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Game ranking: Rank 365/in 3,420 titles (Total 21.06/Deviation 52.75) Rank 364 <= => Rank 366
Game average points ranking: Rank 358/in 601 titles (Average 1.17(Good)/Deviation 50.12) Rank 357 <= => Rank 359 (more than 10 evaluatoin)
Game ranking of 2002: Rank 15/in 78 titles Rank 14 <= => Rank 16

Tales of the World Narikiri Dungeon 2(Game)


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NAMCO BANDAI NAMCO Games
Alfa System
Kousuke Fujishima Mutumi inomata
Game Boy Adobans
Hisayoshi Suganuma Arishima Moyu Noriko Hidaka
Takeshi Kusao Junko Iwao
Kentaro Ito Mika Kanai
Kazuhiko Inoue Taeko Kawata
Kaneto Shiozawa
Tomokazu Seki Yuka Imai

Kikuko Inoue Hikaru Midorikawa
Show Hayami Yuri Amano
Koichi Yamadera Naoko Watanabe
Tessho Genda
Akira Ishida Yuko Minaguchi
Souichirou Hoshi Omi Minami
Hiroshi Isobe Masashi Ebara Junko Noda
Yuko Sumitomo
Released:2002/10/25 in Japan
Official sites
1. http://www.namco-ch.net/narikiri2/index.php (Translation)
2. http://www.alfasystem.net/game/narikiri/ (Translation)
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanGood(1.17)36552.7521.06 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan16,1512518
Outside Japan41300

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People5513310
Percentage27.8%27.8%5.6%16.7%16.7%5.6%0.0%
Added percentage27.8%55.6%61.2%77.9%94.6%100%100%
Summary61.2%16.7%22.3%
                                                                                                

Views for recent 8 days
Total432131302928
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/01/29 Bad [Original Japanese review]
by 赤い水性のシャア Provider: 12661 Host:12506 Browser: 3034(Mobile)
A story is quite bad.
There is much usage.
Is withering inevitable?
Although costarring of all the past kyara will probably be glad to a fan, since the story is too severe, a joy will blow away.
The former minus is deka い although the battle is splendid for GBA at etaania っぽい touch.
Evaluation "is bad."
2006/10/23 Bad [Original Japanese review]
by altema Provider: 37220 Host:37278 Browser: 5234
the contest with the past kyara -- inside 々 -- although it was interesting, there is not influence to which it was put on the principal axis that the contents of the work itself collect dress from story so and so, and contents -- しか -- it cannot say Although the battle was often moving for GBA, was it the disappointment which capability changed extremely and has cleared easily extremely by it with dress?
It is the frank comment which were seldom able to be enjoyed after all except the contest with the past teiruzukyara.
Although it may be interesting, as evaluation, it is bad [ ordinarily near / "bad" ].

2005/04/27 Very bad [Original Japanese review]
by Nemunemu Provider: 12661 Host:12604 Browser: 3045(Mobile)
Enough, if it does once.
rather than -- a motivation does not occur twice There is no charm in kyara and there is no place where a battle is also got blocked.
If it results in the talk --
2005/04/27 Normal [Original Japanese review]
by Kajimasan Provider: 26616 Host:26422 Browser: 3875
I want to evaluate, although not cleared after all.
A story is already useless first.
completely -- と -- there is no feeling of a story, so that you may say Of course, as a result of pursuit of the height of flexibility, if it was sacrificed and will say, it will be good.
Everybody's request is merely heard and it is as it continues for a long time....
Is it a problem precedent to flexibility?
Although there was also a talk which becomes once main ....
It is not interesting.
A battle is special.
Merit of a system to the extent that GBA cannot be thought.
I think that it is uncanny that the battle sound is contained and it is good.
Moreover, skillful く再現 also of BGM of all the past series may be carried out.
Although it was highest !
without the complaint when the talk avoided now ....
3 will be how.
If it is the same touch as this, the mind to incur seldom occurs.

