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Game ranking: Rank 741/in 3,456 titles (Total 9.00/Deviation 49.64) Rank 740 <= => Rank 742
Game ranking of 2002: Rank 27/in 78 titles Rank 26 <= => Rank 28

SoulCaliburII(Game)


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Information about this title

NAMCO BANDAI NAMCO Games
Arcade Playstation 2 GAMECUBE Xbox
Toshiyuki Morikawa Fujiko Takimoto Souichirou Hoshi
Aya Hisakawa Nobutoshi Kanna Yukari Tamura Kosuke Toriumi
Reiko Takagi Yasunori Masutani Yumi Toma Ryuuzaburou Ootomo
Nobuyuki Hiyama Takashi Nagasako Daisuke Gori
Akio Ohtsuka Michiko Neya Houko Kuwashima

Released:2002 in Japan
Official sites
1. http://namco-ch.net/ps2_soulcalibur2/index.php (Translation)
2. http://namco-ch.net/gc_soulcaribur2/index.php (Translation)
3. http://namco-ch.net/xbox_soulcalibur2/index.php (Translation)
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanVery good(1.80)74149.649.00 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan5,39055
Outside Japan18000

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People1220000
Percentage20.0%40.0%40.0%0.0%0.0%0.0%0.0%
Added percentage20%60%100%100%100%100%100%
Summary100%0%0%
                                                                                                    

Views for recent 8 days
Total54321302928
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2006/06/24 Good [Original Japanese review]
by 我平 Provider: 15218 Host:15057 Browser: 5533
* Since the evaluation column for every work of this series was made, I will move what was written in before.
Although the guest character link of the game cube version bought it for the guide, it is the work devoted, so that he will forget such a thing completely, if it actually plays.
That it can let out work in an easy command input thinks that they could say anything.
[ it ] Although the guard in the complicated command and direction key of 2D fighting game was weak since the game of this system was begun from "large confused fighting smash bra zaazu (henceforth sumabura)" series, since operation was quite close to "sumabura", as for me, the guard by the work and the button input which come out by simple operation etc.
was able to memorize this work comparatively easily.
In spite of the simple operation, it is pleased by 8 Way-Run etc.
that a strategy is also quite broad.
It is Cassandra that whose operating frequency was the highest in the character which appears, and the second is tarimu.
Since both had speed in the attack and Cassandra also had the work which can be hidden in a partner's bosom, in the combat at close quarters, it was very useful.
On the other hand, I myself got confused to the numerousness of tricky work, and the link which was the guide of the beginning was seldom used for it.
However, when saying avarice, I wanted the function in which the game against a computer can be held for every battle.
Since the game against a computer had to perform the number of games collected to some extent, when it was playing for a long time, it was gradually felt narrow.

2006/06/22 Very good [Original Japanese review]
by Miruguru Provider: 467 Host:552 Browser: 6287
The invigoration of fighting, merit of operativity, charm of a character, etc.
They are the members of a gorgeous voice actor to modes that a combo is also interesting and abundant also in the kinds of arms, and various.
Was there such [ once ] any game?
I hear that it is called guest kyara in addition to it, and kyara of other companies is taken out, and it turns out that considerable concentration was put into this game.
I think that it 飽きs bored even if it also does well loading and that the short balance of the strength of a character can be taken how many times.
a thing also with wonderful music -- it is a word However, is dissatisfaction panchira running fire of female kyara?
The atrocious strength of as weak Cervantes of soul edge as it and a boss being unexpected was better.
The evaluation it was quite interesting to have been able to change clothes as a pleasure element or having been made to arms, such as a tambourine, a brush, a bamboo, and an oar, is very good.

