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Game ranking: Rank 40/in 3,362 titles (Total 151.30/Deviation 86.79) Rank 39 <= => Rank 41
Game average points ranking: Rank 324/in 592 titles (Average 1.22(Good)/Deviation 50.67) Rank 323 <= => Rank 325 (more than 10 evaluatoin)
Game ranking of 2000: Rank 3/in 73 titles Rank 2 <= => Rank 4

Tales of Eternia(Game)


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Anime:Tales Of Eternia / Comics:Tales of Eternia
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Reviews(Post)
Diary
2008/05/13
ForumImagesGoods
(VideoGames)
Latest Music: 2001/06/27 ():Tales of Eternia $99
VideoGames(1hit)
Sales/Latest
Music(6hit)
Sales/Latest
DVD(1hit)
Sales/Latest
Toys(1hit)
Sales/Latest
Rank:1915
Video Game:PSP Breath of Fire III

Tag:$99
Eval.:*****

1.Not worth it.
Rank:603655
Audio CD:Tales of Eternia

Tag:$99
2001/06/27
()
Rank:939985
Audio CD:Tales of Eternia Original Soundtrack Game Music

Audio CD:Tales of Eternia Remaster Audio Soundtrack

Audio CD:Bud Boy Soundtrack

Audio CD:Ca Bine Saga Letort: Sound Collection

Audio CD:Sorcerous Stabber Orphen: Revenge - Original Soundtrack

1999
()
Rank:44809
Tales of Phantasia - The Animation

Tag:$98
2007/01/16
()
Eval.:*****

1.Granddaughter's review
Rank:17861
Toy:PSP Tales of Eternia

Tag:$99
Eval.:*****

1.Fun and Amazing
Information about this title

NAMCO BANDAI NAMCO Games
Mutumi inomata
Playstation PSP
Garnet Crow
Akira Ishida Yuko Minaguchi Souichirou Hoshi Omi Minami
Masashi Ebara Junko Noda Hiroshi Isobe Yuko Sumitomo Kazue Ikura
Takeshi Aono Hideo Ishikawa Chizu Yonemoto Tomohisa Aso Masaya Takatsuka Miki Machii Tetsu Inada Kaneto Shiozawa

Released:2000/11/30 in Japan
Official sites
1. http://www.namco-ch.net/tales_eternia/ (Translation)
Image gallery sites
1. Tales of Eternia
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanGood(1.22)4086.79151.301
Outside JapanBest(3.00)4347.233.00 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan66,384156115
Outside Japan2,92311

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People30331916647
Percentage26.1%28.7%16.5%13.9%5.2%3.5%6.1%
Added percentage26.1%54.8%71.3%85.2%90.4%93.9%100%
Summary71.3%13.9%14.8%
                                                                                                 

Views for recent 8 days
Total87654321
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2002/12/07 Best! [Unable to delete by yourself//Only this reviewer/Only this review/post sympathy comment/]
by Ira
this is a great anime and a great rpg!
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Anime:Tales Of Eternia / Comics:Tales of Eternia

The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/07/05 Worst [Original Japanese review]
by Surasshu Provider: 14139 Host:14186 Browser: 5234
He was the teiruzu series begun and played.
Purchased kikkake is because the thing and friend whose early outlook was high also purchased at the exactly same time.
Since there was no game which will be done if it says in passing, it is w.
Although the friend was also so when playing if compelled, it 飽きed bored at the beginning and sold.
Independently, the battle did not think that it was interesting and a story is also a normal.
An image is also the standard average.
For a voice actor, the charm of a character is not good although it is fairly gorgeous.
hakkiri 言って買う -- it was valueless
2008/03/06 Good [Original Japanese review]
by Serea Provider: 4987 Host:4802 Browser: 3875
I think that it is the work which can be enjoyed to a normal.
Touch with all story, so so sufficient battle, and so so sufficient characters.
He liked riddo, Farrar, the keel, and four persons' exchange of merudei.
although the character with strong intensity is not -- four persons -- 1 -- set touch is pleased very much However, if a bad place was raised, did I want the depiction about a chat and Fogg to a slight degree?
Although it cannot say at all that it is the highest, however this work may play a game, it is maintaining the "so so good" position.
Although play time is made as for a clearance to a normal for less than 20 hours, I also regard not making it feel it not much unsatisfactory as it being a good place.

