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Game ranking: Rank 650/in 3,420 titles (Total 10.02/Deviation 49.91) Rank 649 <= => Rank 651
Game ranking of 1991: Rank 17/in 115 titles Rank 16 <= => Rank 18

TENCHI WO KURAU 2(Game):Rpg


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Information about this title

Capcom
Nintendo Entertainment System
Hiroshi Motomiya Weekly Boys Jump SHOGAKUKAN

Released:1991/04/05 in Japan
Sites about how to play the game
1. http://www.geocities.co.jp/Playtown-Domino/7500/Yugi/dCTenchi2.html
2. http://homepage3.nifty.com/mille/kenkyuin/ten2/main.html
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanVery good(1.67)65049.9110.02 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan4,64466
Outside Japan11700

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People0420000
Percentage0.0%66.7%33.3%0.0%0.0%0.0%0.0%
Added percentage0%66.7%100%100%100%100%100%
Summary100%0%0%
                                                                                                   

Views for recent 8 days
Total432131302928
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/08/25 Very good [Original Japanese review]
by 消しゴム Provider: 54222 Host:54163 Browser: 5234
Those of the Family Computer version out of which "it is 喰らう about top and bottom" came to the world as the action work and RPG of the arcade version, and the Game Boy version with two kind, and this work are the sequels of the Family Computer version.
a story advances to China unification of 蜀 -- a previous work -- not changing -- many -- a kudzu -- the part which contradicts an original -- that Kung-Ming and a Ryofu fight by 荊州 and Taso Tsao becomes an emperor -- and a historical fact was also seen in some places If it actually plays, punching bag same and a 猛将 type enemy's number of soldiers (H.P.) will increase to 5 figures.
The fault seen by the previous work the number of soldiers being reaching the ceiling immediately, and not becoming useful, even if it captures an enemy and makes it a friend etc.
It is improved by improving user-friendliness of the "fence abbreviation" (magic) for 猛将 which holds down the maximum of the number of soldiers which acts as an enemy by the ability of a friend not doing to 4 figures etc., and a battle part's tempo and play environment were like [ from which a previous work does not become a comparison ].
In addition, the feature which will be said that offensive power also falls if the number of soldiers decreases was taking out the taste peculiar to a work.

2007/11/05 Very good [Original Japanese review]
by H&J Provider: 48824 Host:48759 Browser: 8090
Compared with the previous work which began from yellow cloth 賊討伐, a little, down -- however its part, and the scenario were kneaded deeply, and were able to enjoy the scale.
I think that skillful く演出 also of Akakabe's also fighting was carried out for FC of those days.
Himiko comes out and interesting deployment gave Kung-Ming the way.
The command of an all-out attack was also living, and was carried out the bottom, and the strategy nature by formation also became deep.
Is it that "the total of assassination" which cried by the previous work stopped being able to be effective easily above all?
It is regrettable that there was no scenario with which Kure is shot.
whenever [ which progresses to the following chapter the back ] -- an enemy -- mechakucha -- also becoming strong -- when the army of the enemy general to whom the general's here army encountered at the time about of 1300 looked at 3500's etc., I thought a bug or ?
Evaluation: It is very good.

