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Game ranking: Rank 309/in 3,420 titles (Total 25.17/Deviation 53.81) Rank 308 <= => Rank 310
Game average points ranking: Rank 524/in 601 titles (Average 0.13(Good)/Deviation 39.28) Rank 523 <= => Rank 525 (more than 10 evaluatoin)
Game ranking of 2002: Rank 13/in 78 titles Rank 12 <= => Rank 14

Tales of Destiny 2(Game)


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Comics:Tales of Destiny2
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ForumDiary
2007/02/04
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(VideoGames)
Latest Books: 2007/06/25 ():Popularity And The Destinies Of Woman V2: Tales Of The World $95
VideoGames(3hit)
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Books(6hit)
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Rank:5832
Video Game:Tales of Destiny 2

Eval.:*****

1.Great game!!!!
Rank:18190
CD-ROM:Ultimate RPG Archives

Eval.:*****

1.Oh, man I gotta get this!!!!!
Rank:32584
CD-ROM:The Bard's Tale II: The Destiny Knight (PC Dos 3.5" Diskette Version)
Rank:770926
Mass Market Paperback:Krispos of Videssos (Tale of Krispos, No 2)

Tag:$95
1991/07/13
()
Eval.:*****

1.Five Stars in Not Enough
Rank:816507
Hardcover:Superstitious

Tag:$00
1995/09/14
()
Eval.:*****

1.Book review
Rank:1015023
Paperback:Tales of Destiny II: Prima's Official Strategy Guide

Tag:$99
2001/09/25
()
Rank:1843219
Paperback:Yes, Yes, Yes: The Unauthorized Biography of Destiny's Child--A Tale of Destiny, Fame and ...

Tag:$95
2000/07/01
()
Eval.:*****

1.Mmm
Rank:2610392
Paperback:Hidden Treasures of the Heart

Tag:$99
2005/01/01
()
Eval.:*****

1.Excellent Life Handbook

Paperback:Popularity And The Destinies Of Woman V2: Tales Of The World

Tag:$95
2007/06/25
()
Rank:2440
DVD:Barbie As The Princess and the Pauper

Tag:$98
2004/09/28
()
Eval.:*****

1.My kids loved the Barbie Princess and Pauper Movie!
Information about this title

NAMCO BANDAI NAMCO Games
Playstation 2
Mutumi inomata
Mai Kuraki
Jun Fukuyama Ryoka Yuzuki Toshihoko seki Hikaru Midorikawa
Tomoko Kawakami Akiko Hiramatsu Norio Wakamoto
Yoshiko Sakakibara Saeko Shimazu Junko Shimakata
Ryotaro Okiayu Emi Uegawa Hideo Ishikawa Jyoji Yanami
Taiki Matsuno Nobuo Tobita Moriya Endo Ryo Horikawa
Satsuki Yukino Isshin Chiba

Yuka Imai Kikuko Inoue Show Hayami
Tomokazu Seki
Released:2002/11/28 in Japan
Sites about how to play the game
1. http://dream-c.vis.ne.jp/tales/
Official sites
1. http://www.namco-ch.net/talesofdestiny2/ (Translation)
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanGood(0.13)30953.8125.171

Statics of activity

Total ViewsCommentEvaluation
Inside Japan68,423181109
Outside Japan52900

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People1214261419159
Percentage11.0%12.8%23.9%12.8%17.4%13.8%8.3%
Added percentage11%23.8%47.7%60.5%77.9%91.7%100%
Summary47.7%12.8%39.5%
                                                                                                

Views for recent 8 days
Total432131302928
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Comics:Tales of Destiny2

The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/07/05 Very bad [Original Japanese review]
by 熱血スポーツゲーマー Provider: 11377 Host:11341 Browser: 2256
It is the work with which stress accumulated severely.
The story was so and the utterance of a character something also felt irritation.
I think that it is too much severe for a sequel of day suteinii.
a battle -- a system -- the very thing -- まぁ -- being good -- although -- monochrome -- a price -- not being odd -- since -- monochrome -- he cannot buy it -- -> -- receiving -- a damage -- quantity -- being large -- & -- amp --; -- giving -- a damage -- a number -- being few -- -> -- pushing down -- a thing -- time -- starting -- < -- poor -- すりゃ -- good -- dying -- > -- -> -- experience -- a value -- being unbearable -- -> -- a level general [ the clearance of etc.
may be possible although refused ] -- trouble -- it is stinking That an item can be strengthened will not turn into fundamental strengthening, if option skill is only merely added and there is no arms protector powerful from the first, although it is good.
In the case of many which must be bought after all Although troubled with the story deployment itself and an understanding in many cases, in addition, map movement felt stress for the deployment restricted greatly most.
The last of the ability to have moved freely is also the last and last dungeon this side!?
Up to there, only the regular range can move, and since shifting to the next deployment compulsorily follows a continuation, a margin to have arranged a level raising or monochrome has not been put.
And as it progresses, a monster and a boss become stronger merciless.
arranging thanks to a vicious circle also takes time indiscriminately -- immediately -- a role -- I'm sorry, it is alike and becomes in many cases And it 全体通, and a story is [ なっ ] and is long.
Since a question mark is individually attached with whether they will be the contents to the extent that it does so much, and deployment, it is felt long too many, and stress accumulates and accumulates.
A story was not able to be enjoyed at all.
Although it would do and there would also be many lump elements, it did not become a motivation to there.
Although the voice chat was rather interesting and the voice actor was also flattery -- However, a main character is with how it is -- It was the impatient work with which stress collects not at all on the whole.

