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Game ranking: Rank 262/in 3,459 titles (Total 30.99/Deviation 55.28) Rank 261 <= => Rank 263
Game ranking of 2006: Rank 7/in 158 titles Rank 6 <= => Rank 8

TRIGGERNEET EXELICA(Game)


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Information about this title

Arcade Dream Cast
Shiho Kawaragi

Released:2006/05 in Japan
Official sites
1. http://www.warashi.co.jp/exelica/ (Translation)
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanVery good(2.33)26255.2830.992

Statics of activity

Total ViewsCommentEvaluation
Inside Japan1,73633
Outside Japan14400

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People2010000
Percentage66.7%0.0%33.3%0.0%0.0%0.0%0.0%
Added percentage66.7%66.7%100%100%100%100%100%
Summary100%0%0%
                                                                                                   

Views for recent 8 days
Total765432130
5
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0
0
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1
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/04/14 Best! [Original Japanese review]
by 怪刀迅 Provider: 46914 Host:46869 Browser: 4653
The arcade version and Dreamcast version was also given.
It says or the Dreamcast version is still given by the present progressive form.
Most arcade versions are not given.
(neighborhood did not have.
Since it is), it writes about the Dreamcast version.
Its it is very pleasant for this game to be able to carry out the capture of the enemy, to be able to give him up (catching), and to attack him.
In a boss game, the place which becomes important also has this.
I think that arrangement mode is the highest.
Although arrangement mode is the mode that it is various and in which the arrangement is added as the name, it comes out rapidly, and the item which score magnification goes up is pleasant, and its difficulty is very high.
Although there are very many enemy shells, which neighborhood the part and a cartridge come can judge immediately.
It is very invigorating in an enemy and enemy shells as an enemy also at the time of 蹴散らす.
Since it is not difficult but unreasonable difficulty, coming to advance rapidly is very pleasant.
Story mode progresses, while conversation is caught on the way in a full voice.
Some enemies who come out are also different.
Although I feel that there was nothing for deployment by one, he does not remember firmly.
(Since only arrangement mode is done ...) It advances, enjoying a story more.
There is also the mode which can be practiced and it changes into the state of a full upgrade from the beginning.
Of course, there is also arcade mode.
A score is also saved perfectly.
The body which can be used has two kinds, "eguzerika" and "kurueruteia", eguzerika is a diffusion attack type and kurueruteia is a front intensive attack type.
Incidentally, since kurueruteia can earn a score and it regards me as the kurueruteia being dearer, I use kurueruteia.
It is the very pleasant work that it is obscurity does not have [ work ] undue importance in a general layer.
(It is ...
whether it receives in a general layer although it does not understand.)
2007/08/02 Best! [Original Japanese review]
by Okyan Provider: 3571 Host:3439 Browser: 6305
Vertical sukuroo shooting of the appearance as 2006 arcade.
Although it was easy to transplant an arcade board by "NAOMI" to Dreamcast, I did not think that a hard main part becomes a manufacture stop, was long and will already be put on the market as new work software by no means in 2007.
"童 (Warashi)" of development gave the promise of participation to Dreamcast sure enough firmly.
As the newest vertical scroll shooting which equipped and unique "anchor system." It is insufficient however there may be language of gratitude gratitude and gratitude.
Even so, if a demonstration and a play screen are seen thoroughly at a house, it may be husband kashii very well (^^;) .
It is well called suku water shooting (smile).
[ -- feature [ of a game ] - interesting point] -- it is a game with the game nature which becomes only the games which depend for game difficulty on 弾幕, and can be enjoyed to a long vertical shoe at many people Since an enemy's attack changes according to the degree of skill of a player (so that there are so many score items that a self-opportunity is strong), it is a game system gentle also to an unfamiliar beginner.
It is not difficult not to be returned to the beginning of a stage and to clear the second half, since the kontei new is also a position at the game over time, although an attack is intense and the kontei new is fairly required at first itself.
since it thinks that the "anchor system" which is the feature of this game cannot hold the tips on a way used at first, even if it does not use for unreasonableness -- a shot and bomu -- somehow clearable (quite forcing) Although this game also has an enemy's quite intense cartridge, if it uses for 弾消(ing) by capturing an enemy by the "anchor system", or the enemy who has held is made to throw and 誘爆 and this is used as it is as that it can 殲滅 at a stretch たり, it can advance advantageously.