2008/02/24 Very good [Original Japanese review]
by 八郎太 Provider: 18003 Host:17896 Browser: 4976
It played after a long time fairly.
Although it is what wrote in evaluation before, a faint memory is also in this, and since it was a cousin, it is evaluated anew.
Incidentally play time is about 65 hours.
It is made to strain oneself by netabare full open.
Although it is a story first, I think that it was the merit which is not inferior even if it excels individually most favorite P in series.
Although a portion is not so in the first half, either, the deployment after losing shizeru at once is really good.
Each trial of seifuaato is impressive, its message nature is high, is carried out the bottom, and can also 々感動 how to investigate a character and appearance which grows inside.
And the scene which carries out the fringe of the 極光術 of the last above all is wonderful.
A keel, merudei and merudei, shizeru, and each exchange sounded the heart very much.
If it is only the last, probably he likes better than P.
Is also a battle touch called the legitimate evolution version of P?
Three animals 身にな, a motion becomes finer, 昌霊術 is also showy, and it is [ about a suitable good potato and ].
or [ that the thing for which a fault is mentioned and the arcana of riddo had many which have good user-friendliness, and 昌霊術 are too showy if it becomes, and what has happened ] -- it is that there was a time of not being visible -- it is I think that difficulty was comparatively higher.
The system was called this and, also often and bad, there was.
[ no ] although the fringe was troublesome at first, if it gets used -- inside 々 -- it was pleasant A sub event is merely -- just for a moment.
Were there few events of "wanting to see this"?
Since charm to the extent that it does was not felt, play time was not prolonged to there, either.
Was for the first time in [ of a chat and Fogg / inhospitality ] worried the back?
There was also pleasure which will construct a party variously if it is made the character which can be used more by battle.
し [ it was air also on the story ].
it sees synthetically and too interesting -- it felt so There was value of enough played even if it spares time.
If there is an opportunity, I will want to carry out again.
Evaluation is "very good" as well as the former time.

2008/02/09 Very good [Original Japanese review]
by Jirue Provider: 25880 Host:26091 Browser: 8090
Although it is the third cartridge of teiruzu series, if compared from a previous work, progressing in all will be mentioned.
Wonderful OP as usual.
The battle which became smooth.
The story describing growth of heroes' heart.
It is a work called RPG at this ぞまさ.
Then, although it is about a story, in order to save the two worlds of an inferior and seresuteia, it begins from the place where a girl [ world ] meets heroes.
However, the essence of this tale will be "the world not being saved" but "for those who want to protect ..." Various figures which fight difficult and accomplish growth of the heart remain in the impression very strongly in process of the adventure involved in because hero riddo which was satisfied [ with every day which catches, eats and does not have change of sleeping ] of the thing required for its life met the above-mentioned girl.
Especially, with riddo called reisu, depiction of the heart of riddo from which the existence located in the opposite poles is moved to the will shown to itself and its strength has a reality, and has been impressed.
Progressing a way is continued, without giving up, even if what difficulty is being prepared for those who want to protect truly...
"-- me and others -- a what sake -- worrying -- being troubled -- getting damaged ...
it is still alive -- ?" Is the language of this riddo turned also to us as it is?
People will progress just because there is what to protect.
Of course, not only a hero but a surrounding character has individuality, is said very much, and is taking out the taste.
Since the crack of the heart which each is holding also becomes clear gradually, it does not become a monotonous story, but it is devoted rapidly and can keep.
However, it was worrisome that kyara called a chat and Fogg stops involving in a story not much in the character which becomes a friend.
Next, although it is about a battle, it is the first point to have become smooth anyhow.
A motion gets used also to feeling which becomes light and is doing action, and since it was no longer the two-animal body, it is not hard to see it, either.
If it mentions even free, a few will be called kana with a rude screen.
it will be satisfactory, since it will be markedly alike and will still progress, if compared from a previous work, and it could play in comfort, since it is the hardly worried grade although I will consider as a general comment at the last, the story is a thing firm as mentioned above, and also has message nature, and is very good -- it comes out and has markedly been easy coming to be alike of sushi and a battle Although it is already an old work in the present time, probably, in PS work, it is the work of a higher rank considerably.
Since he remembers that I also played those days and was able to enjoy myself, suppose "It is very good." Since the PSP version has also come out, it is the work which we can surely recommend to those who have not done yet.