2008/07/04 Normal [Original Japanese review]
by pom Provider: 14177 Host:14340 Browser: 8090
The
[total play time]
About 60 hours sure -- a pattern -- すっ -- stylish -- the work which is losing on の only by it just It is the battle system which feels strategy nature most also in teiruzu series.
sticking out too far -- be cautious Although it is not Mikuni matchless, you have to throw an advance guard such language ...

[Good point]
It is barubatosu whatever it may call it.
The villain by whom teiruzu 史上最 also remained in the impression!
A voice actor is also the Wakamoto personage.
よかれ which was just a perfect player ...
Break to iibirusufuia of slaughter, a scorching ski slope strike, ekusekyuushon of condemnation, the Schiling fall of despair, and a piece!
It has left a lot of his wise saying.
barubatosu was the quite strong boss whom he has done as a compulsive boss ...
If it is 晶術 cancellation.
It is too tepid!
Although it was insisting as it pushing down somehow, without using the sure-fire method for winning of an example by 1 to 1, it stops, comes out [ become, and ] and was too difficult for announ ...

[Bad point]
When it says conversely, barubatosu is too deep and rasubosu is too thin.
erurein and riara -- first -- the difference of power -- it is -- passing -- it is ...
It is not fair at all ...
And in the way of erurein, it was useless...
Though って is good, although it comes out, it is かあなた anything was [ かあなた ] personally enervated!?
!?.
Such fuorutouna ...
When fighting, so strongly battle time does not have a long thing [ やたら ], and was felt even for existence smaller than erurein ...
It does not understand a honto meaning for Kile's hero ごっこ ...
Why does it adhere to a word called a hero to there?
Finally hero ごっこ is!

[Comprehensive evaluation]
A story receives the thin impression after all.
It seldom remains in the head.
Only for the wise sayings of barubatosu, remaining is too ...
Be.
Himself.

2008/06/30 Best! [Original Japanese review]
by edrip Provider: 18595 Host:18550 Browser: 8090
This game tends to become the steamroller tactics in big magic to an enemy with a guard hard [ in the case of a battle, since the offensive strength of arms is past / weakness / compared with magic, there is much HP of the last direction, and ] in the 1st round.
But if it is it, those as whom evaluation only becomes being subtracted and feels stress by battle will also think many [ those ].
But I think it somewhat early that a battle and this game itself of this game judge that it was not too interesting in response to it.
The true fun of this game is because it is demonstrated after the 2nd round begun where the tips on a battle are able to begin to be held to some extent, after making the title of a combo master (hunter) master [ three-advance guard ].
The battle of this game earns the number of hits anyhow, and has become the system of なんぼ.
If the number of hits can be easily earned by taking out work by turns with a friend if the capability a hit and SP-related is high and it gets used, it will come to be connected without [ hit / 50 / especially / according to natural and a situation ] preparation in 100 hits and no less than 200 hits each time.
moreover -- then, a combo bonus to a level -- a cancer cancer top -- と -- 乗 ri 始める is carried out at good circulation, and if the formidable enemies of the final stage to the extent that stress is saved at the play of a normal can also continue inserting in now for a long time, it can fight with invigoration rather that there is comparatively no stress And it was very pleasant, when having carried out to one 4 times the combo experience value of this, and the grade level surprised from the opening part also went up, it began and it played on the condition.
If it does its best even when a level arrives at 50 and noishutato lightly in なんせ kuresuta, because 100 or more are not pain so much and it will be able to attain.
if difficulty is still made into announ, moderate difficulty can be saved and is good for ほん -- game balance is carried out (smile)
2008/05/06 Good [Original Japanese review]
by 海老澤要 Provider: 29382 Host:29405 Browser: 7669(Mobile)
a hero supremacy -- principle Kile Gay roni.
self -- chuu riara 男入ってる Nana Lee.
Electric wave Harold.
To be sure, it is an eccentric person eccentric person set.
juudasu of tsundere seemed to be the most darling.
A battle side is 〓o郷〓
I think that a system is No.
1.
It is thrilling, and although it is not smooth, inside 々 of balance is good.
A partner is hard also on a square also to a rabbit, and even the zako game of a prolonged war is inevitable.
Although a boss will surely become long by the cause, I think that it was good now.
It is because a damage is not given so that it may consider, but arcana etc.
usually find it useful by attack above all.
The significance of existence is given to a special attack and a very good tendency achieves differentiation.
Magic never became the model of RPG in recent years which tends to be kept at arm's length by the badness of user-friendliness.
Although it was the boss game which described the point, arubatosu which takes the post of the position of a rival character stood with its legs wide apart as a wonder each time.
The battle style is likely to trouble nurugeemaa in recent years conjointly with a system.
It will be forced severe to fight if countermeasures are made for there to be nothing.
Moreover, are there neither few rasubosu nor players which can give bitterness of life to too much prolonged war?
I want to desire the way of playing depending on which a battle is not working from this, either.

