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Game ranking: Rank 1,129/in 3,459 titles (Total 5.00/Deviation 48.61) Rank 1,128 <= => Rank 1,130

Ultraman(Game)


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Comics:Ultraman (Kazumine Daiji version) / Special effects:ULTRAMAN / Japan movie:ULTRAMAN
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Reviews(Post)
ForumDiary
2006/07/20
ImagesGoods
(VideoGames)

Latest Books: 2008/02/01 ():Beyond Ultraman: Seven Artists Explore the Vinyl Frontier $00
VideoGames(9hit)
Sales/Latest
Books(102hit)
Sales/Latest
Music(84hit)
Sales/Latest
DVD(43hit)
Sales/Latest
Toys(225hit)
Sales/Latest
Rank:3746
Video Game:UltraMan: The Ultimate Fighting

Tag:$99
Rank:9822
CD-ROM:Africa Trail

Tag:$95
Rank:18149
CD-ROM:UltraMan: Little Adventure

Tag:$99
Rank:20683
Video Game:Ultraman: Towards the Future

Eval.:*****

1.BROKEN, ABSOLUTELY TERRIBLE! 2.5 OUT OF 10
Rank:22126
Video Game:UltraMan: Galaxy Alert

Tag:$99
Rank:23882
Video Game:UltraMan: Monster Crisis

Tag:$99
Rank:222210
Hardcover:Eiji Tsuburaya: Master of Monsters: Defending the Earth with Ultraman and Godzilla

Tag:$00
2007/11/01
()
Eval.:*****

1.A must-have
Rank:292536
Audio CD:Ultraman Nexus, Vol. 2

Tag:$99
2005/04/11
()
Rank:2364
Speed Racer - Episodes 1-11

Tag:$98
2003/04/22
()
Eval.:*****

1.Feels like a ripoff
Rank:10617
Toy:6" Godzilla: First Generation Godzilla Action Figure (Japanese Import)
Information about this title

Arcade Super Nintendo Entertainment System Playstation 2
BANPRESTO BANDAI

Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanGood(1.00)1,12948.615.00 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan4,00765
Outside Japan39200

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People0050000
Percentage0.0%0.0%100.0%0.0%0.0%0.0%0.0%
Added percentage0%0%100%100%100%100%100%
Summary100%0%0%
                                                                                                    

Views for recent 8 days
Total765432130
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Comics:Ultraman (Kazumine Daiji version) / Special effects:ULTRAMAN / Japan movie:ULTRAMAN

The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/09/08 Good [Original Japanese review]
by moon-moon Provider: 10640 Host:10578 Browser: 6400
When he buys a SFC main part, it is one in the software bought simultaneously.
There is an impression that there was nothing incompletely and it was difficult anyhow.
The physical strength of a monster cannot be pushed down as for 0.
You have to give supeshiumu light, after setting physical strength to 0.
then -- in order to shoot supeshiumu light -- a mortal work gauge -- until full (it was -- kana) Although it had to accumulate, when a gauge was not consumed in other mortal work, by the oneself grade, there were some monsters which cannot compete in a monster.
Furthermore, a monster recovers physical strength with time progress.
(Incidentally an ultra-man also recovers.) That is, it is quite difficult to arrange the state of finish.
Incidentally, although the time limit was 3 minutes faithfully, wasn't it thought that it was short?
Individually, it was a problem precedent to it.
When it played first, it suffered a setback in Breton of the 4th page.
This is impossible although the 3rd page arranged somehow only by the kick.
He remembers having suffered troubles at last and having cleared to the last several years after.
At this time, it did considerably and was crowded.
The difficulty as a fighting game thinks anyhow whether it is remarkable.
It is since it is made this evaluation by saying.