2008/01/26 Worst [Original Japanese review]
by 赤い水性のシャア Provider: 12661 Host:12505 Browser: 3034(Mobile)
A good place is the merit of the members of a voice actor.
About this.
A story is delicate.
Memory has about [ only a contract of was made with the withdrawal beast one after another ].
There are only four debts, riddo, Farrar, a keel, and merudei, in a story fundamentally generally, and Fogg and a chat are air.
This is not pleased most.
Since kyara was taken out, I want to say "Treat firmly." What thing is it that it is the same treatment as the man in the street?
A battle side has an enemy's amusing balance.
A party is not suited by becoming weak suddenly たり [ and ].
[ becoming strong suddenly ] It regards only as kusogee by the unjust treatment of honest Fogg and others.
Evaluation is "worst" De Dis.

2007/12/23 Normal [Original Japanese review]
by Kaitsu Provider: 34156 Host:34122 Browser: 4678
A story is not necessarily extraordinarily interesting, if there is nothing also idly especially at touch are not too bad.
If it says which it is, I will think that it is the more pleasant one.
Although music was also common touch, I think that there is no bad place.
わ merudei and a keel think in a character that they were very good.
(Especially growth っぷり of a keel was good) The figure which grows if a hero is also seldom oneself liking is drawn comparatively carefully, and became kyara favorite in the way of the last.
It was not simply likable in Farrar from the beginning to the last.
A reason feels stress for she taking only hypocritical action and involving in the surroundings, and is from さまった.
her way of speaking -- rather -- uza かった -- I think like If she is not, although it is good, since he surely dislikes her, it is common.

2007/11/29 Good [Original Japanese review]
by 海上 Provider: 19847 Host:19721 Browser: 7781(Mobile)
It played by PSP.
Way which was able to be considerably enjoyed in the software of PSP although it was 移植作.
Although the battle was individually unsatisfactory since it was after playing 2 PSD2, it was good for a part to play easily in the pocket game well exactly.
Although all the teiruzu series of the difficulty was not necessarily carried out, it was not independently difficult privately.
the memory which died not much -- a boss -- zako 通 has not been carried out it had cleared at the play of escaping by clear time shortening in some programs except [ all ] an event battle of a boss etc.
-- carrying out (a chat -- indispensable) .
Although it was a scenario, I seldom felt charm.
It is truly on a work target to collect especially spirits of a departed person.
-- Since he had a feeling it is made to do rather than it is rolled by the scenario, although it may have been independently interesting, that was regrettable.
after an after chat and Fogg become a friend, it is quite regrettable to also stop concerning with a story kyara ---like -- expecting -- I have you .
When it camps, the exchange of kyara which enter is pleased.
An everyday conversation which is not related to the outline of a story was softened very well.
Ending was good.
Since he likes a pattern which is left to what looks at such subsequent deployment.
Finally the music of OP and the movie are pleased.
It was impressive that merudei currently danced matched the atmosphere of music well.
When playing by PS, although possibly comment changed, they were able to be enough enjoyed to ぶん made easy by PSP again.