2008/03/27 Bad [Original Japanese review]
by 虚構の旅人 Provider: 10919 Host:10945 Browser: 6287
The PS2 first work in teiruzu series.
This is the work of teiruzu which I bought for the first time.
teiruzu was got to know through this work.
First, be related with a story.
This was honest delicate deployment.
The method of an appearance that a girl is not possible first is carried out...
Although this will be the deployment which tends to be a RPG work, is action of subsequent hero:Kile deyunamisu too unusual?
Then, although thing narration progresses the girl later on, it is only the super-deployment which does not understand honesty and a translation after this.
Although the past and the future are repeatedly gone back and forth and history is corrected ...
Moreover, it was only what does not understand that an enemy also wants what to do.
rasubosu: erurein and fuorutouna are し [ people were referred to as making it happy and it was planning human beings' extinction ].
the character of a character -- being related -- て -- it is -- although -- this will not be whom [ any ] other than the worst any longer, either If it only yearns after [ a hero ], Kile was sure that he will become a hero in the future better, and has forced it also on surrounding human beings.
The girl of the mystery which is the heroine: Since riara said that Kile was not a hero, although it drew a line and was throwing kitsui language between itself and Kile, just as it turned out that Kile was a hero for himself, it was egocentric man who follows in k what an attitude is changed and Kile says in 妄信.
Were roni and Nana Lee common sense people?
Harold was the troublesome woman who does anything like a child, even if sensible.
Although juudasu thinks that it would not be unavoidable to have become the character which was in that slight irony and became perverse from the reasons of a setup ...
Although barubatosu was generally popular, I did not care for it.
Death is chosen itself, without admitting having been defeated by Kile...
Were just they accessories?
a battle system -- being related -- て -- it is -- although -- this had improved The "teiruzu highest ever" is heard well.
A partner's SP was reduced and it was made to be thought by setting SP (a thing like emotional strength required for an attack) also to an enemy also at oneself by inside 々 that it was as that one's SP may decrease in number conversely and it may be unable to attack on a target on the other hand たり [ and ].
[ that it is made not to be attacked ] Is this a mystery although SP will become half if it turns behind an enemy (right-hand side)?
Even now, I think that it will not be set to MAX again if it is it and turns back all together, although it will seemingly say a description reason and "it separates from a friend, and a thought of a friend cannot be transmitted easily and becomes." Since TP(s) were 100 fixation, was how to use TP under battle also considered?
Moreover, I think that it was good that an enemy attacked according to the action here.
Although it is called barubatosu of accessories, are you the enemy of the strongest class at the point?
It became a remarkable formidable enemy by item restrictions.
I think that it was hard to push it down since rasubosu flew in the sky.
Was a hidden boss's magunadeeuesu a remarkable formidable enemy?
Stopping the time of the character with the odd frequency which will be in a matchless state which cut or came to near たり ...
Instead, even if, as for "GRADE" showing battle evaluation, only anything uses an item, the highest point enters mostly.
Synthetic evaluation is "bad." Although story deployment serves as a point which does not have charm in a character with remarkable minus, the battle could be enjoyed and the strategy was also made to be considered.
Since the point was good, it stops by "it is bad." I think that it was good although difficulty was not giving other teiruzu works those days.
[ of the furniture ] Is it the game which can osusume if it is in respect of a battle?
I think it interesting that there is work which cannot be expected not to find how many weeks.

2008/02/22 Good [Original Japanese review]
by Jirue Provider: 25880 Host:26091 Browser: 8090
Although it is the fourth work of teiruzu series, since it says that it was set to PS2, it turns out that it has exceeded the previous work in respect of being various.
However, remove a story.
OP movie is made so finely that it is called the series highest also at a present stage, and sushi and its musical piece are also now good.
The delicate picture which is also in a character and which is not made to wait for and is drawn is expressed splendidly, and it is likable to some extent except a hero.
It is the "hero" to whom it is still equivalent to the portion of the basis of this work that it is surely worrisome.
Kile, a hero, -- "father -- I want to become a みたいな hero -- although not mattered at all, if it is called "a hero and a hero" repeatedly for every 事ある, it will hear thinking " honestly and it will sometimes come with mukatt a few -- "a hero" -- insisting -- passing -- kana I consider [ child-like ].
Although it became becoming only Mr.
"'s hero toward the heroine for stopping", when deployment before it etc.
was seen, especially there was carried out to it now [ kiza ったくて笑って striped ].
Nevertheless, although it is me who have played this work also 3 round, it is were able to do just because it also had existence of a character called juudasu earnestly.
Although this juudasu is that [ desuteinii / (no mark) ] as you know --- For an once friend, friendship, and bonds, already recovering is 叶わない.
If it becomes, their friends trusted truly will protect at least what risked to which and gained the life.
--- It considered, was impressed by the figure which acts, and was as.
"Himself who was stabbed and moved in order to protect an important thing above all.
even now ...
I do not think that it was wrong -- " Since this language shows, a motion of his heart of a previous work can also be read.
"This world must be saved by Stan and others.
yatsu which interferes with it ...
This I do not allow!
" Probably, there is a glimpse of how it thought of Stan and others.
Thus, if it focuss on juudasu, it will become a very good work.
That is, those who can seldom get used to this work will say [ hear / かもしれな / I ] that they consider the spin-off work of desuteinii.
Actually, since such thoughts of me were strong, I was also able to take 3 round.
Next, it is about a battle system.
Although there was an impression that relation of work and work was a little blunt, in the teiruzu series before this work, since each motion is very smooth, remarkable invigoration is acquired by this work.
However, if it becomes in the end, it may yakimoki for very hard enemies to increase in number and for a combo not to be decided.
In a portion called relation of work, I still think that it was very good.
About "SP system", since I am that it was seldom worrisome and that many more persons have stated, I will omit.
A story is common although I will consider as a general comment at the last.
Although the hero was the impression which is not good in teiruzu series, since there was wonderfulness of juudasu, suppose "It is good." However, if how which having done RPG twists plays, sense of incongruity may seldom be felt [ which is called a hero repeatedly ] so much.
Since a "hero" is an accessory at a fantasy work.
Although it is the work which we can recommend to people satisfactory as me, before playing, we recommend you to play desuteinii (no mark) previously.
Otherwise, it is since the wonderfulness of the heart of juudasu will be halved.

