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Game ranking in Japan: Rank 36/in 3,358 titles (Total 155.22/Deviation 87.80) Rank 35 <= => Rank 37
Game average points ranking in Japan: Rank 21/in 591 titles (Average 2.43(Very good)/Deviation 63.25) Rank 20 <= => Rank 22 (more than 10 evaluatoin were posted)
Game ranking of 1995 in Japan: Rank 7/in 105 titles Rank 6 <= => Rank 8

Ogre Battle Saga Episode Seven 'Let Us Cling Together'(Game)


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Information about this title

SQUARE SQUARE ENIX
Super Nintendo Entertainment System Playstation Sega Saturn
Nozomu Sasaki Yumi Toma Toshihoko seki
Takehito Koyasu Kazuhiko Inoue
Kenyu Horiuchi Masaki Aizawa Mami Kingetsu Kinryu Arimoto
Run Sasaki MayaOkamoto Yasuo Muramatsu
Show Hayami Fumihiko Tachiki

Released:1995/10/06 in Japan
Sites about how to play the game
1. http://www.rpgdl.org/sfc/Togre_index.html
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanVery good(2.43)3687.80155.222
Outside JapanBad(-1.00)7942.88-1.00 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan49,6867754
Outside Japan2,34711

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People361312101
Percentage66.7%24.1%1.9%3.7%1.9%0.0%1.9%
Added percentage66.7%90.8%92.7%96.4%98.3%98.3%100%
Summary92.7%3.7%3.8%
                                                                                                

Views for recent 8 days
Total54321302928
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2002/06/17 Bad [Unable to delete by yourself//Only this reviewer/Only this review/post sympathy comment/]
by John Dunkelburg
If you mean Tactics Ogre, then it takes a very distant second to FFT. The gameplay is dense, the animation is on par with FFT, but with nowhere near the involvement you have with FFT. On the plus side, it has a strategic level that you just don't find in a turn-based strategy game.
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2007/08/30 Best! [Original Japanese review]
by Saisarisu Provider: 37770 Host:37691 Browser: 7875
The highest game which complications do not have, either.
the weight graphic music of the height scenario of flexibility -- even if it takes anything, there is a way of speaking only with the highest Supposing it gets a fault, it may be the lateness of a motion of kyara.
A place [ want / a sequel / too ].
Even now, it is continuing waiting.

2007/05/07 Best! [Original Japanese review]
by Koyomi Provider: 18003 Host:17829 Browser: 4629
Although it thought that it was SRPG probably played for the first time, this was also the first time that tactics were directly considered on the game.
although it was very in difficulties in the unfamiliar environment, it is wonderful --, however that weariness does not come at all although it is difficult Since it was at least transmigration play experience of a black system -- a goddess, it was fresh that there were also many black fields.
although it is multi-ending form, if the place where it is not simply called a part for a route at, but a final flow is decided with other elements has also turned [ about -- face kyara and ] the eye truly as an art is fine -- まぁ -- the place which does not go to the unification considered to be ideal -- again .
Since it was 派 fought in a general unit except denim, し [ it was also possible how it raises from the time of employing ].
Of course, it is nailing at a story.
Since a round eye had spent serious time on advancing, although it may be able to stop might be unable to remember it as kana which was " --" by the talk or the person name ....
I also think it charm that the second week or subsequent ones can be enjoyed more.
since equipment and magic are in a matchless state together the second half of a game -- reducing and adjusting the number of injection units たり -- as -- a battle will not become mannerism, either, if restrictions are earned Although written comparatively long, there is no game which cannot perform good expression and which got used to all parts frantically so far.
I think that it is a masterpiece truly.

