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Game ranking: Rank 3,460/in 3,467 titles (Total -36.12/Deviation 38.06) Rank 3,459 <= => Rank 3,461
Game average points ranking: Rank 578/in 608 titles (Average -0.76(Bad)/Deviation 30.00) Rank 577 <= => Rank 579 (more than 10 evaluatoin)
Game ranking of 2002: Rank 77/in 78 titles Rank 76 <= => Rank 78

Unlimited SAGA(Game):Rpg


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Latest VideoGames: 2003/06/18 ():Unlimited Saga $99
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Rank:6777
Video Game:Unlimited Saga

Tag:$99
2003/06/18
()
Eval.:*****

1.Frustrating, but very interesting.
Rank:1535484
Hardcover:Bagthorpes Unlimited (The Bagthorpe Saga, Book 3)
Tag:$95
1978/08
()
Rank:3686489
Hardcover:Bagthorpes Unlimited (The Bagthorpe Saga )
1987
()
Rank:5141814
Paperback:Ordinary Jack; Absolute Zero; Bagthorpes Unlimited; Bagthorpes v The World; Bagthorpes Abr...

2001
()
Rank:5235453
Paperback:Bagthorpes Unlimited (The Bagthorpe Saga, Three)
1997
()

Digital:SQUARE ENIX LAUNCHES "UNLIMITED SAGA" FOR PLAYSTATION 2.: An article from: Multimedia Publ...
Tag:$95
2005/07/31
()

Toy:Dragon Ball Z Trunks Saga Unlimited Booster Box - Collectable Trading Card Game
2001
()
Rank:425949
Audio CD:Unlimited Saga

Tag:$49
2003/01/27
()
Eval.:*****

1.Track listing

Toy:Dragon Ball GT Baby Saga Unlimited Booster Packs - 3 Factory Packs

Toy:Dragon Ball GT Shadow Dragon Saga Unlimited Booster Packs - 3 Factory Packs
Information about this title

SQUARE SQUARE ENIX
Playstation 2 Tomomi Kobayashi
Kikuko Inoue Shinji Kawada Yuka Inokuchi Takeshi Sasaki Kumiko Higa Kentaro Ito Takehito Koyasu Mahito Amada Shoto Kashii Kan Tanaka Junko Minagawa Akio Suyama Yuriko Yamaguchi Chihiro Suzuki Kenji Nomura Satsuki Yukino Masako Joh Tomoyuki Shimura Kazuya Ichijou Moriya Endo Reiko Kiuchi Tomohiro Tsuboi Hirohiko Kakegawa

Released:2002/12/19 in Japan
Sites about how to play the game
1. http://www.kiy.jp/~u_saga/
2. http://yuki-as-web.hp.infoseek.co.jp/Unlimited/
Official sites
1. http://www.square-enix.com/jp/archive/usaga/ (Translation)
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanBad(-0.76)3,46038.06-36.121

Statics of activity

Total ViewsCommentEvaluation
Inside Japan37,3037762
Outside Japan47500

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People5311106819
Percentage8.1%4.8%17.7%16.1%9.7%12.9%30.6%
Added percentage8.1%12.9%30.6%46.7%56.4%69.3%100%
Summary30.6%16.1%53.2%
                                                                                                

