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Game ranking: Rank 599/in 3,468 titles (Total 12.00/Deviation 50.42) Rank 598 <= => Rank 600
Game ranking of 1981: Rank 2/in 11 titles Rank 1 <= => Rank 3

Galaga(Game):Shooting


[Other version: RSS/Japanese version]

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Reviews(Post)
ForumImagesGoods
(VideoGames)
Latest VideoGames: 2009/01/06 ():Retro Game Challenge $99
VideoGames(12hit)
Sales/Latest
Toys(19hit)
Sales/Latest
Rank:2395
Video Game:Namco Museum

Tag:$99
2006/06/15
()
Eval.:*****

1.Remember when...
Rank:9566
Video Game:Retro Game Challenge

Tag:$99
2009/01/06
()
Rank:13446
CD-ROM:Galaga (Jewel Case)

2001/05/11
()
Eval.:*****

1.Could've been a great game...but isn't
Rank:17107
Video Game:Galaga: Demons of Death
Rank:18058
Video Game:Galaga
Eval.:*****

1.Galaga
Rank:19143
CD-ROM:Galaga

2000/10/17
()
Eval.:*****

1.Galaga PC Win 95 Version
Rank:22197
Video Game:Ms. Pac-Man / DigDug / Galaga / Pole Position [Game Boy Advance]
Rank:23130
Video Game:Galaga
Rank:24417
Game Cartridge:Arcade Classic 3: Galaga / Galaxian
Eval.:*****

1.Galaga is great, Galaxian is not so much
Rank:23019
Toy:Jakks Pac-Man Gold TV Game

Tag:$99
Eval.:*****

1.Takes me back to 1983
Information about this title

NAMCO BANDAI NAMCO Games
Arcade Nintendo Entertainment System Windows Playstation PSP Application software
XBOX360 Wii

Released:1981/09 in Japan
Sites about how to play the game
1. http://qtchicks.hp.infoseek.co.jp/namco_galaga.html
Official sites
1. http://www.nintendo.co.jp/wii/vc/vc_gg/index.html (Translation)
2. http://www.xbox.com/ja-jp/games/g/galagalivearcadexbox360/ (Translation)
3. http://namco-ch.net/namco_museum_arcade_hits/galaga/index.php (Translation)
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanVery good(1.50)59950.4212.00 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan1,81788
Outside Japan28800

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People2141000
Percentage25.0%12.5%50.0%12.5%0.0%0.0%0.0%
Added percentage25%37.5%87.5%100%100%100%100%
Summary87.5%12.5%0%
                                                                                                   

Views for recent 8 days
Total1110987654
2
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0
0
1
1
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/03/12 Good [Original Japanese review]
by ジャンボーグQ Provider: 19676 Host:19692 Browser: 8090

[The total play time]
Is almost an arcade the case?
......
The rest was borrowed from the friend and done for a while.

[A good point]
Is it the developed type of "performance fee kushan"?
.....
It is the feature that can unite and two-set 打ち is made.

[A bad point]
Two-set union is width and る and evasion of it becomes impossible depending on the case.
If the bonus stage has not united, it is almost failed to strike it.

[Comprehensive evaluation]
Is it nonsense to a young person, since it is an old game?
.......
This also rose those days.
It places as "good."
2007/11/25 Good [Original Japanese review]
by HUNGRY SPIDER Review history[Good:1(25%) Normal:1(25%) Bad:2(50%)] / Provider: 3586 Host:3561 Browser: 7395
The evolved type of "gyaraku cyanogen." The work which improved sharply the previous work (gyaraku cyanogen) to which it was self-conscious about visiting and play volition did not spring in 然.
Although it was rough, it considered roughly which neighborhood changed.
1.
an appearance of an enemy is new in 本作, it is rank 組ん from the outside of a screen -- an enemy flies and invader type arrangement is formed gradually In addition, it is also possible to shoot down the enemy under flight.
Is this inside wax in having made the threshold of 本作 low considerably and having 齎(ed) versatility simultaneously?
shooting many down, before an enemy covers with formation, and also making a play into raku, and that is, also employing arbitrary enemies (in detail after-mentioned) efficiently -- evasion -- it can also devote -- there -- one's ability -- consulting -- と -- the height of the flexibility to say is realized 2.
Although it is the thing of the green boss enemy who cannot topple the aitsu cartridge of a position by standing if there is no reliance from two, koitsu 齎 fun called an upgrade and also gives the chance of a high score [ 1 / from ] in plenty while it raises the difficulty of a work.
Unlike the yellow (boss) of a previous work, it will not escape, and the number of individuals itself and many things will also be the features.
3.
The number of the very disagreeable cartridges which are moved and !!
enemy strikes also increases, and since it has the form where a player is pursued with nechinechi, also in itself [ motion ], I think that you may think that the difficulty itself is rising compared with a previous work.
4.
Compared with a 連射 possible previous work, this point is the gladdest.
Correctly, although from 2 (it is from 4 at the time of an upgrade) can shoot a cartridge on a screen, the enemy of 本作 appears by rank 組ん, and since 然 is not large, the screen itself is [ this ] a setup against which "連射" is fully effective.
Setting to 本作 to which an enemy flies about to 虫みたい, realization of this function is a great improving point.
Moreover, the speed to which a cartridge flies is also quick fairly compared with the previous work, and it can be said that "the ease of doing" is 齎(ed) by 本作 also at this point.
A motion of the body itself is late as usual.
5.
In addition, it will not be what should be mentioned especially in itself, since -- to which an enemy's attack becomes violent has also realized the previous work whenever a level goes up.
However, he needs to say that an enemy pounces before covering with formation for saying that it was surprised by what.
No, already, if it was inattention, it was deeply impressed with ぬ.
And existence of a bonus stage.
Although an enemy only flies by rank 組ん as usual, there is no attack of an enemy and it is only destroying here on a target on the other hand there.
In addition, important one is what the orbit of an enemy's rank is read for (it memorizes) here.
If an attack is put on track, it can perform even making a rank destroy completely.
After it comes out and an enemy goes past briefly, a bonus score can be got according to the number of the enemies who pushed down.
Probably, this was realized just because 連射 became possible.
Moreover, in the state of the upgrade, it is made so that a more efficient attack can be performed.
It was made to think that the members of manufacture understand 本作 well at here and the time.
Its evaluation presupposes [ be / allowed to た / I ] "It is good" with the work with the suitable word "evolution" with which difficulty has also far exceeded the ease of doing, and the previous work.

