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[Game]Super Mario Bros.2



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Game total pnts rank=Avg. x Eval. num Rank 91/in 4,161 titles (Total 78.75) Rank 90 <= => Rank 92
Game avg pnts rank(minimum:10 evals) Rank 397/in 754 titles (Average 1.25(Good)) Rank 396 <= => Rank 398
Game total pnts rank of 1986 Rank 2/in 119 titles Rank 1 <= => Rank 3
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Rank:2165
Video Game:Super Mario Bros. 2

Eval.:*****

1.An odd but fantastic Super Mario game!
Rank:10435
Video Game:Nes Nintendo 4 game Combo Pack:Super Mario Bros./Duck Hunt C...

Eval.:*****

1.These games are awesome!
Rank:17590
Video Game:Classic Nintendo Game Bundle: Super Mario Bros. 2 and 3 for ...
Tag:$99.98
Eval.:*****

1.hey
Paperback:Playchoice-10 Games: Super Mario Bros., Gradius, Super Mario...
Tag:$19.99
2010/05/05
()
Rank:224940
DVD:Super Mario Bros: 2 Discs Movie/KingTag:$12.99
2007/11/27
()
Latest VideoGames: 2007/04/19 ():
鴻若若若若 \5,800
VideoGames(11hit)
Sales/Latest
Books(16hit)
Sales/Latest
Toys(13hit)
Sales/Latest
Rank:127
Video Game:ャ若祉鴻若若吟若
Tag:\4,800
2006/05/25
()
Eval.:*****
Rank:1176
Video Game:鴻若若若若
Tag:\5,800
2007/04/19
()
Eval.:*****
Rank:1704
Video Game:鴻若若≪潟2 鴻若若若+...
Tag:\5,040
2001/12/14
()
Eval.:*****
Rank:7443
茵鐚純種:鴻若若c激2 潟潟若ゃ (<...
Tag:\945
2010/06/24
()
Eval.:*****
Rank:177313
<鐚:違 <潟潟鴻C(潟若潟潟)
Tag:\819
2005/11/19
()
Information about this title

Nintendo Co.,Ltd.
Disk System Game Boy Adobans Super Nintendo Entertainment System
Wii

Japan Released:1986/06/03(Tue)
Sites about how to play the game
1. http://www4.synapse.ne.jp/holy/smb2/
2. http://imasaramario2.gozaru.jp/
Official sites
1. http://www.nintendo.co.jp/ngc/sms/history/sm2/index.html (Translation)
2. http://www.nintendo.co.jp/n08/fmk3/smariobro2/index.html (Translation)
3. http://www.nintendo.co.jp/wii/vc/vc_smb2/index.html (Translation)
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanGood(1.25)9171.0478.75 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan40,9147363
Outside Japan1,01100

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People1610228502
Percentage25.4%15.9%34.9%12.7%7.9%0.0%3.2%
Added percentage25.4%41.3%76.2%88.9%96.8%96.8%100%
Summary76.2%12.7%11.1%
                                                                                                


Polls by feelings in JapanPercentagePolls
Enjoyed100%2/2
Interesting100%2/2
Enjoyed playing with others50%1/2
Shocked50%1/2
Sexy0%0/2
Cute0%0/2
Hot heart0%0/2
Brave0%0/2
Shed tears0%0/2
Sad0%0/2
Beautiful0%0/2
Romantic0%0/2
Moral0%0/2
Scareful0%0/2
Friendship0%0/2
Made me think0%0/2
Cool0%0/2
Learned something0%0/2
Impressed0%0/2
Funny0%0/2

Evaluation by people outside Japan
ElementAveragePolls
Evaluation by Japanese
ElementAveragePolls
Game element2.00(Very good)2
Character/Setting1.50(Very good)2
Graphic1.00(Good)2
Music1.00(Good)2
Story1.00(Good)2
Difficulty2.50(Most difficult)2


Views for recent 8 days
Total765432131
2
0
0
0
0
0
0
0
2

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Reviews(Post)

The below reviews are translated automatically from Japanese ones. To post your review to English version, please click here.
2010/05/17 Best [Original Japanese review]
by (Send message) Review history / Provider: 7877 Host:7918 Browser: 8732
It reviews from the position which began not the Family Computer generation but several years before Family Computer.
The
[total play time]
It did fairly.
Now, clearing to 8-4 became easy.