2007/11/28 Worst [Original Japanese review]
by 中氏 Provider: 1777 Host:1559 Browser: 5234
Although this may be the talk restricted to "THE BEST" of PSP -- Isn't it ん, even if it says since it is honesty and "Tale (tale)", and are and it will say, if even the talk is good?
As a problem before being a tale, this is a game.
Difficulty balance is unreasonable anyhow and I can consider [ whether it is even having carried out the test play briefly also at once and ] a policy side to a question.
It is only the first direction that difficulty has geared very much, and balance collapsed immediately.
The state that a level hangs each other with heroes even by small fish although he can still understand the thing with a strong boss.
Although the battle which is not in the scenario clearance of the hiding event after a clearance etc.
a relation could understand if difficult, aiming at a scenario clearance also had high difficulty, and stress collected.
It is not what the game irritated like this also had so.
If it is on MAP, however it may prepare an anywhere recoverable camp function and the recovery point in a dungeon, even if it dies immediately, it is not helpful to difficulty compensation at all.
When there was spare time which attaches such a function, I would like you to perform a test play perfectly.
Completely, since it was troublesome to have carried out a test play, it does not just say by "だろ which a recovery point can clear [ many けりゃ誰 or ]." playing a trick that motion is difficult for the mortal work which was upwards proud of unusual difficulty, operativity was very bad, could not deliver an attack to the air from the ground easily, and also put a setup of mortal work into ↑ even if it does not carry out in difficulty regulation etc., and being immediately broken down, even if it defends -- しか -- I cannot consider Because of the difficulty which is high to this above, irrational-reaches in it to an extreme, and is not in it, with much trouble, although the talk was good, it was desperate for beating an enemy and there was in a margin to enjoy the talk etc.
[ no ] Because of [ neglectful ] an attitude, a demerit mark is greatly given to the point which crushed the charm of this work.
Although the kyara itself is attractive, the contents of conversation within an event are thin anyhow, and it depends on a skit (conversation which can be seen when you like on MAP) too much.
Moreover, the skit is also heard and does not almost have a pleasant conversation.
Involuntarily, gag is only "聞 or ゃ which is not was good --", a cold thing of which it repents, and contents which too much childish-elapse and are amazed, and became the feeling which is made to associate on a kindergartener's excursion.
moreover, although this work was seen and considered, it is individually -- again -- Mr.
Mutsumi -- a battle -- I thought that it was not fit for the design of the main game kyara It is obstructive.
It thinks, and how is it that there are very much dress with the long やたら skirt and kyara which attached the accessories which are not spread earnestly?
The dress of female kyara only especially has that it is very the not the best.
However it may think that it is as having on the dress with which the race attached fully whether it would think also by attending a ball completely to going to save the world after this たり [, and ], it will be amazed only in suitable parties unsuitable for a battle or an adventure.
[ vomiting the ling skirt at using a sport combative ] It is a problem that the character in which subscription and secession are freely possible is not conspicuous, either.
Although kyara with such free subscription and secession also wrote how many persons to desuteinii, when such kyara were contained, as for desuteinii, conversation was added into the event.
However, for 本作, it is only during a battle not to carry out all-star in the event which such depiction does not exist, and advances even if absent, but to come out.
It is too severe.
When there was spare time which attaches such an excessive system, I wanted other faults to compensate, although it is the system which looks kind apparently.
Then, such a system carried out abundantly must have been unnecessary.
As for the cooking system, the shadow faded because of an excessive system called a camp.
Because the skit was made always, the contents of conversation within an event became thin.
Only for a hint skit, it is with a new system that was good.
The other new system is only unnecessary addition.
It is not what there were too many faults and has been sold very much.
Especially, it was too high and was repeatedly enraged by irrational difficulty.
a result -- how much -- the talk -- good -- even if -- others -- too much -- being severe -- since it elapses, it cannot be called Ryosaku -- a work .
Although it is one very sorry in favorite people, this work that cannot be individually put on the windward of a game, either, and evaluation will be taken without a complaint as the "worst."
2007/05/30 Very good [Original Japanese review]
by Barufuoa Provider: 5273 Host:4902 Browser: 5234
It is teiruzu played for the first time.
etaania is the 2nd in me.
{-- the 1st place becomes interesting after being able to take a manual in the way of A} beginning -- a seed -- although having returned freely was very disagreeable after it attacked, the world spread at a stretch in manual operation Although played by PS, the picture of 2D was beautiful and it was surprised.
They were the contents which operation is also simple, are easy to memorize it and can be very much satisfied [ with a full load ] of a hidden element.
Is a regrettable thing having been hard to use Fogg and a chat compared with other kyara?
But it may be are まぁ and that whose it was conversely good.
I think that it is tight as teiruzu of 入門偏.

