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Game ranking: Rank 1,276/in 3,467 titles (Total 3.99/Deviation 48.36) Rank 1,275 <= => Rank 1,277
Game ranking of 1988: Rank 33/in 119 titles Rank 32 <= => Rank 34

Skysoldier(Game):Shooting


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Arcade

Released:1988 in Japan
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanGood(1.33)1,27648.363.99 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan54433
Outside Japan8700

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People0201000
Percentage0.0%66.7%0.0%33.3%0.0%0.0%0.0%
Added percentage0%66.7%66.7%100%100%100%100%
Summary66.7%33.3%0%
                                                                                                   

Views for recent 8 days
Total109876543
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2007/11/25 Very good [Original Japanese review]
by TCC Provider: 39585 Host:39565 Browser: 4184
Although 亡き and ADK seemed to be one article of the shooting game which was carrying out real sale now ........
[The total play time] There is memory which it was before or after 20 hours.
[A good point] - Selection of sub arms Was mazu of the ability to have thought [ the strategy with width, such as selection which could choose for every stage and each united with difficulty by merits and demerits, or ] good?
- Abundant stages Although the flow after making it stingy with a small fish machine probably for this reason until it becomes the direct confrontation with an important boss was quick, tempo was able to say ordinarily that it was good and the invigoration at the time of a play was brewed further.
- The design of an enemy plane I think that the Hideyasu design which utilized a time setup called the time of a great war was jostling.
[A bad point] Especially, although there is nothing, there is a little [ in difficulty ] high memory.
[Comprehensive evaluation] Did occurring in the first place have many works in which shooting of this, ten cross taasupu rights, etc.
was also completed speaking of ADK, although it was world hiiroozu series?
although I did not want you to go bankrupt ........
the kana which is "very good" in saying that evaluation was able to be enjoyed ordinarily
2007/07/27 Very good [Original Japanese review]
by Oro Provider: 37510 Host:37375 Browser: 2613
If the title which has intensity individually just for a moment, a "sukaisoru jar", and their ears are strained, so that the favorite boss game BGM can be heard.
Even if it will be omitted that it is only one of the time slip things taken out from SNK and the alpha electron as a game, it is the business-use length scroll shooting game of the notability which is not amusing independently.
[ many ] It seldom cared about the number of restrictions, but the going-straight missile passed by the self-opportunity simultaneously with a barricade barricade 撃てる homing missile and a launch for a moment as if he was conscious of robot animation of those days was a favorite at the childish mind.
the contents of a game are extraordinary as that time -- all -- the boss game shooting game which is proud of the boss of 18 bodies (it was -- kana ?) a boss game -- since it is the main structure -- comparatively -- a trip -- a stage -- short -- in addition -- and it has comparatively easy stage composition Instead, formidable enemy ぞろい and music of a parenthesis are [ a boss ] also good.
The color of a work is the game in which cut off only the portion of the game against a boss of Sega "fantasy zone", and it was made to specialize although it is different fairly.
If it explains, is it a little forcing?
It is "good [ the boss game BGM ]" once again to the last for the time being.

2007/07/26 Normal [Original Japanese review]
by 634 Provider: 11329 Host:11465 Browser: 5234
Shooting which SNK had put on the market on the ADK title.
Carrying out a time slip by the top view type, it thought whether to have been a work like the "time pilot" of KONAMI of former years of advancing a game, and they were きや and ordinary vertical scroll shooting.
Although touch that graphics differed from the game of SNK till then was also carried out, it was huge also in contents and the powerful boss appeared, it is the touch which was also seldom the contents which pull interest.
Although it seems that there was also an auto 連射 function which was still those days, SNK of those days was not the cause which was seldom putting power into shooting, and the touch hit so much.
Although the "sky adventure" of a sequel was put on the market behind, it was the impression which all and so much vigor do not have, either, and will be the last by 本作 as a matter of fact if the SNK shooting route which took a break by "A-S-O" and "怒" removes the series of "metal suraggu" containing the action element.
......
to which the fighter of the future is damaged by fellow like reshipuro also carried out somehow deplorable touch those days.

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