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Game ranking: Rank 873/in 3,468 titles (Total 7.00/Deviation 49.13) Rank 872 <= => Rank 874
Game ranking of 1991: Rank 21/in 116 titles Rank 20 <= => Rank 22

THE KING OF DORAGONS(Game):Action


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Capcom Arcade Super Nintendo Entertainment System

Released:1991 in Japan
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanVery good(1.75)87349.137.00 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan2,65844
Outside Japan8100

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People1120000
Percentage25.0%25.0%50.0%0.0%0.0%0.0%0.0%
Added percentage25%50%100%100%100%100%100%
Summary100%0%0%
                                                                                                    

Views for recent 8 days
Total1110987654
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/05/19 Very good [Original Japanese review]
by 下田の里 Provider: 6087 Host:5808 Browser: 3876
It has improved, though this game is really simple, and I think that the style is inherited by next "D&D" series.
Even if five players had individuality, respectively and having been cleared one person, it was a game with the charm it is [ wanting to make it play in another character again ] unattractive.
I think that especially the character that can be used most will be the strongest rightly if it is a magician, and it not only can attack a remarkable long distance by 呪文, but is proud of the offensive strength more than a fighter for a short distance and the low level of defense power is covered with an arm.
(In a beginner, I think whether to be easy to use erufu using bow and arrows) & which is simple as for a system and stores an experience value in addition to the element of a horizontal scrolling type a "final fight"; the boss character was pushed down and the skillful く mix of the element of RPG which gets arms (protector) and is raised had been carried out.
The character of graphics or an enemy is also a thing suitable for the atmosphere of a fantasy (for example, it is the background of a castle, a woods, a prairie, etc., etc., or colorful characters, such as a dragon, and suraimu, a huge spider, pounce), and I regard it as it having been what is proud of the completeness of a like extravagant as a game of those days.
However, the dragon of rasubosu is although it was strong by the time it was unreasonable -- although it may be too simple and may look rather quietly, when it redoes now -- first [ "as a game which plays in a game parlor" ] -- easy -- it is a good work without sotsu
2008/02/16 Best! [Original Japanese review]
by Surasshu Provider: 8475 Host:8556 Browser: 5234
It plays for the Capcom kurashikkusu collection of the SFC version and the PSP version.
As an action game, it is quite interesting.
Although it is the work which defeats the monster which stands with its legs wide apart, and a dragon, it is completeness remarkable as a work of those days.
Capability is different one by one from five fighters of a play character.
Since many boss characters are in each stage except for a stage 5 with 16 stage, it does and responds, and it is がある.
I think well that the difficulty of the SFC version was more interesting than the arcade version recorded by PSP although it is not high.

2006/05/13 Good [Original Japanese review]
by TCC Provider: 9257 Host:9387 Browser: 4184
Was it one of the masterpiece horizontal scroll action games of Capcom on a par with a "final fight", "魔界村 series", etc.?
But although certain は RPG Gaea hardly did the place which beats an enemy, or the score as an experience value is added by obtaining a precious article, and improves not with free bitter taste shongee but with mix juice flavor with RPG, did it have 遣り worth very much?
A hero side and molding of boss kyara for which it is prepared on each stage with last thing were very funky.
Although the attack was unreasonable and it was a little higher in difficulty ..........
Although megahito of that strike II etc.
is thin shadowless [ as for such Capcom akushongee ] gradually conjointly immediately after sale of this (as [ transplant / yet / although it was the work which was able to do the "alien VS pre data" put on the market immediately after the strike II series conclusion / to home use ] sushi) ........
and this -- Mr.
634 -- his statement れた -- although it seems that there are unfortunate places, such as dorakue and existence of FF, like, and other same kind works did not become a major company, I think that it is the work which may apply spot more since he was enjoyed to certain はそれ -- evaluation -- "-- kana with per [ good" / appropriate ]
2006/04/19 Good [Original Japanese review]
by 634 Provider: 20897 Host:20811 Browser: 5234
It became "final fight" type action and became a four-person simultaneous play thing like next "Captain Commando" and "power dogia" at the fantasy route following "magic soodo" which came out in the game center.
vijuaru called magic incorporates in a special attack -- having -- straw straw 8 てくる -- many formidable enemies -- collecting -- it must take over -- the meaning -- Capcom -- it is -- there are recollections which were a difficult game A merciless attack is 喰らわ(ed) one after another so huge [ force above all ] that the dragon which is the boss of a stage has not been settled at all in a screen.
The player which it is overwhelmed [ player ] by the Ohasama power of the dragon and is having will to fight lost was also the force of the grade which is likely to be made to regard it as ?
in many one.
These bosses of a certain meaning and 本作 will be the boss grade (Yamato is deka さ of vertical 2 screen half grade.) of "19 series", if it thinks that it also became the starting point of appointment karipusu of next "Marvel VS Capcom" and Capcom says that it builds a huge boss.
2 screen grades also have Nagato smaller than it at least, and 亜弥虎 can also be said that there was force of this huge dragon and others of 本作 about the merit to which a game, "Dragon Quest" of animation, and the "Rhodes record-of-war" flavor were added although two thirds of screens has the memory which was a certain scale.
however, RPG popularity also made the fantasy thing "Final Fantasy" after that rather than dorakue those days -- also lying down -- although 本作 serves as a hit article more than a final fight and possibly series-ization could also change when it is and there was no rise of FF, it was not made and the impression which was behind the times 1 step also as action also as RPG was not able to be denied in the meaning, it was a regrettable work -- carrying out -- subsequent Capcom -- "strike II" -- it could be told to one that it was symbolic to make a work change
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