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Game ranking in Japan: Rank 225/in 3,357 titles (Total 35.09/Deviation 56.45) Rank 224 <= => Rank 226
Game average points ranking in Japan: Rank 328/in 592 titles (Average 1.21(Good)/Deviation 50.57) Rank 327 <= => Rank 329 (more than 10 evaluatoin were posted)

Ehrgeiz(Game)


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Latest Books: 2002/01/01 ():Ehrgeiz und Trauer
VideoGames(1hit)
Sales/Latest
Books(10hit)
Sales/Latest
Rank:7164
Video Game:Ehrgeiz God Bless The Ring

Eval.:*****

1.A Great Pasttime Bought Back To Life
Rank:1238535
Paperback:EHRGEIZ Official Strategy Guide (Smithsonian)

Tag:$99
1999/04/23
()
Eval.:*****

1.Nice production, but virtually no content

Comic:MICKY MAUS, Nr.39/27.9.1975

1975
()

Hardcover:Ehrgeiz und Trauer
2002/01/01
()

Paperback:Gef«£hrlicher Ehrgeiz. Battletech 45. Teil Eins der Capellanischen L«Ósung.

2000/11/01
()

Paperback:Ambitus et invidia: Romische Politiker im Spannungsfeld zwischen personlichem Ehrgeiz und ...
1999
()

Paperback:Ehrgeiz, Luxus & Fortune: Hannovers Weg zu Englands Krone (Schriften des Historischen ...
2001
()

Perfect Paperback:Zum Teufel mit der Eifersucht!: Wie man Neid, Rivalitat und falschen Ehrgeiz uberwindet (H...
1976
()

Perfect Paperback:Freuds Ehrgeiz, seine Lehrer und Vorbilder: Eine psycho-biographische und tiefenhermeneuti...
1987
()

Unknown Binding:Richard Wagner und die Instrumentalmusik: Wagners symphon. Ehrgeiz (Taschenbucher zur Musi...
1977
()
Information about this title

SQUARE SQUARE ENIX
Playstation
Jyoji Nakata
Ayako Kawasumi
Kazuya Nakai
Ryuuzou Ishino
Hideyuki Umezu
Fumihiko Tachiki
Motoko Kumai
Tomokazu Seki

Nozomu Sasaki
Yuko Minaguchi
Yumi Kakazu
Kazuhiro Nakata
Shinichiro Miki
Hiroya Ishimaru
Yukana Nogami
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1. Anime
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanGood(1.21)22556.4535.09 
Outside JapanVery good(2.00)5446.152.00 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan36,6283329
Outside Japan1,74011

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People5894201
Percentage17.2%27.6%31.0%13.8%6.9%0.0%3.4%
Added percentage17.2%44.8%75.8%89.6%96.5%96.5%100%
Summary75.8%13.8%10.3%
                                                                                                 

Views for recent 8 days
Total6543213029
2
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2002/03/14 Very good [Unable to delete by yourself//Only this reviewer/Only this review/post sympathy comment/]
by Mike S.
Of course this game has many attributes to it's absolutly amazing gameplay quality. Containing such a variety of "mini-games". A very extensive RPG mode, which I just plain love. an interesting amount of characters, and an invigorating, action-packed, battling mode! The only problems are that in battle mode, certain characters have moves or powers that are sureal. Take Tifa, for instance. She has an easy-to-do, powerful, heat-seeking, missle power; in many mediocre characters cannot even compete with. And, besides RPG mode, the game can get somewhat boring at certain points of progress. Lastly, about liking RPG mode:well,that's just me.
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/06/11 Good [Original Japanese review]
by 石鯉 Provider: 3381 Host:3309 Browser: 8090
Although it was the grade which played 人ん家 several times, was it the work which was able to be enjoyed as it is?
It is since saying also felt remarkable freshness for the stage with a level difference by 3D well (although there is probably also a place sake where only strike II turbo grade had given rank Gaea directly).
Moreover, this stage is also in a freight car (it is good ã£ã‘ or ?).
etc.
-- since there was a characteristic place very well -- this portion -- also being related -- a good impression -- it was .
Although touch delicate as rank Gaea had not been carried out well, either, it was not what is worried so much privately, either.
Merely, if the performance of seven characters serves as now, I feel that it was excessive for it.
Although it was felt only as the simply glad thing since it said that it was absorbed in 7 those days, since considering existence of the present present condition and cage characters it becomes feeling that it is what how (it seemed to have been very well scrupulous about the color of 2P system most) Or [ whether it is made only a cage character, it is made only the character of 7, or / that it was not / balance / better to carry out ].
And although the mode of the touch which seems to be roogu-like was also attached, this existence also became feeling of wanting to make what game after all.
under those circumstances -- although it was the work which was able to be enjoyed as it is as a game -- ã“れã£ã¦ -- how -- since there was also a portion which was able to consider also in what very well -- evaluation -- "it is good"
2008/06/10 Bad [Original Japanese review]
by Itea Provider: 6376 Host:6149 Browser: 8090

