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Game ranking: Rank 1,181/in 3,420 titles (Total 4.00/Deviation 48.36) Rank 1,180 <= => Rank 1,182
Game ranking of 1981: Rank 5/in 11 titles Rank 4 <= => Rank 6

BOSCONIAN(Game):Shooting


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NAMCO
Arcade Playstation Nintendo Entertainment System MSX X68000 Yuzo Koshiro

Released:1981 in Japan
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanGood(1.00)1,18148.364.00 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan77244
Outside Japan17700

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People0040000
Percentage0.0%0.0%100.0%0.0%0.0%0.0%0.0%
Added percentage0%0%100%100%100%100%100%
Summary100%0%0%
                                                                                                    

Views for recent 8 days
Total432131302928
4
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/01/17 Good [Original Japanese review]
by H&J Provider: 8535 Host:8531 Browser: 8090
It is the pioneer of the "bra - strike, o - fu" all direction STG.
The formation attack was fearful -- When making time useless, that an attack becomes intense also had a thrill.
The obstacle of late was effective also in the enemy.
Evaluation: It is good.

2006/03/26 Good [Original Japanese review]
by Morochi Provider: 6241 Host:6193 Browser: 4184
disagreeable [ た / the Family Computer version and the MSX version are sufficient, and / play and / better-/ and ] -- this is a nostalgic game -- っ su which possibly was new at the time of a game which is expressing movement by space when a -ww self-opportunity is fixed in the center of a screen and a background and an enemy move Since it cannot destroy unless it attacks the core of the central part, an enemy's space station has the memory which took pains to unite a ballistic trajectory there (汗昔 is the time when NAMCO had still taken the world in the arcade game industry nostalgic?
-).

2006/01/11 Good [Original Japanese review]
by Katoru Provider: 16955 Host:16909 Browser: 5234
Museum In Vol.1, it is not an especially interesting reason.
It is difficulty for avoiding, since the time of an enemy formation appearance thrusts in in the state where it rode on speed.
It does not know what 言ってるん an operator is yet.

2006/01/08 Good [Original Japanese review]
by 634 Provider: 13217 Host:13053 Browser: 5234
Unlike the gyaraku cyanogen which was able to move by space shooting of NAMCO following "gyaraku cyanogen" only to right and left, it can scroll in all the directions, a map can do that it is various, action increases further, and it can be said that it is the feature of 本作 that strategy nature increased.
Although it was the purpose that 本作 pushes down an enemy base.
[ the attack from intermediate zako and it being interfered by the mine (the first / in history of a game / probably ?) etc., and not bringing close easily ] [ no one but / 本作 ] That it can move in all the directions like 本作 also affects next shooting, and the influence which the "time pilot" of KONAMI, the "Sander force" of techno software, etc.
were told so is seen.
However, in all direction scrollings, game nature became large too much conversely, and the admiration as which the strong point of "here [!!
]" is no longer regarded was not able to be denied, either.
For the reason, the demerit of having been collected in a direction called vertical scrolling, horizontal scrolling, or 3D after all was also produced.
But a change is not in being one of the masterpiece space shooting of NAMCO where 本作 is located in a line with galaxy ANSI riizu.

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