I think it the very good point of this game to have given the change an "anchor system", and the pleasure to master to shooting which tends to become monotonous.
If it is "enjoying oneself" more about this game, do you want to master an "anchor system" very much?
If it detaches immediately after catching, since it thinks that the timing which holds at first and is detached is difficult, I will think that it is good.
It is risky, although it can use like a little barrier and is interesting, if it continues holding a large enemy.
If it gets used to an anchor, when choosing a self-opportunity, it may be easy to use kurueruteia with a quick speed which captures an enemy of an anchor.
However, the top where the shot range is narrow, since it does not turn [ kurueruteia ] to score earnings, it may be kyara with it difficult [ to use ] only about an anchor.
[Also longingly new BGM] Although BGM of the 1st page is important at shooting, this is the generation who was listening to the game music of PSG or the Frequency Modulation sound height of prosperity with the music which an unbearable electronic sound barricade barricade is also nostalgic, and burns.
Compared with the masculine music tone of toraigon (1990), lyrical touch is also carried out in a light for a while.
It may be making [ which he also made structure and deployment of the music of the whole game become familiar just for a moment, and they were conscious of い ] sound.
The [Dreamcast (konshumaa) version] Strengthening of arrangement story mode or a function is carried out [ that it is various and ] on the occasion of the Dreamcast transplant.
The arrangement mode turned an upper person to an arcade comparatively gentle also to a beginner is also equipped (the kontei new is improper).
Although it can still clear and does not become precocious, since it is the talk that ending is different, there is pleasure of capture.
Moreover, since the display screen for length is originally arranged on the display every usual width, the point that resolution has fallen a little is worrisome.
There is also the mode which stands a display like game Heaven and can play.
(* -- once -- TV monitor -- a cathode-ray tube -- in a mainstream time, since it would be influenced of geomagnetism and would become the cause of failures, such as color mura, if the cathode-ray tube of the specification used by its side is originally used perpendicularly, there was notes writing of the purport which becomes user responsibility also in game Heaven) since there is a VGA unit in Dreamcast, if it plays by the liquid crystal display using it, I will think that it is sharp and legible A Dreamcast standard pad has the place which is hard to use as shooting, and if an anchor shot etc.
is assigned to the key which he tended to use by key konfuigu, it will think that it is good.
If it can do, it may be good to use an optional arcade stick.
It can be made to cry that the dot picture of self-opportunity kyara is displayed on a visual memory (joyful cry).
[ -- future deployment -- expected] -- it is one volume of the fan handbook which a mook is also put on the market and can be enjoyed [ inside story / a copyright illustration, a view-of-the-world setup, capture, ] variously Since the belt title of a mook has become "the girl and the ultimate weapon", strange misapprehension is likely to be received (smile).
Moreover, Drama CD, a figure skating, etc.
is [ future deployment ] pleasure in a sale schedule.
I think that it is the game I want you to transplant also to konshumaa machines other than Dreamcast widely at this tune.
a [conclusion] -- "something extra" of jareko, and "game Heaven" -- it was the vertical shoe which has become crazy after a long time since then Although it is a somehow tepid vertical shoe ばっ loan (smile), it is the game which all plays and can be regarded as pleasant with it being pure.
Comment & to which the grade of a game being the pleasant game which balance's is also good and can also play a beginner more than an average, and kyara, in addition, also regard suku water compensation ?
as the "highest" by saying with it being dear; it is evaluation.

2006/09/10 Good [Original Japanese review]
by TCC Provider: 10008 Host:9888 Browser: 4184
Although it was a shooting game of the beauty girl 萌え style which began to work recently, action which it not only shoots and avoids an enemy, but can be drawn near and held was new.
Although an enemy's attack is intense and it is hard to call it those for beginners, in invigoration, it is comparable to other shooting games.
It was also attractive that a score could be earned greatly.
Or [ that it plays at once and there is no disadvantage end although seldom seen in the game parlor of the local circumference of 某 ].
the kana evaluation is [ kana ] "good"
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