Views for recent 8 days
Total109876543
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/09/13 Good [Original Japanese review]
by MOON5 Provider: 20774 Host:20502 Browser: 6303
a saga -- the work which became the center of attention in the 色んな meaning by series But when it knows that it is actually, it is the work which changes the value at a stretch.
<< -- certain thing and description>> -- the thing of a certain should say that this game brought the table talk RPG to the game as it was pure RPG which sukueni will often do if it says only in まっはっ -- じゃな -- it says and they are things T.
Although it is the thing which does not not much have familiarity when RPG is Japan, it is the game in which various persons are playing the time-tested product overseas.
It is RPG みたいな物 done on the desk given while talking by people and the man, if it explains lightly, and while each uses the paper in which meikingu and the back wrote the character on the dice or the mass, it is the touch referred to as carrying out one's adventure.
Since that it is fine turns out well to investigate the site of uiki and Japanese table talk RPG fans, please question those out of whom interest came.
Since it will be said that it is a type with the fineness and complexity of an about with it better [ to call it an explanation book by ん, rather than a game of this sort calls it a description ], and thin [ of the description of this ansaga ] carried out player 渡 of the thing imperfect to a normal exceeding fitness, do you think that there is a problem very?
<< -- interesting, if it understands -- it merely arrives there -- until ...
>> -- と -- + over which a description - passes with てき by saying, although almost all men will give up at the beginning, thanks to depth peculiar to this game Those who fit in are difficulty which changes purely sharply in the combination of movement which considers arrangement of the enemy who changes whenever it goes the hamaru and reel system connected with an element with various hamaru people, and each time, the obstacle on a map, and an enemy's characteristic, and the skill panel obtained whenever it carries out 1 stage clearance.
An eye comes to go to various elements and many things can be enjoyed now.
There are some persons who are playing while difficulty feels that with which M-system which is getting furious is not covered and has not understood it the back, unless this system is perfectly known in the direction of another.
かもしれませ ...
< >> -- or [ large-getting confused too ] ....
since a battle is performed also here by the reel, eye aggressiveness becomes important Although work will be newly memorized by stopping in the fixed place of LV which exists at first although no work also memorizes and becomes precocious if fate is good, and a still more powerful attack can be performed, since work is not memorized and a powerful attack cannot be performed, either, unless it stops in the place on which it decided perfectly anyhow, there may also be a scene which it will become hot if tekitoo is given.
since it begins to turn in a aho quantity which a reel says becomes cooperation with a maximum of five, if it gets drunk in the worst-case scenario or regards as it too much -- "eye - - an eye -- such -- oh, please become 」 って事 and take care A battle will become quite easy if it comes to be able to perform even まっ aggressiveness.
But since ま is a saga also becoming in り, it is only なるって to the last at "remarkable" comfort.
<> I think that this is ばっ dust.
If even a system is intelligible and a & site is not raised too much, do you think that various persons were able to enjoy themselves?
although ED of each character makes it indifferent just for a moment -- まっ -- this -- this -- saying -- kana - とは -- I consider On the whole, music is valid the back!
A performance [ string battle ] does not accumulate!
Is [ feel / it shines it and / and ] it easy to come also out of the theme of each character reflecting the character of the character?
Thing>> like <It is the fact which is referred to as that those who are not received are not received even if a metaphor system is known.
too -- it is -- I think it the fact to say and to say [ which bit ] that it is not for general Furthermore, with る, people are chosen considerably too to put it bluntly.
It does, it is sufficient and RPG of a quick-tempered person or a normal is carried out, or it may be able to be become and irritated or the 形でって people who want to want to probably come to throw, and to eat up and carry out a special work to all the corners conversely and who changed TRPG may be able to enjoy themselves.
By saying, although it is peculiar, the work which receives will be told to some men.
those who are not まっ 8 て -- gambling -- or [ not fitting in in hamaru, although it is a みたいな work ] -- the fate element of a reel -- a みたいな thing -- it is ...
And finally it says once again.
Since this game is the work which brought not RPG but the
[table talk RPG]
to TV game, it is not "RPG"!

2008/05/15 Good [Original Japanese review]
by Kyaruo Provider: 3977 Host:4027 Browser: 9369
The
[total play time]
About 50+ time
[Good point]
When - view of the world purchases a - demolition true document with the sufficient design of romasagashiriizu っぽい and a character, it is a reel to -"宝箱開ける's with dozens of interesting times!?
the fresh concept " -- a jar and music -- a saga -- if it gets used to liking and a game system most in series -- a pleasant work
[Bad point]
Under the little and the play of the explanation shortage and the free scenario of - description, A certain demerit is in most actions (HP consumption whenever it acts under battle).
It may fail at the time of the rescue execution it becomes impossible to use when arms durability is set to 0.
When a monster exists in the midst which has opened 宝箱, a possibility of finding the - 魔道 version (LV2-) in which the importance of ...
attacked certainly and - story made exchanging a skill panel compulsorily cannot have there being nothing and concern is very low.
- with long time required in order to decode all of it, simultaneously a way -- clearly odd graphics and the result (how to walk along the character under battle, and a map, thinness of a story ...) Although ...
and the portion [ mainasu / as a result ] are conspicuous, I think that the concept of the game itself is good.
I always think, "Everybody uke may have been carried out when this work was a romasaga っぽい system." difficulty -- a saga -- among series, since it is highest-class (in), it is the work which we can recommend to those who are tired of easy low pre, such as FF し [ it is the price in which medieval times are not possible ]
2008/03/04 Normal [Original Japanese review]
by Kafuerate Provider: 5194 Host:5073 Browser: 2982
The
[total play time]
It cleared once at grade for 50 hours.