[Good point]
Dress O speediness of OOP movie OFF7 character appearance O teifua
[Bad point]
I feel that the nature O operativity of Square which takes out forcibly O7 character which was not regarded as voice O O Cloud's wanting to do is somewhat bad.

[Comprehensive evaluation]
The first step of series multiplication of FF7.
Recently, the commercialism of Square cannot be followed any longer.

2006/10/12 Good [Original Japanese review]
by Y I Provider: 1358 Host:1345 Browser: 4184
kyara of FF also comes out surely and it is a better seed.
me -- good -- sefuirosu 使ã£ã¦ -- better -- 㟠.
Did this game have operativity still better than tobaru?
Since the jump tool was also used easily, I of the fighting game lower part also closed inside 々楽.
However, the Qwest mode was not felt not much interesting.
I feel that it is halfway also for RPG and a grapple.
Is a general comment "good"?

2006/02/05 Very good [Original Japanese review]
by Henasuke Provider: 13369 Host:13481 Browser: 7606
Although the period until it gets used to a peculiar system and an operation system is a problem, if the point can be seen from there, it will become pleasant just then.
In the direction which knows such how to enjoy itself since it is a game that it is more effective to decide a match at a stretch by the wild rampage left to the flow, and invigorating, I think that I want you to surely play rather than calculating precisely.
Of course, the element for employing an advanced technique efficiently is also incorporated.
It is also one how to play not to make an easy victory into means but to assemble a beautiful combo and beautiful cooperation.
Although it is set up so that an air combo cannot enter easily on the whole, since there is a secret passage for those who turn out to be a kitchen about the combo element of the game of this te, it is not impossible to direct the inversion from one in a transcendence combo, either.
There is charm made to regard as wanting for the motion of work to have many beautiful things and to include in tactics.
The pleasure attacked since the feeling of hit sound is also good can be experienced fully.
The element with which the mortal work gauge which has one more in everything but a physical strength gauge also grasps the key of victory or defeat.
how to fight itself in condition that a beginner can use for the mortal work which demonstrates the showy and greatest (partner who does not learn the coping-with method) effect out of which even a button can begin to come, and an upper person uses cooperation of a partner for interruption work called interchange raputo stopped compulsorily can be assembled aside from the thing with a modest character design, there should just have been a variation of costume more -- 㨠-- I consider I was just going to want 3P color etc.
especially to give the play heart more.
Although it was not bad about a mini game, even if were won and having been lost, whoever there is anyhow good admiration and it chose, iya returned to the character selection which time requires for reading that there is no great difference.
Although especially RPG mode is a repetition of the same thing, without being novel, it has a wonderful charm continued somehow.
Although it is the work behind connected with baunsaa and the Crimson teiaazu, is it the irony which can be played that there is no stress than those succeeding titles?
It is desperate literally and he likes the useless human-being Masuda play using all the earned money to wine dealing.

2005/04/08 Very good [Original Japanese review]
by æ–å· ç«œæ–— Provider: 40026 Host:39878 Browser: 3875
FF kyara wants to evaluate a system with flexibility high [ how ] (ã— [ I do not know FF7 for a start ]) like this more.
ã— [ the field which can be moved freely is interesting ].
The system which can hold a thing is good.
That how to use a gauge also influences victory or defeat is raising strategy nature.
Although it is rank Gaea of a change thing, do you think that it is interesting?
It is osusume if you want to carry out the unusual game.

2005/02/10 Normal [Original Japanese review]
by Gannaa Provider: 14616 Host:14536 Browser: 3646
Although it is delicate as a fighting game, I think that it was good that Cloud and sefuirosu could be used but with the interesting Qwest mode.