2005/03/26 Very good [Original Japanese review]
by Kashiopea Provider: 35517 Host:35556 Browser: 4483
This work was uncanny those days which was being done, and surprised.
The battle was a full voice although it was GBA.
Disagreeable ぁぁ surprise better た.
The battle was the same touch as etaania.
(Stopping at magic etc.
well is unavoidable.) Three characters 身になed.
desuteinii and fantasia kyara are delightful limitations.
Moreover, I can use enemy kyara now and think that it was very good.
He liked daosu individually.
(daosu was always used.) Whenever it may hear that BGM, it is the highest.
Moreover, the place in which daosu was present was also good.
(There is often atmosphere.) Since it was while [ "while / at the time /" ] saying by etaania -- (to substitute of zekundousu) It is strong above all.
An enemy or an ally.
(An ally being also strong since it was strong well at the time of an enemy do naturally?) everything but daosu -- Johnnie, and ワrukyuure and Fogg -- it was individually strong The story was individually short if a slightly unsatisfactory point was said.
I think that it was very good well except it.
Evaluation is with "very good" (close to the highest) ってこ --
2005/01/20 Bad [Original Japanese review]
by 斐川 竜斗 Provider: 40026 Host:39878 Browser: 3875
Surely, although a battle is interesting until it is less than etaania, it has a big fault.
Since power cannot be taken out if one hero does not have on Stan without individuality, and that dress in a bad meaning, や kuresu also cannot but become Stan also moves aside in the end and also moves aside.
2 A story is made to do in usage event ばっ on heboi, and withers.
3 The character of aachie or ruutei was deteriorated, and it was earnest and has had murderous intention.
Is that was [ that I of って and the story serious consideration which it is at the time had a hard thing ] good Mr.
Johnnie's face gura, and a battle?

2004/11/27 Very good [Original Japanese review]
by 田んぼ Provider: 11942 Host:11817 Browser: 6287
It was interesting.
You move kyara personally too.
Does a pleasant sensation defeat an enemy?
That kyara of a "fantasia", "desuteinii", and "etaania" appears at a stretch, and the exchange of kyara of another work can be seen has a thing delightful as itself.
[ whom teiruzukyara likes too ] It is also glad Rion, reisu, and that it is perfectly.
The back, although it is the game of an advance, that voice is also contained during a battle does not accumulate in a voice actor lover.
まぁさす is alike and it is fewer than the head family It is that we cannot recommend you as a fault those who are not teiruzu lovers, and that a story is slightly short.
it is usually that an attack is possible only to 2 times the back -- it is (This is extravagant ?
just for a moment)
2004/11/24 Comment(normal) [Original Japanese review]
by Kajimasan Provider: 18003 Host:17933 Browser: 1641
Although evaluation is deferment since it is the midst still done, they are the comment in this time.
is it glad that the battle was markedly alike and progressed compared with the previous work first?
The pleasant sensation which can move kyara freely does not accumulate any longer.
Is the rest the place whose all the past kyara increased?
kyara of TOD and TOE comes out [ that the previous work was only TOF ] by 今作, and, for the moment, it is reisu that it is [ which that those costume comes out newly regards as ii again ] a favorite individually.
He likes the way of fighting which is full of that speediness.
I want to evaluate it, after a story clears.

2004/11/03 Very good [Original Japanese review]
by Provider: 15509 Host:15563 Browser: 4781
It was quite good that the head of teiruzu could be enjoyed in a pocket game.
It was good for Rion which becomes an enemy in the middle of kuresu of the four-animal body or desutenii individually to have used, or to have become a friend.
Merely, as for dress, 1 was more interesting and a story and its words 1 of kyara were better.
The remake of 1 does not come out and serves -- do you want to move deio by the battle of teiruzu with Mel (^^)?
Long-letter I am sorry m(__)m then -- coming out
2004/11/01 Comment(good) [Original Japanese review]
by Esupaa Provider: 37741 Host:37794 Browser: 3875
Does 3 have a setup of space-time?
The problem of fuu and なら TOD is with a solution lever...
What also tells 3 more for the time being, and it carries out new work article addition hope.

2004/10/22 Normal [Original Japanese review]
by Tsunakite Provider: 12676 Host:12322 Browser: 4184
daggu of the dream of kyara of a battle and series ..
was good -- coming out -- peevish -- !
-- it was made common because the story was useless ...
in this, as for no less than 2 rounds, a motivation occurs the back -- saying -- a place Ordinary dress is past [ weakness ] the back -- there could be a thing with the 1-2nd strong about place -- と -- I consider 3 is expected.
Since kyara of TOD2 and TOS also enters.
し [ a debt of other series kyara is pleasant too ].
Taking over is also better and I want you to want the rest to improve a story already just for a moment, and to carry out it --.
Enjoy yourself 2nd round.

