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Game ranking: Rank 620/in 3,405 titles (Total 10.99/Deviation 50.16) Rank 619 <= => Rank 621
Game ranking of 1997: Rank 26/in 108 titles Rank 25 <= => Rank 27

AINHANDER(Game):Shooting


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SQUARE SQUARE ENIX
Playstation

Released:1997/11/20 in Japan
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanVery good(1.57)62050.1610.99 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan3,32687
Outside Japan21500

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People0430000
Percentage0.0%57.1%42.9%0.0%0.0%0.0%0.0%
Added percentage0%57.1%100%100%100%100%100%
Summary100%0%0%
                                                                                                   

Views for recent 8 days
Total2019181716151413
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2007/11/30 Very good [Original Japanese review]
by Mansurii Provider: 18003 Host:17890 Browser: 4767
A work when Square has challenged still various genres.
A very colorful strategy can be developed by the cancer poddo system.
Moreover, it is made very attractively with BGM of a mechanism design hard techno tone, and the feeling of the world which went to ruin.
Those to whom difficulty does not get used to STG are a level which has trouble.
The hidden masterpiece, hidden osusume.

2007/11/16 Very good [Original Japanese review]
by ヤンマ本史 Provider: 49951 Host:50069 Browser: 5234
It was very interesting although it was difficult enough even if played in the gentlest mode to.
It broke, when 3D was very beautiful and applied the signboard of a stage to the cartridge, and I am also making them one by one carefully, and regarded them as uncanny.
Program technology was wonderful.
It is 〓〓〓better た to a view of the world.
But it is although it played on the contrary and a little ずらくなった事 also had it ...
Pains were taken very much for rasubosu to push down ...
なんど was also damaged (tear).

2006/12/21 Comment(good) [Original Japanese review]
by Y I Provider: 1573 Host:1528 Browser: 3875
今作 not only with a game system but a musical high level.
Is there much music comparatively of the techno style as for the feature of this game?
Then, it goes music ranking.
- 1st place: -- heat area: -- the moon's surface -- fighting with the ultimate weapon shubarutsu guy strike of invasion It is a man also especially in the music of ainhandaa.
High music of mind.
It is, and even if it takes, it can become hot as it is called the climax of a story.
The earth of a background, and the universe A figure is also very beautiful.
- 2nd place: -- weightless: -- fighting with hyuperion of rasubosu Compared with a shubarutsu guy strike game, it is very mystical, and is quiet.
The laser which has deka さ of visionary space and visionary beauty, and power with music backs up a place further, and it is ま.
す.
Incidentally it is with [ of a woman ] a chorus.
- 3rd place: -- madness: -- the inside boss of an airport, and the music in a geshuteru game It is an elephant about geshuteru which jumps about in a screen with the music only for only inside bosses.
The laver which was out of order as if it marked is the feature.
It becomes little by little melodious in the second half.
- 4th place: -- afterimage: -- the music of fighting with the hidden boss monitor carried in the shubarutsu guy strike Space っぽさ is emphasis さ.
Touch with sufficient れてて.
- 5th place: -- conflict: -- the music in the kataparuto institution in the second half of the 5th stage A nearby story color becomes strong from 払暁 of the first half.
It is the feature that it is.
The parenthesis of how depending on which especially the second half rises is quite good!
- 6th place: -- bloody battle: -- the Gustav Durer game It is 2 [ so-called ] of stage boss そ.
It is which when this music flows.
By the formidable enemy set, it was shot down repeatedly.
A boss's novelty is emphasized.
- 7th place: -- breakthrough: -- a groundwater way Is it a diluted music tone suitable in a cave?
It is a mark, even when it is disagreeable, since it was shot down repeatedly here.
It remains in the elephant (smile).
- 8th place: -- 払暁: -- the music in the airport base in the first half of the 5th stage The pace goes up from the quiet music tone of the first half gradually, and it is ま.
す.
It is the appearance which is whether to express the difficulty of a stage.
On the whole, he likes the music of the 5th stage individually.
It is peevish and is 。.
- 9th place: -- shiver: -- a dorahhe shupinne Der Sturm Vogel game It is the so-called stage boss 1.
Highness The boss game which became tense in the pace music tone is matched.
Especially the Der Sturm Vogel game parenthesizes.
It is good.
- 10th place: -- desert - wasteland -: -- the music after a garuneere appearance on the 2nd stage The eeriness of a feeling of 疾走 and an armored train is exquisite.
It matches in condition.
It is so far for the time being this time.

