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Game ranking: Rank 6/in 3,376 titles (Total 427.88/Deviation 158.78) Rank 5 <= => Rank 7
Game average points ranking: Rank 132/in 589 titles (Average 1.88(Very good)/Deviation 57.50) Rank 131 <= => Rank 133 (more than 10 evaluatoin)
Game ranking of 1995: Rank 2/in 106 titles Rank 1 <= => Rank 3

Tales of Phantasia(Game):Rpg


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Novel:Tales of Phantasia
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Latest VideoGames: 2006/09/08 ():Tales of Phantasia $99
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Rank:1560
Video Game:Tales of Phantasia

Tag:$99
2006/09/08
()
Eval.:*****

1.Play the original if you can!
Rank:4049585
Hardcover:Eros Ascending (Tales of the Velvet Comet)
Tag:$00
1984/03
()
Rank:4099230
Unknown Binding:Stalking the nightmare
1982
()
Eval.:*****

1.An honest, savage, thought provoking view of life.
Rank:5097824
Hardcover:Eros at Zenith: Tales of the Velvet Comet, Volume 2
1984
()
Rank:6370508
Hardcover:Eros at Zenith (Tales of the Velvet Comet)
Tag:$00
1984/10
()

Hardcover:Eros Ascending: Tales of the Velvet Comet, Volume One
1984
()
Rank:756273
Audio CD:Tales of Phantasia

Tag:$99
2005/07/04
()
Rank:809828
Audio CD:Tales of Fantasia

Tag:$99
2001/12/22
()
Eval.:*****

1.Tales of Phantasia ~Panic World~ Chara Talk CD
Rank:14490
Origin - Spirits of the Past: The Movie

Tag:$98
2007/02/20
()
Eval.:*****

1.One of the best anime films I've seen
Rank:24140
Toy:PSP Tales of Eternia

Tag:$99
Eval.:*****

1.Fun and Amazing
Information about this title

NAMCO Kousuke Fujishima
Super Nintendo Entertainment System Playstation Game Boy Adobans PSP
Takeshi Kusao Junko Iwao Satomi Korogi
Kentaro Ito
Kazuhiko Inoue Mika Kanai Taeko Kawata
Unsho Ishizuka
Kaneto Shiozawa Toshiyuki Morikawa
Yuko Sumitomo Michiko Neya

Released:1995/12/25 in Japan
Sites about how to play the game
1. RPG Data Library:TALES OF PHANTASIA
Official sites
1. http://www.namco-ch.net/tales_fantasia/ (Translation)
2. http://namco-ch.net/talesofphantasia_ps/index.php (Translation)
3. http://namco-ch.net/talesofphantasia_gba/index.php (Translation)
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanVery good(1.88)6158.78427.888

Statics of activity

Total ViewsCommentEvaluation
Inside Japan108,754236151
Outside Japan79200

How others evaluated in Japan

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People81261994102
Percentage53.6%17.2%12.6%6.0%2.6%6.6%1.3%
Added percentage53.6%70.8%83.4%89.4%92%98.6%100%
Summary83.4%6.0%10.5%
                                                                                                 