2006/12/11 Best! [Original Japanese review]
by Tokotontonkotsu Provider: 12661 Host:12705 Browser: 2989(Mobile)
When it was the pronoun of shimireeshon RPG, and the man of game 通 and "best shimireeshon RPG" is made to choose, a name should go up immediately.
otherwise, it is ese 通 -- like [ which can be declared to !
] -- truly -- the work of the highest class -- it is -- と -- it can say .
It is the existence which can also just be called dorakue of shimireeshon RPG, and it is thought that there are few works which were without being influenced of tactics ouga with the work in future generations.
A story is complicated.
A certain country which shakes in a civil war is a stage.
Interference of a major nation.
A religious group's double-dealing.
A slaughter and assassination.
Such requirements for composition become entangled several times over, and shake greatly the fate of the hero who stood up as a rebel army's 1 soldier.
the superfluous flesh portion trouble a player -- the branch system is the simple clear thing which changes by the choice in the end of a chapter although multi-ending is adopted, it comes out, respectively and a story differs from a friend considerably -- perfect -- 削ぎ dropping ていて -- it is still the work of more than volume From the first of all most important battle.
a thing with the wonderful balance of a battle -- a word is boiled and it is exhausted Although voice that a bow is too strong to be sure is also heard, since many flew in an actual war and it is damaged with the tool (refer to "sengoku"), it is not an unreasonable reason [ 設定 ].
Probably, it will be rare for a powerless bow to become obstructive, since the physical strength of an ally is also improved after the middle stage.
Summons magic becomes the mortal work of the second half.
an enemy within the limits -- an object -- it is random, and although attacked, a summons in case there is only one enemy is atrocious That it is unsavory to carry out only heavy equipment since the weight turn system which changes the order of action not by the turn system but by each earliness is adopted たり.
Furthermore, if it does not act, strategy nature -- the following turn becomes early -- is very high.
A counterattack is also hard to carry out a counterattack of an enemy that the side hits the mark from the front and back 、 tends to hit the mark from the side.
The height difference of kyara is also important and the attack from the bottom does not hit easily.
although these systems do not have a great thing one by one -- all -- uniting -- in addition -- and probably, remarkable trial and error were performed in order to maintain balance An ardent love of a maker is transmitted tightly.
Then, a character.
Many attractive kyara exist in this work, it is not involved in a story by common opportunism, but they are [ they pierce through their belief and ] alive.
Therefore, depending on a route, it is concerned as a reliable ally as a formidable enemy.
The one most attractive especially is the screw which is a hero's 幼馴染み.
Although it is miserable kyara executed in piles by betrayal in betrayal when a royal road route is chosen, when another route is chosen, it becomes the friend who can depend most on a hero's side because of realization of his ideal which is not disheartened by unhappy personal history, either.
Each has a job and other friends have personal history which makes the job still more attractive.
The job system makes such their character still more attractive.
Although it is said that some jobs are also strong, which is used fundamentally has the large portion which approaches liking of a player, and it is [ liking ] changeable even with a hero's occupation.
Does it rush whether is a prolonged war put into a view and kurerikku and an exorcist are supplied in large quantities toward a ninja or a bar sir car by swift attack serious consideration?
Does it carry out fighting [ which was rich in 知略 using auxiliary magic ]?
All are still the mind of a player.
Recommendation is auxiliary magic after all.
It is not an overstatement, although an army corps experienced in many battles will be finished, if pedorokuraudo to which especially a partner is carried out in a seat can be mastered.
Furthermore, in this game, since some kinds of monsters can also be made into a friend, the strategy nature is also very various.
Since they are easy to aim at compared with a human unit, they fully demonstrate power as a shield as a lure.
Especially recommendation is a ghost.
It does not die, unless there is an exorcist, and the judgment of magic is also long and a height difference does not worry it for warp movement, either.
It is ideal, although it is made to stand on a battle and being rapidly deleted by magic.
Next, although it is a story, it is transmitted in the intervals of [ interval ] a battle of a hero that the war situation changes every moment, and the violence of a civil war can be felt on real time.
Furthermore, though it is the story of the royal road, process in which the mystery of personal history of the hero who could not but be one mere person's youth etc.
is clarified gradually is profound, and the heart is drawn very much.
Although a happy end is and does not not necessarily have kana, it is impressed and the sadness and joy which are not the forced thing which is not decorated with this game are surely experienced.
Evaluation does not have complications, either and is the highest.
It will also be one of a few of the games which can be regarded as the ability to play though he becomes his 40's [ his 30's ].

2006/10/23 Best! [Original Japanese review]
by ハナビ設定6 Provider: 34156 Host:34108 Browser: 4721
Although it had associated with what ten years and RPG until now, was there such any wonderful game!?
It is the game talked down so much to until.
A hero fights how in an ethnic conflict, it is also wonderful that it can choose how history is changed by its hand, a friend is also changed for every route, and a story also changes ending.
Many things are afflicted for every chapter those days.
It is wonderful SRPG which became to the extent that it could not be satisfied with the latest chara beam game, since it was a game with the element which raised the capability of an item or a hero by C route to MAX, and which is talked down so much (the maximum and LUK are to 100 at a ninja for AGI (smile)) after clearing all routes, once clearing.
It is the highest ever (smile) which there is an element to praise too much and it cannot finish writing.

