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Game ranking in Japan: Rank 131/in 3,357 titles (Total 56.10/Deviation 61.93) Rank 130 <= => Rank 132
Game average points ranking in Japan: Rank 193/in 592 titles (Average 1.70(Very good)/Deviation 55.66) Rank 192 <= => Rank 194 (more than 10 evaluatoin were posted)
Game ranking of 1995 in Japan: Rank 14/in 105 titles Rank 13 <= => Rank 15

Tekken(Game):Fighting


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Anime:TEKKEN
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Diary
2008/04/01
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(VideoGames)
Latest VideoGames: 2006/08/08 ():Tekken 5 $99
VideoGames(17hit)
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Rank:487
Video Game:Tekken - Dark Resurrection

Tag:$99
2006/07/25
()
Eval.:*****

1.Best PSP Title
Rank:646
Video Game:Tekken 5

Tag:$99
2006/08/08
()
Eval.:*****

1.board of it quickly to easy
Rank:1490
Video Game:Tekken 3

Eval.:*****

1.Good arcade Game
Rank:2822
Video Game:Tekken 2

Eval.:*****

1.Tekken II Review
Rank:2829
Video Game:Tekken 4

Tag:$99
2002/08/26
()
Eval.:*****

1.FUN 2 PLAY
Rank:3923
CD-ROM:Guilty Gear X2 : #Reload : The Midnight Carnival (PC)
Rank:140224
Paperback:Tekken 5 Official Strategy Guide (Signature Series)

Tag:$99
2005/02/28
()
Eval.:*****

1.Dan Videogamer Review
Rank:109368
Audio CD:Tekken 5: Dark Resurrection

Tag:$99
2006/08/07
()
Eval.:*****

1.Tekken 5/ Dark Resurrection
Rank:8584
Tekkon Kinkreet

Tag:$94
2007/09/25
()
Eval.:*****

1.Amazing
Rank:59173
Toy:Soul Calibur > Xianghua Action Figure
Information about this title

NAMCO
Arcade Playstation Playstation 2 PSP Game Boy Adobans
Isshin Chiba
Ryoko Shiraishi
Yumi Toma
Ryotaro Okiayu
Hidenari Ugaki
Toshiyuki Morikawa
Hiroya Ishimaru
Hiroshi Tsuchida

Daisuke Gori
Chikao Otsuka
Takeshi Aono
Released:1995/03/31 in Japan
Image gallery sites
1. test
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanVery good(1.70)13161.9356.10 
Outside JapanBad(-1.00)8139.62-4.00 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan34,4244533
Outside Japan2,09064

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People143114001
Percentage42.4%9.1%33.3%12.1%0.0%0.0%3.0%
Added percentage42.4%51.5%84.8%96.9%96.9%96.9%100%
Summary84.8%12.1%3%
                                                                                                   

Views for recent 8 days
Total6543213029
6
0
0
0
1
0
0
2
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2004/08/11 Bad [Edit/Delete//Only this reviewer/Only this review/post sympathy comment/]
by Bruce Darren Acosta Review history[Good:0(0%) Normal:0(0%) Bad:1(100%)] / Provider: 26736 Host:26823 Browser: 4483
TEKKEN:THE ANIMATED MOVIE.

I had the anime version of Tekken,it had the story of Kazuya and Heihachi and other fighters
in the movie,it didn't show Paul and Yoshimitsu,
Law and two Kings fighting but it had Jack 2 and Lei Wulong in the anime.
Tekken is a bad anime movie,it sucked big time.

