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Game ranking: Rank 1,266/in 3,407 titles (Total 3.99/Deviation 48.35) Rank 1,265 <= => Rank 1,267
Game ranking of 1989: Rank 30/in 120 titles Rank 29 <= => Rank 31

DONDOKODON(Game):Action


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2007/09/13
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Information about this title

Taito Corporation
Arcade Nintendo Entertainment System PC Engine Playstation 2

Released:1989 in Japan
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanGood(1.33)1,26648.353.99 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan1,75533
Outside Japan15200

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People1011000
Percentage33.3%0.0%33.3%33.3%0.0%0.0%0.0%
Added percentage33.3%33.3%66.6%99.9%99.9%99.9%100%
Summary66.6%33.3%0%
                                                                                                   

Views for recent 8 days
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/02/11 Normal [Original Japanese review]
by TCC Provider: 10414 Host:10596 Browser: 4184
Such a name also to the pair who has certain お笑い talent who meets boss dokodon, and who had appeared also in the new compilation group when saying ............
[The total play time] There is memory which was 7 or about 8 hours.
[A good point] - Graphics and a design Although it thinks that it was the touch which was put mostly on the market at the period and which was well alike by the New Zealand story, I think that it is carefully drawn as this time when it just went into Heisei.
a hero -- truly -- "Snow White" -- being also alike -- a kind having acted as the parents also of such a design conjointly, and having been felt [ which is likely to appear ] in Misato, although kyara molding is carried out and being cooked -- if -- と -- I consider - BGM it of the TAITO game -- hazure -- being such -- although it thinks that there is nothing, I think that this was not bad with good BGM of laver, either [A bad point] - The game itself the female sound in which surely a player strikes an enemy with a hammer -- me -- "chomechome" -- having been audible (smile) -- then, I think that it was impressive and was simple and intelligible in [ that the invigorating way of pushing down resembles bubble boburu ] that the place made to faint is beaten and applied to other enemies However, although the opening part was not as it, of course, either, was that whose difficulty was a little higher on the whole the caught point?
It was also neither 1 time nor 2 times that were hard to apply an attack to enemy kyara, and it was irritated by it in geographical feature, and it has above all the memory which boss kyara also had.
[Comprehensive evaluation] It is drawn for appearance, and if it thinks that it will play suitably, I will think that it is one of the brilliant (?) works.
[ which will be deceived ] Is considerable perseverance needed for carrying out all 50 stage clearances?
Although possibly it was still are at the point since it was not necessarily redo from the beginning, when becoming game over well so that the game of the first half of the 80s might often see .......
Evaluation is the place which does not attain to "it is good" a little of "being common."
2007/03/09 Good [Original Japanese review]
by 634 Provider: 11695 Host:11878 Browser: 5234
In the work which belongs to a "fairyland story" and the lineage of "bubble boburu", they were まいらせ and the game of throwing, with the hammer about the partner.
Aside from the opening part, although it burned very well in contents, the difficulty of the second half was high, and a skillful く hammer did not hit and it had an impression more hard than next "bubble symphony" and the boss of a "mizupaku large adventure" in that a boss's attack is severe.
Although the fun as a game was clear, anyhow, pains was taken over the difficulty of the second half and there was resistance to the teeth very much in the meaning.
Although becoming an angel and ascending to heaven looked stupid at the time of game over, there was also regret so much.
It could also be told to the TAITO fan that it was impressive that the worm since a fairyland story appears.
Comical BGM also matched the atmosphere of a game.
Although it is a work newer than bubble boburu in age, if surely compared with bubble boburu having become common, a minor impression is strong here.
However, it can think that this one has been absorbed in contents, and there is also an image called a regrettable work in such meaning.
If a boss game and beautiful graphics are also seen now, I can regard them as it having been quite good touch.
Although it was quite hard, an original character and an original view of the world, and charm were genuine articles.
However, it is although it was the game which is likely to carry out you zaauke more if the comical game which is this hand had high difficulty in many cases contrary to appearance and the difficulty was not high ......
It cannot be only me that manuke hears the sound which finally strikes a hammer in "chome !
chome."
2005/09/09 Best! [Original Japanese review]
by Morochi Provider: 6034 Host:6012 Browser: 4184
While 50 titles in all are recorded with 傑作同 (2) of TAITO action recorded on TAITO collection (1), although a two boss dokodon play with individual most number of times of a play is interesting, since it is the composition which is not the degree to which paransu collapses at a play one person, they are the contents which can be enjoyed very much, even if one person or at least two persons play by which.
Action of throwing off after attacking an enemy and making him fainting at a hammer is considered to be simple and the cause of it being intelligible, having led also to the tempo rise of the whole game, and having induced evaluation with other masterpieces "bubble boburu", this maker's "fairyland story", a "rainbow island" original with this work of a different kind, etc.
It can set to bubble boburu.
Although there is "no high attack system of originality" seen in common with the action game called masterpiece of the simultaneous cost represented with wrapping in a bubble and breaking by toge and jump action of the back by the system of subjugating an enemy, as there is the word "simple izu best" too The attack system which this work merely strikes and is thrown Because it is simple, a variation exists also in the action raised and given up by having adopted the upgrade system also to a beginner gently, and the monotony of a basic system is compensated, and I think that it has led to the result which directs the depth in the inner part of the whole work.
The character design is flying to change very much also in respect of individuality, such as capability and the characteristic, by the design of the 2-dot system of tic [ a marchen ] and loveliness priority, and as well as the adult player that he likes kyara dear merely only, it is easy to accept it also in childhood players, such as a kindergartener, and it has the centripetal force to a broad user with it.
The hiding stage leaped from the door which appears by striking with a hammer the point which does not appear although it is the work which merely playing ordinarily and clearing all 50 stages can also enjoy, and there, The target aimed at after "being usually an all clearance" by existence of a crystal ball and a king which exists there, Since the depth of the contents which how to enjoy itself "full domination which cleared all hiding conditions" also has, capture also for a heavy user, and have 概 was also taken, it saw synthetically, and it is finished by the contents which can cover very many user layers.
For the flow of fashion of a game parlor of those days, it is operativity and response game balance graphics also in the TAITO memoriizu inclusion work county to hear a name also as this work あまり "the bosom or the masterpiece of し" with a different vector, although it is few.
It is considered to be clear to anyone to have released high completeness and high presence with all elements.
the present action game which will bask in sunlight again as TAITO memoriizu -- it is one work [ a favorite man ] to play at once very much Although my case etc.
was governed by the masterpiece "bubble boburu" of individuality group action and had believer-ized the great portion of memory, in play time in the inside of the TAITO memoriizu, I regard how overwhelmingly, there is "more boss dokodon" and this work was buried in the current of the times as giving an account with it being consequent.
If there is no disadvantage end even if it carries out price purchase about the TAITO memoriizu first volume only for this work, I will declare.

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