2007/05/17 Best! [Original Japanese review]
by yamabuki Provider: 26232 Host:26151 Browser: 6389
teiruzu which played for the first time.
In fact, the PS version's D having been disrepute at the friend and the PS version P are not playing an economical situation of those days.
It may be the memorable software to me.
Although a few had played in fact in P of the SFC version ...
I think that the interface of a screen also became 美麗 very much.
Although a chat and Fogg are seldom involved, since the story also put into practice treatment that sub kyara became a friend by omake from the first just for a moment, as for this, it is fairly precious these days the sub kyara appreciation principle is [ these days ] rampant.
I think that it was successful to have allotted spot to main kyara to the last.
If an impressive scene is mentioned individually, I will think that each event in which riddo memorizes 極光術 is a noted scene.
It is the event in fact, all "feels for a partner." It is unavoidable!
"-- I am 猟師 -- in order to make a living ...
the reason he is destroying life as " although it is a 魔物 partner comes out of a word, and is told the problem of next S or the hand of A じゃこ -- rapidly -- a sermon -- stinking -- なっちゃって ...
the scene which Farrar confesses, saying, "he is responsible for the past atrocious event" -- the highest easily good words are said -- making -- "-- I think that it was good to have carried on the back and to have not made it the flow of く" riddo and the keel (for these two persons, the hit which attached keri as it is is ...
although it is fairly uncanny) which he has not forgotten, either, however the girl in the middle of teens already understood easily may carry on the back and it may not say in く" etc., and "Farrar has probably been "in pain" enough were good.
the keel became a fellow in 面白み as it became in the second half -- the impression ...
The evaluation to this became the highest by ED.
no, honest by no means -- it was the first impression of ED that this did not think that it did so far it is what -- it comes out and, as for a system, it is also uncanny that it has been [ which bit ] the standard of the work behind the completion type of the PS version Evaluation is the highest in the reason for saying.

2007/03/09 Normal [Original Japanese review]
by 清流滝哉 Provider: 2897 Host:2828 Browser: 4184
It just said that this work was so so in itself.
The battle and the mini event were able to be enjoyed.
However, an enemy is strong in the second half and it is in that the number of times of total destruction increases たり.
As [ be / high / compared with a fantasia or desuteinii (the PS version) / difficulty ] ...
Such a mind carried out.
Since several years ago played, although he seldom remembers, Fogg's "erementaruma star" is exciting.
Evaluation is "common."
2007/03/03 Good [Original Japanese review]
by raruku Provider: 826 Host:824 Browser: 3875
If it is those who have put pleasure on a battle from the tale, I will regard teiruzu as this work being the highest masterpiece in teiruzu.
Although there is also a place which thinks are?
[ place ] with it being sure in a story, since the tempo of a battle is good and is taking out the taste also with sufficient kyara and others, I think that it is Ryosaku who can enjoy himself obediently.
It is the factor which was able to be devoted individually about especially a hero not being a hot blood type.
The opinion of the hero "what anything does not have is fortunate" thought with なぁ that it was sure with a disturbance being settled.
The setup "disappearance of the ground" was also interesting.
It is the kana which "is good" since there was not necessarily a scene where it came to the heart so much merely in itself.

