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Game ranking: Rank 474/in 3,420 titles (Total 15.99/Deviation 51.44) Rank 473 <= => Rank 475
Game average points ranking: Rank 325/in 601 titles (Average 1.23(Good)/Deviation 50.74) Rank 324 <= => Rank 326 (more than 10 evaluatoin)
Game ranking of 1985: Rank 10/in 69 titles Rank 9 <= => Rank 11

The legend of kage(Game):Action


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Latest VideoGames: 2008/10/07 ():The Legend Of Kage 2 $99
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Video Game:The Legend Of Kage 2

Tag:$99
2008/10/07
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Rank:20447
Video Game:The Legend of Kage
Eval.:*****

1.short but sweet like Ducksauce!

Video Game:Legend of Kage

Unknown Binding:Onnen no Masakado: Masakado densetsu ni yamabushi no kage ari (Shirizu yama to minzoku)
1989
()
Information about this title

Taito Corporation
Nintendo Entertainment System Arcade Playstation 2 Application software
Wii

Released:1985 in Japan
Official sites
1. http://www.nintendo.co.jp/wii/vc/vc_kd/index.html (Translation)
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanGood(1.23)47451.4415.99 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan2,6261313
Outside Japan22100

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People1291000
Percentage7.7%15.4%69.2%7.7%0.0%0.0%0.0%
Added percentage7.7%23.1%92.3%100%100%100%100%
Summary92.3%7.7%0%
                                                                                                  

Views for recent 8 days
Total432131302928
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/03/07 Good [Original Japanese review]
by TCC Provider: 50928 Host:50886 Browser: 4184
If hard, although it is this game as which a different point which are an arcade and others was also regarded ......

[The total play time]
I think that it was 4 or about 5 hours.
Although he does not remember hakkiri ......

[A good point]
- View of the world I think that actions, such as an invigorating jump of a hero's shadow, and ninja truly atmosphere, such as an enemy character, had come out well.
- BGM Mr.
Hisayoshi Ogura who has had otherwise dealt with composition of the TAITO game of ず多く needs to be engaged -- the laver which suited such a view of the world well says, and て better た thinks that it was BGM
[A bad point]
Although items which think that is the point which changed left scrolling, and can use ideal 点丸 and the way of fixed time specification for score earnings about an important game, such as 術丸 and a crystal ball, had the convenient memory as it is, it was a little hard that it was that a mistake is made with one blow fundamentally too.
し [ it was the flame and trouble of 妖坊 ].
But rasubosu is although there is memory which was easy to push down unexpectedly........

[Comprehensive evaluation]
having played only with the Family Computer version -- there is nothing -- as an action game -- a hero -- I think that the weak impressions were contents appropriate in the TAITO game of the 80s although it was not able to deny well -- an action system -- probably, there is no disadvantage end, even if it plays, if it is the favorite one the kana evaluation is [ kana ] "good" with a grinding sound
2007/11/22 Good [Original Japanese review]
by アマンドの木 Provider: 28160 Host:28224 Browser: 8090
There is a memory surely said to the clearance...
Sword which will climb a high tree if it does, and cuts away an enemy's jump tool to surprising jump power and surprising flight duration, and the throwing knife thrown also aslant.
A lot of small fish which pounces on a fairly highly efficient hero.
I think that it was such touch.
For honto and an enemy, straw straw 出てきて from all directions and a throwing knife are 雨霰.
Sword continuous hits (a kurukuru for the first time in time is carried out, and a throwing knife is cut away) are carried out intently, and it is a shampoo jump jump.
It will cut away, if it is getting carried away, and it is impossible 煙玉 (it is a hand grenade, if it hits and is a death on the spot よなぁ ...), and is out.
Although Mr.
Bo who plays fire was slightly strong small fish, since fire did not fly aslant with there being fine action of lifting the bamboo hat covered before playing fire, and offensive timing being known, I thought that it was mashi from 煙玉 (also aslant, this flies).
It is a stage clearance, when it comes out and Mr.
Bo of different colors is beaten.
There is a black ninja besides the blue ninja of a throwing knife, and the red ninja of 煙玉, and if kore is pushed down, a roll will appear.
If get is carried out, 呪文 is recited and the enemy falls with butter butter...
Meaningless [ say clearly and ], since movement is impossible in the meantime, although it is ん.
I think that crystal 玉みたい's was otherwise taken and upgraded.
becoming and speedup which a throwing knife comes out of and writes I think that the upgrade of flying to all directions also had the other self and a throwing knife at a stretch the back.
Three persons have a boss and white Mr.
Bo is easy.
Two next persons cut away a throwing knife and think that they were fairly troublesome.
coming out -- rasubosu 倒す and a princess appearance -- I think that it was ...
Although it thinks that it is not too famous, I think that they were not the contents which can do there [ there ].