[Good point]
It is pleasant if it gets used.

[Bad point]
Shortage of explanation of a description.
I moved at first and do not understand.
An enemy and a trap are strong.

[comprehensive evaluation]
-- without it will take time considerably before getting used, and it is moreover not much interesting as RPG -- sushi -- flexibility is quite lower than anything There is nothing rather.
But if it gets used, it is pleasant in it being unexpected.

2008/02/13 Good [Original Japanese review]
by KAFKA Provider: 13710 Host:13935 Browser: 5234
Those days which was the PS2 heyday The dignity of the signboard of a saga The impression having not dared have made it 3D has placed and withered in progress of CG technology is also received.
although rejection was in the unkindness of a game system somewhat, if six year has passed since sale and this game is played without haste anew -- completely -- old -- not feeling -- Or even though it opens even 宝箱 with the unexpectedly deep back although it is unkind and may consider even if music is the highest and it gives the system itself now whatever it may call it with the conversely beautiful comfort in which it is the style of an illustration and a view of the world like a picture-book spreads rapidly in its imaginative power Although only this is done by the skill -> trap release skill -> 鍵開け skill -> fortune-telling skill and the maximum which be search skill -> 宝箱 discovery -> Detected briskly, for the purpose For example, if it is 魔道板狙う, if it is opening and a rare aim as it is, after [ to detect ] doing and carrying out trap release 鍵開け with search てわざ for mimikku, immediately after finding it, also between them which kicks and breaks or can play w combination, there is also attack receptacle ること from an enemy intently at the time of fortune-telling or an obstacle smell, and The trial which feels the possibility farther than other RPG of only たら近づいて button 押す something is carried out.
also neglect HPLP management of PT -- the atmosphere of the surely real fluid adventure which is not comes out -- still -- a fixed formula -- 宝箱見 -- the price -- たん -- it is -- now -- ながら感じた -- a saga -- because the state of series is the grope of RPG which is not to the last until now -- this challenge -- a certain meaning -- it became seemingly having been a saga soon and can be convinced
2007/08/06 Good [Original Japanese review]
by Doraibuu Provider: 31657 Host:31682 Browser: 6520
Although it seems that it is criticized considerably severely, although I bought it on that day [ game sale ], I think that I was able to enjoy myself enough.
Since the title of a saga was not a reason together at all, he was enjoyed with the viewpoint of the saga different from romasaga or sagafuro.
[Good point] A view of the world is the highest.
A difficult place.
It is impressed when it finishes.
Training of kyara (it was an impression thing when spirit-of-a-departed-person silver etc.
was discovered by chance) whose reconstruction of arms was very pleasant of flexibility was very high, and the highest was individually made to the capability which is completely different also by the same kyara.
The force of an enemy's graphics was increasing compared with the time of sagafuro.
[Bad point] It is こ, when parts other than the body can be equipped, although it is armor.
Game balance is messy.
That as which work is modest and does not live up to the name is a large number.
A friend cannot be chosen freely.
It is bad if the panel which is not needed in the second half is not exchanged, either.
There is no meaning of an enemy's HP not much.
The necessity for the power here of (since the LP gas damage is more important) is lost not much.
[Comprehensive evaluation] I think that the method of movements, such as a dungeon, withers by the pros and cons considerably.
I was also irritated considerably in the beginning.
If it does imagining by itself, it is interesting unexpectedly.
[, such as scenery, kyara which is moving of a dungeon, ] About me, since it may move looking at only a map from the image of rows of houses or a cave if maps, such as a dungeon and a town, are in a screen end while doing other RPG, it is considered, there is also the method of movement of cod roe, and I think kana.
I think it good a battle and to enjoy myself there, since very powerful enemies increased in number, although it was simple.
Although it is the touch which seems to be boring, if it gets used to such portions apparently, I will think that they can surely be enjoyed since kyara and difficulty are good touch.
Those who have been left immediately direction it is doing now and thinks that it is boring need to make full use of imagination etc.
by all means.
I think る人出てくる with it being it in slight comfort very well.
It becomes without losing one's way, if there are it and a capture book, and since it considers, he has a feeling which is become easy to understand other systems and which can be enjoyed more.
I think that I will also buy a capture book soon and will do again.