2004/10/21 Normal [Original Japanese review]
by Rota Provider: 34156 Host:34166 Browser: 1633
It turns completely even into Lilith, amii, a dame loss, mirarudo, daosu, cell shiusu, ワrukyuure, and Mr.
doriraa, and a possible place is O (I also wanted shizeru)!
It was charmed by the merit of the user-friendliness of daosu laser or the lei of ワrukyuure although work was also in kyara [ being few ] over which it passes and which is made to regard as it not being necessary to raise.
That Lilith of offensive strength something is also potentially stronger than Stan at all kyara top class たり -- (smile) The operation at the time of a battle is also simple, it is easy to do it, and the graphics of kyara also say and need the result much than 次作 samonaazu --.
-- I want to sometimes come to play after ?
clearance suddenly.

2004/09/26 Best! [Original Japanese review]
by EARTH Review history[Good:1(100%) Normal:0(0%) Bad:0(0%)] / Provider: 17417 Host:17147 Browser: 3875
A delightful work unbearable to a teiruzu fan.
NAMCO which kyara of a fantasia, day suteinii, and etaania gives with the total performance (+alpha).
a work requests work from people now -- having -- a dungeon -- going -- the contents of a request -- a clearance -- it is called ....
it flows out and advances And it is if a request is managed to some extent.
It is the touch ...
by which the important request in connection with a tale comes.
As good a place as being as that the conversation beyond the wall of a work can be seen たり [, and ] is many.
[ that it can fight with good point teiruzukyara ] It was speedy, so that a battle could not be regarded as GBA, either, and it was the highest.
Moreover, if the hiding boss who is in the inner part of a specific dungeon is won, it does that the enemy's dress can be made now etc., it is crowded it, and also has an element very well.
[ it ] [ it ] The people (even if it does, interest does not boil) who are seldom doing can seldom enjoy bad point teiruzu.
This work is considered as it is better to play after doing P, D1, and E.

2004/08/22 Comment(good) [Original Japanese review]
by Esupaa Provider: 38185 Host:38386 Browser: 3875
Although he was able to be enjoyed without 飽きing bored if there is an option of "Normal" => "hard" =>"maniac" => "announ" ...

2004/08/10 Best! [Original Japanese review]
by 浦島 Provider: 11127 Host:11065 Browser: 3875
Limits dungeon 2" was the most interesting in " at "teiruzu" (in oneself).
recently -- the dress of "すず" -- it is -- an enemy to item 盗ん -- ます
2004/06/29 Comment(good) [Original Japanese review]
by Esupaa Provider: 13637 Host:13310 Browser: 4547
すっげ- although it is an anyhow good talk Make a hero's name into the name of teiruzukyara, the dress of kyara of the name is made to have on, and it is the tag of a true dream.
No, by honto すっごくどう, it is a talk and does not end, either.
Is that work has decreased a fly in the ointment?

2004/06/05 Best! [Original Japanese review]
by Furikku Provider: 49504 Host:49481 Browser: 2613
This is the highest!
Place which merely wanted taking over etc.

2004/06/05 Comment(good) [Original Japanese review]
by Esupaa Provider: 37963 Host:38159 Browser: 4547
It was quite interesting what the alpha system manufactured truly.
- which was able to be pushed down with the hiding boss 8.
it introduces also depending on how to push down well this time - - It constructed by VS daosusutan and two aachie.
it orders to resemble two aachie and to use an in deigu nation, and does not interfere with 唱紋 by Stan -- as -- 魔王炎撃波 continuation In deigu nation 使う and about 2000 are damage 与えられます.
- It was an easy victory, when the easiest kana ?
daosu carried out 服早速 arrival and VS cell shiusukoitsu carried out daosu (rice cake bonus ability is also given) laser running fire.
a freezing run sir -- ちょい -- although it is painful ....
to VS ワrukyuurekoitsu, it had a close game most Although it was daosu laser running fire in the orthodox approach, it was brought close and the lei was carried out now [ 喰 ]...
It is although it did repeatedly and being pushed down well (ぁ).
Past [ hakkiri 言わせて貰う and daosu strength ].
Yes.
It was good that the back BGM was also yatsu of VS daosu game.

2004/05/28 Best! [Original Japanese review]
by 冬雪 Provider: 15690 Host:15464 Browser: 3875
A battle will become boring if it has powerful dress (daosu and ワrukyuure) on.
Although it is only the talk which is good well.
It is whether to understand well probably for people without things, although it may be interesting for the person who had carried out the series play as you have said.
Although I was able to enjoy myself enough, such games think that tastes are divided by them.

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