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Novel:Tales of Phantasia

The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/07/15 Normal [Original Japanese review]
by pom Provider: 14177 Host:14340 Browser: 8090
A work widely talked of [ the teiruzu highest masterpiece ].
I think that it entered well into RPG over which Square and ENIX are sweeping those days, and has succeeded.
O Surely there was new nature of the system of only that.
Although the first battle system which tries, comes out and is proud of high completeness was chiipu touch when carrying out from the present teiruzu, it was uncanny as that time.
A voice injection is also avant-garde.
Although it did not seem to be individual with it being not much good about this and was coming to the voice of aachie with いらっ one by one, I want to evaluate new nature.
Surely simple in respect of a story, and the royal road.
So, it thrusts in, and there is also little どころ and it is intelligible.
Since the character nature of daosu is also solid, it is connected with the energy in which the goal is visible to to some extent, and continues a play.
BGM is ねぇ which still has an early cause and a stinking place ...
There is a place which is not strangely refined.
Those by whom the theme of daosu still remains in the ear are [ many ]...
It does, and it is crowded and there is also an element a little.
A battle becomes monotonous as x and a beam tale progress.
If it says that it is unavoidable, there is no method.
Since it is in early stages of series, naturally the place which should be improved still more is found.
However, even if a level is low, although it is also a good place, it will become fixed tactics that it can win [ which is only the ability of a player ] a grade, and it will become boring too.
Only only by jumping by kuresu, Odin and the formidable enemy in this series called daosu will be able to push down.
(In fact, Nome was the strongest.) Although the 3rd form exists, why or two forms of daosu are overwhelmingly stronger ...
In this Although the simplicity of a story was also a good field, did impression seldom remain?
That it cannot remember unsatisfactorily even if it clears at once by the cause たり ...
Although it is said that it is legendary RPG according to NAMCO, there is little impact which remained when finishing, although impact to the extent that it can enter newly from the middle as RPG gave ...
A shock even if there is external impact, to the extent that it remains in the heart is whether it is true that there was nothing ...
Since the general comment PS version has also come out, the person who began teiruzu series from the middle may also say that he will play if a margin is in time and money.
However, those who are familiar with the present teiruzu in respect of a system had better not expect too much.
However, there is also no stinking production tediously in a good meaning as the present teiruzu series.
Since it is the work which got refined strangely, it is not a bad work.

2008/07/15 Best! [Original Japanese review]
by Yana Provider: 14213 Host:14112 Browser: 3006(Mobile)
Do not do [ that it is nothing less than it is / direction / good ] room to know only the present game well.

2008/06/20 Very good [Original Japanese review]
by お暇なゲ〜セン Provider: 34156 Host:34145 Browser: 2143
This did most directly in teiruzu.
A story, a system, BGM, and various places were good.
The character was a little modest and the bottom (is it because the bitter taste of the party of the character of Aviz which did only a few was too strong to a little the front?) liked Chester.
His efforts are wonderful.
A system is also intelligible and he likes.
Difficulty was also about [ exactly good ].
After knowing the truth of rasubosu and pushing down, the word "regret" appeared in my heart somehow.
daosu was doing its best like this for the man of its star -- It pushed down truly and repented.
The last was painful somehow.
However, it was tedious at the time of eye the collection of spirits of a departed person.

2008/05/14 Very good [Original Japanese review]
by Hikku Provider: 18003 Host:17854 Browser: 2142
With the work of about ten years ago, I thought that it was nostalgic, looking at a review.
Since it was doing without the capture book, there is a memory which suffered troubles very much.
Especially a ninja's search for a village remains in recollections.
I think that introduction of a theme song, the technology of animation, etc.
had a thing wonderful as a game of low new pre.
good those days, although he forgets a story mostly -- a game -- it is a good work since it was recognized as -
2008/04/16 Very bad [Original Japanese review]
by Karakuri Provider: 35633 Host:35593 Browser: 5234
Since evaluation here was fairly high, although it expected so so and purchased (PSP full voice edition) ........
Although it also thought it one in a cause to have carried out まぁ expectation too much, the fun beyond expectation was not obtained.
Honestly the contents were old.
Insufficient [ knead / everything / and ].
a scenario -- abrupt -- and it is monotonous, there is no interest and the point can expect easily Since the lowness of the mental age of scenario reetaa comes out occasionally plainly, a sigh comes out in disgust (there is only one bed).
How to use, although a setup is also elaborate (time warp) is hetakuso, and I come out, and think that something worth doing is also mistaken.
The time warp something is said only to the time same [ really wasteful / same / it ] from the beginning to the last.
When using that, more, it must be novel and the scenario must have been made to that fresh.
without taking out with the last like that, also take out hometown derisu car raan of daosu early more, and be involved in a tale -- a shock when the true purpose of ておけば and daosu becomes clear will be having been incredibly large Setting attachment of a character is common, thin, and since it is not involved in the tale at all, it does not remain in an impression.
It was [ be / as that it is hard to carry out movement たり / and / it ] bad in tempo, and the battle of the rope of only one request was not able to be enjoyed at all, either.
/ that time stops at 呪文 A picture is out of the question.
It does not become a talk in that picture etc.
by PSP.