2007/07/17 Very bad [Original Japanese review]
by Meteo Provider: 20626 Host:20665 Browser: 5234
It is uncanny ku O Gaea in a 色んな meaning.
It is too uncanny in really various meanings.
Many do not tell.
It is a certain semantic susume.
Although it is an impolite way of speaking, please purchase the fuller one of curiosity by all means.
400 yen is sold at butt OO fu at grade.
betting ticket 買う -- purchase with feeling [ like ] is osusume With long life and the thing which may do such a game at once
2007/05/10 Worst [Original Japanese review]
by Provider: 12661 Host:12513 Browser: 2983(Mobile)
This It is already out of the question that the description has not played a role of a description first.
the reel which rotates about a system -- one by one -- stopping -- acting -- trouble -- stinking [!!
] ('-д-`) ていう or か kore which must not be taken out as a saga.
What do you want do call it sagafuro 2, do call it kore, and do eliminate a charm peculiar to the conventional saga, and to really carry out?
for the time being -- a saga -- deceiving a fan should stop -- >_<
2007/05/07 Best! [Original Japanese review]
by Kaniya Provider: 35635 Host:35369 Browser: 4926
Is it a disagreeable game wonderful already very?
Although there is much severe criticism, it is made to dare strain oneself here by evaluation called the highest.
As for God Gaea and kusogee, this anrimiteddosaga proved slight difference.
it should mention especially -- difficulty There is no game of trying and choosing those who play so far, so.
Isn't it unbearable in the direction which is asking for a formidable enemy, an encounter, that is, a feeling of strain of a certain kind from the opening part?
Although it is the game which reaches to an extreme and is said for there to be nothing unkindly, in fact, that is not right, either.
The bailout for the direction which says that a boss can never push down is also prepared perfectly.
Let's also equip parts other than the so-called bodies, such as a leg and an ornament, with armor in large numbers.
Even if the text are not suitable for a selection part comes out, it cares and chooses.
There is no necessity of bikubiku(ing) to an enemy's attack now, any longer.
It becomes less fearful also in a chaos ruler.
Probably, the fun of a battle will be first also in RPG.
Powerful work will be taking out, if this returns the reverse side, although the concept of WP was lost.
Although HP is also important as it is, he has no problem, if the method mentioned like the point is united.
Incidentally a way is very strong this time.
although it is the neck which neither 魔道板 nor way composition can receive easily, the Crimson flare and 神雷 are powerful -- if it is matchless and there is also a way of assistance, such as sushi and a magic shield, width will appear in a strategy Warm screen and movie are also legible and are coming with performance without music also saying.
A thing required when playing is the demolition true document and perseverance which are published from fuami 通.
Especially a capture book changes an impression a lot by whether it is or there is nothing.
It is recommendation if weariness came to the game which is too easy anyway.
Now, if you may be able to buy it for 100 yen and the volume Judy editing for beginners or on roller can also be cleared, the confidence which can be overcome whatever there may be will attach many games which will meet the point after this.