2006/08/17 Good [Original Japanese review]
by Bariru Provider: 12041 Host:11976 Browser: 4483
Since the Final Fantasy tactics were done previously, the fairly hard thought was carried out to this.
Since the battle was very 鈍重な touch.
When an arrow is shot, it is a 叫んじゃった thing as "遅!!!" involuntarily.
Moreover, as for range magic, it was disagreeable that magic graphics came out even to the place in which a unit is not present.
Mind of doing the 2nd week in these faults does not occur easily.
(It is ...., although it may be admitting these faults, if it takes that this work is the originator into consideration well) Surely a story has dignity, and it is regrettable because it was interesting.
Does it finish without doing the 2nd week with zuruzuru as it is?
(The direction incidentally called chaos route was cleared.)
2006/07/22 Best! [Original Japanese review]
by ms1 Provider: 4663 Host:4676 Browser: 3875
Although it is the game of SFC, as a simulation RPG, this is the highest masterpiece in me.
Although it is somewhat sad as a SRPG lover that the game still exceeding this does not come out ...
It turns out well that it is good, and a story is also scrupulous and is made very much to details.
although there was not little number which can be taken out with a battle but it became countenance kyara generally, there is also pleasure to w raise, and there is also a dungeon of 100F, and do -- it was りつくせり petoro is too strong supposing it gets a difficulty.
The dead's royal palace splendid mannerism.
the effect of magic -- it is long training -- since it is indispensable Stone-throwing 30 minutes It feels, and it will come out and those who understand MAP30 and who bear and are not れ will give up.
the sequel of right-or-wrong tactics ouga -- と -- is 8 ぱ SRPG in which it is likely to wish and ten years are likely to pass a dot picture?
I want to play the masterpiece exceeding TO!!.

2006/07/01 Best! [Original Japanese review]
by EDDIE Review history[Good:2(100%) Normal:0(0%) Bad:0(0%)] / Provider: 42605 Host:42674 Browser: 7627
A system and the highest masterpiece which remains in the history of a game which completed both of scenarios supremely.
The battle system which increased flexibility, so that there was nothing once.
The story which wins over those who see deep.
Characters with presence as if it was alive Although the spec.
of a game machine is going up rapidly, the work exceeding this has not yet appeared.
I feel that having united graphics and the game with sufficient balance rather has only SFC.
Still continuing enjoying oneself, although ten years after sale pass does not have no choice but to wonder.
It was also charm that the music name which can be perused in music mode is flying away.
My favorite is the music "what was gathered is my thing" of a music box.
w
2006/03/16 Very good [Original Japanese review]
by Goto Provider: 30285 Host:30175 Browser: 4184
Although the story serves as a stage for the ethnic conflict in an island country, and has three kinds with a chaos route, a low route, and a neutral route, and it progresses to which route, it is uncanny that they are deep contents.
kyara from which a route is approached, appearance changes to a position or death, or characters also become a friend, and kyara not becoming were, and this was also uncanny.
A little that does not almost have a use since the projection attack and magic attack by the bow system are powerful and the lead in a battle is taken, and especially the arms of a direct attack system were hardly accepted in the boss kyara partner of a fighter system, but the arms of direct attack systems including a sword, an ax, and a spear were able to receive the conversely severe counterattack in many cases in the battle is the kana which was just going to regret.
But there is no big dissatisfaction and it is the very good game.

2006/03/14 Very good [Original Japanese review]
by 漫喫戦士 Provider: 6262 Host:6017 Browser: 4925
The masterpiece with high poisoning nature of S-RPG.
The new battle system which introduced the concept of "height" in the original MAP screen which looked at the battlefield from across is new.
Although it is the work which is told to way of the world, such as existence of the hidden item which does not go into a hand, and a dungeon which is unrelated to this editing, and with which it did, and it was crowded and the element was also fully prepared only by playing ordinarily, there is no wonderful point of this work only there.
It was the different kind of a chapter title which it plays first and is considered.
The story told in a tale is heavily dark.
And say that feeling from there has peculiar sensitivity and sense of a maker.
Its hit which a hero cannot regard as absolute justice, either is exquisite just because it progressed to the low route, although branch of a story was called in all those with three, the low route, and chaos route.
The fault of this work that I consider is the badness of one and battle balance.
No, although there is never no balance at a bad reason, it will surely be worrisome by there being a concept of height and having made it influence at the time of a battle that the bow soldier is quite advantageous.
I think that the versatility of the petrochemistry magic on and after the middle stage is somewhat also too strong in balance.
it is only hard to use other attack magic -- still more -- it is .
Although a maker will be headhunted to Square by the hit of this work and announces the Final Fantasy tactics later by it, probably, the talent of 氏 is demonstrated more than enough and it is considered for this work to have been the last in the beginning to have realized what to do to some extent.

