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Game ranking: Rank 2,060/in 3,459 titles (Total 2.00/Deviation 47.85) Rank 2,059 <= => Rank 2,061

Veigusu(Game)


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GAME ARTS
PC-88 PC-98 PC Engine

Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanVery good(2.00)2,06047.852.00 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan1,02811
Outside Japan9800

How others evaluated in Japan

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People0100000
Percentage0.0%100.0%0.0%0.0%0.0%0.0%0.0%
Added percentage0%100%100%100%100%100%100%
Summary100%0%0%
                                                                                                    

Views for recent 8 days
Total765432130
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2006/05/20 Very good [Original Japanese review]
by 古典主義 Provider: 1627 Host:1575 Browser: 5234
I am evaluation of PC-88 system.
The amount of processings rather severe in a CPU power of those days.
that time with early operation -- PC- of new sale -- only the slow play was made when it did not come out 88 MR If it PLAY(s) by MR, the memory an enemy's high-speed attack was too severe, and had trouble [ memory ] The robot action game of compulsive horizontal scrolling.
Even if it calls it a robot, it is not a 2-pair-of-shoes walk but a 2-pair-of-shoes run.
An attack and defense of a self-opportunity are special, and the attack method is the left punch for a proximity front attack, and the right-hand beam and chest Balkan Peninsula gun for the long distance fronts (angle adjustment is possible up and down).
It is "revolution" and defense is the image which avoids an enemy, rotating like AT of botomuzu.
By making one revolution with くるっ, an enemy's attack is avoidable.
after the attack which can be used most exchanges contact to an enemy by revolution, it turns and drives a punch in the state a maker is a botomuzu fan absolutely -- as - was thought, when that was really right behind, it got to know A shield and baania are also equipped and a fixed time jump and damage mitigation are possible for a self-opportunity.
Various equipment is upgraded according to every clearance and an enemy's number of 撃破.
At first, it grows until a deplorable jump can also fight a half-air battle behind.
Since the higher arms of offensive strength have larger suki, proper use of arms is also a point.
if it will depend on punch continuous hits by the boss game, it is made a beehive with an optical weapon -- having -- 瞬殺 and も -- saying [ driving a punch, if it continues shooting the Balkan Peninsula where 連射 is effective and a chance comes, carrying out attack evasion by revolution intently since it is not new ] -- standard tactics However, an enemy is too small and a large attack cannot be applied, and the device of a player is required in it being as being previously made charred, if an enemy is too hard and it is not a jump + punch たり [ and ], and it is not made to 飽き bored.
[ that a step must be cleaned in the Balkan Peninsula ] Moreover, the wonderful place of this game is how to show boss kyara as a story.
Its ど 5 is also colorful, and boss kyara which appears for every number stage has equipped the attack method appropriate for iya, and if it does not consider capture and defense, it cannot clear it.
Moreover, if damage accumulation in the middle of a stage passes, since arms and equipment will be destroyed gradually, boss kyara will be challenged in the state of a handicap.
When the appearance BGM of a boss starts, it is trembling-with-eagerness monochrome.
It trembled, when it deleted and killed intently in evasion and the Balkan Peninsula, having made super-固い boss kyara cut "meat, and a head and both hands having been blown away by ", and becoming boroboro.
A story and production are also good.
there is a motion of an enemy for every stage and it is followed -- although it is the deployment ...
a street lined with large buildings, the desert of the setting sun, a cave, and an enemy's base -- rushing in -- と -- the stage is also elaborate [-- henceforth -- the direction of a netabare play schedule -- attention] And a base is destroyed, and not ...
but the enemy huge spacecraft which escapes is pursued, and it is to the universe with a rocket booster.
It is the last battle within the huge battleship into which it rushed.
It is a story irresistible to a real robot thing lover.
After all, the true character of an enemy mighty to the last is not revealed, but damaged veigusu protects a pilot and finishes the duty.
The tale hot in fact which weaves in communication with a commander room and is told indifferently gave the impression of another "windblown snow." The impact of boss kyara and the charm of production and a story are wonderful games.

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