[a good point]
- although this may become a bad point, it is a game suitable for the person who did the previous work also often and bad and was crowded it is like this game -- I do and regard just a lump element as required for a present-day game - Graphics are colorful and beautiful.
- There is fun of the point with which 9, the A-D side, etc.
were done and were crowded.
the bug of a 256W grade previous work -- the way of thinking called use of an element is not seen easily now - Since it was a disk system, it was cheaper than the title of others [ that time ].
Also at present, it is sold for about 1500 yen in the retrospective game store, and I think that it is cheap.
- New character.
Red pakkun which does not withdraw even if it adheres to a poisonous mushroom and 膊 has the element which is not in a previous work, and is very likable.
- The invigoration after finishing clearing does not accumulate.

[Bad point]
Place which does not have the -ROM cassette version.
It is said that it is the excellent piece of a phantom although it seems that the part was manufactured.
- There is a field [ 荀罧冴 / the first ].

[Comprehensive evaluation]
In mario series, I think that it is the highest masterpiece.
About "difficulty", although it is the pros and cons, since it is evaluating after raising its ability, it cannot say not at all.
It may not be suitable for the person who began the game from the latest mario series.
Since it thinks that it is Ryosaku in Ryosaku, evaluation is the highest.

2010/04/27 Bad [Original Japanese review]
by Sacky (Send message) Review history / Provider: 21462 Host:21179 Browser: 12024

[Comprehensive evaluation]
Difficulty of this work is increasing as like dorakue 2.
It is the work which cannot be called those for general at all at the point.
This does not already say as fraud "unless it clears with all my stages, the 9th page of a bonus stage does not come out", but it carries out, and what is said.
It says by touch to prepare for infinity to 128 in the first stage which is the only bailout for a rise, that is, this difficulty, and it cannot be said at all that it is balance.
Surely, although there was a place which is likely to carry out good when the Family Computer game of late was difficult then, together with dorakue II, there are only bitter recollections which were it is uncanny and difficult and hot individually.
Since it was not hebogeemaa in me, of course, either, all were cleared.
however, that it is a "difficult" game and "trouble -- mind that it mistakes that it is stinking" game just for a moment is also carried out Evaluation is "bad." I think the game kana which chooses people also often and bad.

2010/01/22 Best [Original Japanese review]
by ka-mi-sa-ki (Send message) Review history / Provider: 4532 Host:4359 Browser: 6209
When I wished to capture super mario of a previous work briefly and to do an already slightly difficult thing, it was the work which was never refuse a good offer.
Although it faced by 100 or more sets of attitudes not by the degree of difficulty of but by infinite multiplication just for a moment when it actually began to have played, it was continuation of being beaten while trying to avenge a loss frankly.
But wasn't sound raised at all, because a big charm was in this game?
Especially I liked the layout composition to complicate.
It was memorizing with holding the timing of a dash and a jump for a play in piles intently, and the body for capture.
Even if it achieved full domination of the eight regular worlds, the hit for which 9 and the A-D world were waiting was still more nearly perfect for me of those days of whom curiosity was full.
Since the room which can still be enjoyed was left behind.
The place which finally pulled interest by the function, the character, etc.
which was not in a previous work is put in order.
- The individuality (jump power was a big charm), the poisonous mushroom (the knee was struck to the way of thinking), wind, and reverse (although it is troublesome) warp of ruiiji (a shock is passed) Now [ smile ] The bottom, a green jump stand (Flying too much w) the reaction at the time of stepping on those with a field (-- which exceeded at once and was extorted) and the enemy in whom - pole 莇 is possible -- some -- large (operativity became good) - mushroom and clouds -- an eye -- those with a time bonus in the field of an addition (it became pretty) and a castle (this -- warp nothing --) Upgrade of -ED which becomes easy to give to 1 million points even when he has no infinite multiplication (music and graphics of impression are special)
2009/03/22 Very Good [Original Japanese review]
by Shuugo (Send message) Review history / Provider: 28183 Host:28185 Browser: 3208(Mobile)
Although the GBA version was given, was it the most difficult in mario series?
Is the good place that a difference is in the performance of ruiiji with Mario?
Was it indebted truly in the jump power of ruiiji?
Moreover, it was really good that the back and back work were also substantial.
Is the bad place too high [ difficulty ]?
The feeling of part achievement is also uncanny.
I thought that it was past [ fashion ] as itself.
Evaluation is "very good."
2009/03/22 Normal [Original Japanese review]
by 篆≦埈 (Send message) Review history / Provider: 9460 Host:9762 Browser: 9541
It was a game with high difficulty, so that you could say that there was nothing that is proud of the difficulty beyond this in the game of the present time.
It was too difficult for itself and has not cleared.
Arrangement of an enemy character was also only kitsui and time very well.
Although it had not changed so much with Super Mario Brothers 1 in contents, it can be said that difficulty had changed considerably.
Although it was the game made hot, since it was also the game which makes too much difficulty abolish a motivation, evaluation is taken as a "normal."
2009/02/23 Worst [Original Japanese review]
by hdynk140 (Send message) Review history / Provider: 54381 Host:54528 Browser: 6306
it is -- - .
it is NINTENDO what idea -- This is a 罩紙紙 Mr.
Mr.
罩祉違 loan, though is it chiito and a way is converted.
the time -- burning -- -- r
2008/10/05 Good [Original Japanese review]
by moon-moon (Send message) Review history / Provider: 10640 Host:10578 Browser: 6313
It is the sequel of "Super Mario Brothers." It is difficult anyhow.
It is about [ good ] although it is too difficult.
Is it the object for men which cleared the previous work completely?
I think that it still has trouble fairly.
but there may be saying [ which will be vomited in itself ] -- I think that it is It is since it is made this evaluation by saying.