[Comprehensive evaluation]
Hopeless situation referred to as that one place which may be seen on the whole rubs, and is not flooded.
Those who are probably familiar with the present game think that they cannot enjoy themselves.
It is the game in which a time is given considerably.
Evaluation is "very bad" without a complaint natural.
although it comes to the last and the occasion with 言っ -- this work remake appearance -- carrying out -- passing -- it is .

2008/02/28 Good [Original Japanese review]
by Hiroshige Provider: 22628 Host:22855 Browser: 5234
Although the ps version was given, as the whole, it was collected well.
Although the battle system is now also the royal road-element of teiruzu, I think that it was epoch-making as that time.
from the present game, difficulty was boiled markedly, was difficult and responsive Unreasonable magic could not simply be used, or the combination of work etc.
could seldom be called what was rich in strategy nature, but when bringing near and inserting in the corner, there was a fault of suiting はどう mostly.
About a story Each background is too thin.
For example, if it is kuresu, before that a village is ruined too much feels and a player feels attachment early, it passes, and is さって(ing) and waiting.
Especially daosu is not understood in the least any longer.
Even if "darisukaaraan" is suddenly told to the last, what is it?
It becomes the condition to say.
I consider that it was better to put in the more consistent theme nature.
When finishing, there were too many dyspeptic elements.
Although Norse mythology is taken in in plenty, it is thought whether it should also have been put in so far.
I think that the element of a time warp is good.

2008/02/22 Very bad [Original Japanese review]
by 律 Provider: 12661 Host:12508 Browser: 3002(Mobile)
The work with which it has regarded whether it needed to take out with PSP as honest with --.
Although it did since evaluation was high, it has pulled first to a lack [ the feeling of unification of a view of the world ].
since a character and the talk are the royal road fundamentally -- かもしれませ -- although -- since it was strangely conspicuous when it separated from there, it cannot sometimes enter into the talk plentifully and was troubled When especially a ninja's village is found -- The greatest factor is because my すず aimed too much in character 萌要素 in any way and there was sense of incongruity.
Though it was the sign-royal road in character, it was likable, thanks to the character which the twist heard.
し [ it thinks that the point which can be also systematically operated on real time is epoch-making ].
If surely this is made the time of SFC, I will think that it became the uncanny deep work of intensity.
The cause in which a setup and scenario of a character are not simply by skillful く絡ん, and the volition which surely goes ahead with the talk did not boil.
if the now which can listen to right music also in other games comes -- what -- the music of the electronic sound which does not understand whether it shines 8, and the admiration which it was deceived by evaluation and the package from the awkward dot picture which cannot carry out empathy, and has been incurred follow in any way
2008/01/31 Very good [Original Japanese review]
by Jirue Provider: 25880 Host:26091 Browser: 8090
Are that it is various and having challenged in the first works of teiruzu series found?
Although it became a common thing just in now, there is a voice and he remembers that OP music has been very much surprised あり and those days.
Do I hear that a fantasia is a masterpiece too even if there is a place where having done and regarded all as the SFC version, the PS version, the GBA version, and the PSP version has changed the voice actor a little?
osusume is the PSP version.
It is glad too that it is a full voice.
If a story is seen roughly, is that it is the royal road RPG seen?
however, this work -- it should mention especially -- it is the purpose of rasubosu Although it does not state in detail since it becomes netabare Is [ "what what is wrong for justice", and / "whether it is the wrong which they regard as it being wrong truly" ]?
It is made to be considered to have said.
It may not be so to have taken to task, if we the human beings are wrong if it sees from a person concerned.
Isn't the heart of the man who will take to task on a target on the other hand if it is wrong just wrong?
I think that there was an innovative thing also not only in respect of a system but in respect of a story.
It is 名作た bundle ること about this work that a character is also attractive.
In recent years, since Mr.
Kosuke Fujishima damaged in the design of Aviz etc.
is taking charge of a design, the character design serves as a result without a complaint.
There is no place which has covered each character etc.
and it is very easy to accept.
Although it is made now [ enemy ] neither following Aviz nor desuteinii (PS2) about a battle, seemingly it has been teiruzu and I regard as だ that the character of the two-animal body drawn with this dot picture moves.
Although there is no kiri if a fault is mentioned as if a motion is blunt and a strong way is recited し [ a battle will stop once ], it can come and the starting point of ぞ teiruzu can be felt.
Is it conversely fresh if now comes?
Although I will consider as a general comment at the last, since the merit of a story is conspicuous too, even if you include faults, such as a battle, suppose "It is very good." Since the time was progressing, although I was allowed to suppose just in now "It is very good", if it is the time the old eye is not fertile, it will be the work which was being rightly made into the "highest." Those who have not done teiruzu series recommend you to begin from here.

