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Game ranking: Rank 3,330/in 3,420 titles (Total -6.99/Deviation 45.53) Rank 3,329 <= => Rank 3,331
Game ranking of 2007: Rank 129/in 130 titles Rank 128 <= => Rank 130

Torasty Bell(Game):Rpg


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Information about this title

BANDAI NAMCO Games
XBOX360
Reo Morimoto
Hiro Shimono
Aya Hirano
Yumiko Kobayashi
Mitsuaki Madono
Houko Kuwashima
Mika Kanai
Chiwa Saito

Jyoji Nakata
Tomoe Hanba
Mie Sonozaki
Junko Minagawa
Yu Asakawa
Takahiro sakurai
Shiro Saito
ChaHuurinn
Released:2007/06/14 in Japan
Official sites
1. http://namco-ch.net/trusty_bell/index.php (Translation)
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanVery bad(-2.33)3,33045.53-6.99 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan2,40333
Outside Japan13900

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People0000021
Percentage0.0%0.0%0.0%0.0%0.0%66.7%33.3%
Added percentage0%0%0%0%0%66.7%100%
Summary0%0%100%
                                                                                                   

Views for recent 8 days
Total432131302928
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/05/09 Very bad [Original Japanese review]
by 海上 Provider: 19847 Host:19737 Browser: 7776(Mobile)
Since Xbox360 was attractive, that from which this software became a set is purchased.
Although it is the translation which became soft the first in Xbox360 which seemingly NAMCO is power ON れてた very well, and I play -- About the battle side which serves as a liver of RPG first Camera work's being bad and this are the first impression.
The badness of this camera work is hard to carry out situation grasp and is fatal in spite of a 3D real-time turn nature battle.
the lower part -- nothing is freely made as it is deep -- a turn end -- often .
This is well covered by the bad point described below miraculously.
Difficulty is very low.
well weak, when the strategy carried out perfectly better will be stood, if it fights suitably -- it is weak Since there were also quite few appearance patterns of the enemy of each area, it became not related in the badness of the above-mentioned camera work etc.
To the domain of already work zako is that even a boss is weak at any rate.
At least for a female pirate, it is that it was responsive.
There was pleasure of enough with which differentiation is solid although many [ as nine persons ], and a battle character constructs a party.
if the difficulty of a battle is high -- more -- probably he was able to be enjoyed .
Now, it is although it is a story.
-- It is very interesting for the world used as the stage to be the dream currently seen just before Chopin dies, and for Chopin itself to appear into the dream (for it to be recognized as moreover this world being its dream), and to come into contact with various people.
It was also very well for a special hero to have not broken, either but to have developed a tale centering on three persons, Chopin, polka, and allegretto, and it was easy to be that to which the hint itself excites interest.
Although it has chapter composition and Chapter 6 was able to enjoy itself purely by total of Chapter 8, while a disagreeable premonition begins to carry out in Chapter 7 and a translation has not been suddenly known in the last chapter, it is to ending.
It is abandonment of a tale rather than the shortage of explanation to the extent that it thought that it was forgotten stand a flag to the contents of ending somewhere, and became a bat end.
Although it can say that the curtain was closed as Chopin's tale and there is nothing that there is nothing, the tale in the world of a dream is still a completely halfway state.
How just like close comics to fasten -- A hint cannot be harnessed at all, either.
It is too severe.
It does not understand any longer whether you are the thing which is music about whether a theme is a dream and whether it is a life, or Chopin.
Graphics are very beautiful.
The field is also inevitably beautiful.
The angle of a camera merely changes, and since there is no れ, it is very hard to carry out search.
Hirahara and especially a desert something are.
If it is already such games, た to which a clear-cut solution is given evaluation comes out by additional element lump by "very bad" PS3 -- although that is right -- Why Although it thinks that this work is only evaluation 下げる of a company --
2007/07/07 Worst [Original Japanese review]
by Kaniya Provider: 35635 Host:35370 Browser: 4926
It is so severe that it is equal to the zenosaaga episode 3 also writing a story by the shortage of explanation, and the childish scenario bewildered this way and that.
The battle had a performance difference too much for every kyara, and balance was not praised, either, when it is monotonous and was easy to 飽き bored.
It came to the large field with the combo of an inferior kameraa work, and stress collected considerably.
it can clear before or after 20 hours, and there is nothing in volume etc.
-- it is alike and this price is too high equally from these contents Should making a game call it the work in character with hetare NAMCO truly?
When he bought it with the reason of a beautiful screen and a beautiful movie, it learned becoming a mine from this game.

2007/06/22 Very bad [Original Japanese review]
by 簒奪王プーさん Provider: 5372 Host:5532 Browser: 6342
Although this game was very pleasant in respect of the battle, it was deceived by the story in CM.
How to finish the last etc.
is very regrettable.

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