2008/02/13 Very good [Original Japanese review]
by 海上 Provider: 19847 Host:19737 Browser: 7781(Mobile)
I am teiruzu played for the first time.
Day suteinii which is a previous work once also cleared the remake version.
[Story] Does it seem that there is difficulty in many or た since the treatment of kyara of a previous work is severe or there is a point [ contradictory ]?
Since I was first teiruzu, it was not worrisome and I was able to enjoy myself.
He likes a なるっていう flow to trip where there is also especially no mission, go away in a trip, and it saves the world unawares.
the action it is [ whose ] they to fight in order to let one's policy pass rather than it beats an enemy based on the will that hero each one saves the world -- a lie -- it does not need to be stinking The world which erurein tends to make was not wrong in all, rather, for people in the world, that it is also fortunately [ it is supreme and ] equal will mix not mere wrong but an ideology game with the view in the world where Kile and others wishes, and the made world became a very interesting element.
Is also Kile's return good to the words of fuorutona which speaks to Kile troubled with the sadness which lost riara, or its words?
Kile's and others strength was able to be felt for the idea of relieving, accepting and overcoming an ache and sadness.
Finally, although an old adventure is the translation which it means there had not been, it is individual quite favorite deployment.
rather than -- I think that their policy and the meaning of an adventure are just suited That is the fate which they should accept and it is the world where it should live.
If it is resisted rather, it also becomes this 義 that their adventure did not have just it.
A line is impressed by their idea which faces through fate to the last.
the dream which is a taboo -- although it is the touch which resembled the punch line, since that occurrence is the translation which existed in fact only by there being neither history nor memory -- a dream -- isn't it a punch line?
Since bonds are the translations not disappearing.
Although riara revival also seems to be an unfavorable criticism, this and I have hope in the fate which fights, and think that I was good.
riara revival is a miracle over fate and is unnecessary in explanation etc.
Since it is a true miracle.
It differs just a little bit from the miracle which erurein performed.
Although surely riara was revitalized, since Kile did not independently necessarily regain memory, し [ also miraculously for Kile, there is no riara revival anything ].
Although "riara --" and language are emitted from memory of the adventure which it means there had not been, it does not seem not to understand the meaning, either.
Furthermore, Kile is doing blankly also to impression of riara which springs upon Kile.
It is such touch that are why, or the body completely reacts although an understanding is impossible.
Although I will also think that I am a trash if memory revives completely, it is transmitted tightly that that there is nothing freely met 好 and memory has accepted this and fate.
[Character] Kile Although it seems that the hero hero and the noisy thing were disreputable, it did not become mind individually, but it was able to see by 目線 that it is a dear child, rather.
The conflict over a thing called a next hero in the way where only that makes noise rather can be expected, and it is the good kana.
ってゆ - or such a child -- since [ which is not required ordinarily ] it serves and becomes ?
hero, although it is also beta Kile who took a trip, and to grow up while continuing a trip -- O Just the difference from people and it which are called the hero image after [ image ] he yearns, and actual hero were seen, and that of conflict with yearning and reality were interesting.
the language which comes out just by reality's colliding with "you not being a hero something", that is, yearning to a dame loss how the hero whom unripe he thinks of is ideal and perfect should hear -- ます And since the person to whom "a hero may not have" when coming up against an unavoidable actual brick wall had strong yearning drew the point along which anyone passes if it was something, it is good evaluation.
These words had a veneer 向けた impression, even if he was the proof which understood reality as a person concerned truly and was backward words.
riara Isn't change of mind the level which exists or is said a feeling of a physical disorder abruptly to be sure?
Past [ the shortage of explanation ].
With no room of follow.
It is in trouble in the world of only erurein, and Kile's and others idea, and erurein is the person who those who are not saved also say being saved in the world of erurein, and removes in the world which not wrong but Kile and others desires.
The story became deep by her conflict.
roni an interesting and foolish woman -- although it is a favorite fellow, it cannot hate When supporting Kile and others, it supports firmly.
Is it a part for a good big brother?
it swaggers in the neighborhood -- て -- him -- yet -- growth -- a process place -- saying -- it is .
nanarii Since such hearts are solid, although it is visible to a manly person, a root is homely at a girl and female kyara filled to motherhood is a jar.
It is female kyara which No.
1 likes in fact at teiruzu.
The exchange with roni was also entertained and it was given.
juudasu a previous work -- a play -- probably, there is sense of incongruity in a way the bottom I think that there is a place made to think that Rion is not such a fellow with it being sure.
This also has no room of follow.
But probably only he could do the position as a person who connects the past and present, but its his existence was also indispensable.
If he is not, I think that it was not interesting to be sure.
Harold It is favorite.
I had you make it laugh.
Gifted kyara likes such unprecedented fellows better than a period of treatment.
it is Harold in any times -- however -- her charm Her view which cannot be measured was able to be enjoyed with the man's in the street ruler.
[Battle] By teiruzu, there is only reputation of No.
1, and it is known, or it becomes, and is a deep system.
Difficulty is also high.
Do I hear that it is weak well when a dissatisfied point goes behind an enemy?
[ of that SP and TP are halved and bow usage ] I think that it was also good that a title came to affect status.
Although there is a by-product of a bug, this is interesting now.
Although there is a demerit, as back work, this bug is tolerance level.
し [ it is not a thing to the extent that game balance breaks other than a demerit ].
[Others] The chat had few things in connection with a story than other teiruzu, there were and they were able to enjoy a thing like investigation of kyara.
[ many ] Although this also has much severe criticism, I like it very much.
He quite also likes OP.
It did not so like 倉木麻衣, but although OP thought that it probably did not care for it, it had taken to it with あさっり.
In a meaning called day suteinii, I think that there is weight rather than a previous work.
I think that a theme is fate too rather than a hero.
Since evaluation has not only a point [ contradictory ] with a "very good" previous work but a point with insufficient that at least 今作 has a point [ contradictory ] and explanation, isn't it the "highest" truly?
It does, and since a lump element is deep to many tops, it can be enjoyed as a game for a long time.
I am sorry to be a poor writing long letter.

