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Game ranking: Rank 1,695/in 3,405 titles (Total 2.00/Deviation 47.84) Rank 1,694 <= => Rank 1,696
Game ranking of 1987: Rank 62/in 128 titles Rank 61 <= => Rank 63

Hiryunoken(Game):Action


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CultureBrain NIHONGAME
Arcade Nintendo Entertainment System

Released:1987/02/14 in Japan
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanGood(1.00)1,69547.842.00 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan2,64122
Outside Japan12800

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People0101000
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Summary50%50.0%0%
                                                                                                    

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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2006/03/29 Very good [Original Japanese review]
by Morochi Provider: 6119 Host:6107 Browser: 4184
It played considerably with the Family Computer version.
The mark was displayed on itself or the portion of an enemy's body, and the offense and defense involving there were new.
Although a defense will be made if the bottom of a direction key can be ordinarily pushed when there is also a technique called a super defense, for example, a mark is attached to its leg, although it had to defend when it was an attack chance and appeared in itself when a mark appears in an enemy, if it dares push a direction key top here and a lower-berth attack is avoided in a small jump, it can counterattack as it is.
leg payment is returned by small jump kick ...
if it is possible for it to be also counterattack みたい and this is memorized, seeing and fending off an upper row attack by leg payment similarly by the touch [ た / touch ], I will think that width can be come out of and enjoyed also in offense and defense Since it was such a system, can it be called the genre of the same system as LD game which was in the arcade a long time ago in the game which carries out a button and direction key operation according to the displayed directions rather than it calls it grapple action (for example, a time gal and ninja hayate thing of a みたいな game)?

2006/03/18 Normal [Original Japanese review]
by 634 Provider: 21108 Host:21170 Browser: 5234
Although each lever may be put in, you may say that rank Gaea's original action of protecting the body was produced from this work and such meanings also attract attention considerably when it appears in business use, having come out in the form of the work of Chinese martial art action attracts attention and it defends, there is no portion which remained in the impression very in 本作.
As it, that is, 本作 are the fighting games of 1 to 1 and it was represented by "spa rutan X" as a grapple action work of those days, it is horizontal scroll action.
Although it is fought and said that it pushed down on straw straw and the appearing enemy, since the direction was in use In the meaning, the view of "the work which was too early" can also do 本作, and in the founder "a street fighter" Two years after ("strike II" and no less than four years after!!) appeared after 本作, and in such meaning, although the time was taken in advance, it could be said that it was not a time situation using the system effectively.
Moreover, it can be said that it is large that it was also the last time which would become common like now and would be used for how to keep fit etc.
when the Chinese Chinese martial art itself still considered the situation of those days, although it would be as for the influence of Chinese Chinese martial art neta, that is, the Isao movie of Jackie Chan of those days.
Although the original arrangement was added, horizontal scroll action of the spa rutan X style was also put in and the form of a dramatic story was made when transplanted to Family Computer, such moods took the rank Gaea situation of these days in advance too much, and did it, a major hit was not carried out in business use of those days, and when it was not a consumer machine called Family Computer, irony has not hit, either.
Then, having taken the time in advance too much suffers misfortune, a style resembles the work of the other company closely too much, and 本作 is already said to be the work of the unhappy series which mistook the wave which has been no longer new game nature and rides a time.

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