2007/10/07 Best! [Original Japanese review]
by Meteo Provider: 19923 Host:20064 Browser: 3162
I think the Hamah る, if the early lock man X is a favorite man.
Although a view of the world is different completely, I carry out [ mind as alike ] action to climb and the point which can move broadly.
The uncanny place of this game will be the perfect point of being original.
In the Mario golden age, it is uncanny to have thrown originality so far.
It is very interesting, although a tree top is climbed and it is only the game which makes full use of spying or a throwing knife.
Music is also bright and comfortable.
The sound and the phrase of a base also stick to an ear smartly very, and are not left.
It is the highest.
Although it was a digression, the noodles rainy season version sold for 80000 yen in Nihonbashi before.
It cannot be 人いるん to buy and is ?
(smile).

2007/09/25 Very good [Original Japanese review]
by 消しゴム Provider: 53873 Host:53821 Browser: 5234
This work is a side view type action work which repeats the process which operates a ninja and a shadow, carries out a stage clearance at the order of a wood, a ditch, a stone wall, and the inside of a castle, and wins a single combat with a boss for a long time.
The figure which a shadow runs has speediness, it is [ both ] long and the jump is expressing the motion of a ninja splendidly by throwing a throwing knife in the eight directions in the top where a basic performance is high in flight duration, 飛距離, and condition of flipping the attack by the division possibility of, an enemy's throwing knife, and the knife with a knife.
Vulgarness -- the advance direction changes for every stage which an enemy's attack does not have a pattern, appears from all, and devises an attack -- is a remarkable thing.
Since the matchless other self's way etc.
is added the item which prevents an enemy's attack once, and fixed time and the performance of a shadow is going up the Family Computer version, difficulty falls compared with the arcade version.

2005/11/15 Good [Original Japanese review]
by 634 Provider: 13427 Host:13132 Browser: 5234
The arcade version of the motion was better and it was good that it was easy to avoid a 火吹き priest's flame.
Although zako appeared in the condition of being also by this or this, whenever the zako appeared, it was damaged.
It was damaged at such grade which zako pushed by the number received, and the hero was hard to be called strong ..., and hit the same small throwing knife as zako although it was weak.
The other self's way is also as lonely to have not looked strongly at all, even if upgraded as the thing bee only of two persons.
a tune -- if it is by deep て飛ん -- a 火吹き priest and a throwing knife -- hitting -- a last moment -- I think that it was easy to become the pattern ......
Appearance kyara can consent to opinion that it is unpleasant at smooth and flat foolish り, and it seems to have been [ that zako as used in the field of butter butter 死ん will also be decomposed frankly ] unpleasant.
Otherwise, けど which character over will start and will not become a game.
It was able to be called the game with invigoration and danger next to each other.
how depending on which a hero trains with the hero of けど which will not be not much strong, and "superankaa" -- since (?) is different, even if it falls from a high place, it does not die, but I think that the nature which begins to run immediately is true Although there are "ninja hayate" of LD, various "ninjauooriaazu", "ninja kids", etc.
if it is called the ninja game of TAITO, I think that this occurs to the very first too.
Since a "space invader" occurs before it, although there are "daraiasu" and a "lei force" as shooting in the game of other TAITO, and the dreadfulness of a starting point game can be reconfirmed, I think that it is one.

2005/10/09 Good [Original Japanese review]
by Ofuu Provider: 4071 Host:3863 Browser: 5234
A total of Chapter 3 which goes for the princess to review and to help it For the name of a chapter, although he has forgotten since it was old, the beginning is the chapter kana of green leaves surely.
A clearance is difficult if it does not strengthen here.
in the chapter (it was -- kana) of the last snow, 赤忍 throws in 煙玉 bowl さ There is only swift attack 突っ end まくる in the state of yellow dress.
After, roll 使った術.
although it becomes impossible to move when it be, it went into the screen -- bearing -- butter butter failure ます However, it is game over by the flame direct hit of 妖坊 to the player which is not movement 取れ since a way does not hear from 妖坊.
Therefore, that way is not taken.