2007/03/08 Normal [Original Japanese review]
by 弓の芯 Provider: 50352 Host:50339 Browser: 4317
Although it does not become precocious, a deer play is still carried out just for a moment, and is difficulty the highest rank in RPG which I have done until now?
a saga -- it does not become a comparison although the system came with sagafuro 1 and 2 although borrowed by how to recently use 禁呪 at last now although it is in the end of the volume on present roller, since it is Judy's old 魔道板, it is not a not much strong way -- carrying out ...
a saga -- し it cannot escape from system 特有っていう and an enemy (as for the point sagafuro 2, it is possible to make it finish it as negotiation) it can push down as for HP0 of an enemy -- saying -- or it is not because there is probably only 4 LP gas of the 死せる賢 person of a previous work as for っていう which a formidable enemy can also push down by one turn if LP gas break is generated, although it was incomprehensible at maji (incidentally -- me -- LP gas shaving -- being easy -- it pushed down in the two work 4 cooperation きめて HP damage sum total 5000 [ about ] -- experienced) It is random from a training jaasu lime to a level, and 魔道板落 and す事 have plentifully that are almost a level 1 after all at the time of あるっていうけど and scenario 終わった, and it is also disappointing, and there is often a 残念っ lever.
Even so, it is that reel.
If it thinks that cooperation can be made intentionally this time, although it is good, as for having not come out so that powerful cooperation might consider, and the work consumption point having been set to HP which can carry out natural recovery, it is difficult for the work of a level 5 to aim very much and to stop.
It is regrettable that 銃技 has only shooting.
although it was more user-friendly than the sword at the time of sagafuro 1 and the extensive acquisition of the riisarudo lagoon was able to be carried out in infinite junk 漁り, all offensive strength is taken out 20 and can be 々入手(ed) inside this time -- also saying ...
however, a saga -- is a flash system peculiar to a system living?
Although work composition does and was convenient at deyueru of furo 2, when one person cooperates and it flashes twice at once, is a feeling good in ansaga?
Since Mr.
浜渦 is charge following on a previous work, is 8s ぱ of BGM good?
I like BGM of the small fish game (some boss games) in a Knights-Hospitalers mausoleum.
However, some themes of a town are existing kana a feeling of a physical disorder just for a moment.
Since it is 派 which I give RPG, in the point, I think this time that it is fairly good.
When ansaga is said at a word, it is considerable deep RPG.

2006/12/25 Very bad [Original Japanese review]
by Tokotontonkotsu Provider: 12661 Host:12702 Browser: 2989(Mobile)
One of the games which had finished especially as in having done this year Difficulty suitable although the name of a saga is entitled.
However, say that differing from the conventional saga overwhelmingly is doing and it becomes unpleasant.
When if made to buy such の at a fixed price is thought, I very regret other players.
A free trash is not managed because the name of a great work is inherited.
A view of the world is so so.
It is not disagreeable, and kyara also seems to be abundant in such atmosphere which mataari(ed), and they is "interesting [ this ]" って思える apparently.
.
A problem is the back.
All opening 終わって turn into hell.
On parade [ of having not appeared in a description for the time being ].
movement of 宝箱 akerareneeyoヽ (;'д`) nomappu is also boring -- carrying out -- a battle -- explanation -- the insufficient thing which will be drawn if it carries out and a story is also very seen -- there is nothing it is what -- こりゃ -- aren't you usage Gaea whose purpose moreover is not visible?
Probably, って買う should stop, since it is cheap how much.
Something is lost.
He bought it for 300 yen by book - fu.
It is this evaluation even if it deducts it.
I want you to return play time.