2008/02/06 Comment(bad) [Original Japanese review]
by Pekepon Provider: 12775 Host:12589 Browser: 6391
Although it is if a battle is good, ...
which possibly was so to be sure although there were many such comments, a thing fatal like he also forgets such a thing is in this game.
it is a story first -- the hero of a previous work is dead without the relation in the view of the world of a previous work 1 etc.
suddenly completely first Carrying out to the value past which ず ー っ, and flexibility or kuso do not have, either, or returning in the present age, if it comes out and progresses to some extent, there is neither the context nor intonation, and it progresses, and progresses in a straight road.
And it is called kyara or a hero and the heroine are severe.
the hero (と -- the definition is not quite satisfactory although whether it saying and this work itself and a hero are big factors -- signs that it is ambiguous and even the members of manufacture probably are not known well), Mr.
Kile, who calls repeatedly while the bad meaning of て英雄 "become me and a hero" has not roku sudden had the head intently, either -- "you not being a hero" [ which my riara of the heroine of げ with a shadow appears just for a moment, and it says coldly before him ] Then, a hero can thrust [ heroine ] reality, and most men also including me will expect and gennari な的な common 話し which will still grow as a man as a hero.
が this -- being such -- it talks -- ら -- my riara of the heroine who is not will accept Mr.
Kile to be a hero very much in the direction of the beginning of the opening part The cause is the occurrence which does not have a great thing truly.
"Kile whom the thing of being from there, and this pitiful noroke of two persons follow with ず ーー っ -- me -- a hero -- !
--""-- I from whom I protect riara am a hero -- since -- " -- seeing -- the laver [ た / laver ] As for a skit, seeing only by such exchange is hot...
When having begun to think "already make it random", deployment which is surprised is waiting.
Although fuorutouna of the enemy of what and the last moment is not well understood to be ぶっ殺す, this to which my riara will seemingly disappear is shocked for whether Mr.
Kile responded truly.
But my riara revives in why at ending after all.
--"which does not exist in a reason etc.
and which the members of manufacture probably will not understand well with what revived, either -- what is necessary is just to revive -- ♪ あ -- * うきゃ *" -- it sees and revives in the laver [ た / laver ] -- having made -- しょ -- as for the last moment of this, riara only revived, and other occurrences are supposed to all have not been found moreover in short -- a dream -- don't do -- dream ochi って of No.
1 which is a punch line (way [ た / finish / see and / way ] which was all a dream when old comics had noticed) -- it was really / of these / adventure / what -- the treatment of kyara besides -- or kyara of a previous work is / -- / also imaichi -- an exchange of roni and Nana Lee is also kitsui very much It crawls, and although it is absent, especially something does not have the reason for accomplishing which came out even by becoming juudasu, either, and is only merely in Rion.
The worst written to ww which will be blown as it is as that the person who was the voice of previous work kareruren is the voice of an old enemy's dame loss たり, and which does not carry out ワke 解りま, -- which was cleared and was sold at the immediate effect
2008/01/26 Good [Original Japanese review]
by 赤い水性のシャア Provider: 12661 Host:12512 Browser: 3034(Mobile)
A battle side is 今作 called teiruzu series maximum.
Although there is also that an attack will be flipped [ much ] if SP is lost, criticism raises difficulty naturally and regards it as れて being good.
kyara is those with a problem to a hero and the heroine.
うざったい Kile, a hero, "becomes the hero who turns into a hero" -- things -- supreme -- moreover -- the opening part -- the stalker of riara A free transformation.
The heroine's riara returns 180 degrees of palms, and is beta ぼれ to Kile.
The coldness of the opening part is to where.
Next roni, juudasu, Nana Lee, and Harold are good.
It is the sequel of desuteinii.
Is it a game delightful to a fan?
Evaluation "is good."
2007/09/12 Comment(bad) [Original Japanese review]
by Meteo Provider: 19923 Host:20019 Browser: 3162
A good point (1) battle thinks that it is uncanny and it is good.
Although time is taken, there are the part and strategy nature.
(2) juudasu is a good character.
bad point (fan I am sorry) (1) Kile's character -- calling becoming a hero imprudently repeatedly -- or [ how ] ..
noisiness -- only .
himself -- し it takes selfish action -- delicacy -- or a stalker -- it る with action [ mistake ] and is unattractive (2) messy the character start of riara -- し an attitude will change if Kile turns out to be a hero, although it is cold -- the inside of self comprehensive : -- a previous work is ruined -- heroes' character is bad -- it does by carrying out and gets tired The previous work was better.

