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BIJIRANTE(Game):Action


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Reviews' statics
Game rank Rank 2,814/in 3,500 titles (Total 0.00) Rank 2,813 <= => Rank 2,815
Game rank of 1988 Rank 83/in 121 titles Rank 82 <= => Rank 84
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Information about this title

IREM Arcade PC Engine GAMEBOY

Released:1988 in Japan
Official sites
1. http://vc-pce.com/jpn/j/title/vigilante.html (Translation)
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanGood(0.00)2,81447.330.00 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan1,45633
Outside Japan12700

How others evaluated in Japan

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People0003000
Percentage0.0%0.0%0.0%100.0%0.0%0.0%0.0%
Added percentage0%0%0%100%100%100%100%
Summary0%100.0%0%
                                                                                                    

Views for recent 8 days
Total2019181716151413
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/06/15 Normal [Original Japanese review]
by 消しゴム Provider: 14516 Host:14475 Browser: 5234
Since difficulty had fallen greatly compared with the arcade version, most PC engine versions of this work were the contents which may be called different thing.
The image of "spa rutan X" can be grasped also for the operation system which punches not only in appearance like a motion of the genre of a work, the life gauge on a screen, and a small fish character, kicks, and squats down and which makes full use of a jump.
Although the difficulty of the opening part is low suppressed in order that an arcade work of those days may familiarize a game with a player, since the opening part to an enemy's attack is intense and the superankaa average on which a player character also falls down by the from attack 2 of a small fish character is weak, this work requires the difficult play which reach breaks in and attacks in an attack motion to a long enemy in the bosom.
Moreover, there was a thing which leads to the "spa rutan X" which squats down rasubosu also to hame 倒す cruelty, and can push down on it the small fish character extermination and the boss character which are seen by nunchaku which goes into a hand in the middle of a stage by continuous hits of a kick.

2007/02/27 Normal [Original Japanese review]
by Oro Provider: 37510 Host:37375 Browser: 5904
It is evaluation of the arcade version.
The remake work of spa rutan X.
A game by which stage composition amazing with the feeling of operation which a previous work is light and was carried out with a crunching sound while graphics improved sharply was lost, and the charm and the strong point of a previous work have been hurt.
Although it is a game appropriate for the eye rem in which the capturing method exists though it is difficult, the impression which is inferior 1 step as a game of the company, and a boss's durability are set up comparatively more highly, and there are recollections whose repetition of a simple pattern was quite tedious.
Incidentally, I have not listened to the talk said the income of 本作 was "quite good" at all.
Individually, it was the game carried out in the burden on a game parlor, 失敗作, and 的な treatment.

2006/03/26 Normal [Original Japanese review]
by 634 Provider: 20897 Host:20944 Browser: 5234
An eye rem is horizontal scroll action taken out to since [ "spa rutan X" ], and it is the feature for game nature to be refined and to have become a "double dragon" type game from spa rutan X.
本作 was the game which is proud of it and does a remarkable high income, and remains in an impression until Capcom took out the "final fight" behind.
It could observe also from UCC (abbreviated name of undercover koppusu) which there is also an element which became the prototype although confused fighting [ this type of an eye rem of ] type game had "undercover koppusu" behind, and spa rutan X referred to the double dragon in the meaning, developed, and made the final fight reference further from 本作 having been produced.
With a last boss's hugeness, violently, the height of the difficulty by an intense enemy's attack also impresses 本作 considerably, and it could be said that the individuality and bitter taste of an eye rem game no one but were demonstrated.
However, even when the number of production is intense as the cause [ many ] and individuality, like a double dragon, a long hit does not fly but also has admiration called the game away forgotten by the appearance of a final fight.

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