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Game ranking: Rank 2,758/in 3,467 titles (Total 0.00/Deviation 47.33) Rank 2,757 <= => Rank 2,759
Game ranking of 1998: Rank 79/in 108 titles Rank 78 <= => Rank 80

Ultra man fighting evolution(Game)


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BANDAI
Playstation

Released:1998/2/19 in Japan
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanGood(0.00)2,75847.330.00 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan15,81322
Outside Japan7700

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People0010100
Percentage0.0%0.0%50.0%0.0%50.0%0.0%0.0%
Added percentage0%0%50%50%100%100%100%
Summary50%0%50%
                                                                                                    

Views for recent 8 days
Total109876543
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2006/08/07 Bad [Original Japanese review]
by ZECT Provider: 3343 Host:3144 Browser: 5234
I do not do not much good evaluation to this game.
Because, if listen to sound, music, etc.
which are used in a game in the place of a sound test, it usually results in the sound effect of a wide shot at the place which is seven and it results in zeton at the sound effect of a barrier or a beam (it is not meteo 火球), and gomora, I feel that there was a sound effect of why or light.
Although there is no work in it, of course since there is no light work in gomora, sound effects, such as seven and light of zeton, are really what.

2006/05/06 Good [Original Japanese review]
by Jupitaachan Provider: 10064 Host:9896 Browser: 6673
It was the fighting game of the ultra-man who does a command input like a street fighter and takes out mortal work.
An enemy cannot be won unless it can memorize and master mortal work of each character.
Therefore, there is practice mode, toward the character which does not move at all, work is practiced or how to fight itself is tamed.
If it gets used to some extent, it will be made computer mode and a battle will be held.
Then, how to hang work is tried or defense is practiced.
Since it was difficult for there to be many kinds of work and to master all, it was an easy thing for the direction which chose and fought some work which is easy to use personally.
In the simultaneous aggressiveness of △-□-O-x, the light work of each character is taken out and the thing of it can be carried out.
It was dissatisfied with this setup.
If an ultra fighter is used too, the feeling of the user who wants to use light work colorfully will be disregarded.
Although the power of light work was greatest to be sure, when it could avoid when spare time was made or it squatted down so that it was easy to fend off the part attack, and defending (an ultra-man's supeshiumu light receives a damage), it was work which is called damage foil わない and which is unattractive at all absolutely.
It can use at finish at least.
I had it have been better to make power easy to use increasing light work and lowering from this.
Dadaism metoron star people had a close game in the enemy.
Since dadaism carries out the strange motion which cannot read a motion, it is hard to fight it.
It fought and became irritated.
On the other hand, since the motion was quick, metoron star people were that by which an attack is not devised easily.
As evaluation, with PS first work, still more, although there is a point of trial and error, since he can be enjoyed as an ordinary fighting game, it is made "good."
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