2008/01/09 Good [Original Japanese review]
by 赤い水性のシャア Provider: 12661 Host:12510 Browser: 3034(Mobile)
It is frank comment to have made the thing of only that from suufuami well.
Puns, such as だおす, had also become a good accent about daosu.
However, there is only an early work truly and it wavers considerably.
Having come out and loitered also has a ship fresh in memory around a mooria tunnel.
although it is the reason performed by being remade with the ばじ balls PS, GBA, and PSP from suufuami -- some -- transplanting -- passing -- it is .
It is a question whether it needed to take out especially with PSP.

2008/01/09 Very good [Original Japanese review]
by 金色の闇 Provider: 44405 Host:44277 Browser: 6287
The [total play time] teiruzu is favorite although he does not so like 570-hour [good point] dorakue and FF!!
The reason is that I, simplicity and a battle maniac, was numbed to the linear motion battle system fought by action from fighting by the command.
a fantasia -- the starting point of teiruzu -- it was really interesting Does it have all with suufuami, and PS, ADV and PSP?
I thought that it could be connected also with shinfuonia.
kyara likes kuresu and aachie and is - in the bottom.
a mint -- it hardly used etaania and the shinfuonia of the design of eternal soodo were individually better.
[Bad point] After raising to the level 999, were oodeiin and the maniac's daosu weak?
[Comprehensive evaluation] I make it the first in teiruzu and think that it is a wonderful game.
He also liked the theme song rather.
If next-remade, I will want you to remake by 3D.

2007/10/11 Good [Original Japanese review]
by yamabuki Provider: 26232 Host:26151 Browser: 6308
The impression which neither BGM nor a story extracts although a system is old of having come out.
deki that there is no suki in a series work although the 1st work does not necessarily say that anything is good.
BGM also has much quite good music -- carry out and a story should also be involved time paradox -- as た SF monochrome, it is interesting Although there is nothing, it is called a star ocean of those days, and how is [ ?
] mind of saying a right relation like this time paradox fashion った, among the staff?
It is fresh that いた (user was flattered) kyara with sex appeal is not in a character strangely by kyara of early teiruzu.
kuresu (hero), Chester (best friend), a mint (heroine), kuraasu (older kyara), aachie (2nd heroine), and a big talk -- they are the people of a sign-position comparatively It is a good impression that the character which aims at uke which became perverse strangely is not.
Although it thought that it was the type out of which そりゃ popularity comes well about daosu, it was surprised at the users whom even a "hypocrite" tells heroes just because it ran recklessly.
The way of peace can be followed with him to kuresu and Chester which suited the eye of a neighbor family massacre suddenly [ honest ], because it thinks that it is impossible absolutely, and the daosu of the action itself itself is the human-beings slaughter act of dialog uselessness.
Only the impression that there was nothing remained only by the result for which I did my best in each position.
I feel that the users who want to tell a "hypocrite" easily to the heroes who push down enemy kyara of the type of this te henceforth increased in number.
By such meaning, existence of daosu is whether it is epoch too ...

