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Game ranking: Rank 3,179/in 3,407 titles (Total -3.00/Deviation 46.55) Rank 3,178 <= => Rank 3,180
Game ranking of 1986: Rank 94/in 105 titles Rank 93 <= => Rank 95

Speranker2(Game):Action


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IREM
Arcade Nintendo Entertainment System

Released:1986 in Japan
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanBad(-0.75)3,17946.55-3.00 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan2,11344
Outside Japan8800

How others evaluated in Japan

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People0002110
Percentage0.0%0.0%0.0%50.0%25.0%25.0%0.0%
Added percentage0%0%0%50%75%100%100%
Summary0%50.0%50%
                                                                                                    

Views for recent 8 days
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2007/11/23 Normal [Original Japanese review]
by TCC Provider: 39585 Host:39565 Browser: 4184
(?) generally recognized to be "kusogee" It is although it was the sequel of that superankaa.....
[The total play time] Kana which it was before or after 10 hours.
[A good point] - Player this time -- three -- ぞれぞれ異 -- it could choose from occupation kyara and, probably, three kinds of pleasure was able to be tasted Although it was hard to use an explorer .........
- Item I think that it was together with all of as it is being it the same as that of a previous work that it is as that a fixed thing can be destroyed たり [, and ].
[ that it is the effective attack on boss kyara ] [A bad point] Difficulty cannot be balanced.
Although there were three rounds, they were easier than the last round and the second round, and its rough impressions -- it is clearable even if it moreover does not push down the boss geira -- are strong.
Was the rest unsatisfactory also following on operativity 1?
1 of the Family Computer version -- having stopped dying seeing, even if it was alike and fell from a somewhat high place -- naturally -- と -- although it says or thinks that it was good .........
[Comprehensive evaluation] being [ a hit blank ] はしゃ[ a game, that is, since man makes after all ] - although there is nothing, if it is said [ which ] whether be this -- the direction of hazure -- it was .
honest -- a thing called invigoration was seldom felt し [ it was unsatisfactory somehow that also had few rounds ].
Well, evaluation will presuppose with a grinding sound "It is common."
2007/07/12 Bad [Original Japanese review]
by Y I Provider: 11239 Host:11020 Browser: 4184
Is it a very unfortunate work ...
Since the hero of a previous work was too weak also to remainder, although it very becomes easy to play introduction etc.
since many things were improved (it stopped dying from the grade which fell from the little level difference), I feel that some of this important work was lost for a life system or a kyara selection system ...
It sees from me, a former gamer (alleged name), and an insufficient thing is in 今作.
It is a "sense of impending crisis" ...
(by house 愚呂) Although it is not independently a senior gamer, the air to which a kind that that it did not know when it dies became tense fades, and it is a lonely limitation.
Although "a hero's poorness" which dies from a little level difference is demerit, it is individuality with the simultaneously big work "superankaa." 今作 does not have no choice but free to say [ it has faded ], though regrettable.
Evaluation presupposes "It is bad." somehow -- "GB -- a saga -- there are many 3" and common features -- coming out -- peevish ...

2007/07/11 Very bad [Original Japanese review]
by Meteo Provider: 19923 Host:20018 Browser: 3162
It says clearly.
It is not coming superankaa!!
superankaa does not have such 改良い and others, although the feeling of harahara of that death on the spot and confrontation was charm.
If it says plainly, the core fan is the same as supporting 2 of Family Computer of difficulty more nearly rough-planed than dorakue 2 of the remake version, and atrocious.
よな [ become a simple work and ], although 次回作 will be improved, if the neta-[ music or a game ]-at once work is released to a world It says once again.
It is not coming superankaa!!!
!.

2006/03/28 Normal [Original Japanese review]
by 634 Provider: 20686 Host:20579 Browser: 5234
Both an arcade and Family Computer were put on the market for the sequel of "superankaa" which became legendary by such hero weak needless to say that 超 is attached.
Dying of a sequel, even if it becomes a life system and falls from a merely slightly high place was lost from reflection of the too weak hero of a previous work.
It seems that an image called the cause and the hero who was too weak was wiped away, and the direction of business use of the direction of the impression "it is not superankaa!!" becoming strong, and being seen as a completely different game has increased although such strengthened heroes are the features.
How to also twist game nature by the selected kyara by a thing like a player selection function which can choose three persons' kyara with the Family Computer version sticking was also greatly different.
However, presence faded only in the game to which the previous work itself turned into the tradition in the bad meaning according to the tradition of the bad impression, and 本作 was able to be said to it as the unfortunate work which was not very hit.
It is improved from a previous work, and although it must be good, it is not more nearly major than a previous work, and probably, the work of the tragedy in which a minor impression is deep may be told to it.
It was a work used as the form of the very new game that whose an improving point is erased by the bad impression of a previous work, and it is conspicuous it was lost.

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