BRUCE ACOSTA
WESTERN AUSTRAILA
AUSTRAILA.
2004/06/14 Comment(bad) [Edit/Delete//Only this reviewer/Only this review/post sympathy comment/]
by tejpal Provider: 509 Host:214 Browser: 4925
fjsalkfjaklfjaskfjakslfjaskfjasklfjasklfasfasfasfsfsfsafsa
2003/09/23 Worst [Edit/Delete//Only this reviewer/Only this review/post sympathy comment/]
by Jake Review history[Good:0(0%) Normal:0(0%) Bad:1(100%)] / Provider: 5447 Host:5718
That movie blows, but you gotta be happy it's short ^o^
2003/09/23 Comment(bad) [Edit/Delete//Only this reviewer/Only this review/post sympathy comment/]
by Akito Provider: 5447 Host:5718
This is the worst... anime... ever... Watching this movie will make you go crazy, and/or make you hate anime forever.
2003/08/29 Worst [Edit/Delete//Only this reviewer/Only this review/post sympathy comment/]
by YuukakeMiaka Review history[Good:9(64%) Normal:1(7%) Bad:4(29%)] / Provider: 8800 Host:8540
Ugh. This is an anime based on a fighting game. Need I say more? Terrible animation, zero characterization, and a "plot" that would insult the intelligence of a chimpanzee make this stinker one of the worst animes I have ever been subjected to. Play the game if you're desperate for Tekken, or better yet, have a lobotomy. It'll make watching oh-so much easier.
2002/03/27 Best! [Unable to delete by yourself//Only this reviewer/Only this review/post sympathy comment/]
by shin ryu lee
One of the best anime's i have seen in a long time if only the game could have lived up to the movie. Nearly perfect
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Anime:TEKKEN

The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/06/10 Good [Original Japanese review]
by お暇なゲ〜セン Provider: 34156 Host:34079 Browser: 2143
あっ(ing) -- 1 and 2 of the addition of 3, a tag, 4 and 5, and 6 and 5 were done (that is, all ...)
[Good point]
It is also invigorating that the pleasure which connects diplomacy and air combo of - waging war, and some characters determined attractive and the punch of one shot!
- bakibaki 倒す mode is pleasant for the damage voice of the Kazama 準 of a tag to be erotically (smile), and to "final fight" - fight of 3 see in the enemy [ た / an enemy / who comes out ] and and - A character strong against the - foul class with the pleasant mini game the "鉄拳 ball" of a tag is not.
- A four-step kick of a story being attractive and - fuaran individual [ ED ] and good is kakkoii!

[a bad point]
...
(て and such yaO -- the -- if there is the みたいな whole family, it is fearful at maji) for which - Mishima whole family's party does not care truly - this series -- "-- it must have died There is much deployment ".
- Do not seldom care for the wall combo of "6" ...
- For 仁 of the addition of 5, 4 is [ a hero's game ] honesty as a petty - game....
Action of Kazama 仁, a hero, is contradictory (it is ...
to become the boss of the Mishima zaibatsu to have said that the Mishima whole family was ruined).

[Comprehensive evaluation]
It is pleasant as rank Gaea.
Of course, a story is also good.
Favorite characters are Asuka, 準, a pole, a low, fuaran, and a jack individually.