2006/01/29 Best! [Original Japanese review]
by high-rum Provider: 44102 Host:43985 Browser: 3875
The work which succeeded in raising the expression form of a game to an art level.
It lets the figure of the boy involved in the hegemony argument between the races in the island where two or more races are intermingled pass, and the way of life "whether it lives actually whether he is sacrificed for an ideal" is asked.
Form is SRPG of a multi-scenario.
Although there is a thing mostly like the so-called "correct answer" scenario in the usual game, the thing clear "correct answer" does not exist in this game.
No matter what choice it may take, the scenario which has only the power made to consider "an ideal and reality" in a player is prepared.
People's signs that how to draw the background of a story or a tale is valid in skillful く and this world anyhow come into their mind.
those who seldom do a game since it is a little troublesome or there is also a field where difficulty is high as a game -- first -- being hard -- as -- but -- a game -- for a favorite person, it does, and it is crowded, there is also an element, and I think that they are satisfying contents Only in order to taste a story like the one completed world history, there is value to do.
I have not met a game with the thesis still exceeding this work.
It is the highest game as long as it knows and gets.

2006/01/26 Best! [Original Japanese review]
by Supan Provider: 2176 Host:2125 Browser: 5234
Although ten years or more have already passed since sale, in me, it is still the highest game.
Story kyara, music, and difficulty were exquisite, and it was very wonderful, and was a very highly complete work.
I think that graphics were very also a high level as that time.
Although it is beta, he likes a chaos route.
し [ it is most accordant to 理 as it being another whether kyara which becomes a friend can also be used ].
It is ねぇ (characters) some neutrals were [ ねぇ ] imaichi although the low was also good.
Since petorokuraudo was seldom used, haborimu does not have the memory used not much, either.
Since he liked the battle system of this work, I think whether the sequel which inherited when or this system also except the supplementary biography would come out.
I think that FFT of old Square is the masterpiece of a like also with ridiculous also comparing.

2006/01/07 Best! [Original Japanese review]
by Yuukannakingu Provider: 4693 Host:4520 Browser: 4184
This work improved very much by the story.
When it does for the first time, it goes to C route, it is denounced as a hypocrite from an enemy, and it goes to L route and the 2nd time is denounced as a hypocrite again.
It is the most favorite kyara by the 3rd time N route, and a benefactor's girudasu is zombie-ization -- It says fighting for one's belief, there are nothings, and it is an anyhow daaku tale.
PS, SS, and SFC this is [ SFC ] the highest game in -- although it has all, is SFC first at the relation of load time?
PS3 -- coming out -- sequel 出て -- although it wants -- the kana by which this work is not exceeded
2005/12/12 Very good [Original Japanese review]
by 陸カジキ Provider: 21799 Host:21555 Browser: 4696
Was it the first trial 3 て感じ?
aho みたい has the interesting memory.
kyara good is carried out, system good is carried out, story good is carried out and production good is carried out [ music good is carried out and ].
Result = masterpiece it raised to the level 50 -- the kana which was not the game most done in the old game which also cleared the all the members dead's tower -- it was an anyhow good work
2005/12/09 Very good [Original Japanese review]
by niko Provider: 25986 Host:26090 Browser: 5234
I think that it is the masterpiece which everyone accepts.
A heavy deep story and the game system with which tactics (strategy) are loaded.
Some branches which divide ending.
Words in the work remained in the impression above all.
The important part つく title had the heart shaken.
Individually, hero's father's words remain in memory.
"-- desert yourself -- denim -- " -- all were given up and the deep black words to which it also still has a belief and a steep way is advanced and which cannot be said not at all heard Although it borrowed from the friend and being played in a hurry, it is a game to come to do several years after once again.
It is made to draw in the story which is a right course, and the battle included in a part is captured using the head.
a result -- obtaining -- having -- ending -- being meaningful .
I think that it is the good game of balance.

2005/10/21 Comment(good) [Original Japanese review]
by Mioshin Provider: 2688 Host:2557 Browser: 4351
I meet with tactics ouga.
Am still I four years?
Although the game which endures this is looked for as well as Mr.
あんど, isn't it yet found?

2005/09/24 Best! [Original Japanese review]
by Ando Provider: 10907 Host:10598 Browser: 6356
It has been ten years since it played for the first time.
Although the interesting game which endures this is looked for also after that, it cannot yet be encountering.