2007/10/10 Very good [Original Japanese review]
by MI- Provider: 22329 Host:22306 Browser: 9140
Evaluation of the SFC version [Good point] Graphics are movingly beautiful.
I cannot think suufuami.
a dimension is different -- which a ripple will be made and will disappear gradually if you walk along the puddle where kyara will also become dark perfectly if the shade is boiled.
How depending on which details are scrupulous is not odd.
Music is [ being finely and ] also good and it talks.
It does not know except suufuami ってこれ which sings opening music.
[Bad point] The top where a mini game is difficult, unless it clears, story advance cannot be carried out.
(I am abandonment --, without the ability doing, even if the event which pushes a button with sufficient timing at the parties in all the members ど --- Carries out.) (Although he tries to want to overlook even if it cannot do with the puresute version) [Comprehensive evaluation] It is the great work with which the beauty of the SFC end is decorated.
Although it was fatal to have become clear improper in a free mini game, having been touched by that quality is also satisfactory.

2007/09/27 Best! [Original Japanese review]
by 八郎太 Provider: 18003 Host:17888 Browser: 4663
It is the teiruzu work touched for the first time.
It is the PS version which I incidentally played.
Especially about a story, it does not say any longer.
In me, it is the highest.
The battle was also very deep very fresh for me who played teiruzu for the first time.
Is it it a fighting game that the number of hits comes out completely?
All characters are also good.
Pushing down on the belief of daosu which is rasubosu with an enemy hesitated.
Were also aachie of ending and Chester good?
And the feeling of fullness of sub kuesuto.
The intention of stopping on the way carried out now [ hama って striped ] just for many hours just for a moment.
A favorite is the precious article of a aifu lead.
"GROOVY aachie" of a mini game was forgetting and playing time.
It is the result to the extent that the highest evaluation in all fields may be attached.
It is the "highest" without a complaint.

2007/09/23 Best! [Original Japanese review]
by Bakaboke Provider: 27679 Host:27551 Browser: 7783(Mobile)
Since I gave only the puresute version, I am the 目線.
Although the story was the royal road well in the teiruzu of the first work, I think that I am better than the low pre which was fastidious in a movie and a growth system of today too much for it to be first-easy.
The place stopped although a character is also the royal road is stopped, and, occasionally is made to laugh.
I think that it was not running to the latest 萌えという thing so much.
Is favorite a hard worker's Chester and a grown-up kuraasu neighborhood?
Although the battle was easy when inserting in by 2D on the wall occasion, it was in the attack on both sides by the boss game occasionally.
-- I think that there was also such a thing.
And although it was rasubosu, running fire of magic was tight.
you -- it is only どん -- I thought -- Although it was the simplicity which goes back and forth and progresses time in order that a hero might keep the world also for a story, weariness does not come so much.
Therefore, did you think that Hurd was changed like this and it was remade repeatedly thoroughly?
Since it is only a system, a battle, a story, and the things that may take anything, evaluation is the highest.