2008/01/02 Very good [Original Japanese review]
by Sennuki Provider: 38066 Host:38222 Browser: 4203
They are all the comment of the home PS(2) version の.
[鉄拳 (1)] The parts which remain in the impression are enumerated.
- Home 鉄拳 series is also dark ゆい most among the polygon (CG 含む) design series of probably largest - kyara in the series to 1-3 of the kyara size PS of a leading size (1).
The polygon is also displeased and the degree of beauty form of kyara is the bottom in series.
- 1 feels that it is the most powerful for the effect at the time of the effect blow hit at the time of the blow hit which is the most powerful in the PS(1) version 鉄拳 series for home use.
In the series to 1-3 of PS (1), it is especially.
The impression which became plainness for a while by 2, became quite close to 1 by rally TT for a while by 3, and became a prevention eye for a while by 4 again Moreover, it is, so that the sound when being guarded aside from the blow hit sound is mechanical somewhere, they are not only fists and the body is also regarded as training highly like iron.
- highness -- quality BGM and や -- although there is a rough impression -- the original version (?
with an arcade), and an arrangement (special version ?
added to home use) -- individual -- laver -- good -- a good impression Concentration was felt especially for the arrangement version.
series progresses -- と -- although it is alike and the so-called "so-called beauty and refinement" of BGM go up, from "the strength of individuality", and "impact", the first work does not extract most -- I think that it had come out - The bosses in a home original element (a bear, Lee, etc.) and rasubosu (Taira 8) were able to be used, or it was able to use also in (game parlor.
That the ending of) and home original sticks たり.
Points, such as this, are inherited after a sequel and go.
Unlike a sequel or subsequent ones, there is no ending in an inside boss or rasubosu at the first work.
- Mishima 18 (although it is the ending of the Mishima whole family who becomes overproduction after a sequel) of the hero who lifts calmly the absorbed father (rasubosu Taira 8) who did ending 倒 in his arms, and fails to slide on the bottom of a cliff slowly, it of the first work was made very calmly and indifferent -- after hiding a younger sister's shoes, when the whereabouts of shoes was inquired by the younger sister, they were individual ending, such as the heroine's Neenah (such the heroine -- it is disagreeable) gire(ed) and thrashed, reverse goemon -- the king surrounded by the ending of chivalrous robber Yoshimitsu who scatters money over the public well, and the children of an orphanage (?) who love -- ending cures dimly and it is a system - It is said that devil kazuya can also use どき if Gallagher takes the perfect game which can play at the time of game starting.
((At the time of 1, it was not a devil kazuya って name) As) - It was the first work collectively that whose shock was the greatest in 鉄拳 series anyhow.
Although there was also an impression which is not refined at all points compared with the sequel or subsequent ones, it was proud of anyhow overwhelming individuality.
[鉄拳 2] Synthetic slight impact and synthetic slight freshness have faded.
It is the structure stabilized steadily.
kyara of polygon kyara which the strength of bitter taste decreased and consisted of a previous work for everybody (simple a little if it says bad) comparatively, the hit effect which became a prevention eye, the home original ending currently prepared for all kyara, and a previous work appears all the members (almost), and also adds new kyara further.
Compared with a previous work, it has upgraded considerably, and opening is just the digest movie average of a movie.
In the roll-of-thunder 轟く heavy rain, though a 落っ thing is done to the bottom of a cliff by the previous work, concentration is vainly contained also for the look of Taira 8 revitalized by 本作.
BGM is also stabilized although just impact faded a little, and it is a high level.
Especially BGM of OP is the quite good result.
Is it the proper upgrade version of a previous work?
There was a little festival Gaea-brightness.
[鉄拳 3] 18 which had closed the important position by the story till then -- being absent (faint memory) -- regrettable The son of 18 and 仁 were applied to impact for a while by the impression a little simple in kyara.
(18 was too intense) On the other hand, 仁 was also the moderate hero to whom unlike other Mishima whole family it can take obediently uniquely in 鉄拳 series since character is not bad.
As for 鉄拳, it was impressive that whether some it rushed into the new time from 3 stopped it having been in kyara to a previous work, and new kyara entered not a little.
[ it ] A hit effect and BGM have been the simplest impression in old series.
(It still is not the bad result) Probably the ending of opposite side home use original is most elaborate in old series, and, in addition to the conventional CG movie, there are also an on-the-spot photo and an animation movie (the latter is every one piece each surely).
Furthermore, if there is a disk of two works a front, the suitable option is attached to PS series 最終作 that it can view and listen to all ending and BGM of one to 鉄拳 3 series of PS.
(As long as this system is seen, the staff turns out that 3 is the last in PS, and will be 創っていた) [鉄拳 tag tournament] It is a festival-game without a main story.
a year leaves parent and child -- てい (ていう or parent and child) -- 準 of ず, 仁 and mishieeru, and Julia are mutual -- since it is alike and is appearing by the age of the heyday, I think that a kind is parallel as for this the cause or graphics from which Hurd was set to PS2 is boiled markedly, and is progressing The ending movie of OP or rasubosu and a stage background are very beautiful, and the hit effect at the time of a battle is in the result of the 鉄拳 1 average.
This was joyfully nostalgic.
The direction of the opposite side BGM is sorry about having not been the degree which makes about one excitement regain.
kyara another ending is quite slight wretchedness except rasubosu (fundamentally).
Drilling of an addition is fairly pleasant.
(Difficulty changes very well with use kyara) the 鉄拳 force of horizontal sukuakushon of the addition of 3 or 4 -- more -- here -- or [ liking ] [鉄拳 4] Moreover, on the whole, it is plainly for a while.
There is also much new kyara and it is 3 っぽい impression in somewhere in positioning.
shaoyuu and the Oita image changed.
It is the Armagh king (with [ this time ] no turn) that even ...
had although the previous work was carrying out variety show entertainer みたいな顔 somewhere.
[ sad ] Since it seemed that it was different although it thought surely that it was in ○ ん, since such production entered at the ending of the king at the time of 3, when relieved, it is this formal story after all...
What it was thought that was most fastidious by 本作 was stage composition.
The water surface where the object which can be destroyed, and fluctuation are expressed firmly.
the part which formed the incorrect evil spirit by the relation which is describing the background just, and was lost in がき, and the background regarded as patt -- beauty -- if -- although previous work 鉄拳 TT is yielded 1 step -- "-- making -- being crowded -- る感じ" -- the direction of 4 -- a top To moreover, the thing in which the ending which was simple in the previous work TT also became brave The short movie which complements a story and the correlation of kyara revives.
Individually, it was carrying out dimly and why, strangely long shaoyuu, the moved to tears panda, and a smart pole and the king end surely impressed each time [ series ] were quietly impressive.
A blank is not in a king's ending.
(although it is all beta) [鉄拳 5] Since only a few has still played, it suspends (the 2nd edition of PS).
[Conclusion] As for 5, mannerism is also felt a few although 1 is the most interesting, and there are TT of PS2 from which Hurd evolved, and an impression improved for a while by 4 while falling gradually after that.
Although I want you to bring a formal story to an end a little early like the volume on KOF orochi ...
It is kyara another end group from a formal story individually.
Since it is not considerably rewarded if a part of kyara are formal stories.
Hero kyara which an individual end follows officially as it is is another.
(18 of 1, 仁 of Taira 8 and 3 of 2, and 4 ...
仁?)
2007/10/29 Normal [Original Japanese review]
by 山崎C62竜二 Provider: 32756 Host:32773 Browser: 2851(Mobile)
1-4 were playing themselves.
The-less mark and 2 fitted in [ (-- which played 5DR just for a moment recently) ] most individually.
The problem is after three although 3 changed generation at a stretch.
From this neighborhood, I feel that change came out (in bad meaning) to the existing kyara.
first of all ---less -- it is a setup referred to as that mark &2 had and the first king who was kyara had a strong soul It is convention participation at the time of the-less mark because of fund earnings of orphanage management.
In 2, when the victory cannot be won in a convention but it becomes 酒浸り, in order to be encouraged by the Armagh king and to regain oneself, convention participation was carried out.
[ reliance of children and ] [ former ] So, it was sad to have been made the victim of 闘神 ooga.
Whatever it may next say, it is existence of the Mishima 仁八.
Although this kyara was the existence which should have died at the-less mark time, in fact, it was valid by 2.
けど and the one of 2 -- old -- it died from a teacher's ED truly this time It revives to a thing again.
In the end, it is devil-ization.
What really wants whether do call it Taira 8, do call it 仁 8, and to carry out [ staff ] "dead -> fruit was valid" repeatedly?
But he is using Yoshimitsu, a king, a pole, Christie, Neenah, riri, and reibun by 5 under such circumstances.
Although it is a digression, is riri the child of a father thought kind to?
It can have 〓o〓
Evaluation is common although it became the last.

