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Game ranking: Rank 3,073/in 3,417 titles (Total -2.00/Deviation 46.81) Rank 3,072 <= => Rank 3,074
Game ranking of 1986: Rank 88/in 105 titles Rank 87 <= => Rank 89

THEADVENTUREOFJYAJYAMARU(Game):Action


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JELECO
Nintendo Entertainment System

Released:1986/08/22 in Japan
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanBad(-1.00)3,07346.81-2.00 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan92722
Outside Japan5800

How others evaluated in Japan

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People0001010
Percentage0.0%0.0%0.0%50.0%0.0%50.0%0.0%
Added percentage0%0%0%50%50%100%100%
Summary0%50.0%50%
                                                                                                    

Views for recent 8 days
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/04/27 Normal [Original Japanese review]
by 宇宙刑事ジャンギャバン Provider: 33223 Host:33285 Browser: 8335
Although there was service which can do a game for 15 minutes for 100 yen at the favorite Family Computer shop a long time ago, it plays several times, and it is a better seed.
A game is horizontal scroll action and じゃじゃ丸 did not die in an enemy's arms, a flame, etc.
like the previous work.
It will be a clearance if it passes through the door in the last of a field by ん.
Since it remains even if fighting with the boss character "the big four" which comes out the middle is special and loses slightly, and the number does not become fewer but it advances to the point, it is っけ the bottom.
Anyway, I of hebogeemaa am although the clearance was not completed till the last moment (sweat).

2006/11/18 Very bad [Original Japanese review]
by 634 Provider: 11573 Host:11789 Browser: 5234
Although there was no good impression only in the じゃじゃ丸 series itself, the meaning which is the badness of game balance, and jareko which is a maker's selling point not much, 本作 are also such works and are the impressions by which a kusogee 呼ば rate is likely to be carried out about the contents of a game by only difficulty becoming high.
Although it progresses by mere not a field clear type style but horizontal scrolling of a previous work and the boss was being prepared at the last on the way, there were badness of game balance and no impression which じゃじゃ丸 was able to enjoy by 弱っちかった's as usual.
BGM has also abolished the motivation immediately because shobo く, it being unable to progress easily, and an enemy's strength have too weak じゃじゃ丸 on the contrary contrary to high difficulty.
Although it was to it when it called it the jareko game, for the first time in kusogee which makes the badness and the motivation of game balance abolish, it considered as embarrassment.
Although じゃじゃ丸 also became symbol kyara of jareko on a par with Mario of the "pack man" of NAMCO, and "mappii" and Nintendo, or a boss key, since it was not expectable about the game with a maker important for the symbol kyara, there was a direction of a "saying [ of comparing this with a pack man ] ......" image from that time.
although it was the taste "じゃん which is not bad well", if it is the popcorn vending machine made from jareko which carried out the form of じゃじゃ丸, and it can see several years before, and "if the game is better now ..." is incidentally thought about the popcorn next year [ of 本作 ] -- something -- a sad mind ......
Although 本作 could not carry out clear and a play was not enough made, either, there was almost no good impression.
If it considers that the direction of じゃじゃ丸 of popcorn was fighting ......

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