2007/07/20 Comment(bad) [Original Japanese review]
by Randamu Provider: 49283 Host:49194 Browser: 3875
The enemy in a battle is too strong.
However an enemy's defense may carry out lever まる firmly and may gather the aria speed of an ally, it is quite painful that work cannot use easily Kile or ro 2 which are regarded as losing an enemy in almost, either, and they do not have the work of a previous work!

2007/07/06 Comment(bad) [Original Japanese review]
by Meteo Provider: 19923 Host:20019 Browser: 3162
if a hero has heroic dignity, this game is modest in him and not a stalker imitation but riara also balances itself by tsundere at first at heroine みたい of certain gyarugee -- betabore -- or [ that it was easy to be so so when it was not a みたいな character ] What is necessary is just to take to it how in a hero without だって and delicacy which is imprudently used [ "you are hero disqualification!!" and ] as a mouth etc.
A character is carried out for extracting and thinks that the game was rather good.
し [ such battle is not disagreeable ].
about a battle, it is perfect -- it is .
Although an enemy is too strong, it is seldom worrisome.
This game balance is not bad, either.
This game is too lost heavily on the character.

2007/06/16 Bad [Original Japanese review]
by Nebusokunotaka Provider: 30646 Host:30847 Browser: 5234
本作 had many which feel stress.
First of all, it is SP system.
It can be said by having introduced this system that merihari came to be born to a strategy as it is as defend たり [, and ].
[ keeping one's distance from the battle of teiruzu which surely merely thrust in and only fired work ] It was playing thinking so personally, if I also actually applied in the middle stage from the opening part under play.
However, it has noticed that I appreciate this system not having and becoming the cause of stress in many cases rather as it advanced.
It will be natural well.
This system cannot but be the fetters to the player which becomes impossible until now after all.
If this is not a series thing but single-engined RPG, I will not become stress so far.
However, moreover, this is 今作 in teiruzu series, and it is the 4th work.
The image [ battle / of teiruzu ] "this is made" has already solidified.
And it is not accepted, even if it does and merihari is attached by battle by hardness because the invigoration to which it comes from the ease of playing of the battle when progressing from D to E is already experienced.
It was like I at the time of a play applying light autosuggestion the opening part - the middle stage so that he can merely receive this system.
Isn't it the really interesting system which a battle system masters how to use as it advances, although it does not know that uses but troubles are suffered in the beginning, and can advance a battle advantageously using it?
However, even if it gets used to this system, a battle cannot be advanced advantageously.
good at using mind so that SP may not be reduced -- く -- it is だけ There is no invigoration which completely plays a game there.
And severe & [ heroes / of the previous work which also worried me as other controversialists of the were described too ] of treatment; a new hero's うざったさ.
In addition to it, I was not defeated [ barubatosu ] on a my mind, but only the accessories villain caught sight of me.
it is ほん -- that fellow -- A child is made for arms to be deserted for a hostage, Stan is killed, it haves a way of saying whose Stan is weak completely in subsequent words, and he is strong-man affectation.
Troubles are suffered at last, and when it pushes down, there is also no purity which says "I was not killed by you" and accepts suicide-by-drowning suicide and defeat.
It was the feeling whose fool [ accessories ] was made.
Why is it the stress which wins the brandished partner at last and is obtained from the opening part?
And a rasubosu game.
It is difficult to push down.
Troubles were suffered considerably.
but -- since it has strong rasubosu -- it is not -- rasubosu -- " -- since it is flying, it is " It is already hard to have most attacks for empty here, not to stop a motion by attack, since it twisted and rubbed, and to do with ほん here there lightly, and is a decisive battle while irairairaira(ing).
if HP is high when an attack is strong -- it is not -- " -- since it is flying -- " formidable enemy って -- how much -- it is also -- which probably is not They are fetters again following SP system.
if it says right [ that ] -- a barubatosu game -- "gumi -- it became fetters panel れて戦うこと which "are 晶術使うな" in 使うな" This is also the cause felt only for the accessories of strong-man affectation [ me ] of barubatosu.
Probably it did and the difference in the battle which it is hot and is not spread was thoroughly shifted from the existing battle to which is given and it is equal in me the work side.
Although there was also a portion with the sufficient story of the final stage etc., what feels the stress which it is not from difficulty in a game does not have popularity given.

