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Game ranking: Rank 524/in 3,417 titles (Total 14.00/Deviation 50.94) Rank 523 <= => Rank 525
Game average points ranking: Rank 283/in 601 titles (Average 1.40(Good)/Deviation 52.52) Rank 282 <= => Rank 284 (more than 10 evaluatoin)
Game ranking of 1989: Rank 9/in 121 titles Rank 8 <= => Rank 10

AREA88(Game):Shooting


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Anime:Area 88 / Comics:Area 88
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Reviews(Post)
ForumDiary
2008/05/06
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(DVD)
Latest DVD: 2007/01/16 ():Area 88: Complete Collection $98
DVD(2hit)
Sales/Latest
Rank:68080
Area 88 - Original OVA Series

Tag:$98
2006/07/25
()
Eval.:*****

1.How Far to Paradise?
Rank:68620
Area 88: Complete Collection

Tag:$98
2007/01/16
()
Eval.:*****

1.Intriguing Anime With Great Jet Fighters In Action
Information about this title

Kaoru Shintani Boys Big Comic SHOGAKUKAN
Capcom
Arcade Super Nintendo Entertainment System Application software

Released:1989 in Japan
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanGood(1.40)52450.9414.00 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan7,2971010
Outside Japan29000

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People1351000
Percentage10.0%30.0%50.0%10.0%0.0%0.0%0.0%
Added percentage10%40%90%100%100%100%100%
Summary90%10.0%0%
                                                                                                    

Views for recent 8 days
Total2928272625242322
5
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0
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0
1
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Anime:Area 88 / Comics:Area 88

The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2007/11/21 Very good [Original Japanese review]
by 消しゴム Provider: 28796 Host:28717 Browser: 5234
The arcade version was the horizontal scroll shooting work which an evasion function does not have, grasps an appearance of an enemy and an attack pattern, and is played thoroughly, and was the contents which anyone can play freely.
The super famicom version has two parts different from the arcade version.
The 1st is that the fighters which can be used increased in number.
Although the fighter used for every three player kyara was being fixed in the arcade, it became possible in the super famicom for there to be the features, like improvement in an attack is usually quick for every character, and for the bodies which can be used to increase in number, and to change the body.
The 2nd is that the stage selection function was attached except for the first stage.
In the super famicom version, a player can choose missions, such as a ground attack and a dogfight, freely at the stage beginning.
For the reason, easy missions are played, funds are saved and strategy nature came to be required of the condition referred to as challenging a dogfight after getting the body suitable for the missions of a dogfight.
Since an enemy comes to have come near the base, scramble comes to have started frequently and a stage selection became impossible so that it does not come out so much and a game progresses, makeshift of the opening part became the contents echoed in the end.

2006/07/01 Good [Original Japanese review]
by 下田の里 Provider: 28348 Host:28183 Browser: 4184
It is evaluation of the arcade version.
Although the once character game was bantered with "kyaragee = kusogee", since the performance of a game itself rose gradually from these days, I think whether the reappearance in graphics, words, etc.
was attained.
It chose out of three persons, Singh, Mickey, and Greg, and makkoi of performance attachment suitable for the Almighty and a character strong against an airraid game strong against an air battle or a store and Saki of strategy explanation were doing ii 味出.
Not a level unclearable as the game itself, although difficulty is a little high but perseverance & if there is an arm or coin (smile), arriving to ending somehow is possible.
Supposing there is a dissatisfied point, it will be exhausted to this [ 唯一つ / "Saki does not use" ].
Since he is also a first-class pilot and had ridden several times, I wanted you to reappear --.
Moreover, it was good that ending was also the fresh thing an original is different, and "a battle finishes and returns as usual" (although what is necessary is just to have said that how to finish an original could also be collected, since -- annihilation baddo end did not suit the skin).

2006/07/01 Very good [Original Japanese review]
by Kamehachi Provider: 28359 Host:28174 Browser: 3793
an original [ say / purchasing a self-opportunity and an option with the gold which beat and obtained the enemy ] -- a mercenary life as it were can be enjoyed fully if crowded, so that it does, and it will be done and crowded -- an enemy plane -- a dollar bag -- being visible -- "-- the life is stretched in order that that fellow may work -- the words when clearing (smile) at which the words of Singh of the original unavoidable さ" can understand well are also kakkoii However, although it is good that a self-opportunity can be chosen and purchased, since "the extreme fighter (by makkoi) which exists anything" is too strong, substance is sorry about that there is no room of selection.
In the person whom an original likes, it is osusume.

2006/04/27 Best! [Original Japanese review]
by ヤンマ本史 Provider: 49951 Host:50069 Browser: 5234
Although there is little kyara which only three persons can play, it is characteristic one by one [ stage ], and arms are also various and are interesting.
I think that it is a shooting game quite splendid for this time.
the production of how to start is also good -- it is 味出(ing) Music is also good.
The music of a final stage is pleased considerably.
I think that volume is a highly complete work although it is a little dissatisfied.
I think the kana which may already take out the taste to the boss of each stage just for a moment.
It is especially a submarine and a sky stage.

2006/03/21 Good [Original Japanese review]
by Nokokkusu Provider: 15576 Host:15472 Browser: 4184
The game surely cleared after guradeyuusu III.
It must have been the story which three heroes are chosen, a prize is earned, and equipment is enriched, and gains control of various areas.
save -- it cannot do -- a boss -- inside 々 -- although it was strong and had a close game, if now comes -- good recollections 2007.
Finishing [ 4/19 edit ].