2005/02/10 Good [Original Japanese review]
by Kajimasan Provider: 14790 Host:14703 Browser: 3875
As rank Gaea, it was not quite satisfactory.
Although it was good that all the past kyara of FF could be used freely.
Surely Cloud, sefuirosu, etc.
are used.
The Qwest mode was very interesting.
The condition system was very good.
Is it good that there is an item which does not go up even if it will improve, if nutrition is not taken to some extent exactly?
For this game, it is very important and food is also sushi ....
If both of kyara are not raised exactly, although it will be bad ã•ã‹ã£ãŸ which is not inserted in a thing and which moves aside and will become empty ...
How to train arms was also peculiar something.
It is touch that spirit-of-a-departed-person-see, and make 㟠[ a thing ] æ†‘ä¾ to arms and it is strengthened.
Difficulty was also able to be enjoyed with there, then sushi.
It is so highly complete that mini game-treatment cannot be thought.
I think that what was necessary was just to have passed [ make it main, say it and ] and improved here.
If it is only Qwest, is the very good air gaitsu worse?
evaluation is synthetically good -- coming out -- 。
2004/11/26 Good [Original Japanese review]
by è‹¥é¶ã‚«ãƒ¬ãƒ¼ Provider: 5711 Host:5610 Browser: 4184
The contents (smile) bought harder [ which teifua and Cloud want to use ] were fairly good.
If it says that there is that no seemingly it is the ã‘ã© feature, it will be kana till then.
at any rate -- ãªã‚‰ -- is it the rank Gaea hope in FF kyara after this?

2004/05/23 Very good [Original Japanese review]
by Shukuri Provider: 25546 Host:25604 Browser: 3875
the Qwest mode all chestnut was carried out just in the meantime (é…æœ€é«˜ -- it is -- Masuda -- that to which arms come out by FF7 -- a lot -- it is (just for a moment -- ãŠãŠ -- it passes and ã‹ can also be played for a long time -- a seed)) the time of being caught in ワna of a shutter for the first time -- maji -- bibiri -- better -- 㟠-- since it was doubtful, considering - name, it obtained, and it was [ ^^; ] pani ãりã¾ãり was good in the dungeon which has a feeling of strain also in respect of such -- if -- 㨠-- I consider Although it is about an arcade, freshness is felt only by about a stage with a new (even now) level difference, there is also no better seed meaning, and that time goes up upwards, and it is pyonpyon splashes ãŸã‚Š (v which is w highest which was very glad as for yufui and Vincent having come out after ã‰ãƒ).
although ike ã‚‹ 8 is also enough by â–¡ continuous hits regarded as kyara which comes out of by deer - carrying out, and it is peevish, and there are too many commands for every - kyara, and is mainly used being restricted ....
since it is ã¾ã and rank Gaea, although it thinks that it is unavoidable, I wanted you to be simplified to a slight degree
2004/04/09 Good [Original Japanese review]
by æŸšå­ Provider: 13044 Host:12692 Browser: 4925
I think that it is very much interesting.
Although I have only done having followed the Musashi intermediary or something as an experience version, and it is the experience version, there is splendid memory which carried out the time play.
It is also new that there are a beach flag and a mini game.
Is it interesting besides a pure grapple?

2004/04/03 Best! [Original Japanese review]
by Joo Provider: 34413 Host:34397 Browser: 4696
If it is advancing only in Masuda in the Qwest mode in the place which is the highest, it is impossible to go by rasubosu to rasubosu's and ã“ by after [ the Masuda ããŸã°ã£ãŸ ] Clare (damaged by the time it goes).
there is no method of something saying -- it is -
2004/03/13 Comment(good) [Original Japanese review]
by カナリ的クエストマニア Provider: 24797 Host:24670 Browser: 3875
Does he like Sachs too in kyara?
teifua is [!!
] the top in runaway one, if it is strength himself -- the Qwest mode -- killing time -- doing -- ã¦ã„ -- Masuda -- it was normal and raised to Lv400 HP light-blue and displayed when a protector is made full of protection and faith is raised and equipped to MAX ...
it will not have disappeared [!!!
] it is 質å•ã -- ã•- it is -- !!!