2007/03/12 Worst [Original Japanese review]
by 道山平蔵 Provider: 11982 Host:12168 Browser: 3694
[a good point] -- there is nothing -- it is alike and equal If it says by force, the music and image of OP match, and they are things.
[Bad point] Participation-in-the-war character.
A setup called change of generation by "3" with much trouble is spoilt.
What cannot be allowed most is an air combo.
Although he also put in the air combo, no pleasant sensation was obtained.
[Comprehensive evaluation] Although he was continuing buying a home video game to 1-5, it realized that it was a chance in this "5." The rest is terrible although the movie of OP can be said to be "brilliant" as usual.
although he has also thought the story as important -- "3" -- most kyara -- changing generation -- " -- how is a future story developed?
It was enjoying itself and carrying out with the feeling of strain called ".
"4" -- 18 -- " -- alive since calling it " was carrying out anticipation at the time of "2" -- surprise -- " -- the impression " was strong too And all the feeling of strain that had strained the character which was set to "5" and announced as missing and death by having made it appear forcibly until now is destruction.
It is not what 爺 which was unrelated in the end until now was made to appear as boss kyara forcibly, and deployment and excrement had.
It was the feeling which a defense passes to a keeper in the World Cup final of soccer at the second half lost time remaining 10 seconds of 0 to 0, and a keeper swings wide as hard as possible, and carried out the on-goal as it was.
It works by fight money and an item is made to cut and wear.
Although there is play mode to say, consider a more mashi story, if such the trivial mode is made.
I want to say.
Probably, it was made all staff kubi when he was the director of NAMCO.
What cannot be allowed further most is a familiarity air combo in "VF" series.
It is because he wanted the reality reason [ he was being devoted to "鉄拳" series from "VF" series ] battle.
It lets out an air combo, where it floated the partner with the upper etc.
and full disregard of the gravity is carried out.
Since "VF" series with such a aho setup was not able to be allowed, it was crazy in "鉄拳" series.
"5" which he bought in the morning was arranged in the shop front of a used game software agency in the afternoon.

