら (sweat).
you could also construct by the boss key and Dixie to the change of deinkii -- if -- a thing with sad although it thinks that the idea of Ely which sucks in and attacks ?
water is good ranbi having disappeared too -- a word .
Graphics are kirei as usual.
Although it is never a bad work, it is kana without undue importance that it is inferior and visible [ surely / 1-2 ].

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