2007/07/21 Good [Original Japanese review]
by Provider: 42529 Host:42609 Browser: 6287
foundations -- although it is a simple shooting game -- the upgrade method of a self-opportunity -- having been heterogeneous -- if it is purposely caught by the partner and the caught body is helped -- upgrade [!!
] however, if it upgrades, although an attack becomes strong, it will be said that the hit judging of a self-opportunity also doubles -- if it upgrades and the sword of many edges and there will just consider only the thing interesting again which is only attack ある and which is avoided poor, it will die
2007/01/29 Best! [Original Japanese review]
by 消しゴム Provider: 745 Host:486 Browser: 4925
The feature which symbolizes this work makes an enemy capture a self-opportunity purposely, 撃破 the place which has flown toward a self-opportunity, and is two of the formation flights of the thing to attach and to do for a っ attachment て upgrade, and the enemy developed by various patterns two about a self-opportunity.
An enemy constructs a rank short [ it is long or ] to two sequences in one sequence, does a formation flight, and ranks with an invader type.
Although it starts with attacking in the midst of a formation flight, and deleting the number of enemies at first, whenever the disturbance which a self-opportunity is attacked, or slips out of a rank, thrusts in and comes for a self-opportunity during a flight piles up a stage, offensive trouble and the number of enemies to thrust in increase, and it goes.
Although the enemy of jumping in toward a self-opportunity who ranked with the invader type is the same as that of "gyaraku cyanogen" Unlike "gyaraku cyanogen", a motion of an enemy jumps in so that a curve may be aslant drawn on a curvilinear target.
Obsceneness exceeds "gyaraku cyanogen", such as moving to an opposite direction, after carrying out to the back of a self-opportunity occasionally.
Since it is the requisite to use two self-opportunities simultaneously, it is the work with which a producer's device, such as requiring an efficient play by preparedness, is everywhere seen in the risk an attack becomes easy to hit.

2006/08/31 Best! [Original Japanese review]
by Katoru Provider: 8531 Host:8428 Browser: 5234
a being [ hard to become broad / it / although the system seized by semi みたいな敵 is an eyeball / even if it actually it-rescues ] -- enemy's bodily crush -- 加速 -- since it shines just -- skillful く避けるべ -- carrying out -- 。 A three-set organization unit must not appear variously.
し [ gyaraku cyanogen also came out ].
Although there is especially no BGM, the sound effect of the time of being caught with a beam or a bonus stage end has an unforgettable thing.

2006/07/16 Normal [Original Japanese review]
by O3Warp Provider: 30899 Host:30959 Browser: 5978
In the game played in the game center, it was most absorbed as a schoolchild.
(Even an invader game, gyaraku cyanogen, and zebiusu were less than 本作 in the degree of enthusiasm) Although it is poor-looking to be sure if it sees by the present eye, I think it good to say [ which will be vomited occasionally ].

2006/03/29 Very good [Original Japanese review]
by Morochi Provider: 6119 Host:6107 Browser: 4184
The system that it is possible to fight where two self-opportunities are put in order by using a self-opportunity as the body of captivity once using an enemy's guidance beam, and intercepting only an enemy plane in the state was new.
It was the game which was high and was able to enjoy the invigoration of 連射性 in the state where it upgraded anyhow.
Is it the game which he liked in this series that begins from gyaraku cyanogen?

2005/09/30 Good [Original Japanese review]
by 634 Provider: 13427 Host:13165 Browser: 5234
Compared with the previous work "gyaraku cyanogen", it was made to the strategy as for width that it is various.
It is caught by the tractor beam which an enemy takes out, and if it rescues on the following body after that, offensive strength will increase.
However, there were a hit judging and a portion like an edge of the double-edged sword of becoming large.
hot, since a steam-generated rise cannot be carried out unless it unites -- I do not want to lose the number of machines but prudent -- and -- bold ......
when thinking !, there was a punch line of having been damaged, well Moreover, an eye was not applied, either, when things were in the self-opportunity which became an enemy's prisoner of war in the collision etc.
It is the game which gets used to the criminal-psychology which breaks [ whether it should be caught or it should not be caught, and ] through the encircling net of the police completely (large lie).
The variation of an attack of an enemy was increasing from "gyaraku cyanogen."
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