2006/06/19 Best! [Original Japanese review]
by Eruuin Provider: 20153 Host:20267 Browser: 6287
be -- it divides unawares -- having -- てい .
It evaluates anew.
The points which should be noted first are graphics.
It is 美麗さ to which it is comparable also to FFX.
The face of kyara has also improved and expression is also very rich.
the parenthesis of naitomea is good -- elapsing -- it is .
NAMCO -- Taira 8 participates in the war from 鉄拳 -- is service moral perfect.
Well, I also thought that I wanted kyara of a teiruzu system for real intention to participate in the war.
A sound effect is also powerful and is numbed.
Is also the effect of work showy and can't perform even a blink?
A battle is invigorating and speedy.
It is very pleasant to trifle with an enemy by quick tricky motion of Taki, tarimu, etc.
Does a pleasant sensation also blow away an enemy with weight arms, such as naitomea and asutaroto?
Even if cornered, it is possible to blow away at a counter and to aim at out of the ring one (a technique is needed).
Since work can also be taken out easily, invigoration can be experienced.
I think that difficulty can also be freely enjoyed by slight lowness also at beginners.
the back, although there is a rank gee ってすぐ weariness れる tendency, 本作 does, and has a lump element and it is acting as Hideyasu of eye the collection of arms especially There is also much kyara and it is wholly individual.
It is wonderful that balance is maintained also in capability and "too strong" kyara is not.
Its use kyara is Cassandra Alexander.
It is 惹かれ better た to active and unyielding character.
Arms are short soodo and a small shield.
Although reach is short, if the battle style which added the judo of a 聖 Athena style can be used well, it can compensate the shortness of the reach and will become omnipotent kyara.
It was 杞憂 although it was worried about whether Taira 8 suits 本作 handling arms.
I was very pleasant for there to be also especially no sense of incongruity and to have used.
Is also a thing with early loading good?
Grand music comes out [ presence ] and is also wonderful.
If there is a waging-war partner, he will be able to be enjoyed further.
A dissatisfied point is the design of rasubosu.
It is dasa い anyhow...
dasa past る.
Although music is wonderful, there is no sound test.
what a way only has buying a sound track for listening to the grand music of 本作 thoroughly to, or ...
are the three-cornered deadlock of the attack method, fullness さ of an option, the gorgeous members of a voice actor, etc.
all wonderful to ?
etc.?
Evaluation is the "highest."
2006/06/19 Very good [Original Japanese review]
by 斐川 竜斗 Provider: 40026 Host:39842 Browser: 3875
Since it wrote to the evaluation column of 1 once, it is made to move.
II -- various element あって -- it is interesting However, -- 鉄拳 felt Taira 8 a feeling of a physical disorder as a problem precedent to tastes.
The same feeling was experienced as 覇王丸 appeared in kapuesu 2 if compared.
one person -- empty hand って -- how much -- it is also -- although seemingly --GC is a link, it is sense-of-incongruity touch ないっぽい there and it becomes empty it will be how, although are still used common 8 as netakyara (smile) and the hero of a teiruzu system thinks that he is better than Taira 8 -- ?
Kemmochi って now sushi May diplomacy, charge, and interesting !
work also be used properly, and can I do variously, and may be an invigorating feeling at the time of combo arrangement てる?
there is no kyara い whose kyara "is perfect" -- it comes out and balance 取れている's is a high point Is Mr.
Hiyama good?
It is very smart.
however, -- sofuiiteia and a skirt -- please be too short, do panchira running fire of or carry out emphasis of a breast somehow or other --DOA is not worried -- even if it carries out how [ けど ] ...
the mode is also glad to be abundant -- it comes out, and I am pleasant to be peevish し [ it can laugh also at the sound effect of variety show arms ].
being there is not less beardless when a tambourine, a cane, and -- sword are set to 3P -- burst of laughter -- dark rejuvenated why -- is also side Raphael interesting?
me -- since it thinks that it is the game which a beginner can also enjoy very well-like -- evaluation -- is it high?
Although the まっさらな state was played, し [ it was fighting against the friend ].
Do you think that this series is a fighting game with much people who are low and can enjoy a threshold?

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