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Game ranking: Rank 861/in 3,376 titles (Total 7.00/Deviation 49.12) Rank 860 <= => Rank 862
Game ranking of 1986: Rank 17/in 105 titles Rank 16 <= => Rank 18

ZANAC(Game):Shooting


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Reviews(Post)
ForumDiary
2005/07/03
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(VideoGames)
VideoGames(1hit)
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Rank:19958
Video Game:Zanac
Eval.:*****

1.Innovative, to say the least
Information about this title

Nintendo Entertainment System Disk System MSX2 Playstation Application software
COMPILE
PONY CANYON

Released:1986/11/28 in Japan
Official sites
1. http://www.g-mode.jp/appli/zanac/ (Translation)
2. VC ZANAC (Translation)
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanGood(1.40)86149.127.00 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan1,62555
Outside Japan29300

How others evaluated in Japan

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People0311000
Percentage0.0%60.0%20.0%20.0%0.0%0.0%0.0%
Added percentage0%60%80%100%100%100%100%
Summary80%20.0%0%
                                                                                                    

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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2007/11/19 Good [Original Japanese review]
by 消しゴム Provider: 53122 Host:53137 Browser: 5234
Since invigoration peculiar to a shooting work was pursued, reflexes and 動体 eyesight are the work which does not receive a low person.
This is the demerit of this work.
The works itself were the contents of 蹴散らしていく about a lot of enemy kyara and cartridges which use properly eight kinds of special cartridges which can be used if a power tip is taken according to a situation all 12 area composition, fearful vertical scrolling of speed, graphics that an eye carries out in ち or ち, and in it, and occupy a screen.
That an enemy's strength changes according to action of a player attracted especially the eye.
Since AI became gradually strong in response to action of 、, such as using a cartridge too much and not destroying an enemy fort, as for the enemy, difficulty was over "guradeiusu" in the condition destroying a fort certainly, without shooting a useless cartridge says that it is required.

2006/09/14 Very good [Original Japanese review]
by TEAMスカラベ Provider: 23982 Host:23779 Browser: 4184
Was this the most interesting in STG of the compile by the high-speed length scrolling STG of that time very various products made from the compile which was developing by being hard?
a disk system -- all -- the 12th page -- very well -- the rate of capacity -- a map -- many -- a forest, the universe, etc.
-- very well -- colorful -- this game -- the difficulty automatic regulation function according [ the first feature ] to AI sticks, and appearance is the zebiusu-like function which will fall if it progresses by no mistake, and the degree of difficulty will go up and it will die when it got carried away and the cartridge and the sub weapon were shot, about ten years before an enemy and the east which becomes full of cartridges came out [ the surroundings ], 弾幕避け shooting existed by difficulty carrying out a cancer cancer rise -- since difficulty got worse when it did too much, although it had to attack in order to beat an enemy (just for a moment lie), the difficult, very alluring system maintained balance scroll speed -- quick -- arms -- colorful -- invigoration -- although it was sufficient game -- が and り応え which were high as for difficulty -- the more than enough -- it is -- the evaluation also with the wonderful music of the disk version -- "it is very good"
2006/08/06 Very good [Original Japanese review]
by 貞吉7 Provider: 47133 Host:47311 Browser: 6885
it is the work first in a shooting game which caved in -- natural -- the disk version, and kana AI function which it all came out and was 13 stages surely, the state into which difficulty goes up to a kitchen and it goes, so that it comes out, and the amount of an enemy's appearances changes according to the number of shooting down or で腕 is improved, and the last exceeds a display limit, and a self-opportunity disappears, and while having been confused, the cartridge-ed was carried out, and things were also in the re- The fellow who is especially attractive and turns around the surroundings of the self-opportunity of No.3 round and round was allowed to find a variety of option arms useful as an excellent piece which it had in -cum- [ offense-and-defense ].
Skillful く演出 of enemy's kind was carried out by that the attack pattern is different by different colors of the same kind although many [ so ] たり.
When it began, while there was no upgrade of a speedup system, was it surprised that a feeling of smashing operation is good?
All rasubosu of each side on a base a base the kind of number pattern Although only divided by the color or equipment, an arms layout If it is as colorful as the thing (missile system) which can also destroy the cartridge which a difficulties enemy emits by that there is also a place unconquerable among the inside of skillful く たり, the thing (usually cartridge system) which is not made, or yatsu which cannot be pushed down unless it applies several shots and dashes itself from a useless thing (object system) and this neighborhood intermingles and attacks Since operation which a translation does not understand only by calling it ...
which destroys a missile and avoids a cartridge must be carried out dashing itself, the last destroys three brains and is already very clear.
The belt of a drive passes through a disk system of those days, or easy [ a system ] the time of a first clearance -- a sense of exhaustion -- for a while -- it was not able to move -- the disk system of uchi also becomes useless and it cannot play any longer, several years after thinking - etc.
"If the talk of zanakku is shaken while carrying out the talk of an old game in the company あ, I who was said to be it PS", progressed with Saturn -> Dorri CAS, and came purchase whole Hurd of PS1 reluctantly!!
It was made to become familiar awfully, the Family Computer ROM version which was not known as having appeared in the や PS version with the disk version is contained, and it is super-impression.
Although PS version of っぽい graphics sees [ graphics ] and was hot nowadays and it seldom did, the Family Computer version also has intensity, and it is the disagreeable - highest.
But for oneself, it is depression a little and the bottom [ who had become heta っぴ beginning to do ] It seems that an appearance of an enemy will be suppressed in the direction called zanakku and muzui to the minimum if a controller with a 連射 function is made into the output maximum and played although it is the Family Computer version limitation.
I was using laser komandaa of hori.
Although second half of the game still comes out of an enemy very well.
It is unknown whether the PS version can also be used.

2005/08/29 Very good [Original Japanese review]
by Suro Provider: 2200 Host:1989 Browser: 5234
The impression of 激 muzu STG is strong.
But the contents are whether it is kneaded and crowded and enters under the category of a masterpiece.
A boss is hard anyhow.
It is hard to the extent that it becomes [ whether it is even that the attack here is effective and ] doubtful.
And it rushes into the madness mode in which a hand is not completely attached depending on the turn which destroys a core, や る, and it is 。.
It is w, although that is a tamaran translation and becomes empty to a 弾幕 lover again.
the abundance of a hidden element is like the portion which should serve as a melon of this work also often and bad I am pleasant to increase a self-opportunity earnestly by randaa (1UP kyara), and to advance by steamroller.
As [ completed / the clearance / after all / although it was quite hama ったん / ...
]
2005/08/19 Normal [Original Japanese review]
by 634 Provider: 19915 Host:19877 Browser: 5234
It is the originator of high-speed scrolling.
It was the representation of shooting which difficulty goes up by a self-opportunity upgrading after guradeiusu.
pushing on, while 1UP also comes out mostly and is equal to an attack like 怒濤 intently -- impact -- it was greatest however, it needs to be made to cry by the too strong zako enemy, and arrive at a boss's place very much -- there was nothing (tear) a certain meaning that zako is stronger than a boss -- a new shooting game It is said that the name of the preparation draft of Sotheby who is incidentally MS of shaa in "shaa of a counterattack" is this "za Nac." Having renamed reluctantly in this soft existence is.

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