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Game ranking: Rank 1,246/in 3,405 titles (Total 3.99/Deviation 48.35) Rank 1,245 <= => Rank 1,247
Game ranking of 1987: Rank 37/in 128 titles Rank 36 <= => Rank 38

DORAQLA2(Game):Action_rpg


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Information about this title

KONAMI CORPORATION Nintendo Entertainment System

Released:1987/08/28 in Japan
Sites about how to play the game
1. http://www.adventureisland.org/dra2.html
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanGood(1.33)1,24648.353.99 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan1,60533
Outside Japan8500

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People1011000
Percentage33.3%0.0%33.3%33.3%0.0%0.0%0.0%
Added percentage33.3%33.3%66.6%99.9%99.9%99.9%100%
Summary66.6%33.3%0%
                                                                                                   

Views for recent 8 days
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2007/09/08 Best! [Original Japanese review]
by 消しゴム Provider: 52242 Host:52349 Browser: 5234
Unlike the previous work which was a field clear type action work, this work came out to the world as action RPG containing the 謎解き element looked at by the MSX version.
It is Dracula's existence emphasized through the remains of Dracula whom a player searches for, such as an item which having attracted especially the eye said as BGM, the production using the darkness of a tone, the "stake of an oak tree", and the "garlic", the heart, a nail, a rib, and an eyeball, more than the previous work.
it -- in addition, by the concept of time having been adopted, a town came to use properly two faces, the town where daytime is quiet, and the town of night about which a monster wanders, and many ideas excellent in the condition referred to as ending not only changing, but existing to the hook using the information on false according to the time concerning until clear were seen The thing which affected the next series work was also contained in it.

2007/08/10 Normal [Original Japanese review]
by Meteo Provider: 40410 Host:40430 Browser: 3162
It is a work most out of character with Dracula.
However, I think that it led to a success of 夜想曲 under the moon just because there was this game.
Although it was the contents near Action RPG, game balance is bad and has few hints in a boss being too weak comparatively [ with the serious period until it arrives at a boss ].
Is the person who has cleared without the capture book needed?
It can seldom osusume.

2006/05/14 Good [Original Japanese review]
by 634 Provider: 21108 Host:21114 Browser: 5234
Although it was the sequel of "evil spirit castle Dracula", to the previous work having been an action game, 本作 incorporated the element of RPG in it, and whenever it improved, when the whip upgraded and it became the whip of the flame of the highest stage, a sound effect and force became full marks.
Although it was the contents of having collected the remains of Dracula who becomes various items and the key of a game clearance, and preventing Dracula's revival, since the clearance was difficult and the enemy's was strong when there was no capture book, in the meaning, there is an impression of the game which cannot but lower evaluation rather than a previous work.
Although boss kyara were only 死神, Camilla, and Dracula of rasubosu, each boss was weak, and when the whip was made to upgrade to some extent and there was a knife of silver and gold, he was able to push down on the easy victory.
Rather, there are recollections made to cry by the width of a zako enemy, and a geographical feature and a map.
[ an ill-tempered mechanism, and ] The influence of "an adventure of a link" which is the sequel of "the tradition of zeruda" was quite deep, and it had to go into the place which hits the shrine of a link called the mansion in which Dracula's remains are laid in state.
And the enemy was also quite strong, the mansion was also large, and there was an impression which had many traps.
Although it is multi-ending form, this is fairly troublesome, although there is an impression whose point how many times night was able to come around at one play was a point, that the game was difficult for suffers misfortune and there is also admiration which seldom remained in the impression.
In the present KONAMI game, there are difficulty which is not considered and an image by which the contents were condensed in this game, and the direction of music with ending sadder than a scene remained in the impression.

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