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Game ranking: Rank 855/in 3,467 titles (Total 7.00/Deviation 49.13) Rank 854 <= => Rank 856

Kerunaguru(Game)


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Information about this title

NAMCO Nintendo Entertainment System

Released:1989 /07/21 in Japan
Sites about how to play the game
1. http://www.geocities.jp/f_tamakoku/kouryaku/keruna/keruna01.htm
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanGood(1.40)85549.137.00 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan6,74655
Outside Japan40900

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People0230000
Percentage0.0%40.0%60.0%0.0%0.0%0.0%0.0%
Added percentage0%40%100%100%100%100%100%
Summary100%0%0%
                                                                                                    

Views for recent 8 days
Total109876543
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/03/23 Good [Original Japanese review]
by Guranzon Provider: 8953 Host:8844 Browser: 4926
Did it do considerably?
the beginning -- the middle -- 拳士 which can use only a thrust should pass fighting -- work is memorized, HP is increased and it becomes the strongest 拳士 But "わ or いもん" of うふ" of " or a tie hoe chain cannot be won at the time of the beginning by any means.
a farmer etc.
-- past [ those with power ] -- the middle -- the from thrust 1 -- a down But 拳士って which cannot win a farmer, じゃ [ it ] useless じゃん (smile) However, trouble is also caused to the everyday life (smile) which thinks how much there are new 拳士ったって and a fellow's who squats down and cannot do a や jump.
Is the process which memorizes work interesting?
An item is got from someone, other men are passed, a barter is continued, and there is much man 、 って touch of the last.
Occasionally, it may return to the first person or may be repeatedly asked usage by one person.
however, since it is a no hint mostly, a clue is held -- until came out very much and carried out [ (^-^; ] since there is nothing from what should just pass whom it, or hakkiri わ even if it holds;, however a clue and gets an item -- moreover -- very much .
It is acquisition.
although it is quite serious to set HP to 999 the back -- ん without convenience -- well, is it the touch rewarded at last?
し [ an enemy stops coming out and it can fly anywhere ].
し [ it can fight with the Tao ろうし ].
That that seems to be right and Tao tairaa.
that -- it won -- it does not those[ with things ]-ま It cannot win in ていう.
HP -- many -- elapsing ...
mechakucha -- し it is strong A temple, work acquisition, castle ...
It is the game still regarded as the kana of a capture book and 人いる which is nothing and can carry out a full clearance.
Although it is clear that it is interesting and it becomes empty.

2008/01/25 Very good [Original Japanese review]
by 消しゴム Provider: 4195 Host:4132 Browser: 5234
The "practice mode" which plays alone this work that is a waging-war grapple work which NAMCO, LTD.
took out first was the contents which fought by all partners and Chinese martial arts, and contained the improving RPG element.
It moves in the field for the purpose of strengthening player kyara and becoming the successor of legendary 拳士, and 山賊 is memorized in repulse and a temple, work is memorized by practice etc., and physical strength is raised.
Even if it strengthened the character, the battle part was consistent like "dorakue" from the opening part when the capability of a character must be pulled out by operation teku of a player at, and only a kick and a punch can be used for it in a command type since there is nothing.
The feel of a play was close to the sport work of the Family Computer time represented by "fuamisuta."
2006/08/20 Good [Original Japanese review]
by TEAMスカラベ Provider: 834 Host:651 Browser: 4184
Although it could kick by kerunaguuru and the action game of FC original of NAMCO whose CM of 殴-れ was impressive, and waging war were also interesting, whatever an eyeball may be called, it is the Qwest mode for an one-person play.
although the map of the China continent style was run about, practice of work was carried out, or whose process which it is search[ for an item ]-sufficient, and comes out, and there is a RPG element, and physical strength is improved, or work increases one by one, or grows was pleasant and all memorizing work took time very well -- the slight part pleasure -- a shelf and the last -- a teacher -- pushing down -- an end Since waging war also used having trained in Qwest, the personal game greatly rose.
Moreover, it does and is てえなぁ...

2005/12/12 Good [Original Japanese review]
by Tororon Provider: 6644 Host:6691 Browser: 4696
Is it the kung fu action RPG?
The picture of a box was smart.
The figure which the boy of red dress and blue dress is fighting.
kyara at the time of waging war -- comparing -- "-- there is memory which was obtained and was regarded as ?" Possibly the time which is looking at the box was longer than play time.
It is interesting to master work rapidly by overcoming waging war.
It is kind that it can check before pitching a partner's general level against each other.
Since it was savable, tactics were changed and a challenge and this thought hamaru once again.
Since software was borrowing, although it had not played for a long time.

2004/05/21 Very good [Original Japanese review]
by Morochi Provider: 6119 Host:6157 Browser: 3875
It is inside 々遊べ better た in the game from which the contents were made very well perfectly although it was what or the title which played a trick (〓襪辰〓to kick ...).
Since the work which comes out of each time and which can be most used since work is memorized one, and a remarkable kind can finally be used now, it will memorize in order and it will go if it wins by practice in a temple, although the MAP screen of the RPG style is ventured being pitched against each other by 1 to 1 using the work of kunfuu prepared very abundantly is different and tactics are also different naturally, it does not 飽き bored.
Is って's which has just repeated the 必勝 pattern from the beginning to the last differed from?
There were not whether character graphics' calling it kaワii not at all and atmosphere made bloody considering the game of a grapple thing with the picture of the touch of " made into ほほん."
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