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Game ranking: Rank 1,184/in 3,469 titles (Total 4.00/Deviation 48.36) Rank 1,183 <= => Rank 1,185
Game ranking of 2006: Rank 48/in 158 titles Rank 47 <= => Rank 49

Tensho Gakuen Gekkoroku(Game)


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Latest Music: 2007/04/16 ():Tensho Gakuen Gekkoroku $99
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Audio CD:Tensho Gakuen Gekkoroku

Tag:$99
2006/11/20
()

Audio CD:Tensho Gakuen Gekkoroku

Tag:$99
2007/04/16
()
Information about this title

Released:2006/11/22 in Japan
Official sites
1. http://tensho-go.com/ (Translation)
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanVery good(2.00)1,18448.364.00 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan1,32422
Outside Japan6300

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People0200000
Percentage0.0%100.0%0.0%0.0%0.0%0.0%0.0%
Added percentage0%100%100%100%100%100%100%
Summary100%0%0%
                                                                                                    

Views for recent 8 days
Total131211109876
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/02/27 Very good [Original Japanese review]
by へっぽこ准将 Provider: 1991 Host:1661 Browser: 4487
The
[total play time]
Since it is carrying out various [ of the reset ] in fact for 50 hours (time currently displayed on save data), it is playing more.

[Good point]
Adventure partial character
[Bad point]
Battle part
[Comprehensive evaluation]
It took in its hand somehow in the store, and since it was those whom the character design knows, it purchased.
It has not played, although it is said that there is a previous work.
The adventure part was wonderful and was won over to the story.
Although the character of common character [ a character ] well has gathered, I think that it is attractive enough and the game is still heaped up.
I think that an adventure part and a scenario do not have the beaten spot of 非 very wonderfully.
(Even if it did not know a previous work, there was no sense of incongruity.) However, a battle part's result is too bad.
It is the result which can be declared the worst.
Processing of an enemy's action phase takes time too much anyhow.
Although the difficulty as S-RPG is by no means high, since an enemy's turn is long, it is irritated.
It says clearly and the time of 90 percent is taken by an enemy's turn.
About me, the magazine and the novel were read with waiting.
Although it could dive into the dungeon which consists of the 99th floor in a shrine, I am not an enemy's strength and gave up capture because of the problem of the time required.
(Although still gone under the 55th floor ...) Freezing especially occurred frequently in this dungeon again.
When 3 hours became useless under the influence of freezing, it was just going to go to come out to a slight degree and to sell this software.
As for a battle part, a good place does not have one anyhow.
Although it evaluates and contributes by "it is very good" since my synthetic evaluation was still enjoyed more than enough, this evaluation shuts the eye in the battle part focusing on the adventure.
It will become "very bad" if a battle part is taken into consideration.
Don't many people become this evaluation when a battle part cannot be borne?
if this evaluation is seen by the purchase schedule, take only this point into consideration -- it is as happy as る
2007/08/08 Very good [Original Japanese review]
by Morochi Provider: 6119 Host:6086 Browser: 5234
[A good point] It seems that the dramatist of a previous work was that the post of him is left.
Dozens times of the previous work (smile) from which an impression is different are the text and composition which are easy to understand, and is quite good touch, so that も違う or ?
can be thought like this only by a dramatist changing, although [ same ] it is a view of the world and a setup.
a hero changes, a time setup has also become the six-year back of a previous work, and a 天照館 executives member is [ the member of a 月詠退魔 group ] also the total exchange all new kyara -- the main member of a previous work -- almost -- the form according to all the members -- appearing -- てお -- a previous work -- fan And place which prizes the view of the world of a work.
The members of a performance voice actor are also quite gorgeous, like a previous work, it stands and, as for a picture, it is polite van van 動く's not only has changed the one-sheet picture like a good evil spirit people school or nine dragons, but that moves somewhat automatically according to conversation in an adventure part.
Improvement of a battle system.
In a previous work, although the member has been operated only in the turn decided in nimbleness order, it is the impression which returned to the system of the old evil spirit people school by it becoming possible to make it act from favorite kyara if it is the team same in 今作.
It is also 吉 to become easy to carry out eye the collection of rare items and experience value earnings, since it was changed so that the receipts and payments to self-training space might stop consuming an action point like a shop although it is the action point consumption system same at the time of free time as before, and self-training space might exist to the 99th floor.
The 2nd round of the upgrade and kyara which the love game element which raises the degree of intimacy and looks at ending specially can a little capture by the 3rd round increase, and moreover it hides, and is to kyara.
It is the delightful place which can also capture previous work kyara which appeared with much trouble after the 2nd round.
"睡夢 of 桃源" which was proud of invincibility by the previous work, and "thunder are manipulated -- a person -- kamon -- " -- deletion or change -- becoming -- again -- a state -- unusual -- the bug (?) of the experience value acquisition by recovery work is corrected, and game balance is improving Wasn't a setup which changed into the hero side the 月詠 school which were a villain's part and a rival school in the previous work, and made the 天照館 high school other schools a trial interesting as a sequel, either?
kyara and others who appeared as a role of a rival by the previous work at the beginning was his instructor and president, or kyara and others whom was the same and attachment had as a friend from the beginning at the previous work was the teacher of other schools, and it had returned to private life and admirable production had shone to inside 々 that it was as encountering in an unexpected place たり.
[A bad point] Music is ち and shoboi as usual.
It is somewhat unkind that the degree of skill required for improvement in work which each kyara has was parameter[ hidden ]-ized.
It is a difficulty that the scenario which cannot go to a shop & practice place in the middle stage continues for a while.
(A volume training camp section and on school trip etc.
of 部活) [Comprehensive evaluation] I think that it succeeded in reorganizing by staff change firmly based on the painfulness of the scenario which was able to be referred to as fatal by the previous work.
It could be said that this was a correct answer, since it was the game of a setup which is not bad with much trouble.
Although the strength of the bitter taste of appearance kyara cannot deny the admiration in which it has lost a little compared with an evil spirit people school or nine dragons, since promise-kyara is together with all of a general way, this one has sense of security and thinks that it is for everybody.
It was a correct answer although purchased without waiting for the best version ^^
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