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Game ranking: Rank 3,001/in 3,420 titles (Total -1.00/Deviation 47.07) Rank 3,000 <= => Rank 3,002
Game ranking of 1994: Rank 103/in 111 titles Rank 102 <= => Rank 104

Yu Yu hakusho tokubetuhen(Game)


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NAMCO BANDAI NAMCO Games
Super Nintendo Entertainment System

Released:1994/12/22 in Japan
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanGood(-0.25)3,00147.07-1.00 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan1,44444
Outside Japan6500

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Percentage0.0%0.0%25.0%25.0%50.0%0.0%0.0%
Added percentage0%0%25%50%100%100%100%
Summary25%25.0%50%
                                                                                                    

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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2007/09/14 Good [Original Japanese review]
by 破壊大帝 Provider: 8533 Host:8540 Browser: 4184
Although it is second cartridge [ of a visual battle ] -- which added kyara edited by 仙水, although there are many points of having evolved from the previous work, are they the works which felt thing insufficient?
Although improved points -- the gauge of 霊撃 and special work is unified into one, and the gauge used as the standard of a down is displayed -- can be evaluated very well ....
But it was regrettable that several kyara edited by the dark martial art meeting were mainly deleted.
朱雀, a this style, 吏将, and Suzuki use, and because it was pleasant, is.
刃霧 to which the swoon value in acupressure was high, it flew to with Kamiya and the this style which injection makes make Suzuki of a previous work dim, and tool confrontation is carried out although it is 仙水 and the legal ability persons who were instead added.
Although it is troublesome when it turns to an enemy, when he uses, it is 樹 which is not so, either.
Although 仙水 which is easy to use from peculiar 戸愚呂 carried out systematically interesting seasoning of 本作 and thought the shelf when it said which it was, since he did not so like on the kyara target in an original, didn't you think that it would use positively?
It and the transformation currently prepared for specific kyara were interesting systems.
Was it pleasant for 妖狐蔵馬 which turns into entire another kyara as well as 幻海 called the usual upgrade 100% of 戸愚呂 familiar by the previous work, and becomes strong unreasonably to have used?
Although what was necessary was just to have been also able to use 気鋼闘衣仙水 which comes out only with the member fist of of the 魔人幽助や裂波 style which appeared in 次回作 (?) FINAL.
Furthermore, although it was likely to become more interesting when boiling down, it is regrettable that visual battle series became the close now.
Evaluation will presuppose "It is good" in the meaning that there is merit different from the previous work.

2007/09/02 Bad [Original Japanese review]
by Bari Provider: 46373 Host:46451 Browser: 6342
just evolution of the visual battle of 初作 -- although it must be ..., it is painful too that story mode was deleted Although it is good that the character edited by 仙水 has appeared, this of the relation of capacity or some existing kyara having been deleted is also painful.
It is a large demerit mark individually that especially 酎 stopped being.
(Obtaining) the battle itself -- inside 々 -- especially although it was interesting, since there was no place to come to do, fit in too ...
which did not become precocious Like 初作, when there was not a description or a capture book, it was as usual that it was also nonsense.
Evaluation is done and is "bad" including a lack [ a lump element ].

2007/08/14 Normal [Original Japanese review]
by 前田清貴 Provider: 9818 Host:10088 Browser: 6520
Difficulty can be chosen now in 今作.
but difficult -- it is regrettable that it is not so strong even if it is alike and carries out Is the strength of 樹 a demon with this work?
that strongest -- the worst "-- back -- a man -- understand -- once " is damaged -- already -- the last As for the rest, it is hard that only defense defense is lost intently.
Although after 刃霧 is fairly strong, only 幻海, Kuwahara, and Wuwei are uncongenial.
Because, since it has the work which rebounds all three jump tools of the soul, 刃霧 in which other work has only the jump tool of the object used supernatural-powers 8 has no already made way.
It was thought that the defensive rate of a success was systematic a little bad.
If the rate of a success increases to a slight degree, I will think that it is good.
A crow becomes blond hair, otherwise, if work upgrades, or 黒龍破 is rebounded and it is received, it will upgrade, or an event delightful to an original fan is a full load.
Although it thinks that an after personal game is interesting, I have not done.
(泣) If it takes out with nintendoo DS and network waging war can be performed, I will think that it is good.

2007/03/18 Bad [Original Japanese review]
by Gannaa Provider: 5197 Host:4981 Browser: 5234
There was no change of a system only by carrying out a new kyara addition.
Story mode is lost without knowing why, and it becomes a very petty work, and is a better seed.
Although it was good, since it does not do except waging war, 仙水 and that it can use have 飽きed bored immediately.

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