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Game ranking: Rank 1,443/in 3,417 titles (Total 3.00/Deviation 48.10) Rank 1,442 <= => Rank 1,444

ZAN GEAR(Game)


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Latest Books: 2006/03/28 ():Gear molding: where it's headed: plastic gears are growing larger, more precise, more comp... $95
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Digital:Gear molding: where it's headed: plastic gears are growing larger, more precise, more comp...
Tag:$95
2006/03/28
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Company:WOLF TEAM
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanGood(0.75)1,44348.103.00 

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Outside Japan25300

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Summary50%25.0%25%
                                                                                                    

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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2007/07/02 Good [Original Japanese review]
by Katoru Provider: 4749 Host:4768 Browser: 5234
the suufuami version -- Sekigahara stage "斬 although it did -- the gear version -- a strategy -- it will be only a nil meeting game, and if it loses, it will be with general death and will be simple SLG" If it considers the degree of friendship as a historical fact in general plainly even if diplomacy calls it a neutral camp by gennama injection battle For 西軍 "Kiyomasa Kato "Masanori Fukushima It is quite difficult and inviting to the members of 自 is for 東軍.
"Yukinaga Konishi "Masayuki Sanada Making it an ally has the high establishment which finishes vainly.
above all"""" Such a loss is avoided as much as possible, the deployment same to beta as history can appoint easily, and subsequent diplomacy will become more smooth, since the enemy has probably succeeded a majority of other daimyos in subordinate-ization between them even if a friend can do after prolonged negotiation.
although drawn in an ally in the first stage -- immediate activity -- it can expect -- also meeting -- Shikoku only in that there is nothing -- daimyo "Long Sogabe ." It is the deployment size which is inevitable as for a morale fall and finishes it as the march of a number turn, and a childish 攻城 game when reaching that 敵城 will also be made to fall, since the adjoining castle which does not carry out how is far, although it is not extraordinarily bad capability.
since there is not a daimyo who is not necessarily sparsely dotted with the daimyo west of Osaka and who does and makes the position clear from the beginning with the powerful slugger set rather, rather than it confronts each other by force -- 戦 -- skillful -- military power -- large number "Ieyasu でも -- if morale decreases about to zero, since a small fish general will also become a partner -- Kanto The direction which made cooperation between - upper parts mame tends to carry out a short-term conclusion." "Construction of a castle Although it is possible, probably the element which a strategy many sides-izes by this will be thin, and there is no room to only choose considering as play in the stage overwhelmed mostly."
2004/05/18 Bad [Original Japanese review]
by Joker Provider: 40589 Host:40610 Browser: 4487
Large strategy っぽい game.
As [ be / wretched / ending ] ...
It can clear, if it is as long as 10 minutes, and it is ちゃいます.
.
.
Since the system was good, it was just played with it already slightly long.

2004/05/18 Comment(good) [Original Japanese review]
by 宝家義頼 Provider: 5942 Host:5730 Browser: 3646
The daimyos who compete with one another for power in the battle previous night of Sekigahara and the Japanese whole country in this game are divided into 西軍, 東軍, and three neutral positions.
beginning 西軍 -- "いしだ" of わ, "past [ a top ]" and さわ, or ま城, and a vine -- three daimyos of "おおた" of a castle [ of a pine castle ] It sees and they are three daimyos of ".
東軍 -- "of えど城 -- it can say -- やす" -- striking -- "ひ of a castle -- merely -- "of " and a やま castle -- although -- the remaining daimyos (it is -- it て, さたけ and digs and is a front -- さなだ and the stripes to wipe -- うき -- they are already り, きっ or わ, butterfly そかべ, こば and かわ, and くろ -- leaving -- ばな か -- obtaining -- こ -- carrying out -- しまづ) applicable to neither of the armies are in a neutral state * In this game, all the names of a daimyo and a castle are written in hiragana.
Red and a neutral daimyo have blue and the green daimyo of 東軍, and the daimyo of 西軍 is expressed as the table.
Since it has classified by color, is it very legible?
Too, "past [ a top ]" is 50 of the maximum [ value / military power ], and diplomatic capability of 西軍 is also high.
Isn't necessarily especially "いしだ" that was the substantial wirepuller of 西軍 excellent in the average capability value?
Mitsunari Ishida seems not much not to esteem him.
The first military power value is 10.
Is "おおた" difficult for supplying to a battle and utilizing effectively in the state with this, although high move capability and diplomatic capability are charm?
It is necessary to conscript and to raise a military power value.
A 攻城 game capability value is 1.
東軍 -- too -- "-- it can say -- やす" -- the strongest -- it is -- move capability and a field battle -- is it the minimum value although it excels even if it sees any of capability and diplomatic capability?
It seems that, as for the Ieyasu Tokugawa public, it also actually has record that there was nothing if a castle attack is its favorite.
Although it does not know in detail whether it is true ...................................
"ひ -- merely -- " -- "-- it can say, and is markedly alike too compared with やす", and capability is inferior Although only an early military power value is still high ..................................
when 西軍 is chosen at the time of a game start, it is " which is in だい城 -- て" can be fought quite advantageous to 東軍, if itself [ camp / of skillful く味方 ] can be ingratiated by diplomacy by the first turn 東軍 is " at a metaphor place -- it is " until gold is lost, even if て" assists 西軍 -- diplomacy is repeated to て" it is " -- doesn't going over to a 東軍 side by this thing have て" first?
If all gold is consumed, it will become impossible for 東軍 to already increase the daimyo of an ally, since gold is required for diplomacy.
That is, are still you each one of three daimyos of ず ~ っ, and the beginning?
a meantime side and a 西軍 side -- neutrality of every place -- what is necessary is to carry out diplomacy to a daimyo and just to increase an ally rapidly however, it is " -- if the interested value over 西軍 does not have 30 in order to make て" assist 西軍, it is difficult to make it an ally by the first turn Moreover, it is the same even if the interested value over 東軍 does not have 35 or more.
The interested value over a self-army does not presuppose the COM side that diplomacy will be carried out at first to 35 or less daimyo.
Since it changes whenever it plays, although an interested value is random, and it is rare that skillful く満た of the conditions will be carried out .......
the interested value over 東軍 -- 35 or more neutrality -- since the COM side devises diplomacy first to a daimyo, the same effect is expectable, if the condition is fulfilled, a daimyo with the interested, still higher value over 西軍 is found and it draws in the camp of 西軍 previously Conversely, even if a player side is [ the COM side ] 西軍 in 東軍, the same effect is expectable in a reverse position.
For every play, since change of an interested value is sharp unexpectedly, the daimyo of neutrality, such as "butterfly そかべ", "it being くろ", and "こば and かわ", also has a case belonging to a different camp from the battle of actual Sekigahara.
piling -- or -- a castle -- it lies down and the daimyo is not stationed at first at み城, and おおさ, a castle and っ and り城 Or [ that it is because it will become puzzling if the daimyo who was protecting these castles also adds ] ?
Although the rule was simple, when it was the Warring States simulation game which was able to improve really, it felt actually anew.