2006/03/07 Good [Original Japanese review]
by jack Review history[Good:2(100%) Normal:0(0%) Bad:0(0%)] / Provider: 45079 Host:45033 Browser: 4184
Although it was the SFC version, it did very well and was crowded.
It has [ an enemy's monster ] individuality perfectly and is interesting although it is a simple game.
Although an opening part stage is very easy, the point troublesome enemies increase in number after Breton of four stages, and it becomes impossible to push down only by dive kick simply is also good.
Especially as for an expert, unless it carries out skillful く活用 of light and the barrier, it cannot compete.
moreover -- limiting -- the strategy of deleting an enemy's physical strength is needed, accumulating skillful く光線 energy, since it does not become a stage clearance unless it is supeshiumu light No, it is although it is a really simple game.
Recently, for the first time, it was easy much a long time ago, and it was normal, and when it cleared, it was surprised that the staff roll flowed, since it was playing, although it was a digression.
Even so, is an expert's zeton a demon?
Ryosaku remarkable also in kyaragee of BANDAI which "is good as for evaluation"
2005/11/15 Good [Original Japanese review]
by Jupitaachan Provider: 8594 Host:8396 Browser: 6673
Are you a 4-dimensional monster bull boss as what had a close game?
し it moves at the moment -- movement -- a grounder -- て which can stop a motion if attack 食らっちゃう will be carried out if it comes as a grounder and thrusts in poor, and stop light is received -- physical strength decreases gradually Is driving in mortal work, when an enemy's physical strength decreases to a limit by the ultra-man FR 2-3 of PS2 succeeded from this game?
It is a prototype to drive in supeshiumu light by FINISH.
since the kontei new could not be carried out, it was difficult -
2005/10/20 Good [Original Japanese review]
by Katoru Provider: 16955 Host:16848 Browser: 5234
Although it is a good game, having no kontei new is whether a threshold will be past [ quantity ].
It is an original faithful setup called for [ ?
battle time ] 3 minutes, and is on an enemy damage gauge.
"FINISH" When a character is reflected, it is in the state which became full about the light gauge, and the original system of shooting supeshiumu light and defeating a monster makes it more difficult than ordinary rank Gaea.
And for the suufuami version, a special bomb is [ from 1 ].

2005/09/08 Comment(good) [Original Japanese review]
by スペ9 Provider: 2804 Host:2497 Browser: 5623
& gt; don't carry out -- extracting -- さんいやぁ -- resu is in 本作 by no means Light impression is felt.
& although it was gt; monochrome pocket machine work, atmosphere was boiled very much and was carrying out bachiri reappearance & gt; it is although mind which was hard also carried out only a few ...
That seems to be right!
It moved and was kakukaku(ing) compared with strike II.
but an ultra-man's 猫背 -- similar "うっ" って声 which is damaged by the enemy and uttered is also similar (since it has sampled do naturally?).
& gt; if it is made to beat and blow a kick from a large jump, be an invigorating feeling very well.
It brought only extreme-argument and large jump -> heel dropping to an enemy's gauge zero.
If it calls it the blind spot of 本作, it will be [ or ] so.
A base to have come to do extremely and selling kana.

2005/09/06 Good [Original Japanese review]
by スペ9 Provider: 2804 Host:2497 Browser: 5623
One point of a few four works with which what translation and I was done and crowded with the arcade.
It was the installation number of one 本作 grade at the strike II heyday and the strike II10 set at the time.
It is honest iromonokyaragee and being greatly surpassed by strike II as a horizontal angle fighting game cannot be denied.
only one point -- it should evaluate -- it will be having been a kyara arcade game for maniacs for the first time Ultra-man まんま original from title LOGO and each talk title.
Although it is the same as strike II to go a partner's point by 削い with a kick chop, light work, and throwing techniques, a conclusive factor must be supeshiumu light and must store a light gauge.
Moreover, it decides in a jamira partner, eight are torn in a が ultra stream and barutan, and they are cutting each other at the same time, a mefuirasu escape, and 芸こま at an aureole and mefuirasu.
Presumption is zeton, and it will be struck back if it is made to blow arrangement work.
"u and the ultra-man were beaten -- Dr.
Miyamoto -- any hands cannot be found --""-- this special bomb -- using -- たまえ, however 3 -- emitting -- suiting -- " -- although this special bomb and zeton which bounds hopping are 失笑, if the mark is made to hit, a zeton burst and zofuii will "be [ it / about a life / two ]" bring, and will become ending Although it 終わっちゃう(ed) in about 30 minutes and heel dropping was above effective 本作 when advancing favorably, it did every day, without 飽きing bored.
Incidentally, a feeling of operation is delicately different, and depiction is also simplified in the convenience of capacity, and the super famicom version has not been satisfied.
When it becomes a salaried worker and stays at a training institution by overnight stay in after years, 本作 to why or a recreation room!
It is good recollections to have got applause by the large crowd of people, when it did not waver, but clear was carried out and it turned round [ a coin injection and its experience from the past ] to the last.

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