2007/09/21 Good [Original Japanese review]
by LOVEN Provider: 9205 Host:9166 Browser: 5234
今作 which makes it the first work of memorable teiruzu, does most, is probably crowded, and has worth.
Since I cleared the PS version, I will evaluate.
When it is heard that the point that this work should be featured is ?, probably I will be got blocked in an answer.
because -- even if it sees a story character, BGM, operativity, etc.
-- this -- saying -- projection -- it is thought that there is nothing the bottom therefore -- と -- almost all the items that were said, and it was not necessarily by no means trivial, and were mentioned previously rather -- setting -- more than the passing mark -- it is -- a story character -- resulting -- 流石 -- teiruzu and conviction -- it can do -- it is .
"saving the world" "-- the time is gone back, and if 魔王 is pushed down and a way of speaking with bad happy end" etc.
is carried out, although it is full of deployment, when it still finishes altogether and thinks over, there will almost be no inconsistency of the talk, and I will think that it notices brewing [ that the completeness as the whole is very high ] No.
2 [ especially a story ] Furthermore, is a character preeminently good?
流石 is the Fujishima teiruzu.
Does a complaint have [ in addition to both of a kuresu mint ] none of bow usage's Chester, or my すず of hidden kyara (?) etc.
at the best friend as for kyaradeza and character?
however, kyara of an ally side is investigated enough -- receiving -- an enemy side -- although it was only one person even if it called it ..., investigation of kyara of 魔王 and daosu was thought to be insufficient It is regrettable because possibly it became the deep work which the philosophical proposition "what it is with justice" is made to consider when inserting at least one of the talks of his hometown, after hinting at not attacking a town for himself's self-interest 私欲, but his carrying on the back and fighting his justice more in the first half of a tale.
Moreover, it was also painful to have become without the mint of the role of recovery / assistance being mostly useful difficultly [ a battle or there being no memory which も which won when any strong enemies drove away to the end, since 2D was same, and had a close game, and in addition to it, also winning by the no damage by only her, since aachie was too strong in foul ].
It did not get used to the mind referred to as merely following a story just as a result, and playing RPG somehow.
If if a story is not interesting now is considered ...
Although written for a long time, although it sees on the whole, is called this and there is no novel element, it is very highly complete, and the place to press down thinks whether to be Ryosaku of a royal road fantasy who pressed down exactly.
Suppose the "very good" slippage of evaluation "is better than the above point."
2007/09/02 Very good [Original Japanese review]
by Samiado Provider: 42869 Host:42713 Browser: 6342
The first work with memorable tail zuobu series.
the fun should hear also from being transplanted hard or many having turned OVA -- る The work which had firmly the feature taken over to the series of the back, such as an exchange of the characters by a battle and a face chat with greatly different action nature from other RPG.
Evaluation is described on the basis of the PS version.
& lt; notes > -- a part -- netabare hidden ます's -- attention -- - Story - Trip which a hero's village is ruined suddenly and starts in a dark atmosphere.
However, while the attractive character becomes a friend, the dark atmosphere is also wiped away.
I think that there is a certain common feature in - teiruzu series.
The huge arms by which a village and a town are ruined and with which a hero is caught -- 本作 which ventures by moving - present, the past and the future, and time.
Because the character which is valid by different time in a friend was, a result which induces impression of ED was brought.
Although the friend of a different time gathered therefore, it was what calls impression because each returns to its time.
Although aachie could meet 100 years after again, that kuraasu can never meet any longer etc.
was the ending which moves the heart very much.
As for - 本作, it is large that empathy can be carried out also to daosu which is rasubosu.
〓 daosu can give the consciousness 〓 which is rasubosu, from the tale beginning.
However, it is not a sake and the belief which cannot be yielded 〓 which saves its star, and 〓 himself had the heart struck to action of 〓 for stellar people as the story was advanced.
[ of him ] [ 〓 ] The impression of a free enemy was wiped away, and though it was rasubosu, it became one very likable person of a character.
Even if the character with such meaning and beliefs is a metaphor enemy, it is likable.
- Also inside, the character with which Mr.
character-Fujishima deals is [ a design ] very likable with last thing.
Furthermore, the empathy to a character is possible with the means which the exchange of characters is developed and the face chat by the members of a gorgeous voice actor does not have in other games.
- Mint by which the most favorite heroine in teiruzu series appears in 本作 individually.
〓 -- although neat and 可憐な heroine 〓 may be a type old only in about a few now, it is the character in which the image of Ms.
Junko Iwata's voice gentle to and a character is very correct, and likable Becoming the mood maker of a party, just as - aachie also became a friend, the mint was the character which was full of a different charm.
Although he is conscious of 〓 each other of kuresu, love [ of 〓 innocence full open of a mint ] 〓 and Chester, and aachie who is - hero, contrastive love patterns, such as love 〓 which cannot become gentle, also remain in the impression very much.
He also likes the love in kuraasu and mirarudo on what mind.
- If a remake is manufactured (" is also carried out, of course and it is "), I want you to put in animation like R at the time of the first appearance of a character.
When the encounter with the mint by which it is caught, and aachie become a friend (scene which makes hair ponytail), I want to see by animation very much.
- Battle - This battle is the point that character differs from other RPG most.
It is very new that a character talks when being accompanied by action nature unlike other RPG which chooses action and develops a battle, and special ability and a way are used.
Although - system is old, if a technical ring comes to hand and manual operation is attained, the battle can be enjoyed further.
It will be because a story is good and can be devoted purely too.
The concept 〓 combo 〓 which sets special ability and arcana to - cross key, and is usually produced by a series of flows called attack -> special-ability -> arcana is also the feature of this series.
Moreover, it gets used to the feeling as for which being materialized by using shortcut etc.
and connecting an attack by the colleague is also carrying out colleague cooperation.
By this combo, thought of wanting to connect an attack" is born by ", and it can be devoted to a battle.
法術 of a mint very excellent as a role of - recovery / assistance.
However, because it is 法術な, it is regrettable that there is no attack performance.
Since the image as 法術士 did not break even if it could use the mint, I regarded the honest lei as "using [ you ] kana -." - As a bad point, it will be the battle stop by magic and summons too.
Although magic and the summons had many powerful things, it was regrettable that a battle stops at whenever [ the ].
- It is although it is not directly related to a battle again -- It is a question that the arcana of kuresu, 呪文 of aachie, and the spying of すず had to be purchased purposely.
Although it did not worry especially applying money, in the acquisition by improvement having been sufficient, the acquisition of the arcana according to improvement too to a certain thing also wanted event acquisitions, such as 次元斬, about ?
kuresu.
- in addition to this, it is "dream of -"drop -at which dream is not finished when - falling" D -- as -- OP favorite to the next of " [ of OP ] The mere momentary cut of each kyara is OP which remains in an impression very.
Probably, the impression over a work has the better direction which looks at this OP rather than seeing OVA.
rather than it issues - new work -- P -- the remake of D -- I think with like that the direction which manufactured the remake rather is a good plan However, P may be most said, although he makes it finish with this form, since Mr.
Shiozawa who was performing daosu already passes away.
What was necessary was just to have been able to hear it also on the story too, although it was good that CV could be heard by - face chat.
し [ a voice actor is also gorgeous with much trouble ] -- It was also somewhat sad that there was no CV in calling it a name.
Although these dissatisfied points were solved by the "full voice edition" put on the market in PSP -- However, if it transplanted, I wanted you to also carry out the improvement of manual operation 可能 and the battle stop by 呪文 without a technical ring.
There is only the "very good" series starting point and evaluation was able to enjoy it.
Probably, you may think that next series continues thanks to this work.
In order to protect honor, I think that I want you to do my best in future teiruzu.
I had it however, be individually gladder to hang on to an old glory fully rather than it overissues new work.
Or [ that P is also remade in when as soliloquy -- and D were finally remade ] -- However, since 移植作 was taken out too much, it may be difficult.
Since it is good only by saying or losing a battle stop, I want you to carry out somehow or other.