2006/10/10 Best! [Original Japanese review]
by Gooon Provider: 18713 Host:18744 Browser: 3875
5 is done now.
Although a fighting game is seldom carried out, this is favorite from the time of 3.
The grapple style is prepared abundantly, and work is really beautiful and all smart!!
It is a pleasant sensation when decided by the from punch 1.
It is the fighting game which flies fundamentally, and a tool does not have (boss kyara, such as devil 仁 and 仁 8, are exceptions), and enjoys a 肉弾 game.
It is good again.
Favorite kyara is Yoshimitsu.
Favorite kyara is Mishima 18 after a fellow is a fellow who may be interesting (smile).
Although it is kyara which acted as the hero by 1 and 4, is there any hero of such a villain else?
まぁ and it are the attractive reason of 18 (^^;) If the inhumane words 18 of "disappear", "die here", "not becoming a talk", etc.
also talk, it will be able to allow in why.
The story which can laugh at supporting player kyara other than ugly argument of the main Mishima houses, and the story which is moved to tears by the way are prepared, and a story can also be enjoyed.
I see synthetically and think that it is the "highest."
2006/09/15 Good [Original Japanese review]
by Miruguru Provider: 2795 Host:2669 Browser: 6287
The masterpiece of 3D fighting game which came out instead of Virtua Fighter.
Abundant grapple styles, a peculiar view of the world, individuality ある kyara, the deep stage of a mechanism, and which [ other ] is over a line of a fighting game?
Too, there is invigoration and a voice actor is also a presence rise in bachiri ついている's.
In putting the numerousness of grapple styles so far into inside in the feature of this game, or reaching to an extreme of kyara here and there, being pleasant weariness does not come.
Since it is highly complete, do those who are going to do the fighting game from now on susume this?
Evaluation is good.

2006/09/13 Comment(good) [Original Japanese review]
by Furuutsu bobii Provider: 45557 Host:45658 Browser: 5234
It is evaluation of DARK RESURRECTION of PSP.
It is the touch which added and upgraded two persons' kyara (riri and doragunofu) newly in it as was reproducing 鉄拳 5.
Is an arcade interesting?
Although it was COM, it had attached before the name and roared with laughter to the name of "today's toilet clean-up duty." There is also a mini game and drilling was done repeatedly.
The fellow of work is slightly difficult.
Can I be played with the system by which he saves money and can buy dress, an item, etc.
for a long time?
(It is ...
although the price of an item is slightly high) using [ 仁 8 of rasubosu ] kana -- a strong thing ....

