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Game ranking: Rank 1,315/in 3,405 titles (Total 3.00/Deviation 48.10) Rank 1,314 <= => Rank 1,316
Game ranking of 1994: Rank 49/in 111 titles Rank 48 <= => Rank 50

The Legend of Xanadu I&II (DRAGON SLAYER VIII)(Game)


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Nihonfalcom
PC Engine
Kappei Yamaguchi Masashi Ebara Kazuki Yao Kaneto Shiozawa
Rei Sakuma Yuriko Yamamoto Masako Katsuki
Yuko Kobayashi Osamu Kobayashi RyuuseiNakao Mahito Tsujimura
Reiko Suzuki Yoshiko Asai Emi Shinohara
Kiyoyuki Yanada Hidetoshi Nakamura Ryuji Saikachi Hidenari Ugaki Hekiru Shiina Hiroshi Ito Hideyuki Hori Minami Takayama Chisa Yokoyama

Released:1994/02/18 in Japan
Official sites
1. XANADU NEXT (Translation)
Image gallery sites
1. http://homepage1.nifty.com/sugimo/falcom/kaze/kz_com.htm
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanVery good(1.50)1,31548.103.00 

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Inside Japan1,60922
Outside Japan13900

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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2006/08/18 Best! [Original Japanese review]
by 古典派の男 Provider: 40935 Host:41100 Browser: 3650
It is the most favorite work in RPG of PC engine.
"the only home original title which fuarukomu took out with PC engine" -- that is, -- rather -- a point -- it is high If "the work I want fuarukomu to remake" is heard, I will mention this series first of all.
& Tradition Xanadu 1> of the lt; style; although it is the direction of 1 first, as to [ it / which ] it is this, it is the work which thought 謎解き like a front fuarukomu work for a while as important.
Therefore, I think that what is necessary is just to consider traditional RPG of "experiencing the joy advanced by itself." A character is the route which resembled the "doragonsu layer epic theory" considerably, and is the animation tone of a fuarukomu speciality.
would-be "thief of justice" rryukosu of character like a wind although there is much quite individual kyara, such as a strong hero ant male of a sense of justice, daimosu of earnest kyara, the moderate heroine's Sofia, and Pyrrha, a fine daughter, -- runaway one -- popularity -- it was high A voice actor is also quite gorgeous and a delightful place also talks earnestly taking advantage of the characteristic of CD-ROM on an event scene.
Moreover, also as for music, most has much music of a lock tone with tempo sufficient with a built-in sound source, and the talk is enlivened.
Although [ royal road-], as for a story, "it is said that wrong is pushed down", there is also much episode which applied spot to each character, and it has become the deployment with which the attachment to kyara also tends to seethe.
[ which it is a traditional RPG style ] It is a chapter cut and has become the short story of a conclusion in every chapter in many cases the opening part, and in the following chapter, since it completely says to another land by warp, as for the thing with an intermittent story, liking may be divided.
A game system becomes so strong that arms and a protector continue being used for an action portion, and it has become a quite special system -- effects differ in the time of the item having equipped with the time of possessing.
Moreover, although the field is a looking-down screen, if it approaches a boss's area, it will become scroll action of a side view.
Although it will fight by the bodily crush system which shakes a sword automatically and button operation will perform a jump, an attack, a guard, etc.
like an action game altogether with a side view like iisu series in the field if an enemy is bumped into, so highly, it is preeminent also for invigoration and the difficulty of invigoration is both interesting.
However, this game has the quite strong element of 謎解き, and also has quite few hints in a game, and since it is so-called "usage Gaea" who says the same place or comes, I think that liking is divided considerably in the neighborhood, as written first.
Moreover, there may be some persons who are so difficult that a last dungeon cannot think a game for home use, and are frustrated.
Since all the area maps of a last dungeon follow as an appendix for relief anyway when you buy a game, I think that it can imagine easily that difficulty is no match for the latest home video game.
However, the feeling of achievement when suffering troubles and clearing by the part and own strength which will be cleared is also no match for the latest game.
& Tradition Xanadu 2> of the lt; style; although it is the direction of following 2, this is the game of the style of the latest fuarukomu of "enjoying a story." Although the aggressive catchphrase "true RPG which cannot taste in a next-generation machine is here" was impressive, it was the work which can carry out skilled [ of the merit of RPG which cannot taste by any means ] only by a hard performance actually improving.
Also as for kyara of a previous work, since a story is from a continuation of a previous work, although most appears, the stage is another continent and the portion centering on the rryukosu most popular than a hero's ant male also has quite many contents of a story.
Moreover, since the heroine of 今作 was changed from Sofia to Pyrrha and Sofia did not almost have turn, although this point was the pros and cons, it was good that atmosphere became bright compared with the previous work by the favor to which Pyrrha became main.
Although the game system was fundamentally the same as the previous work, by a side view serving as only a boss game, instead of a scroll portion being abolished, operation also of a friend was attained in addition to the ant male, and also mortal work became possible in the command input at the boss game.
However, since it won enough by button continuous hits even if it does not use with a thing with a fairly severe input receptionist, practicality was low.
although it is kirei and is a very good work so that it becomes modern by story serious consideration and graphics cannot be regarded as PC engine, either, it is that the only difficulty has a too short talk and a first play also finishes coming out just for a moment for 10 hours However, even if it is not comparable to a previous work, the impression more than actual play time was experienced, a time moves to PS and SS, and he thinks that he is the work which gave brightness of the last to PC engine for which the production end was pressing close at hand.

2006/08/18 Normal [Original Japanese review]
by O3Warp Provider: 30899 Host:30959 Browser: 5978
If it is called Yoshio Kiya, it will be "doragonsu layer" (common-name dorasure) series.
"doragonsu layer" (-less mark) -> "Xanadu" -> "romanshia" -> "dorasure family" -> "soosarian" ->"epic theory" -> "load monaaku" A total of eight works of -> "tradition Xanadu [ a style ]" are one series called は "a doragonsu layer" from the first, although there is also a work with which each is still continuing series deployment independently individually.
It can be called one of the titles which remain in memory rightly for the gamer of an old generation like me.
本作 used as the last work with which eight works were seen and Mr.
Kiya was concerned by fuarukomu can be called compilation-game which employed the characteristic of hardware called PC engine in full efficiently with "天外魔境 IIMANJIMARU", "sutaapa Roger", and "Galaxy 婦警 tradition sapphire." boss kyara the plane field of a top view (viewpoint looked down on from a top) is in the inner part of the compulsive horizontal scroll side of a search -> side view (viewpoint which looks at a sectional view from just beside) while fighting with a zako enemy -- pushing down -- a stage (however -- if it goes into side view screen in 2 -- not scrolling -- boss kyara -- suddenly -- confronting) clearance -- game advance which repeats ...
The growth system by which offensive strength is improved whenever the degree of skill is set as arms or a protector and an attack hits an enemy instead of there being no improvement by the experience value, and defense power and physical strength go up a damage to the degree of 喰らう conversely.
A delicately different effect by equipping with the same tool using.
These are the main features as a game.
Since battle experience accumulated until now did not become useless but re-started even if weak to 0, the point clearable if the person weak of action also tackles thoroughly over many hours was also good.
However, especially a scenario does not feel novelty but tends to become work also with a monotonous play.
as it is, although there was resistance to the teeth, when finishing, it was [ what 1 and 2 are and ] the ordinary action RPG -- the impression ...
was strong under those circumstances, evaluation here -- " -- it usually considers as " As for performance of the voice of that that seems to be right and a hero ant male, 1 and 2 were the highest.
It became the fan of Katsuhei a voice actor and Yamaguchi by favor.

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