2007/07/22 Very good [Original Japanese review]
by 金龍 Provider: 660 Host:428 Browser: 5234
Since it was the first work of teiruzu, and a masterpiece, it did.
Although it was the GBA version about me, I thought that it was a good game.
- It is related with a story.
Although it is royal road-RPG, it is good again.
You were going to make it impressed poor and it was able to have the part remarkable favorable impression which has not taught tricks.
Since it was an early work well, although it may necessarily have read to there -- A hero's kuresu confronts daosu said to beginning and the last as the enemy in the world from revenge of the enemy who ruined the hometown.
Although the work treating the time is common just in now, it thinks these days that it was new, and it is ま.
す.
As it were, it just called it Back to the Future.
It was the flow whether the maker side also obtained the inspiration from there.
Although a possibility that a breakdown and inconsistency will occur is high infinite, the opposite side of the risk, and when it is collected exactly, it can be infinitely made interesting, and the scenario concerned by the way is ま.
す.
This work was formed by daosu for every time, the position has changed, and I think that it was good.
It shows that the view from which the same kyara completely differs in the time is shown.
Does it lead to showing the charm of kyara well?
Moreover, it is also pluses the party and to have mixed the past and present well.
It is together on the rail with which the man of the idea from which the different time is different should never cross and which is not.
Fighting or deepening bonds mutually is looking, and it is well and is made to be considered.
It becomes less painful because the scene of separation does not meet by any means any longer, either.
In a story side, it becomes the starting point of all teiruzu synthetically, and is a royal road RPG っぽい exhibition.
Since the new field of the time is put in also leaving 開, I think that it is wonderful.
- About a character All the members were likable.
If thin when kyara is deep, it is not.
I think that it is because it was attractive.
Is kyara of a fantasia an ideal truly?
make kyara deep and highlight it -- I think like -- てい -- the kyara -- one -- how -- showing -- れ ば -- considering whether it is shown freshly is transmitted In a kyara side, it is the mirror of a game truly.
Are they aachie and kuraasu supposing it mentions kyara which remained especially in the impression?
although both persons are the past human beings -- kyara which aachie is a mood maker and was moving most freshly also in the teiruzu work it is -- と -- I consider Simple and innocent kyara is looking and is interesting.
There is only a person.
面白み increases with guun in a game.
However, free gag, such as also carrying out the serious talk I think that having not carried out instead was good.
On the other hand, kuraasu is it oyaji っぽかったり and the first meeting that it is unexpected, although it is the impression which was conversely quiet and settled down.
Since it was spread on Miranda's hips that it is unsociable to people or there were many gaps It was felt very attractive.
and enemy kyara -- being related -- て -- it is -- although -- is daosu the highest?
In teiruzu series, it is barubatosu.
It was as impressive as it stood in a line.
It is 惹 to free it reasonable.
Did it wither?
[ not a bad fellow but ] - About a battle Only an early work is and is simple.
If that it was minus for a while uses magic It is only kana that a battle screen stops.
But the excessive system does not stick.
It was easy to do when saying that it was easy to do.
Although possibly there was few work I think that it is not cared about at all even if it sees it leniently, since it was the first work.
- The collection of faults (whether it says, thing to thrust in) During the last battle with daosu, with the height's of daosu, the umbrella was worrisome and it has not concentrated at all.
the more than twice of kuresu -- it will be .
I wanted you to consider and make height.
A lower neta っぽ potato's sometimes enters.
If there is only one bed in the first hotel It is [ that aachie was unusually flurried when called a pure maiden, and ] the utterance of kuraasu etc.
It is easy to destroy a town completely.
Although the level raising of the town was only left and carried out just for a moment, it is unawares.
It had turned into the mountain of the rubble spread if the event is progressing.
It is a trauma.
These restrictions are sometimes tight in an item being unexpected to 15 pieces.
The comprehensive evaluation of a certain thing of a fault is "very good." I think that it was a game wonderful also as RPG also as teiruzu.