2006/08/01 Best! [Original Japanese review]
by 俺如カリャ Provider: 11048 Host:11086 Browser: 7856
It is a word of a game unbearable to a sport-combative fan.
Abundant grapple styles, kick boxing, professional wrestling, muetai, kapoera, tae kwon do, the Marshall arts, etc.
and an original grapple style are played.
Whatever it may call it, are there a lot of elements?
Is that was the most pleasant 4 although he began to do completely from 鉄拳 3?
Especially the stage was quite invigorating in there being a liking level difference system or ば(ing) an enemy with ぶっ the whole telephone booth.
and the arena out of which boss Heihachi Mishima of 4 comes -- it was the stage remarkable jar of the みたいな last The cheer of the spectator when being surrounded by the back at the live image and the wire net at the comprehensive sport-combative place, and ば(ing) many spectators and a waging-war partner with a whiff around it, this is a method of たまらなっ -- after w, new kyara of four, and Murdock of bar ritouudo -- Although it thinks that there were Christie of kapoera, a boxer's Steve, etc., for himself, Steve exchanges punches and kicks of a partner by the denpushii roll which was quite the highest, a heart break, and suuee, or I think that the boxing fan was unbearable.
[ whom boxing likes ] At the time, although there was no 10 連 combo, it memorized impression in the strength and work with which it is still suppliable.
Although 鉄拳 5DR (arcade) does not so like a stage, attachment thinks a frame all the more to kyara because there can be a team, he can buy costume, an aura can come out or kyara of oneself liking can be made.
I think that it will already become strongest 3D fighting game in history if 鉄拳 6 is the system of 5 on that stage like 4.
In future Mr.
NAMCO, it is expected size!
It is not bad to reach to an extreme of the favorite grapple style and favorite kyara of よ自分 regarded just as what is necessary being to surely do the direction which has not done this game by the sport-combative fan yet.
There are some which can finally also enjoy the story of each kyara.

2006/07/26 Best! [Original Japanese review]
by 綾波 億彦 マジカルシュガー Provider: 12151 Host:12307 Browser: 3875
Waging war can be enjoyed considerably.
A story and other good modes of 3 it is [ 3 ] "3" that was the most pleasant were interesting.
A tag tournament is so so.
Well, for a Kazama semi- fan, they are delightful contents ...
4 is common.
bakibaki 倒す's is more interesting than an arcade in small fish.
5 is fairly pleasant.
Force is in a battle very!!
.
the most favorite kyara -- Kazama -- 仁です .
That is smart!!
.
Evaluation is the "highest."
2006/06/27 Normal [Original Japanese review]
by 宇宙刑事ジャンギャバン Provider: 33223 Host:33285 Browser: 4314
Since 仁 8 which is the father of Taira 8 has appeared in 5 as the last boss, the domestic discord over four generation of parents and children is developed.
The Mishima whole family needs to get down and wind the deep whole family of work around ほん in the world of a fighting game.
It is its Mr.
home town Daisuke clearly considered that the voice of Taira 8 was conscious of 男塾, 仁 8 role becomes hoarse, and it is Mr.
Otsuka 周夫 with impressive voice....
It is immense.
Is it gorgeous?
Incidentally, whenever favorite kyara follows a time, it is Yoshimitsu, the mechanism space ninja whose degree of iromono increased.
Those contents are whether to be man truly ....

2006/05/13 Normal [Original Japanese review]
by Kyandeii Provider: 272 Host:211 Browser: 3874
A jump tool will be a situation...
It fights and needs in the place which hand and foot reach.
Although it bears, since it is not strike II, a sword is さあ..

2006/05/10 Best! [Original Japanese review]
by Furuutsu bobii Provider: 45557 Host:45658 Browser: 5234
It is interesting although only 3 was not done.
Although there is no mortal work which moves and has ずらくて force, is it good that it is 3D?
Arcade mode was done thoroughly (it cleared by all kyara).
Often used kyara are a low and a pole.

2006/01/30 Good [Original Japanese review]
by 634 Provider: 13007 Host:12766 Browser: 5234
Although there is "dead - or - araibu" of Tecmo etc.
other than 本作 as the so-called 3D grapple thing represented by the "Virtua Fighter" type, if it says that it is the most tenacious in those works, there will be no other way but to set.
In the meaning which the cyborg, the devilish appearance, etc.
realized in the Mishima family who kills each other and does, it was able to say that 本作 was intense in the good meaning and an original view of the world and an original battle were [ no one but / 本作 ], and the impact and bitter taste which 本作 has were exceptional of all rank Gaea other than mere 3D grapple.
With "so-called strike II" and the so-called "餓伝" type of work, the work which other makers took out with a meaning called impact and bitter taste these two works ago a little was punch lack of ability.
The love-and-hate play which was also in Virtua Fighter was arranged by what dorodoro(ed) more vividly and more, and 本作 which is Virtua Fighter type rank Gaea was developing the unique individuality and the unique force of a 本作 no one but, and the drama.
Although there is "vanpaia" series of Capcom of a monster appearance of the period etc.
if it is called rank Gaea of a dark hero subject, it can be said that 本作 fought with the love-and-hate play which dorodoro(ed) not only 3D grapple but the fighting game, and completed the thing which an original view of the world cannot imitate in other games.
Although the work of impact with which such works exceed 本作 also in advance also behind has not come out, it is not an overstatement.
So, it is the game which is hard to say that it is made the impression which the original view of the world and original story of 本作, and the character kept away a little compared with other rank Gaea heroes, and sushi and kyara which can carry out empathy not much are now.
however, it is 創り about the air and the mood of a 本作 no one but -- it was carrying out How to build 本作 which kept away the degree of empathy to a character as much as possible is very interesting, and it could be said in such a meaning that it was a remarkable masterpiece.
Favorite kyara is KING which is pakuri of the hero of certain professional wrestling comics.

