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| Game total pnts rank=Avg x Eval | Rank 394/in 4,568 titles(Total 24/Deviation 54.47) | Rank 393<= => Rank 395 |
| Game avg pnts(minimum:10 evals) | Rank 563/in 804 titles(Average 0.77=Good/31 reviews) | Rank 562<= => Rank 564 |
| Game total pnts rank of 1984 | Rank 2/in 47 titles | Rank 1<= => Rank 3 |
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| StoryThe player assumes the role of the hero Gilgamesh, whose goal is to rescue the maiden Ki from the demon Druaga. In order to do this, he must traverse through 60 floors of an immense tower. Gilgamesh comes equipped with a sword, which he can use to defeat monsters, and a shield, which can be used to block magical attacks. The monsters get progressively more difficult as the game progresses, beginning with simple slimes and culminating with Druaga himself. Each floor consists of a maze filled with monsters, and a randomly placed locked door leading to the next level. The player must navigate through the maze in order to find a randomly placed key that unlocks the door. In addition, each floor contains a hidden treasure, which appears once the player has performed a specific requirement. The player's starting position is also randomly determined; however, the hidden treasure always appears in the same position the player starts from when revealed. The mazes themselves are not random, but there are various predetermined patterns. Some of the treasures are merely helpful items, some are detrimental, and some are essential to completing the game including the Blue Crystal Rod, the game's most important item; without it, Druaga will not appear and the player will be forced to return to an earlier floor. The regular enemies are slimes, magicians, ghosts, knights, lizard men, ropers (which look like huge blobs with tentacles), and Quox ("Quokks" in the anime), a dragon like monster. In the third Namco Museum game, there is a small handbook explaining how to get the treasures. There is also a hidden version far more difficult than the regular. The treasures (save the first one) are all alternated in how to get. In the museum's library, there are three books containing illustrations of the game's characters. The Namco Museum DS version does not have a physical handbook, but the actual game does feature a "hint mode" for getting the treasures. On some early releases of the arcade version there is a glitch that makes the last level unbeatable. This story has the part which was created by referencing Wikipedia, so the licence of GFDL is applied to this story. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Information about this titleNAMCO BANDAI NAMCO Games Arcade Nintendo Entertainment System GAMEBOY Playstation Playstation 2 Application software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Japan Released:1984/06 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Sites about how to play the game 1. http://www24.big.or.jp/~yotchi/druaga/druaga.html 2. http://www.gsy.co.jp/~fam/kouryaku/druaga/druaga.htm | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Official sites 1. http://www.nintendo.co.jp/wii/vc/vc_dru/index.html (Translation) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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