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Game ranking: Rank 2,295/in 3,456 titles (Total 1.00/Deviation 47.59) Rank 2,294 <= => Rank 2,296
Game ranking of 1986: Rank 61/in 105 titles Rank 60 <= => Rank 62

SUPERCHAINESE(Game):Action


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CultureBrain
NAMCO BANDAI NAMCO Games
Nintendo Entertainment System

Released:1986/06/20 in Japan
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanGood(0.50)2,29547.591.00 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan1,17222
Outside Japan6400

How others evaluated in Japan

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People0011000
Percentage0.0%0.0%50.0%50.0%0.0%0.0%0.0%
Added percentage0%0%50%100%100%100%100%
Summary50%50.0%0%
                                                                                                    

Views for recent 8 days
Total54321302928
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2007/06/29 Normal [Original Japanese review]
by Paワーesa Provider: 14103 Host:14416 Browser: 5234
it was the game which beats an enemy, making full use of a punch and a jump kick (a moon salto kick -- it will be -- too), and breaks through area If a fixed number of enemies are beaten, the door which leads to the next area will open, and it will become a stage clearance if it enters there (requiring special attention, since a motion of an enemy will also become early strangely if a door opens).
If a punch continues striking the block in area, the cancer ball which can throw the ball of fixed time fire besides a bonus item, 宝箱 containing various upgrade items, etc.
will come out.
It did not arrange, unless it takes and spilt and made it there not be nothing の, since it became impossible to have fought to an enemy and matomo in the second half if the level of a punch was not especially raised by the item in 宝箱.
The finger became painful by the repetition of continuous-hits continuous hits.
-- that an enemy's speed of a punch is quick or there is reach たり -- flying -- tool 使ってくる -- since there are also things, an attack means tends to incline toward the jump kick which served as evasion a counter -- 喰らう -- the place where it is slightly mortifying that it is quite difficult for there to be many things and to push down by punch Still, since the operation itself is smooth, it can enjoy grapple action hot with a one mistake system.
Does fighting between straw straw and the boiling enemies with jump splashes hopping burn very well?
Since it was a 取説 pear in medieval times, it is regrettable that how to beat the boss enemy who comes out in how to issue a miracle kick or each block last area is not yet known.

2007/01/05 Good [Original Japanese review]
by 634 Provider: 11451 Host:11675 Browser: 5234
2P the famous culture brain trust depended for on NAMCO, and had it take out with "the fist of 飛龍" as China Chinese martial art thing action -- even if it makes it BGM and makes it a character in a simultaneous action game, I think that it was a pleasant work that many portions which are conscious of the Hong Kong movie (from the place where a hero's name of 1P has become Jackie and 2P have become Lee), or China are seen it is truly "ancient times that such games had come out of many things -- now, it was able to be immersed in the freshness of those days よな -", and the impression which has changed to nostalgia At such points, there were also many characters of the design of the villain style of the Hong Kong movie, and it did not 飽き [ the character was looking and ] bored, either.
However, there is no memory which looked at Princess minmin of the heroine.
it has come to be alike as it borrowed and does not take out and clear [ this game and ] since then a moon salto kick and cancer -- a ball -- although it was able to fight only by making full use of work the opening part, there is memory which had to be fought by the punch main from the middle stage on the way -- since -- since a kick was not effective against an enemy called the Buffalo bison of an appearance, it approached and the method of panchitt!!
became the main (since it was frankly pushed down by ゆ - and this method, it is " -- weak じゃん -- " -- having been disappointed .) There are recollections [ having escaped ] which were [ direction ] good rather than it fights to dekakyara called yunigon and dooragon which appear the middle.
Since the conditions which the stage clearance was completed and are pushed down were tight anyway even if not pushed down.
It was the game which even Great Buddha of a background becomes an enemy, attacks the second half, and has a quite unreasonable place (it moreover cannot push down).
although it was the action game which can be enjoyed handy, meet, unless such games stop coming out now and a remake is also carried out -- it is a lonely thought that there is also nothing
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