2005/11/17 Good [Original Japanese review]
by TCC Provider: 10534 Host:10814 Browser: 4184
2 and 3 played this series most, ど 5 and this [ kyara's ] were deep, and was Mishima 18 kyara which reformed the image of the hero image of a fighting game in both meaning with a bad good meaning also in it?
Although it was good until it pushed down brilliant Taira 8 by 1, it was dyed the way of evil and the point of having changed one's course 180 degrees to the villain for the change and the sequel at devil kazuya was very new at 2.
It reflects on having written 胡坐 to the status of 鉄拳王, and is moved to Taira 8 which loaded 猛修行, and if it is thrown up to a volcano and dead .........
is thought, it will revive by 4.
Although OP demonstration was the highest, eyes become still worse, and it is the bottom now.
某 also has a (smile) and kyara is papa's Taira 8.
The figure at the time of having insisted as the ability of the Mishima 家当主 from which 2 was taken not being taken again was the best.
Growing older too much after three ...........
Strength is living.
although the voice actor was his Mr.
home town Daisuke (they have called it "the man of Korean voice" probably because the narration in the North Korea information on news is satisfactory for the parents of 某 and they hear it) -- this -- representation performance work "-- although it could not be the casting which took the initiative and was conscious of !
男塾" and the ?
lei CV was also Mr.
Hiroya Ishimaru famous for Jackie Chan's stand-in ..............
It is that 18 is cruel as usual although 5 is the grade played several times..........
Cruelty "die here", "disappear", and "it does not become a talk" freeze [ cruelty ] is oozing.
[ of a victory message ] Father Heihachi thought of whether it died from the suicidal-explosion attack of the JACK unit of 4 last time also hangs the temper of 鉄拳王, and causes it safely to the 5th time tournament of 鉄拳王 for recapture of the Mishima zaibatsu real power by participation.
the revival more than a son with miraculous 祖父仁 8 which was confined by the Taira 8 and should have kicked off long ago -- accomplishing -- an aura of evil -- a full marks boss's post -- shrewdly -- 居座 ru ................
it is performing "it not dying, even if it kills" with ほん, with a brilliant background Mishima whole family (smile).
Although it thinks that it is the masterpiece of 3D fighting game, since it did not necessarily play so that it did, it is made "good" evaluation.
"Begin", whether "whether it to have been alive!!", and although [ "although there is no ぞこ in death ............" ]
2005/11/01 Comment(normal) [Original Japanese review]
by kinji Provider: 22931 Host:22848 Browser: 4483
In spite of having bought it on the sale day, I will evaluate ながら鉄拳 5 now.
鉄拳 celebrates the 10th anniversary now and, seemingly a concept is returning to the starting point.
Although it gave it a try, 鉄拳-likeness which has invigoration compared with a previous work simple to be sure is felt.
But, although the direction which a flow called -> air combo ->KO which a system and kyara balance float severely as usual is doing by most is pleasant, as for the damaged direction, murderous intention springs.
If it results in kyara balance, it is worse than VF and doa.
the Mishima system kyara -- the god of the wind -- it is a formidable enemy only with a remarkable fist, and Neenah and Steve also have complicated very troublesome combo work mostly It saves in a bear, a lei, Asuka, etc.
to it, and is small fish kyara [ like ] which is not.
I need to have, and although kyara are Yoshimitsu and the Armagh king, say that the Armagh king is killed by Murdock and it probably does not appear in future series that it cannot allow above all.
Although it is having considered from before, this series has a too intense character change.
Very uneasy in whether it has and kyara stops when being.
having used happily also in boss konobichi -- さ ...
since 鉄拳 6 (tentative name) will seemingly put on the market by PS3, carry out somehow or other the place there -- Mr.
NAMCO
2005/07/24 Good [Original Japanese review]
by Eruuin Provider: 48177 Host:48357 Browser: 6287
It is doing its best 鉄拳 5.
Although it is 惹かれて買った, are other kyara good for Asuka Kazama?
However, an enemy is strong.
It moves, and it is early and combo running fire is carried out.
since it is rank Gaea after a long time -- losing -- rolling up -- it is .
although it is OP movie -- unreasonable 苦茶 -- it is beautiful Asuka of a favorite [ now ] -- skillful く扱える -- it is doing its best like
2005/05/15 Good [Original Japanese review]
by 慶 Provider: 18319 Host:18132 Browser: 5234
although it is doing at the house, the feeling of a game center can be experienced -- excelling -- a thing Since hidden kyara was and the tag was also made, it was interesting.