2006/06/25 Very bad [Original Japanese review]
by 柳生 Provider: 6113 Host:5714 Browser: 5234
a saga -- first PS2 of series -- although it is the soft reason, it is the work which has obtained unprecedented evaluation that a used price cuts 500 yen □ The good point O Mr.
浜渦 Masashi is taking charge following on a music previous work (sagafuro 2).
Although he likes Mr.
itoken (Kenji Ito) individually, as it is, I think that it was good.
□ the bad point -- except [ it ] -- all -- but -- saying -- it will be -- although -- it dares extract x reel It is a reel even if it goes into a battle.
It is a reel even if it opens 宝箱.
It is a reel even if caught in a trap.
riiruriiru riiruriiru reel ......
Well, it was ざり.
Although it is saying that it says that various skill levels are raised once, and becomes easy to come out of an effect, when it does so, it will be said that you may not be a reel.
As itself, eye aggressiveness became strangely only now.
[ weak ] the saga of x growth system former -- unlike series, a capability value does not necessarily go up after a battle end, and the panel by the capability value and the action pattern is given only at the time of each Qwest end By the ruffian, this panel is the specification (?) of the mystery referred to as having to exchange even when it is weak and there is no necessity.
A prize cannot be understood to be weakening, although troubles are suffered and it says that it cleared.
Although x character design FF was so, it is not likable in kyaradeza too.
Although that aesthetic atmosphere was good, he cannot understand the meaning purposely carried out to the deep design.
I think that it is not that what is necessary is just to change anything.
Although it had come with x battle animation sagafuro and sagafuro 2, did you say clearly and degenerated rapidly?
Although the previous work was also kakukaku(ed), 今作 does not have a motion more than it.
Although the beauty of an one-sheet picture is attractive to be sure, I am asking the game for no value as "pictures." If animation is carried out, I want you to reproduce an appropriate motion.
□ It is the work which made it the general comment sale day to reservation, purchased at a fixed price, and experienced frightful feeling of despair.
"Am I who regard this game as boring bad?" It is the considered work.
although it plays with a roller first and other heroes are played to too much dullness -- a mist [ it ] beam -- still more nearly another interesting hero [ be / nothing ] -- choosing -- と -- it made a selling point of time with all kyara 繰り返した Probably, play time was about 6 hours.
Since the fact of subsequent rapid fall of price of a used price denied, a few was saved.
Although "This game chooses people" is said well, those who are thought to be interesting think rare existence to the extent that they seem, "To have hit in public lottery!" At least it plays and a hand is chosen.
saying that a used price cuts 500 yen -- a saga -- series -- it is -- RPG -- it is -- と -- it is saying that the evaluation which is fully too low though no said point is taken into consideration is given saying [ "not being interesting if not done and crowded" ], saying "it does, and it is interesting if crowded" -- being alike -- 非 -- it is evaluation Although, as for the former, the possibility is felt, the latter is forcing the user into the play.
of course, 今作 -- the latter .
at least -- a saga -- only I will not think that I was good, if it does not take out as series Evaluation is "very bad." Is [ the "minsutoreru song" which is a remake ] the evaluation of irony higher than 本作 which asked for novelty?
A user does not want a "new" work.
It is asking for "it being new and being interesting" or the work which "is interesting even if old."
2006/06/24 Worst [Original Japanese review]
by 無線機 Provider: 31448 Host:31604 Browser: 5234
[Good point] A visual side thinks that it is the better one, and is a so so lover.
It meets in character merit.
Although it does not understand after not talking and advancing.
[Bad point] The battle method is boring.
To the extent that it can be sure that a pocket game is also mashi very much from this.
It gave up only by having died once and becoming game over.
It is variously severe also in respect of others.
if you buy it at a fixed price and it is playing -- "金返せ -- what -- this game [!!
] -- " -- beam くなって free wax with a claim It is really severe.
The problem precedent to a story.
[comment] etc.
-- from the first -- a friend -- "-- it does not load -- since there is nothing, it does -- since it is what was called " -- plastic my zero If it says only about money.
Although time was made useless and cooked, it became good experience.

2006/04/09 Worst [Original Japanese review]
by RB Provider: 6334 Host:6368 Browser: 5581
Freedom is 駄 Gaea who gave having died.
All the systems are old.
Now, the table talk RPG which was in ancient days in fashion is only alone given to the machine partner.
That is a system for coming together by several persons and enjoying diplomacy of a human partner.
It in which GM where accommodation is effective is not just does penance.
金払って and るもんじゃあねぇ.

2006/03/20 Comment(bad) [Original Japanese review]
by Edei Provider: 13471 Host:13265 Browser: 4483
& gt; The reply was overdue to Mr.
rozwell high.
Ms.
Tomomi Kobayashi also drew the illustration and he came -- it is ...
(or [ if it says so, although got to know recently, Ms.
Tomomi Kobayashi's picture is recorded also on the demolition true document ]) -- although the talk changes, and Mr.
直良有祐 of a character design of a design is good, charm is not felt so much because of the conversation of that paper play みたいな棒 reading even expression is changed even if faced with an enemy -- saying -- it is unnatural (as Wundt and rubii being another) It is changed into the conversation perfectly carried out in the minsutoreru song, and I think that it was good.

