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Game ranking: Rank 3,301/in 3,415 titles (Total -5.01/Deviation 46.03) Rank 3,300 <= => Rank 3,302
Game ranking of 1990: Rank 96/in 97 titles Rank 95 <= => Rank 97

DAIKUNOGENSAN(Game):Action


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IREM
Arcade Nintendo Entertainment System GAMEBOY Super Nintendo Entertainment System

Released:1990 in Japan
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanVery bad(-1.67)3,30146.03-5.01 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan1,60133
Outside Japan14800

How others evaluated in Japan

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People0000120
Percentage0.0%0.0%0.0%0.0%33.3%66.7%0.0%
Added percentage0%0%0%0%33.3%100%100%
Summary0%0%100%
                                                                                                   

Views for recent 8 days
Total2827262524232221
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2007/08/30 Very bad [Original Japanese review]
by Meteo Provider: 40410 Host:40427 Browser: 3162
I think that it is a really regrettable work.
the good Edoites of influence, and warm friends -- a みたいな view of the world is very said, and is agreeable However, it is a feeling of a physical disorder that it may be てやん when making a mistake, and is 。.
Although I will make a mistake and I will go well, it is the selfish やんって思う here.
Moreover, I think that it is poor as an action game that he is likely to want to merely carry out the stripes of the difficulty highly with an ill-tempered attack and an ill-tempered mechanism.
Although it is bad compared with other games and the lock man 2 is difficult, balance is very said, is carried out and does not have pieces, such as nastiness,, either.
Therefore, I think that game balance was able to be kneaded.
It is dyspeptic something.
It does not do and burn.

2007/03/02 Very bad [Original Japanese review]
by HUNGRY SPIDER Review history[Good:2(40%) Normal:1(20%) Bad:2(40%)] / Provider: 4807 Host:4705 Browser: 7395
As for having cleared this, only the SFC version will refuse for the arcade version to be also experienced once but.
Carpenter, Mr.
Minamoto -- Talk which carries out べく hard struggle the (?) carpenter by whom it is full of an Edoite soul "restrikes" a certain uncommon group literally in wooden hammer one hand as the name.
Surely people who appear at the beginning of Mr.
[ Minamoto ] had charms, and it was a work sociable in atmosphere.
Moreover, sound when an wooden hammer strikes an enemy and an obstacle transmits and has invigorating weightiness.
It was what can laugh also at action at the time of friend-and-foe 問わず and yarareta.
I also regard music as having played a role in making atmosphere.
However, while there are some which shine in respect of production, it is thought on -- individual target that it was not the work which receives the impression toward which it inclined in any way as a game, and can take to it not much.
Comment about the following and SFC version.
"てやん -- it is -- !!" -- "-- they are what 8s て and がるん -- saying, when it is, it is the simple form of !!" and a mistake is made in this -- a player -- receiving -- "-- they are what 8s てん -- hetakuso [!!
] -- " -- I want to see -- it is equal to it being alike and hurling abuse Honesty and the thing which is likely to get angry about this were felt.
they are だって and contents which do not have the right at which is made into baka even if so is said, or it shouts -- もん -- Probably, it will be right to die fundamentally and to play as Gaea, since many the attacks and mechanisms which pass "it will seemingly be disagreeable" with this work, and must be called "inevitability" exist.
however, though Gaea itself is good for death, do slightly how [ Mr.
Minamoto's physical strength / じゃ死 7 / saying since it being and applying an attack obstinately ] highly as やそっ?
It does not become impossible that I think that "the height of difficulty" and "the badness of balance" were mistaken somehow.
Especially this point was being able to say by the boss game, and though a partner's pattern was able to be read, an attack was hardly avoided.
As itself, it is over the level of "being hard to avoid." Now, an amateur will be frustrated immediately (experiences of the arcade version).
then -- for a professional -- how or -- suppose that the above-mentioned conditions were temporarily covered with the arm In this case, it will be "too short." Even by itself, it is thought that volume runs short, dying.
[ of the amateur who cleared ] Although it was probably good even if well about it, when becoming the arcade version, since it is SFC, I also think that you could incorporate more.
It cannot have been being unable to do when attached also with the password.
well -- then -- if the portion of a game is observed more than -- all the more because it is what was made to the last since -- itself is also that shortness, although it will become painful at an amateur -- very well -- action -- being just colorful -- although it was, the badness of an enemy's (an attack -- whole) character was conspicuous in any way, and "the invigoration of "capture"" felt good by action was not able to be acquired It is hard to say that a geographical feature-mechanism is coarse and colorful action is efficiently employed on the other hand as if it had left all the factors that make a play run into difficulties to the enemy.
Too, it is the first hope to 本作 that I wanted you to carry out this atrocious game balance somehow, and it is also comment.
Since the arm of balance is the most important than a tale by action (it can say also to shooting) which says a thing -- Since it did not come to have a feeling abruptly, if it is said whether a tale is also coarse and whether you pulled the player by the story, an answer colander will not be obtained as a "no." ど-せ -- since it is single-minded Mr.
Daiku's talk, I feel that it was better not to twist I want to receive the work which that difficulty is high links with completeness directly without forgetting to support to advanced balance.
"daraiasu" 然り, "crime and punishment" 然り.
Since it was short, if that which was good excels to a slight degree, probably it will be having closed the play.
The failure work and evaluation which also lacked this to charm in are "very bad" although it is severe.
kyara, atmosphere, and production are the works which are not undue importance, when it considers that it is not bad.

2006/08/07 Bad [Original Japanese review]
by 634 Provider: 20686 Host:20614 Browser: 5234
It thinks whether there is any image called the carpenter, Mr.
Minamoto, who gets by energetic "てやん and riots in the language of !!", and obtains by きや and "てやん, and the direction of the image [ たり / that it is the language when being damaged ] "whether only influence is good" will attach !!", and it will turn.
The air appropriate for an eye rem was able to be felt at such a point.
There was air appropriate for an eye rem and it was the feature of 本作 that it is the condition of original game nature and an original character, and the 弱っちい hero since "superankaa." the cause and the hero, Mr.
Minamoto, -- "口ばっ -- carrying out --" "deceptive" "てやん -- obtaining -- !!
-- uzai [!!
] -- the image " -- being attached .
It is なが touch てしまう作品 now with geemu って of an eye rem, a thing with a hero weak [ why ] like this, or ?.
although it - was the game to do at wooden hammer one hand -- another -- an Edoite -- 惹かれる -- it did not need, either -- carrying out, in a 惹く image, as a work, the good impression did not very have the contents of a game as a character game as an action game in interest so much, either Seemingly it was the game which chose those who do from the image and style of such eye rem games, and as long as he remembered, the people which throw in coin were seldom seen in the local game parlor.

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