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Game ranking: Rank 983/in 3,405 titles (Total 6.00/Deviation 48.87) Rank 982 <= => Rank 984
Game ranking of 2003: Rank 27/in 84 titles Rank 26 <= => Rank 28

Espgaluda(Game):Shooting


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Information about this title

Arcade Playstation 2 Application software

Released:2003/11 in Japan
Official sites
1. http://www.cave.co.jp/gameonline/espgaluda/ (Translation)
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanVery good(1.50)98348.876.00 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan78444
Outside Japan13000

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People0301000
Percentage0.0%75.0%0.0%25.0%0.0%0.0%0.0%
Added percentage0%75%75%100%100%100%100%
Summary75%25.0%0%
                                                                                                    

Views for recent 8 days
Total2019181716151413
5
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1
0
1
0
0
0
3

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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/05/18 Normal [Original Japanese review]
by 竹犬千代 Provider: 12956 Host:12860 Browser: 7312(Mobile)
When the cartridge-ed was carried out during awakening, it got angry that forcible opening also of the half is carried out in a barrier gauge.
し [ it is length to the extent that or / as for home use, load time writes Neo-geo CD / is not said ] -- Although a esupu RAID type character can be used since it is addition mode みたい, since this mode is the degree baka quantity of difficulty, he cannot be enjoyed at all.
Although the game itself was interesting, evaluation is a plus-or-minus normal because of the above-mentioned dissatisfied point.

2008/02/10 Very good [Original Japanese review]
by DDO Provider: 6475 Host:6348 Browser: 4982
Although appearance is the showy 弾幕 system STG, it is the game which I who seldom play STG was also able to enjoy considerably.
Although it probably became without limit difficult when it was going to work, having considered how using awakening and a guard barrier for oneself also for a beginner etc., I thought that the exquisite difficulty which it comes to advance little by little was wonderful.
Is music very good for it?
There was much good music which says that it goes into an ear but, or he wants to look at a previous stage, and becomes playing.

2006/05/14 Very good [Original Japanese review]
by @ともみ Provider: 8450 Host:8455 Browser: 5234
It is favorite STG even if it takes!
First, a system is interesting and he likes.
Since a cartridge becomes late, it can flip again if energy is not exhausted even if it becomes easy to avoid and hits, and the cartridge itself can be changed into mark and it can be further erased if it will be in an awakening state, skillful く and れば mark can be gained upwards and 弾幕 can also be erased, and it is killing two birds with one stone.
It is very pleasant to draw, to draw and to change 弾幕 into mark.
The mark which spread to the limit of a screen are force O.
I think that I will be the level which anyone can enjoy if even a system is memorized.
Or [ that the level is going up considerably by becoming II ].
し [ a number is already different completely from the enemy shells of zako which comes out first ] (the part of 汗そ, and the chance and quantity of mark earnings are UP sharply.) In the unsatisfactory direction, I think that it is delightful difficulty by I.
Although evaluation also has the thing whose self is a STG lover, they are the fun of a system, and a kyara setup, an enemy plane setup, 弾幕 and BGM everything 含めて "it is very good."
2006/04/27 Very good [Original Japanese review]
by TCC Provider: 19877 Host:19711 Browser: 4184
Although it was the sister version of esupu RAID, it could be used by continuing an attack more than fixed, and the good point of previous works, such as awakening which becomes easy to exchange an enemy's cartridges (since the speed of a screen becomes slow), remained as it was, and was improved further.
although characters were renewed -- a part with the wider tateha attack range -- was it easy to use?
An item is the kana whose E item of guard barrier gauge recovery was kind.
It was not too easy in difficulty, was not too difficult, and was one of the shooting games for everybody who was able to improve in といった touch.

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