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Game ranking: Rank 1,614/in 3,405 titles (Total 2.01/Deviation 47.84) Rank 1,613 <= => Rank 1,615
Game ranking of 2008: Rank 16/in 46 titles Rank 15 <= => Rank 17

Tales of Symphonia Knight of Ratatoskr(Game)


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Information about this title

BANDAI NAMCO Games Wii

Released:2008/06/26 in Japan
Sites about how to play the game
1. http://www.gamelove.jp/symphonia/
2. http://game6.gaym.jp/tales_of/symphonia/wii/
Official sites
1. http://namco-ch.net/talesofsymphonia_wii/index.php (Translation)
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanGood(0.67)1,61447.842.01 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan3,35033
Outside Japan4600

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People0200010
Percentage0.0%66.7%0.0%0.0%0.0%33.3%0.0%
Added percentage0%66.7%66.7%66.7%66.7%100%100%
Summary66.7%0%33.3%
                                                                                                   

Views for recent 8 days
Total2019181716151413
17
0
8
0
6
0
0
2
1

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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/08/08 Very good [Original Japanese review]
by 中略 Provider: 5358 Host:5426 Browser: 5978
Since it was individually likable to a hero and the heroine, it has played happily.
Is it the point whether you are those to whom these two persons can take probably decides Ryosaku or a trash to be?
Although only the little of that whose result of a battle was delicate and a sub event is regrettable, since it was satisfied with the scenario and the character, evaluation presupposes "It is very good."
2008/07/30 Very bad [Original Japanese review]
by master Provider: 16332 Host:16343 Browser: 5979
since the boss of a good point hiding dungeon is wretched, he does not feel inclined to fight repeatedly -- it hides and the boss of Dan is quite delicate Battle BGM voice actor (although having wanted to see red-throated loon shion was good) Bad point a halfway monster previous work member's Lv -- it does not go up -- if it raises the degree of くて difficulty, it cannot use the time of going into a battle -- occasionally -- load time of a certain freezing average ( Normal -- even when, although it is hard to use) There are quite few variations of a previous work member's work.
There is no automatic correction of the axis at the time of cut-in-less battle of a previous work member (this was lost why.).
the guest of arena which cannot exist is not in that there is this [ no ] (the same as the above [ ] -- there is no 秘奥技 which can be used from the second round -- it says clearly and there is nothing (it is on a screen during a battle and a paddle is annoying -- carrying out -- obstacle of a combo -- on the whole, 秘奥技 is wretched (legal one and a genius unison attack are especially wretched (there is no button only for free runs whose shinfuonia was better positively)) Since there are not axial correction at the time of a battle and guest い individually, it is the worst.

2008/07/28 Very good [Original Japanese review]
by 金色の闇 Provider: 2411 Host:2385 Browser: 5979
The
[total play time]
300-hour ちょい
[Good point]
Many elements of a previous work were inlaid with the world after 2 years from shinfuonia, and it was very good.
The story has also improved and has been very satisfied.
since load time is also wii -- completely -- not worrisome -- smooth -- it can do -- a battle -- light -- うごき -- it could turn and was very good
[Bad point]
Is the worst point being able to perform neither the & level raising the top cannot do a previous work character, nor equipment?
About this, I think that the remarkable person probably has dissatisfaction.
Do I want you to stop extracting a hand in such places?
It was also dissatisfied that a human character was not in a friend other than emiru and Malta.
It is made to want a party to be able to carry out the & level raising of the symphony akyara all the time without being, and being, if there is nothing.
し [ the wretchedness of 秘奥義 and a cut-in are also delicate ].
It is Bonn after using!
Was it better positively to 撃破 simultaneously with the last hit of 秘奥義 as before rather than it says and all the members push down?
Furthermore, settlement that a previous work character does not have even a cut-in ...

[comprehensive evaluation]
-- the highest is good because of a dissatisfied point -- very good, since it was very interesting on the whole, although it does not become precocious -- alike -- 。 it was mashi very much and, seemingly the Mother title next year is also wii rather than it is taken out with Xbox something -- にで -- it expects there
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