2005/09/11 Good [Original Japanese review]
by 蒼麗 Provider: 31195 Host:31062 Browser: 4928
the Family Computer version -- "what じゃこりゃ-" -- although it was difficulty, the arcade version has a motion better than this, and graphics also become brave and it can play considerably Although operativity is not bad, there are extremely few opportunities which can avoid an enemy's attack by himself.
There are also almost many unexpected attack mistakes.
Then, or [ that it is more interesting to enjoy the height and the feeling of floating of a jump rather than it accumulates stress ].

2005/09/07 Good [Original Japanese review]
by Suro Provider: 2200 Host:1797 Browser: 5234
The move speed of player kyara is quick and the play feeling which is full of invigoration is pleasant.
Although a result which it is hard to carry out that much delicate control, and raises difficulty is brought.
The jump which can fly to surprising height accelerates the tendency.
Since an enemy's attack is burst with a sword, sword button continuous hits are carried out for the time being during a play, and it is 。.
It still does not understand whether somewhere enemies' attack comes, and is the storm of a death on the spot.
Difficulty was high anyhow.
If operation is effective during a jump at least, a few will also carry out mind whether difficulty had fallen.
because it purchased at its own expense, I consider very well - Although not cleared after all.

2005/04/13 Normal [Original Japanese review]
by Nanatsuman Provider: 27054 Host:26870 Browser: 3875
Taking advantage of good and high jump power, it had jumped to the wooden top.
after and a princess -- like -- a crack -- past ...

2005/02/12 Very good [Original Japanese review]
by Ojaka Provider: 43998 Host:43966 Browser: 4925
あ-.
Nostalgic -.
Do なよ [ from which at least the princess who is at hand for the time being is taken ]?
if it starts, it gets down from a tree and a leg reaches the ground -- death-on-the-spot 亡っていう -- a bug -- there was ?
The parenthesis of a sound effect or BGM is fairly good.
That "shakoo and shakoo" っていう音 comes out whenever it jumps たり.
the problem is って toko whose hurdle is too expensive to a person (me) with such actions weak -- it is As [ carry out / not all chestnuts / after all ] -- It died from the second page (smile).

2005/01/21 Good [Original Japanese review]
by 馬王 Provider: 18453 Host:18387 Browser: 4184
It is nostalgic - work, is peevish, and is -.
I also regard this as fairly interesting what comes out and is peevish and should just help a princess how many times for the time being and -- a seed Also って which there is the four seasons of spring, summer, fall and winter, and a princess reviews for every season, and is rescued -- Is it a jump if it is called the feature of this game?
Pushing down bashibashi throw て敵 has inside 々爽快感 in strength of its legs to the extent that a screen is protruded in a throwing knife.
It was also a game fairly difficult as a game which takes and upgrades an item or dies the other self's way and throwing knife instantly in from, such as ぶん throw る技, 1 in all directions.

2005/01/21 Good [Original Japanese review]
by Burakku Provider: 5895 Host:5635 Browser: 5234
うわっ and unreasonable 苦茶 -- nostalgic -- come out and be peevish and fastidious I carry out [ this game and mind as the jump ばっ loan was carried out anyhow ].
Although it is the purpose of this game to help a princess, it reviews repeatedly.
It was able to go only to the field of winter after all.
ばい is already the Hamah り better た those days.
Probably, even if it does now, I think that the invigoration of that jump is pleasant.

2005/01/21 Good [Original Japanese review]
by ダイゼンガ- Provider: 8732 Host:8511 Browser: 3646
Is especially the thing that can be jumped awfully highly the action game which saves the invigorating princess who remained in the impression?
It was the feature to go to the left from the right contrary to Mario.
Does he like the music currently used in the cause which atmosphere suits?
It is thought that it was fairly difficult since difficulty would be damaged with one blow if it is not upgraded, the speed of a throwing knife etc.
moreover does not look quick, either, but the neighborhood about there also makes difficulty high for a らい reason.

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