2007/05/24 Good [Original Japanese review]
by Seiten Provider: 422 Host:30 Browser: 6287
[Comprehensive evaluation] It is rather good.
If a story and kyara are said and carried out and it is called a fault, when using 呪文, a battle stops (therefore, it does not become precocious, using kyara using 呪文 not much.).
To the thing [ ...
] which kuraasu likes Not being made to a manual from it and the beginning is only kana.
On the whole, it is interesting well.

2007/04/22 Very good [Original Japanese review]
by 清流滝哉 Provider: 2897 Host:2906 Browser: 4184
I played teiruzu series from this work.
Although it thought apparently whether to have been a bright story, it was shocking when a hometown was destroyed suddenly.
Do most characters which come out have the family killed?
Wasn't it simply called this and wasn't the disagreeable character found?
It grows.
kuresu is also Mr.
Takeshi Kusao -- good -- carrying out -- a mint -- polite -- good -- carrying out -- kuraasu -- everybody's point -- is it touch?
aachie is girl って touch of today.
Although Chester is a sarcastic man, is it a hard worker?
the time of going into a friend again -- a level difference -- although it thought what it would be too intense and would become, it got over somehow すず is also dear.
The spirit of a departed person of the summons magic of kuraasu is also individual.
Is it good?
I think that an origin is the strongest.
It was issuing excessively.
However, there are many remakes...
Did only I feel so?
Is evaluation "very good"?

2007/04/20 Best! [Original Japanese review]
by Yuuri Provider: 34156 Host:34025 Browser: 4645
I am also the same opinion as Mr.
apple Mann!
If one and avarice are merely said, it is made to want you to be able to use at least one attack magic for a mint.
They are the woods in Trent, and kitsui.
(;'д`) It is called -- or there is nothing to the role of a mint earnestly at ↑.
Doesn't one interesting [ but / well ] have any mistake?
\(^o^)/.

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