2005/08/20 Best! [Original Japanese review]
by Mioshin Provider: 29099 Host:28951 Browser: 4184
- telling me "soil the hand" - when the choice which the title means was imminent, it worried very much -- it was able to afflict It has not yet met with the choice exceeding this (in the game).
They are strike nova of denebu, and the most favorite work.
However, if it pushes down by strike nova, it is painful that an item does not come out.
Such a fearful 技っ lever is estimating that まぁ and an item also disappear.
evaluation there is a demerit mark part plentifully (it has not met with a game with few demerit mark parts) -- it is -- although -- since it has not met with an interesting game any more for the moment -- evaluation -- "the highest"
2005/05/04 Very good [Original Japanese review]
by 島3号 Provider: 14854 Host:15116 Browser: 6305
# Write based on the memory which played the SFC version.
Made in Japan [ to which "Dragon Quest" of sociableness and a youthful feeling of the different world rank second to "Final Fantasy" of charm / made in Japan / of '90 s ] First in a roll of the RPG third force.
"ouga" which overwhelms both by the wonderful grave character of the atmosphere which makes, crowds and comes out, and exceeds front 2 persons, and they brew of a background as it is visual -- two works -- seeing -- de facto 最終作 One extreme form of consumer game evolution.
Any more, it will not be materialized as maniac past て商品 in this directivity.
They will be the remains of a video game prosperous term at the end of the 20th century.
However, although it is a historical masterpiece, the question mark which is not small is attached about the game nature and entertainment nature.
About difficulty, since I was playing by capture 本首っ influence, I did not have a problem.
Although が and having separated in expectation most had named it "tactics", they were having seldom accomplished the body of a tactical simulation.
It is the following two points that it was especially worrisome.
It is that the upper field which has too few units of the self-army which can be used at once is narrow, and an enemy projects rapidly the first.
The second is that the individuality of physical attacks, such as a bow soldier and ninja, is weak.
Now, after all, it will become the dogfight of 乱れて containing friend and foe, or a breakwater will be built in a hard unit, and carrying into a protracted war will only be lost.
し it cannot perform the surprise attack or sniping by the independent action unit which employed the characteristic of a class efficiently -- (the appearance of "gannaa" is the last board) a squad -- action is also hot There is no どころ using gimmicks which pass and can walk on the alignment for every kusu or a large-sized unit and which seem to be interesting, such as a system, being prepared.
Since an ally starts action from a mostly low position, a bow cannot use it very easily.
It was hard to put into the inside of calculation without the power of blow must killing having not had restriction of 飛距離 upwards severely from the first, either, and hit accuracy was bad and also arranging a number by number restrictions of an ally, and it tended to become "work" until it becomes a higher rank class.
Therefore, although the main usage どころ of the head die so that an ally may not die, they will become revived immediately.
A "successful" pleasant sensation is lacked in the place which cleared one map.
As a result, miniature garden feeling, a profound atmosphere, and the interactive movie had become the chief aim of "tactics ouga." Moreover, although it was a personal favorite problem, it was sorry for that units, such as a giant system of a previous work and a wild dog system, also stopped being to become the impression which thins a fantasy color.
Although there were a situation and a numbed thing in "the old magician accompanied by the wild dog which goes the inside of snowstorm" -- Thus, for a point [ question / from a viewpoint of things "is a play pleasant or not?" ], "a profound atmosphere" of a certain thing emphasized too in the top is many computers plentifully.
It is "ouga" only best individuality among a RPG product, and if it agrees in liking of a user, we can recommend you especially.
and that time -- selling -- the easy copy of the line existing goods -- 堕す -- I want to evaluate highly the spirit of the members of manufacture which did not 潔しと things
2005/04/10 Best! [Original Japanese review]
by Anderusen Provider: 34648 Host:34631 Browser: 4487
What it is hard to hold rather than it cannot hold the whole aspect of a tale, if all of three routes are not dominated was somewhat regrettable.
Also at the lowest, twice, if it does not clear, the place which is not known will also come out considerably.
If this was suparobo and a fire emblem, it cannot have become so.
Although a complaint comes out mostly, the game which this Mr.
Matsuno makes is good 7 individually, and is also expected to the sequel and the remake.

2005/04/09 Best! [Original Japanese review]
by S>S Provider: 24785 Host:24556 Browser: 5234
I think that it is the work probably made to consider deeply the choice as which he chose this game.
Although "2" was chosen without considering anything by the last of a chapter 1 especially at the time of a play, if it is that war situation when it thinks now, there is himself who the direction of "1" considers possibly was able to save many human beings.
The subtitle "does it tell me "soil the hand"?" of the chapter is never decoration.

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