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Game ranking: Rank 1,787/in 3,405 titles (Total 2.00/Deviation 47.84) Rank 1,786 <= => Rank 1,788
Game ranking of 1987: Rank 59/in 128 titles Rank 58 <= => Rank 60

TIGERROAD(Game):Action


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Capcom
Arcade PC Engine Victor Musiccomposant Inc

Released:1987 in Japan
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanGood(1.00)1,78747.842.00 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan72122
Outside Japan7000

How others evaluated in Japan

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People0101000
Percentage0.0%50.0%0.0%50.0%0.0%0.0%0.0%
Added percentage0%50%50%100%100%100%100%
Summary50%50.0%0%
                                                                                                    

Views for recent 8 days
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2007/01/14 Very good [Original Japanese review]
by Oro Provider: 25136 Host:24957 Browser: 4925
Way [ to what and a tiger ] !, - which he liked.
"-- thank you -- thank you (stick reading) -- " The attack method of a background and an enemy is the game of the structure which was fastidious in the stiffness in character with Capcom which is rushing in in the golden age which changes with garatt whenever 魔界村 of the Chinese style and a screen will change, if it is an impression of those days.
although it is a game before CP system -- already -- CP kuoritei -- でも -- kana ?
given to the level which should be said -- if even the second page is cleared, difficulty regulation [ straight line / to the last side ] will also make the action game of next CP system dim However, even the player with which revival got used however with the severe 1st page boss "immobility" when the death from one occurs upwards and a pattern was not known cannot be the fate of a business-use game, and it is [ one mistake ] ?
that the memory which had quite many players with which 本作 is kept at arm's length by the natural favor of the 2nd page kills in ....
and an early stage, and there is a place.
Although jump action of this sort has been removed from the signboard of Capcom by arrival of rank geebuumu, I have the impression which always continued being the core of the Capcom game, without craftsman-designers asking about home use and an arcade.

2007/01/13 Normal [Original Japanese review]
by 634 Provider: 11390 Host:11629 Browser: 5234
In the action game in the second half of the 80s of Capcom, the priest who kidnaped orphans to the gang of bandits challenged the hand for the ax to solo fighting.
Capcom will have much such tough action, and although brandishing with the ax by "たあ !
たあ" and brave voice remained in the impression, it may be only the game a certain meaning and its impact were strong.
Anyway, the game of Capcom of those days has high difficulty, such works did not have the memory which looked at ending, and the difference of the person whom the height, therefore user of difficulty of the Capcom game also attached to the hand, and those who are not so has disappeared immediately in the cause [ having been intense ].
Although it may be able to say if such works are also referred to as attractive in Capcom of those days, latter one thinks many [ one ] by the person suitable for such hands, and those not suiting.
although there is also touch like a "top secret" and next "strike rider 飛竜" and it could say that it is indispensable existence in the history of an action game of Capcom in condition of being as harness たり [ and ] -- the game itself -- tough past て -- that the simple impression has become strong is also touch [ like ] that 本作 is a imaichiinpakutousu game [ being influenced of such games ] Since the action game of this hand of Capcom is no longer made at the end in strike rider 飛竜 other than 本作, it symbolizes the transition stage of the action game of Capcom, and thinks that the flow of such histories considers the portion which shifts to the next "final fight" type from a 本作 type.

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