2005/11/07 Good [Original Japanese review]
by 634 Provider: 13637 Host:13458 Browser: 5234
It was the first shooting which took in semi auto 連射 (system which is not 連射(ed) again unless it pushes with sufficient timing once again, although it 連射 once it pushes a button.).
This system was taken in by people, "metal black" which is "next arutei mitt ecology" and the next game of the other company ordinarily although it was the disrepute (also itself who writes, and who says so) from 連射していた people about the button, the "Warring States ace", etc.
familiar to auto 連射, and this function showed the new possibility of shooting.
Although it was the direction which had improved as that time as horizontal scroll shooting, the opinion "the afterburner type was better" had also come from the original fan here and there.
this game itself had become the structure which was considerably conscious of the original -- it carries out and the period and Capcom are popular -- comic -- a game -- "it is 喰らう about top and bottom" (the Family Computer version came out as RPG) and others, such as "dokaben", which are-izing -- game-izing (this -- both an arcade and Family Computer) of "WILLOW" of a movie -- although carried out, possibly there was also a portion of "being too early" to be regretted Although it thought that an original atmosphere came out too many if it was the "ace combat"-world of NAMCO, it was about five years after 本作 that an ace combat comes out.
There are also "a mere horizontal shoe" and a bantered portion from an original fan, and it seems that the height of difficulty was also hard to be called those for everybody.
If it is ace combat-structure truly, original merit will also overlap, and I think that it got used to the further masterpiece.
Although the system of this game was incidentally inherited by "US navy" of a company game, the game nature of 本作 was only merely transplanted here, and the original mood which suited 本作 had disappeared.
Capcom has stopped and building shooting of this sort for this finally.

2005/11/07 Good [Original Japanese review]
by Dontsukudon Provider: 21241 Host:20988 Browser: 5234
- No, it did.
It did in the game parlor.
It is bun 〓蕕譴〓to a salesclerk's game an elder brother at ん.
It is kosuri 連射 and is w.
if now comes -- そん -- recollections also with what [ sufficient ] Since there was nothing, a STG にゃ連射 function and a button of those days are ねぇ.
the favorite field of this game -- the bomb of an airplane -- a shot -- dropping -- く面 (as [ treated / as the bonus stage ]) -- truly -- the arms as an original -- じゃ -- there is also hot one and original arms of Capcom -- たねぇ
2005/11/07 Good [Original Japanese review]
by Kajimasan Provider: 8817 Host:8871 Browser: 6213
うひゃあ!
It is nostalgic.
This was done when [ good ] small.
Was it the game which chooses three manipulators of a different type and progresses missions?
as [ chose / the missions to carry out / when it progressed to some extent ] I think that difficulty is quite higher.
himself -- shooting -- true, although there is that it is also weak -- it is difficult The thing buried in the boss of huge airplane ?
of the 2nd page how many times ....
Was also the stage knocked and crowded in a back fort atrocious?
It is difficult anyhow.
Does the thing also with sufficient music remain in the impression?
Is it especially the music of the 2nd page?
BGM is very correct although this stage runs [ inside / of a thundercloud ].
There is much music smart on the whole.
Although it is the cut work unclearable after all, he remembers that he was able to be enjoyed very much.
If it does now, can it clear ....

2005/11/06 Normal [Original Japanese review]
by TCC Provider: 10534 Host:10814 Browser: 4184
* November, 2007 correction.
[A good point] (1) Player kyara It was mainly playing by Greg.
(2) Game Nature Although it was は and an orthodox thing in general, the place which chooses and purchases the arms which equip the prize which can shoot down and get an enemy plane from Mr.
makkoi 爺 was new.
[A bad point] - Difficulty It is this although a situation is not carried out, and it can go without itself who is not elated by the shooting system besides ..........
also losing a self-opportunity for the 2nd page generally, although it was difficult..........
[Comprehensive evaluation] the form which animation was remade as a TV version recently (but although having finished with the halfway place was dissatisfied ........), and multiplies it also by the game -- PS2 -- I want you to come out and remake Although there is also an example of kapujiene 1 on which a masterpiece 1942 - 1943 改 were recorded and absolutely good 線行っていた is thought .............
Evaluation is "common."
2005/10/23 Very good [Original Japanese review]
by 猩々紅冠鳥 Provider: 47481 Host:47537 Browser: 4184
Was this work proud of remarkable completeness also shooting of the method of horizontal scrolling which 風靡(ed) the time by the super famicom, and in it?
" purchase " The point which was new as for this shooting is a point of carrying out, about the arms equipped personally and the body to operate.
The game that even the arms to equip can choose it even if it can perform selection of the body if shooting put on the market at the period is looked at (although it is not the reason done so much ...) thinks that it was few.
Moreover, I think that it can also be called the work which reversed the common sense of shooting of those days of manipulating the expectation same to the last because it is the system which can purchase the body.
Moreover, a military color is strong on a story or the operation body, and it is osusume also at those who are interested in [ there ].
of course -- actual -- it is -- also meeting -- although the arms which are not appear like a mountain ...
It was unclearable, even if it did how many times, when difficulty was also high with the sufficient degree and was done by the emulator recently.
I think that it was a work with a quite high level as a new system, difficulty with sufficient balance, and shooting of those days.

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