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Game ranking: Rank 1,481/in 3,421 titles (Total 3.00/Deviation 48.10) Rank 1,480 <= => Rank 1,482
Game ranking of 1993: Rank 46/in 109 titles Rank 45 <= => Rank 47

Shiningforce2(Game):Simulation


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Information about this title

SEGA
MEGA DRIVE
SUEZEN

Released:1993/10/01 in Japan
Sites about how to play the game
1. http://urawa.cool.ne.jp/wepon/sf2.html
Official sites
1. http://shining-world.jp/ (Translation)
2. http://vc.sega.jp/vc_shiningforce2/ (Translation)
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanVery good(1.50)1,48148.103.00 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan80422
Outside Japan10000

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People0110000
Percentage0.0%50.0%50.0%0.0%0.0%0.0%0.0%
Added percentage0%50%100%100%100%100%100%
Summary100%0%0%
                                                                                                    

Views for recent 8 days
Total6543213130
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/08/12 Very good [Original Japanese review]
by Morochi Provider: 40863 Host:40897 Browser: 8569
The
[total play time]
About 20 hours
[Good point]
Game design which succeeded in not breaking down the view of the world of - previous work, but spreading further.
- The strength of an enemy thinking routine has extracted the group also in the simulation RPG of those days, and is Hideyasu.
When it is poor, it may be stronger than SRPG of these days.
- In spite of building the advanced enemy thinking routine, waiting time is equal to zero.
- An enemy and an ally character design are exquisite.
A fighter or not only a knight but a flier, brute people, and an end are the chick of the phoenix.
Its hat is taken off to the sense made to appear to a green tortoise.
- The sense of character naming.
Although it will completely have and will become individual evaluation, he feels the merit of the naming sense of a character in common with this series.
Although the previous work has stopped being, naming in which recent work also impresses a sense though maado of the kiwi of a green tortoise, knight lemon, and a go rem etc.
is simple at the first in a roll in thief jippo of a rat is seen.

[Bad point]
In order that there may be no counterattack of a partner at the time of - attack, there is a little few feeling of strain.
It is delicate that the character of the magician who has uneasiness in defense, or a priest system is also calm to an enemy, and can be attacked to him because of a rule without a counterattack.
- It is a neck that a part of difficulty is strangely higher in spite of the view of the world and graphics which belong to mist or a marchen system in a fantasy.
Especially the chessboard stage serves as 難所.

[Comprehensive evaluation]
The second step of masterpiece series in early stages of [ S-RPG ] the megado live which arranged fire emuburemu in tic [ a marchen / low difficulty and ] more.
The unusual difficulty of a chessboard stage is the unforgettable with this work.
All enemy monsters serve as a mirror copy character of an ally, of course, it is together to a character level or the magic which can be used, and the stage is a special setup and it is designed [ the number of units imitates the chess fought by equal military power, and ].
It is considered to be a chessboard stage that the strength of the enemy thinking routine of this game is probably most realizable, and it has the recollections on which considerable game over was piled up by itself.
Although it is the Shining force series considered that there was appropriate popularity, the series work after a platform makes it PS2 henceforth has turned to why or the completely opposite vector altogether called action RPG, and is after part III of the Saturn version a limitation sad as a senior fan.
From the first, in spite of having been the simulation of a type and the category of RPG which settle down thoroughly and play S-RPG, it is necessary to why to add an action element completely has, and it is a mystery.
Has the cause changed to a manufacture company, not to mention the manufacture staff?
If it is made Action RPG and will be seko い理由 that manufacture days and a budget are reducible, although it is the thing I want you to surely stop .....

2007/10/16 Good [Original Japanese review]
by Metako Provider: 39923 Host:39892 Browser: 3874
Nostalgic -.
But although evaluated gathering the fragment at the bottom of -- memory which he does not remember with the sufficient contents, it carries out [ mind as eased ] that kyara which was the fault of a previous work and which is in a friend from the opening part stops becoming useful the final stage.
Is also it also large that the after character design was changed into Mr.
SUEZEN from Mr.
Tamaki 美孝?
Since Mr.
Tamaki was dealing with the character of the "Shining -" series till then, it was thought that the image changed very much.
Individually, better た with the pros and cons received, and was arranged those days.
There is a strangely childlike expression in some texts, and I think that it shifted to 冒険譚 of the army corps of a light centering on a hero from hard the friends supporting the fighter charged with fate and him seen by the previous work fighting.
A feeling of a play has the memory satisfied individual very much well.
Kana which we can recommend to the direction which RPG of takuteikarutaipu likes, and the direction to get down from SRPG which has a fantasy element although it was absolutely helpless to "fire emuburemu" since it thinks whether it may be able to receive by the virtual console of Wii.
It is the talk of 出れば.

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