2007/06/13 Good [Original Japanese review]
by 原黒主水之介 助兵衛 Provider: 51532 Host:51529 Browser: 4184
The [total play time] It is 80 hours in the 2nd edition of PS.
Clear 3 round.
[Good point] What is gone up first of all is a battle system.
It is the strategic battle against which it did not become the battle which tended to become by extracting old TP to 100 and adding the concept of SP until now that it could win if it is hitting repeatedly, but the spice was effective.
The earliness of a change of a battle and the production of a way are series top class.
Moreover, it hid until now, and 秘奥義 which was an element also became the trump card-treatment of kyara, and its presence increased.
Although kyara of a fighter system has the impression (it tends to become way usage's 壁役) which can seldom give a damage, if the tips of "maintaining SP here at a high state, checking an enemy's SP" are held, it will change user-friendliness very much.
It was pleasant to have captured by making full use of various elements, such as the suuei back and a enchien toss kill.
Although succeeding systems, such as enhansu and riraizu, came also out of the refinement system to subsequent works, refinement thinks that it was the simpleest and highly complete customize system with it being individual.
In order to make the arms of an ideal, it went to the arena for many hours (smile.).
The height of the contribution to the series of henceforth -- the work which can be fought just like a fighter type also by first introduction of a grade system, abolition of all the past work, and way usage's kyara is prepared -- is also high evaluation.
Although it was simple, the fineness of a sound test was also the result of series 1.
Music was made and the very thing was also good music also with sufficient key to my heart of opening.
[Bad point] If a circumference play (at least 3 rounds) play was not carried out, the point which can reach to an extreme of no elements was individually troublesome.
Although it is the extolled battle, there is also a fault.
It is too much hard to use Nana Lee.
Because all other members used as it is, they were regretful.
a bug -- it was made to cry by the title "a grand champion" Kile for the 2nd week is kyara (泣.) which cannot be used at all at favor.
Conversely, although it is a not much good thing, if a bug is used, although it is also possible to make very strong kyara, doesn't that there is a bug too become precocious -- He does not like them as other titles are bound since the conditions are too severe, and they are forced the play.
Did a little badness of the difficulty of seeing of a world map or the user-friendliness of a ikushifuo slur feel stress?
The viewpoint was bad and felt that a landing judging was severe.
And although it says severely, a hero's hero electric wave -- (bitter smile.) [Comprehensive evaluation] The good portion was also felt individual although it was the story which tends to be severely criticized by treatment, a setup, etc.
of kyara of a previous work.
Although seldom made subject, the talk of the girl of the blindness which is in eye gurete after a last battle had some against which it is appealing.
When having become the world where erurein existed, her eyes should surely have healed up.
Is [ whether it was that Kile's / and others / action is right sure enough and ] it the message of the reverse side of this talk?

2007/05/25 Bad [Original Japanese review]
by 武信君 Provider: 30019 Host:29914 Browser: 8090
I think that only the battle system was epoch-making.
Restricting TP by 100, having introduced the spirit gauge 齎(ed) strategy nature to the battle.
Although such things will be called work out of which the taste comes the more the more it bites, honesty and I are comment with frank "having not suited a mouth." As a reason, although there are "a too heavy theme", severe [ "severe / kyara / previous work / of treatment /" ], "hero repeated calls of a hero", various "sermon smell words", etc.
Although it is "a breakdown of a previous work" that was the severest, or it is the scene which destroys the eye of God by soodeian of 18 years ago if an example is given and it is said using OOOOO which power was insufficient in fact and juudasu had that the eye of God was destroyed, I wanted you to stop this.
old and new soodei of a previous work -- the intimate exchange was what ....
し [ well, kyara which is called barubatosu and which was able to take to it was also in enemy kyara so that it equaled daosu individually ] ....
It stops for "it to be bad." When juudasu and barubatosu were not in honto, it had retired on the way ....

2007/05/24 Bad [Original Japanese review]
by Seiten Provider: 422 Host:30 Browser: 6287
[Comprehensive evaluation] He dislikes a battle system.
Now, the feature of the teiruzu maximum is ...
SP interferes!
The comb and る with which this is not conversely got blocked.
The thing which which had a close game and was in enemy kyara by this cause ...
It is yada that it cannot turn back rather than anything.
A story is interesting well.
kyara is also so so (he likes especially juudasu).