2008/06/29 Best [Original Japanese review]
by (Send message) Review history / Provider: 34710 Host:34567 Browser: 3028(Mobile)
The game which bought difficulty for not knowing since the fuami contest mini version had come out to a number of years or the front.
Moreover, it was the game of the mario series played completely for the first time.

[a good point]
- the feeling of achievement at the time of - complete clearance with simple operativity and BGM, and a sound effect and a reverse side stage (a world 9 and ABCD) - which is not odd as for the feeling of achievement of a back stage all chestnut -- although various hiding elements, and back work and difficulty are high to be sure -- 1-1 -- a complete clearance can be carried out, if it practices, since infinity 1UP is made in A-1 ( -- I consider)
[Bad point]
Although it was too difficult, and was made 1 and it thought at the - beginning that was good, if it gets used, there will be no such interesting game like this.
There is especially no bad point.
It is better to merely play a previous work previously too.

[Comprehensive evaluation]
I think that it is the result of the highest peak also in an action game with it being individual.
Since I am pleasant to be simple, it has cleared about 15 times.
It is better to play this work, after merely clearing the previous work as above-mentioned.

2008/02/24 Bad [Original Japanese review]
by Kafuerate (Send message) Review history / Provider: 3975 Host:4015 Browser: 2982
The
[total play time]
It is unclearable only to 7.

[Good point]
The joy when clearing a stage is series 1.
No, an action game is also a higher rank.

[Bad point]
The difficulty of a stage is unreasonable.
Stress accumulates from per stage 4.
8 is 薔若帥 difficulty.
If it becomes game over, a motivation will disappear from 1-1 object.

[Comprehensive evaluation]
It was the game whose motivation is lost whenever it does, although it is pleasant.

2007/12/25 Good [Original Japanese review]
by 腑腱 (Send message) Review history / Provider: 8727 Host:9026 Browser: 4184
[The total play time] 10 hours [a good point] A previous work and a map with world A-D with a world 9 differ from each other.
[Bad point] There are more infinite loop stages where difficulty is high than a previous work.
Compared with the ground, the difficulty of a castle is terrible.
[Comprehensive evaluation] It is good.

2007/10/21 Good [Original Japanese review]
by Sharu (Send message) Review history / Provider: 1407 Host:1256 Browser: 5598
Is it the 2nd work of "Super Mario Brothers"?
I played for the "super mario collection." First, it was so high that it was not an overstatement even if difficulty called it the series highest peak, and pains was taken over capture.
Therefore, though it was regrettable, it was unclearable after all ...
It is regret a little.
however, the merit of operativity is living and it is a good impression that sushi and the background were also alike compared with an original thing and beautiful Moreover, is also that some difference is in a performance by ruiiji with Mario also a point?
The degree of difficulty of capture is also likely to change by which is chosen.
I think that the merit of operativity is living and can fully be enjoyed as an action game.
However, is the height of difficulty a ruffian too?
I consider in what the one to a slight degree where difficulty is lower tends to play only in the game series which can be played freely.
Although completeness is regarded as it being the work which it is high and can be enjoyed as the whole, evaluation is made "good" by making the height of difficulty into an adverse element.

2007/10/20 Good [Original Japanese review]
by (Send message) Review history / Provider: 14861 Host:14564 Browser: 4184
A meaning also with a bad good meaning also has high difficulty.
It is like [ which cannot secure if even skillful 篋 is surely clearable ].
First, I think it next to impossible to say that it is clear the 8th page in bad control.
although even the 6th [ about ] page may arrange in no game over when in good condition -- a 筝綺 mistake -- if it carries out and a rhythm is out of order, a tune will stop coming out by the chain reaction after that A trap like a reverse warp and the element of 茗茹c like a hidden block are also added, and it has become the structure which is not made to clear to a player simply.
Although it may be irritated by too much difficulty, since the degree of c worth which collects as many coin in the part whose life whose difficulty is high and tends to decrease, and a stage as possible is also increasing, I think that it is perfect as a game.
I think that it is good for a man to the extent that it says that 1 is unsatisfactory, and those who want to improve their skill of an action game.