2007/01/27 Best! [Original Japanese review]
by Eeji Provider: 32756 Host:32765 Browser: 2989(Mobile)
Although it is strictly individual evaluation -- For a scenario, the all the past highest kyara are the second.
It was good that it was the hero who had the taste in which riddo is different from kuresu or Stan.
He likes riddo of all teiruzukyara.
It is GOOD that did, was crowded and also had many elements.

2007/01/25 Comment(good) [Original Japanese review]
by Bari Provider: 11545 Host:11520 Browser: 5978
although anew played with the PSP version ...
good as usual -- coming out -- peevish -- this game a battle screen -- markedly -- alike -- that it is more beautiful than the PS version たり -- (-- force for the Infiniti rivaiva and a blue ground to be frightful especially There are also many portions which are good despite plainness -- a movie can be seen now by) and the sound test.
Although there is that there are not a point for which shortcut has stopped being able to do easily on account of the button as a dissatisfied place, a point that it is impossible to take a part of pokesute-related title, and an ED theme etc., probably, it is not so much worrisome.
As [ strengthened / the second form of rasubosu / merely / ...
/ from the PS version ] (It was totally destroyed also in the state of the general strongest equipment 揃えた on the level 70.) It is regrettable that eternal braid 見 better た did not change mostly with 龍虎滅牙斬 now.

2006/10/24 Very good [Original Japanese review]
by m11 Provider: 21547 Host:21658 Browser: 3875
It is one of the works which fitted in.
First, the story was good and was able to enjoy itself to the last in which length is not given.
And kyara could call it anything.
The relation between riddo and Farrar, keels and melodies, and the voice actor also suited.
It comes out that it is easy closely [ the highest ].

2006/10/23 Very good [Original Japanese review]
by altema Provider: 37220 Host:37278 Browser: 5234
It is the Hamah り better seed, so that it fights for the second place per place individually at teiruzu although it becomes the form for which it depended on memory like TOP, since the front played at the end by teiruzu done for the first time for about four years.
Although it could think all together that seemingly the contents were 長った a set of four Disk(s), he could be enjoyed without termination weariness ること, omake elements, such as cooking confrontation and an arena, were also substantial, and it had become a very satisfying work.
A battle has hardly done combo so and so and 秘奥義 so and so.
A game of this sort is the first sexual intercourse for me of those days, and since information moreover seldom entered, although it cut ordinarily or was advancing by the steamroller of tying to arcana, he remembers having still enjoyed oneself.
Did it burn with the scene and Fogg's erementaruma star who push down especially zegundousu by the in deigu nation?
The labyrinth of nereido of a hidden dungeon did not have a close game so much.
Since it completely was not operated [ あ and ] in a keel or merudei (it said or was advancing by riddo in general), did the point have a close game but?
Although having received poison in very many cases and the work (he has forgotten before a name) which will die instantly if it receives 鬱陶(ed) and cut when fighting with nereido, it had not received, when getting used.
However, the direction which pushed down nereido by the difficulty maximum is needed -- that there was a title which does not go into a hand when the dissatisfied point did not have pokesute or that it was unclear when a guidebook or something did not have the generating timing of some skits (then, mind with the title which it failed to catch is also carried out), and after -- "of the keel of a childhood time -- it increases and is only ~ ん 」 って words' having 鬱陶(ed) miraculously, and having cut -- it is It is good [ near the highest / "very good" ] as evaluation.