2007/05/17 Bad [Original Japanese review]
by yamabuki Provider: 26232 Host:26151 Browser: 6389
Honestly I think that whether it saying [ problem ] and the subject matter of a story currently treated are too the heaviest in series.
Stone 投じてくれる barely to roni with the (?) player and Kile who are intoxicated by the happy end in ED It is treatment called this editing じゃ "the happiness unnaturally prepared for someone is a mistake" although it thinks that you could do by this editing.
In fact, it is not a mistake that riara tended to say to Nana Lee and was ignored in the middle stage in the alteration world, either (she who says in front of Nana Lee also thinks that she is a little insensible).
Although けど Nana Lee's younger brother denied "raw [ unnatural ]", those who have accepted it were not able to think a mistake, either.
the girl treated in the eye at erurein in this editing it claimed by ED "blames (existence like a main party)" -- making a mistake -- coming out -- I think that there is nothing Kile's and others thought is not wrong, either.
Although it is up to men after all, if erurein's [ and others ] action is denied and continued, the sutoorii んほ main would shift unawares and the focus will have faded.
furthermore, heroes are sure that it is !
which has made a mistake in erurein's and others action idea -- this editing じゃ極めて -- it is also heartwarming story [ of Nana Lee's younger brother ] ?
which is a micro viewpoint and is not spread -- just for a moment -- a problem man -- they are not only men strong to there I think that the collet of 次回作 was good in the character which understands that exactly.
The impression to say that divide and come out and intensity does not have series in characters in fact, either.
But it is irresponsible for this characters and they are problem ある or ...
at the stage of a scenario.

2007/05/02 Normal [Original Japanese review]
by airi Provider: 4237 Host:4057 Browser: 5234
n- honest -- what to call what or -- It is impudent to the Kile futility.
Mr.
"'s hero is me --"?-- ど - To those whom meet and between does not have, either Kana ?
roni & with other sufficient kyara; the pair of juudasu is し [ it is good ].
Rather, favorite.
Harold is also O.
It is merely a conviction situation to ED.
It is such の why -- Is it past [ those with inconsistency ] at how to finish?

2007/05/02 Normal [Original Japanese review]
by Kiruteisu Provider: 50705 Host:50614 Browser: 3646
[A good point] Earliness of a battle system and loading [a bad point] Although the character and the story [comprehensive evaluation] battle system were good, they have a previous work and inconsistency.
a hero -- a hero hero -- it is noisy But I think well that a few was able to be enjoyed.

2007/04/30 Normal [Original Japanese review]
by Pupupu Provider: 6351 Host:6192 Browser: 4184
They are the comment which TOD heard that were the sequel and did by teiruzu done for the first time.
- Battle 今作 was quite interesting although it was one of the sale of this series when calling it the battle.
There was also almost no loading, and it was quite speedy, and was comfortable.
Was also it also good that there was a strong terrible enemy partly?
It burned after a long time.
Although the steamroller lost its effect, there is also a thing of SP gauge, and does a battle do that much and it respond?
It was.
SP distribution 秘奥義, aria cancellation, etc.
have various techniques, and weariness is こ to an angle battle in a rabbit.
There was nothing.
However, bad points are also some...
When it went to an enemy's right-hand side, it was disagreeable that SP and TP decreased to a half.
By the way of an ally, the enemy flew to the left, or became, and it considered as iratt.
after and a previous work -- 技変え -- I passed and thought !!
Although it is a sequel, is it 技ってあった of a previous work?
魔神剣 wanted.
- Story & character Was it honest imaichi?
On a whole target A hero is gaki past る first!
Although it was 15 years old when it was a setup, at least the schoolchild thought that it was.
"a hero and a hero" -- noisy Although it did not become 見なけりゃあ ball mind, I regarded the chat as becoming く気 about such a fellow well.
It is よなぁ which is not hero って touch although whereabouts is not found as a party member, either.
Son of the hero of a previous work Therefore, he had a hero って feeling.
Kana in which the way of juudasu was not suitable.
It did not bear for being able to have, and being unable to be in the heroine's sudden change っぷり, but seeing ita disagreeable り取り with a hero...
Although not said, I feel that there was no necessity which becomes a imaichi friend for other kyara.
roni and juudasu are まぁい.
Nana Lee and Harold followed somehow.
Although it went, were they touch earnestly?
If there are some of some of [ connection or ], it will carry out main.
Although it is ろかったん ...
The treatment of kyara of a previous work was also a halfway impression except ri O n.
Was any time slip thing + happiness of the story about ??
It is that it is difficult さ that time neta treats from ancient times.
I feel that れてます cannot be carrying this work well too, either.
something -- coming and going is busy -- elapsing -- 中盤ま では -- it came out somehow and was doing って所 which continues looking at a good dream in all thought matorittOsu?.
top-and-bottom war from -- it was good up to the reverse-side side neighborhood of the last of a previous work Whether by the time it broke the eye of God, there was such any drama, and few It was impressed.
But is ED useless?
O Although OO disappeared and ちゃう所 was good, revive at the last last...
Opportunism is also.
Are you a cousin?
"With Kile who steps toward one step to a new adventure, feeling something at the ruins of raguna" It was better to have finished.
Comprehensive evaluation is "common", as a result of deducting a "bad" story from the "highest" battle, although it became long.

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