2006/01/29 Good [Original Japanese review]
by X素 Provider: 6574 Host:6597 Browser: 4184
I think that it is a game with a very strong peculiarity.
Was there any description regarded as cut and not needed so far?
It takes time until he understands, even if a system is difficult anyhow and there is Kaitai Shinsho.
However, I think that it is a work with the still played charm.
A good point Peculiar growth system by the panel It is pleasant to make one's favorite kyara from the position of each nature and five-line value (nature of a way).
Considering the skill arrangement according to capability nature and the five-line value, arranging skill, as he decided worries and worries.
if it is going to do, although it will worry about where a rare panel is arranged -- kore -- again ...
view of the world saying -- it is - it is individually favorite Doesn't a view of the world have many people who accept, either?
A fantasy view of the world regards a favorite man as it being ばっ dust.
OP is also kakkoii!
A rare item, joy of rare panel acquisition It is good although subjectivity will enter.
The joy at the time of 分着た which hardly comes does not accumulate.
Others Sound I think that the graphics with the hand-drawn feeling at the time of a battle are good.
Omission can be very seen.
MAP movement is also easy and O.
don't say this movement, either, if it gets used -- I think that - can be thought now Don't thing [ with a reel system more sufficient than merely pushing a button ]?
めんど -- although it thinks that it is stinking -- w A bad point other -- all と -- many [ as you may say ] Difference of the time and effort which is made and the length of reading, the shortage of explanation, the badness of tempo, the crowded roughness, magic, and arms raise Friend kyara with the incomprehensible rise conditions of a panel level cannot be chosen freely (some can be chosen).
etc There are many places clearly worse than a good point.
It cannot finish writing.
Has that whose development period was short influenced?
...
General comment People are chosen anyhow.
Evaluation is the game that it will probably be infallible and probably will be bad.
Specific human being is finished in such a game which fits in without limits.
Is it the game which wants to osusume RPG to those who have been done and crowded?
Please play by all means such a direction!
Conversely, it is better to stop in the reason of since it to be the atmosphere of a game, and a saga.
It faces hardships.
Choosing and playing maisu to the after beginning should stop.
It faces hardships in the same meaning as a top.
なぁ if it sees as objective as possible, while not coming ...
After I am waiting to the highest, I may be sweet.

2006/01/07 Comment(bad) [Original Japanese review]
by Edei Provider: 13471 Host:13381 Browser: 4483
"which was having the heavy industrial machine placed by the tale into which anrimiteddo and the saga are throwing away an important system called a free scenario (also くせ(ing) a previous work right [ that ]), and characters -- a saga - frontier 2" is great -- it changes and needs A story is trivial except the volume on roller, and this is also all incomprehensible, in being spent time by a forwarding agency's imitation thing, if it results in Wundt.
although a free 宝探し結 office also gives up the volume on roller and the volume on aamikku etc.
cooks ...
the building of Avalon, soul steel, and the past work and the name of work are used freely -- えき -- there is nothing then There is no charm also in the character which becomes a friend.
It is [ whether the numerical value of LP gas is merely different or skill is different, and ] a grade.
I think that what was necessary was just to have made battle and movement of a map into romasaga みたい except attaching a reel.

2005/12/24 Comment(bad) [Original Japanese review]
by Edei Provider: 13471 Host:13381 Browser: 4483
& gt; What you say to Mr.
rozwell high is reasonable.
Since FF of a movie separated and the budget exceeded sharply, if the margin was lost, it is also satisfactory that was also coarse as for the illustration and to have run to the associate way.
I also regard that a character cannot be freely raised into it as it being a fault.
As you know, this game has too few events which can be managed.
"-- a saga -- since - frontier" has a very short main story, and the sub event has stocked abundantly and a capability value also goes up rapidly like the conventional saga, し the lute of the maximum weak kyara also gets strong used -- if -- trouble -- even when -- since the mechanism and monster which become strong certainly only in several battles or an equipment article are also, a game can be advanced satisfactory Although the point which becomes strong in piles is the same, "anrimiteddo and the saga" are not doing the different battle as capability does not go up by one battle at all.
It is like the quantity of the rising capability value being also miserly, and being thrown into the castle of 魔王 in the state where the level is going up only two per つ from the game start, if it says by other role playing games.
Since LP gas decreases only by being knocked, there is no HP's existence value.
"Romantic shingu and the saga" had the wide width of selection of a friend.
It cannot adhere to main kyara, but party organization is possible only at sub kyara, and only a map can be taken and it can also throw away in a pub.
But, this game is throwing away even the selection.
It is added forcibly and only fights freely.
Such も does not call it a friend.
the inside of the game of the saga which may probably be referred to as almost the same as considering that a character is a robot -- only -- only this was forsaken giving the name of a saga itself -- or [ being ridiculous ] ...