2006/09/10 Comment(good) [Original Japanese review]
by KODOKU Provider: 12010 Host:12222 Browser: 6342
Although desuteinii is remake determination, is already remake so and so difficult for etaania truly?
し [ it is already made generally by PSP ].
& ます>with lt; netabare; etaania likes a story.
The appearance riddo grows up to be taking advantage of a man called reisu is wonderful.
The setup "fuiburiru" is also carried out in the 巧く student.
Around the neighborhood about there is expression, now production also with exquisite it being also at a face chat.
He likes the chat which riddo touches on a keel gently.
The thought "people can change" is brewed.
Moreover, it is also a jar to carry out unrequited love to Farrar.
There is a fellow who wants to do "aid of.
Since he wants that fellow to do his best, first of all, I do my best.
He likes intolerably the manly posture of riddo for which" Farrar's sad past is known and it strives secretly taking advantage of it.
Farrar also notices such riddo endurance slightly and it is "riddo...
It can come to murmur" which became brawny very and it is good again.
The place where riddo and Farrar do not coquette at all is a good impression on the contrary.
Individually, the face chat also had the most interesting etaania in series.
"10 Tale" is saikoo (smile).

2006/08/19 Very good [Original Japanese review]
by Mausu Provider: 2962 Host:2824 Browser: 6342
It is and is splendid completeness as it is named the compilation of PS teiruzu.
A battle system is also simple and it does not 飽き bored.
Is all the past production gorgeous?
soodei intimate withdrawal, kuresu, confrontation and daosu, decisive battle, etc.
....
A sub event also has most quantity and they are inside 々 and り込めます.
Was it useless that each character was 凡な people?
A chat and Fogg are air and sushi.
It was good that 秘奥義 came to be taken in completely.

2006/08/09 Very good [Original Japanese review]
by Jou Provider: 17002 Host:16924 Browser: 4184
Is it the 3rd work of teiruzu series?
Graphics are kirei from a fantasia or desuteinii.
kyara also became close to real 等身 and changed a lot.
In a battle side, a screen does not stop in motion of 唱術 but it can develop very speedily.
Shortly after difficulty goes up and being especially used by the boss game neither rather than a fantasia nor desuteinii, battle impossible persons may occur one after another.
This has a feeling of strain very much, and thinks that it was good.
It was, although hidden arcana, union work, etc.
had few numbers, and it was interesting.
A story is comparatively common.
However, it is pleasant for kyara to be rather attractive and to play.
In an inferior and seresuteia, since atmosphere differs and the appearing enemy is also completely different, it seems "To be in あぁ and another world." When going to the different world, I considered anew that customs differed from language and culture.
seresuteia language is also made exactly, and a maker makes it, it is crowded, and whether it is がう obtains it.
from the thing related to [ a kind is abundant and ] a story, free should carry out main [ of the camp skit ] -- up to the talk -- those with various -- it is looking and considers as niyari However, although it became a two-person friend besides four persons of main kyara, the two persons were sorry about having seldom talked in the story.
And when [ at which the "blue ground" of 唱術 was found for the first time ] having not appeared in the capture book especially, either, it hid, and it was impressed.
[ the hidden element ] Evaluation is made "very good."
2006/07/14 Comment(good) [Original Japanese review]
by Eruuin Provider: 20153 Host:20267 Browser: 6287
Sure ...
Even if it is from 本作 and shot the way in the bottom, a screen was not able to stop but other kyara were able to be moved freely.
When the way was shot, the screen stopped at P or D and tempo was bad irritated very much by them.
It is that Celine of SO2 and the players dropped to two teams since the motion of a way is long occurred one after another.
The screen of tempo is good legible.
The strength of a way and work is also set up with sufficient balance, and is very wonderful.
Is the point that it should 惜し that an in deigu nation uses only by the zekundousu game?
It will gaze in rapture with so sufficient that goose bumps stand also as for a keel version and merudei version a parenthesis.
Well, this way is w although the parenthesis of Mr.
Morrison's version is the best.
I think that it is the work by which saw synthetically and honto was improved.
If it is at the man of a game lover, is a breast stretched to anyone and can it recommend him?

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