2007/09/26 Good [Original Japanese review]
by 井莢 (Send message) Review history / Provider: 9818 Host:10088 Browser: 6520
This game is really difficult.
I cannot think Mario at all.
the field on which especially a strong wind blows violently, and kuppa -- a field with a castle (especially the last) and a super jump stand is very difficult but that feeling of achievement when carrying out a part clearance is different -- - I cleared all the fields.
I think that it was good.
Me.

2007/07/04 Best [Original Japanese review]
by Meteo (Send message) Review history / Provider: 19923 Host:20012 Browser: 3162
Probably, it is the most difficult by action of Japan.
It clears absolutely and the feeling slack !!
boils rather than a wind blows, it is a poisonous mushroom or gets angry to nastiness to the extent that it is not called being now.
Although it often hears that it is the highest masterpiece among maniacs, since it is the difficulty with a high level which a bit of this deviation does not have, either and which devises, and he wants to cry and becomes, it can be convinced.
It is really difficult.
Even a lock man seems to be easy.

2007/05/02 Bad [Original Japanese review]
by 羝羌羯 (Send message) Review history / Provider: 2836 Host:2812 Browser: 4184
It obtains.
as compared with ~ and 1, this game is difficulty like hell -- it is damaged in a poisonous mushroom (it plays for a mario collection), and confuses in complicated geographical feature -- having ...
are considerable efforts required to do this and to be crowded?
"-- the last side is surely it hell to complicate from such one stage -- I have thought " Did only I think that it was easy to use the ruiiji from Mario?
(although it corrected and the mother was the Mario group) For the moment, evaluation may be going up, if it answers and sees, although it is "bad." But what would it be ...

2006/12/22 Best [Original Japanese review]
by Kaipechi (Send message) Review history / Provider: 18003 Host:17926 Browser: 4668(Mobile)
The most favorite work at Mario.
a collection -- the direction of the disk version -- saying -- it is -- the collection version is too easy (Although it must be the same contents, it is cause kana [ of save ] ?
the middle) The disk version of graphics is simpleer, they are said and it is kana.
It is a place [ want / 1 or 2 sequels / surely ].
(Graphics, a poisonous mushroom, a system, etc.
were succeeded)
2006/09/07 Good [Original Japanese review]
by 膣筝 (Send message) Review history / Provider: 15475 Host:15582 Browser: 6032
He remembers having tried repeatedly, although it is at the time of a disk system.
It was the Louis-ji group chiefly.
Although it slid on some and operation was difficult, that jump power was very attractive.
Infinity 1UP of 1-1 of the start will be [ or ] very also at the Louis-ji, if it gets used, although it is easy to give Mario.
the back, if the operation which jumps from the upper row by 8-4 of the last, and goes to 膊 of the lower berth of right under comes out and it is in a paddle state, that it was very tight remains in the impression If it also becomes now to have cleared repeatedly enduringly and to have collected many stars, it is in a good thought.
Since the game of this system was liking comparatively, difficulty did not become mind so.
The kana grade which can be ordinarily cleared well so so if it gets used.
It is games which appear noting that difficulty is high, such as superankaa and metro crossing.

2006/08/30 Best [Original Japanese review]
by 羔眼 (Send message) Review history / Provider: 52902 Host:53047 Browser: 5234
Probably, super mario beyond this will not come out.
Although it is well known, since the difficulty of an atrocious class stepped on infinite multiplication and the tortoise, kicked them to the front and had many chances of 1UP(s), such as a dash, immediately, even when it is original, it is a level clearable somehow or other in the technique used by the previous work.
Although it is the game which can be enjoyed for a long time [ it is difficult and ], it is clear that it is not for everybody.

2006/08/30 Normal [Original Japanese review]
by Nokokkusu (Send message) Review history / Provider: 15576 Host:15251 Browser: 4184
This is the game which was cruel difficulty [ in mario series ].
Although the clearance was given up because of the disk version in the jump stand neighborhood of W4, saving thanks to a super mario collection, it cleared to W1-8 and W9 of a hidden stage has been captured.
Mario's brake effectiveness -- being easy -- although -- jump power -- although the jump power of ruiiji is high when low -- brake effectiveness -- being hard -- the feature was also a like and quite important simple element ruiiji is properly used with Mario and a stage is captured.
Although the story itself does not change with 1, it is also clear that there are also dangerous elements, such as a poisonous mushroom, and they were able to be enjoyed.
It was so cruel that I large-appreciated existence of a collection.
Incidentally "it is common" evaluates this work by "collection" compensation.

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