2006/10/20 Very good [Original Japanese review]
by rangame Provider: 10429 Host:10475 Browser: 5234
The experience version play was carried out in the shop, and it gave up, and carried out now [ hama って買 ].
I regarded the arms which the thing and enemy with abundant kinds of the armaments attached to a hand have as the way of thinking that he uses as it is being very much interesting.
Although it thought that it was well quite difficult, such STG is its favorite and I think that it was the result with difficulty sufficient [ why ] also in balance to the extent that I who am not was also clearable somehow.

2006/07/17 Good [Original Japanese review]
by O3Warp Provider: 30899 Host:30959 Browser: 5978
It 惹かれて衝動買い(ed) to the parenthesis merit of BGM which was flowing in the shop front demonstration.
Although the point that durability is set as the arms of which self-opportunity ainhandaa can deprive an enemy etc.
was interesting, it was quite difficult and a complete clearance was not able to be carried out once.
(Bitter smile) Even now, the sound track CD bought later is often heard.

2006/02/23 Very good [Original Japanese review]
by Y I Provider: 21299 Host:21187 Browser: 4184
It was rather interesting.
Are quite you Hideyasu as a shooting game?
Difficulty is also fairly high, is done, and is crowded and there is also an element very well.
Moreover, the battle poddo smaller than a medium-sized walk tank of this game was more troublesome.
It hits, even if offensive strength is low, and it will be shot down shortly after a place is bad.
Especially as for the stage 4, stress accumulated considerably.
It was a つわ thing set also including the boss and inside boss.
In especially the inside boss, Gustav, a shubarutsu guy strike, and hyuperion were strong at gekkoo, geshuteru, and the stage boss.
A stage likes 2, 5, and 6.
And this game is a level also with remarkable music.
A pathetic feeling increases, so that it becomes in the second half.
Although it was also a popular shubarutsu guy strike game, otherwise, he liked a garuneere game, an airport, a geshuteru game, kataparuto, etc.
A difficulty is the grade the cartridge which small poddo mainly discharges cannot appear easily.
Probably, you may call it the masterpiece with which Square hid.
Evaluation is "very good."
2006/02/05 Good [Original Japanese review]
by Fuainaru dankuuga Provider: 32756 Host:32765 Browser: 2755(Mobile)
SQUARE is not only FF.
The shooting game made to consider.
The body can be chosen from three and the upper option is also abundant.
Difficulty is also rather high with the camera work which harnessed the screen of full 3D, and it.
I think that shooting game じゃ hama った is this grade.

2005/11/22 Good [Original Japanese review]
by 634 Provider: 13007 Host:12845 Browser: 5234
By the degree shooting of high difficulty which the square took out after a long time, game nature was rather high and was able to be enjoyed.
Since it was shooting, although the look was also seldom carried out to the user familiar to FF, it can be said that the increase in the attack feature using a hand has a rich variation.
Now, TAITO which becomes one group of square ENIX was taking out "G daraiasu" at the period.
The enemy was attached to the ally, it was made bonbaa, or the cooperation beam was accumulated also here, it shot him, and the height of game nature was it charm that it was as discharging by the system たり.
Although similarity's being in the game which came out at the period was not having restricted to this game and daraiasu, it was also interesting to have compared an appropriate concept.
These two companies were not able to imagine by no means that it became a form of a merger to such that time, either.
An only wish is wanting the next shooting to catch shooters' heart by new daraiasu, the lei force, etc.
taking advantage of the high completeness of this game.

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