2004/05/02 Normal [Original Japanese review]
by Sunafukin Provider: 53719 Host:53728 Browser: 3646
a game gear -- is it very nostalgic?
This was able to play the grade which the game itself is fairly simple and is cleared freely.
When doing in general, swift attack persuaded Sanada by 西軍 and it was made the friend.
Although there were few soldiers, since the soldier increased easily, has he played an active part in the draft?
When the enemy took to the castle, was crowded and having been kicked in the attack in waves, he could carry regardless of the number of soldiers and was quite easy.
Mind which the strange place of going to ruin if a castle is dropped, however it may have the number of soldiers also had is also carried out.
A castle [ tatter ] is made to enter purposely and it is that it is as to ruin by the next turn たり...

2004/05/02 Best! [Original Japanese review]
by 宝家義頼 Provider: 5504 Host:5350 Browser: 3646
Color liquid crystal screen handheld game machine of Sega which won popularity once " Game gear " In the game software currently played, it is the game whose performance was the best.
Those days, was the game gear of Sega more powerful than the handheld game machine of N company?
However, it is although consumption of a battery was intense and only it was disadvantageous ...................
the 東軍 side (a color -- red -- or [ ....
] -- tea, although it is sexy) which makes Ieyasu Tokugawa a general the 西軍 side (a color is blue ) which this is a Warring States [ Seki / "/ famous ] simulation game on the theme of fighting " of a field, and makes Mitsunari Ishida a general ......
develops offense and defense, and a great victory can be obtained if all enemy troops' castles with which are annihilated for a partner's army or it is dotted in all parts of Japan are captured.
Even if it says that it is interesting or a general's Ieyasu Tokugawa and Mitsunari Ishida die in battle, it is that a game continues and it is also possible to enjoy deployment different from the historical fact.
Although a turn system is used as well as a general simulation game and an action start is surely carried out from a 西軍 side, is this as a historical fact?
Although it is from a 西軍 side to start an attack previously, whether it is advantageous changes by how the generals of a neutral position are won over to the camp of a self-army.
Since there are more generals which has declared neutrality at first, it is "diplomacy ".
Although it is necessary to persuade the general of a neutral position, of course, funds start this.
The more it adds many neutral generals to an ally, the more it is easy to increase the number of generals with which diplomacy becomes a skillful くいって ally.
Although it is also possible to also extend a castle and to build the original castle in which it does not appear to a historical fact since it is possible, is the degree of durability of a castle low at first?
While making the general stay at a castle, when the degree of durability becomes zero in response to enemy troops' attack, it is "落城 ".
It will carry out, the general will die in battle, and a castle will also turn into a castle of an enemy camp.
Is Osaka Castle of the degree of durability of a castle the highest value too?
It is not easy to arrest the general of the enemy who has shut himself in Osaka Castle.
If a field battle and a castle attack are performed, since an army's number and morale will naturally fall, it must go into the castle of an ally at such a time, and an army has to supply it.
Since the number of armies will be halved for every turn when it is out of a castle if morale becomes zero, it is trouble.
Since a general has the strong point and demerit, respectively and there is a difference also in a general good at diplomacy, the general who is not so and a general good at a field battle, the general that is not so and also the number of armies and morale, and move capability, it is necessary to use the general of a self-army effectively in consideration of them.
Can the general of a neutral position fight advantageously, if the general who is easy to bend to a 西軍 side, respectively, and the general who is likely to bend to an enemy-troops side in an early stage since there is a general who is not so can be won over to an ally by diplomacy?
It is very difficult although it is possible to carry out diplomacy to the general of an enemy camp, and to also make him turn over in bed.
Although it is rare that the general who was an ally goes over to an enemy side, if betrayed, is it shocking too ...............
It will admire, if it has improved really, although it is a simple game.

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