2005/12/23 Comment(bad) [Original Japanese review]
by Edei Provider: 13471 Host:13381 Browser: 4483
all -- a saga -- the severest thing in series me -- RPG -- a center [ saga ] -- playing -- てい (although he also likes dorakue and FF) -- if it borrows from a friend and plays again on the other day, any language other than the worst will not be found First, useless, when Ms.
Tomomi Kobayashi's illustration is eliminated.
reputable [ Ms.
Tomomi Kobayashi's picture ] -- carrying out -- a saga -- it can be said also as the signboard of series Although it is a personal opinion, no illustrations of that "anrimiteddo and saga" care for it.
It is the feature of a saga to differ from やたら with other games.
It was one individuality which does not change from the generation of a super famicom.
a system is severe although stated before playing a trick -- しか -- it is the dimension which cannot consider A user wants to do a role playing game.
It is not the sugoroku game which such a thing [ clearing ] does not often become, either and it is possible that is spoiled.
", such as an acquaintance who was looking at the play, -- これって life -- a game -- ?" -- until -- it had said However it may see, it will not be visible to RPG.
It is not pleased by gotegote attachment 加えたみたい anything.
A new thing is さ which becomes the そりゃ center of attention.
But, is only it emphasized, and can you fight with an enemy satisfactorily, and how [ game 作って ] carry out [ is there nothing and ]?
A demerit mark is also given to work and a way.
I only want it to stop there are not only, but that the way which a meaning does not understand, and the thing which is not helpful "soul steel" see, and supplies pop the original work [ た / work ] to zako / too many A crack takes lessons from the image of the past work, and it is disclosed and disclosed by the neglectful thing, and is だ.
This game was returned to the friend in about several days.
し [ he does not want to do again ] ...
I play a saga from now on, receive, and am unchanging to liking romasaga and sagafuro.
Therefore, the thing which I who am wanted to play such 失敗作 not but software like "romantic shingu and the saga" which are loved from ancient times want to tell to those who do not know a saga well is above.

2005/11/09 Comment(bad) [Original Japanese review]
by au-ri Provider: 1483 Host:1444 Browser: 5234
Even my local (it is the country as hard as possible) store is sold in the medieval times of 480 yen.
For me of those days, although "saga" series had not carried out just a play, the name was known and was using for the first time in [ the Ryosaku ] as the ear via the friend.
Moreover, the work of the right work group which bears a wing even for a time is this price in spite of PS2 -- already -- this time -- 唖然 -- it is aghast He does not feel inclined to take out a hand, saying, "Isn't it in a hazure [ this ] work?" the "saga" which became acquainted behind -- the place where the comment of 今作 were asked to the favorite man -- "-- however cheap it may be, since the direction which he does not buy is the body -- あん -- what -- it is not a saga -- he had got angry as " somehow -- this "ansaga" and " -- I think that there are too much many things with a bad reputation of the sukueni work って user from per [ 10-2" ] have many which do not carry out the everybody receptacle of the square work (a scenario, system, etc.), and for every work, since there was [ ます with the pros and cons ] fairly much what has high completeness as for the fact, the popular system had the large majority until now However, these two works and the work after this will be how.
It says [ firing the games in which disrepute occupies most so far ] -- If it comes so far, an excuse of "since a development department is different" etc.
is not accepted.
It is a movie, and after merging with big-failure -> ENIX, it is a thing like "DOD" and "romasaga" (<- carrying out a play start by recommendation of a friend recently the Hamah り better た) which was regarded as the game which the square side took out being sufficient.
Me.

2005/11/07 Very bad [Original Japanese review]
by 2H Provider: 53626 Host:53684 Browser: 5234
kyara, a view of the world, a sound, etc.
are the work with which the system destroyed all although the quite good result was thought.
also showing off 奇 -- it is -- it will be .
Although it thinks that it was better to have considered improvement and development rather than having mannerism-ized, the tolerance level by the side of a user has been exceeded.
Although it is not disagreeable, it can never be said as Ryosaku.....
Such an unhappy work.

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