2005/05/15 Best! [Original Japanese review]
by Mirakuru Provider: 17053 Host:16899 Browser: 4928
Especially 鉄拳 5 is very pleasant.
Although the random switch was used for tekitoo at first when also recommending the friend, MY kyara was built while doing.
Too, an event is the story of a panda and a bear.
if it says what is pleasant -- ciao -- the run is doing the finger with GOOD!!
-- 友人 -- I had you make it laugh together One article which can be enjoyed if a beginner also plays calmly.
It should cut and there must be no loss.

2005/04/23 Comment(good) [Original Japanese review]
by Amagii Provider: 2265 Host:2386 Browser: 4184
"5" It did.
It is 面白かったっす very well.
Although something and a computer also carry out strong mind -- Is it good as for this story mode that kyara which has an edge in use kyara is involved in 1 - 2 person talk?
Is it the series with which kyara talks most in old 鉄拳 series?
character custom-made も -- it was interesting Although there was much equipment which is not needed.
It is thing ばっ with the title it is glad and strange attached to kyara above all, or -- that a color is changed.
"Under breeding" and "hetare" (smile).
even so, the Lee ciao -- run -- what -- being such -- it will break and will be ちゃったん -- し it is barricade barricade Japanese to ?
last time this time at English 喋ってた's -- なぁ (^^;.
Is it kyara manuke unawares?
Bear & Lee of ED of a panda laughed considerably.
Although this time is also very interesting, I feel that a omake element is slightly delicate.
the action system game which manipulates the Kazama 仁 does [ just for a moment ] and was hot -- even if it carries out and can put in "鉄拳 1-3" now -- なぁ -- I wanted the Hamah れる element as much as [ of the 鉄拳 force of "4", or "TAG" ] the 鉄拳 ball.
Extravagant kana.
(^^;
2005/04/04 Comment(good) [Original Japanese review]
by Esupaa Provider: 15776 Host:15655 Browser: 4184
obtaining - since 5 was done very well and it was crowded -- comment netabare cautions.
■ The mode in which the story of story mode each character is drawn, respectively.
It will be ending if 仁 8 of rasubosu is pushed down.
仁八 is fairly strong.
For a thing like the beam canon shot [ especially ] from a belly, a damage is ...
too mostly.
■ Under [ is / like / 鉄拳 of arcade mode successive generation is different, and / full victory mode ].
What raises a title and fight money (gold of the Kos 買う sake) by winning straight victories.
Although he was able to be enjoyed not to so much 飽き bored well ....
■ the supplementary biography monochrome adventure of the Kazama 仁 -- the small fish which is みたいな and comes out one after another -- a boko っていく thing Since operation is completely different, although it gets used, time for a while Although devil-ization was also completed, it did not use too.
A cancer jack is also in small fish.
■ The mode which can play only the arcade version of history mode 鉄拳 1-3.
This is glad.
It was viewing with nostalgia.
A thing (when beginning a game, it comes out first) like a shooting game was made by fulfilling some conditions the back.
It is beautiful if it says that graphics are beautiful.
3 which is the 鉄拳 highest masterpiece individually is merely the kana which was not exceeded.
Damage receptacle るって is not an honesty lover in a wall ...

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