2007/07/23 Good [Original Japanese review]
by 風見城太郎 Provider: 21784 Host:21677 Browser: 6287
Are you Ryosaku RPG who played Family Computer a long time ago?
Since it was absorbed in about [ having known the Mikuni mind those days / this ] from a novel, comics, a puppet play, and one edge and the hand was taken out, I also purchased this software.
今作 is a dreamlike story for those with experience which wept for Kung-Ming's last moment and was indignant over 暗愚さ of 劉禅.
((I who write and who say was so and young well.) I hear) Authentic history was the contents that expansion, of course, smashed a difference, the right of a grandchild, and Taso Tsao by the hero, and 劉備 of 蜀 revived a 漢 room.
Since it was Moderate RPG, he was enjoyed and the game system target has played.
It was good that a friend can do, when he pushed down, since the enemy who pushed down especially at once came out as small fish after that (specific kyara removes).
But it is although it cannot use for a long time since the soldiers (H.P.) who will increase in number if a level goes up do not increase in number other than the general of 蜀...
(that is somewhat regrettable) the kana which does not come out the remake version ..
estimates it are "good"
2006/10/11 Very good [Original Japanese review]
by TEAMスカラベ Provider: 23982 Host:23940 Browser: 4184
although the comics of the masterpiece RPG of Capcom out of which it came in the second half of Family Computer, and a Hiroshi Motomiya original were RPG-ized, only kyara and a setup are borrowed and most contents are original -- し the original was the close well When 兵 of 袁術 subjugation was borrowed in the time 劉備 was by Taso Tsao's 食客, the feature of the story which dominates Nakahara from from and founds second 漢王朝 ?, and this work is in the merit of tempo.
The pause is made easy to make the whole into a chapter cut and to attach.
Next, a device is made also in respect of a battle, fundamentally, if the capability which is being fixed, the parameter's of a general improves and is improved receives an attack at the time of the battle which are the number of soldiers (hit point), and an artifice point (MP), the number of soldiers will decrease and offensive strength will also fall.
It recovers with stratagem!
It must not carry out, an item must not be used, or mind must not be distributed.
and -- if the 劉備 camp of a foolhardy samurai set obtains Kung-Ming and houtou in that defense power decreases たり instead of the offensive strength which can use formation now rising if five generals are as it is a historical fact, although it is variously -- formation and an artifice -- a breath -- powerful -- becoming -- jaanjaan "-- it is うわ-Kung-Ming's plan -- it will be in -" state And the usual zako game is advanced with a crunching sound by high-speed auto, and a boss game is previously pushed down from the general using a plan, or changes and fights formation, or it plays it using the head.
a story -- perfect -- 劉備 -- the role of justice -- carrying out -- especially -- many -- a kudzu -- 関羽 and 〓o〓also return to private life safely by 劉備 retreating a line unlike the original expansion which progresses under the influence of irresistible force after Kung-Ming appears, and it is consideration with a son's 関索 and 〓o〓delightful in Japan with many 蜀 fans who enact instead of which will come out and exist For the first time in [ of title どうり / activity ] is just pleasant to 快進撃 rapidly by Kung-Ming's 知略, after Kung-Ming joins a camp.
And he must not forget BGM, either, especially, even now, two music of a boss game is hearing it to the excellent piece of music.
It usually advanced smoothly as a general comment at the time, and boss wartime was the back deep masterpiece fought while the head can be afflicted.

2005/07/30 Very good [Original Japanese review]
by rangame Provider: 41922 Host:41783 Browser: 5234
the FC version is also coming out independently -- since he wants to see, it evaluates also here If it is not the one where 蜀 is more disagreeable, you are the talk called whole country unification of 蜀, and can't he be enjoyed ordinarily?
Or [ it is at least such a place where it is strong that it is worrisome for a while that a trick is fearful ] -- It gives up with general 使ってる with the bad head, it is deleted in the last direction, and is tight.
Although it is 2, even if it is not doing one, he can be enjoyed satisfactory.

2005/07/26 Good [Original Japanese review]
by 宇宙刑事ジャンギャバン Provider: 33021 Host:33021 Browser: 5978
Although it is RPG which used "to be 喰らう about top and bottom" as the underlay, unlike the original which deviated from the Mikuni mind which must already be the talk of a basis sharply, it is a plot comparatively near "expansion".
[ of the Hiroshi Motomiya original ] but a title passage -- many -- a kudzu -- since even Gi's Taso Tsao, and 司馬仲 and others who inherited after that push down by Kung-Ming's activity, although it is not "as expansion" (bitter smile) It was new that there was a concept of formation and the war situation changed by this.
Later ....
It appeared abruptly and was defeated by 呂布 of the trouble maker who betrays abruptly (bitter smile).

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