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Game ranking: Rank 2,393/in 3,467 titles (Total 1.00/Deviation 47.59) Rank 2,392 <= => Rank 2,394
Game ranking of 1988: Rank 71/in 119 titles Rank 70 <= => Rank 72

MiraiNinjya(Game):Action


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NAMCO Arcade

Released:1988 in Japan
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanGood(1.00)2,39347.591.00 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan59211
Outside Japan8200

How others evaluated in Japan

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People0010000
Percentage0.0%0.0%100.0%0.0%0.0%0.0%0.0%
Added percentage0%0%100%100%100%100%100%
Summary100%0%0%
                                                                                                    

Views for recent 8 days
Total109876543
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2006/03/31 Good [Original Japanese review]
by 634 Provider: 20897 Host:20996 Browser: 5234
Although Keita Amemiya's on-the-spot photo work may be more famous, the game and the movie became a work quite unique as a work announced simultaneously.
A hero's Shiranuhi was a cyborg ninja, the action was also quite dynamic, and since NAMCO was also advertizing considerably those days, it was the announcement time of 本作 that the dreadfulness of SFX and a game can be felt simultaneously.
although difficulty is quite high and there is no memory advanced not much previously -- an atmosphere [ cyber / an original Japanese style view of the world ] -- many -- incorporating -- the meaning -- an authentic Japanese style in "Genji-and-the-Heike 闘魔伝" -- an element called a cyborg ninja like "ninjauooriaazu" of TAITO overlapped with the style, and original views of the world and characters were attractive With the work with the strong bitter taste and individuality of a NAMCO no one but which, on the other side, announce the cruel grotesque action [ action / comical gag / like かた or "berabooman" ] a "supurataa house", the element in Genji and the Heike's on-the-spot photo version also entered, and the on-the-spot photo version also showed the original taste.
However, there is no memory which looked at the height, therefore ending of difficulty (泣).
And not having been transplanted to the consumer machine is also regretted.

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