2004/02/20 Bad [Original Japanese review]
by FIRE Provider: 39002 Host:39064 Browser: 3875
One of the rank Gaea who made me think "I want to do" However, when you buy software if compelled and it is crowded, it notices that there is much pakuri of various things, and is a 興㖠meal better seed.
When the wild boar place was not this name, it was kyara of entering on my mind.
(certain) and the numerousness and Brand new quest of one and that mini game -- what -- what is it!?
this game "air gaitsu" if balance with this game collapses too much to there -- it is [!?
] already not a fighting game but the collection of games too much -- main subject -- separating -- passing -- 㦠.
(well -- Brand new quest -- so so -- alike -- enjoying oneself -- ã¾ã™) Is it 失敗作 in a sense?
It is regrettable.

2004/02/01 Good [Original Japanese review]
by Morochi Provider: 6034 Host:5965 Browser: 3875
kyara which moved freely and was bewildered by ã£ã¦'s around which it can turn at first is good -- coming out -- peevish -- Cloud Common as the Inoki modoki or a fighting game
2003/09/19 Very good [Original Japanese review]
by Iワshi Provider: 12286 Host:12437 Browser: 4483
Fun which is not faded by the present which has passed for about five years, either!
I have for smashing the style of the present fighting game rather, and think that it is a deep thing work.
although a free run and a command may be hard first to a button aggressiveness type, a beginner, and the person unfamiliar to the system -- the Hamah れ㰠-- fun like the Hamah れる drug to where -- sale Aren't the motion as which Cloud of FF7, teifua, sefuirosu, etc.
were not regarded in a game, and the voice (voice at the time of work) something which was not able to be heard reflected sufficiently attractively for seven fans?
Although how may be told to the conventional series fan, there must be some persons who say it played from FF8 or subsequent ones in the player, and knew FF7.
Probably, there are some persons who do not know that there is a game called air gaitsu among such a men.
I want to osusume this game for such men rather.
Of course, for air gaitsu, those who say has not done although known are also this appearance.
and, so that the same game is made from kyara of 8-10 and it entreats for -- by -- w which is praying that hamatt ã¦ãれる appear -- each FF kyara is original to be regretted -- there needs to be no ED Graphics may be unsatisfactory for the user who played FF10 (it has improved enough [ still ]).
The user whom that FF kyara can be operated made the purpose may not have the Hamah れ to air gaitsu original kyara.
(He likes all a wild boar place and ä½åЩ以 outsides individually ?) Since there are a mini game and Qwest mode besides rank Gaea, it plays fairly long.
Although it became long, air gaitsu is osusume although there is also admiration [ now ].

2003/08/13 Comment(good) [Original Japanese review]
by 神楽 Provider: 4785 Host:4801 Browser: 4483
...
It is in ã£ã¦, me, and a front and woman ã˜ã“㨠...

2003/08/13 Comment(good) [Original Japanese review]
by 神楽 Provider: 4785 Host:4801 Browser: 4483
since there is much what work can take out with simultaneous aggressiveness -- rank Gaea -- I weak was also able to enjoy myself The motion was beautiful and was making it reference of comics.
(It said very much that it saw from a ã-ゆ-viewpoint, and was a game) It was sad that it was merely hard too much South Korean 大韓㌠usage.

2003/06/24 Good [Original Japanese review]
by Esupaa Provider: 8276 Host:8301 Browser: 4184
It is interesting although it is evaluation of only the experience version.
Is flexibility past [ quantity ] for rank Gaea of 3D?
It was glad that Cloud (it seems that sefuirosu, teifua, etc.
can be used with the product version) used individually.
a sword -- bunbun for the first time in 回㙠-- it was good that things were made BGM also remained in the impression.
Evaluation is "good." Kana [ want / the product version / anew ].
Although a sequel should just also come out like the Musashi intermediary ...
Kana which it crawls with the hidden masterpiece, and suits, however is Ryosaku.

2003/05/03 Good [Original Japanese review]
by 神楽 Provider: 30301 Host:30096
The motion of kyara was the game which may be consulted.
For me of ã¸ã£ã½ã“ is easy to take out work and a street fighter cannot do, it was good.
Rather, this one from I FF ...
however, South Korean 大韓 is uncanny -- since it is hard to use -- the -- although not passed ....

2003/04/23 Normal [Original Japanese review]
by Rufuran Provider: 49719 Host:49651
Ms.
çš†å£ Yuko feels that it is wasteful to teifua.
Was [ possibly ] it better for resolution to make it a ãªã‚‰ FF7 all stars fighting game at any rate?

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